Bonjour,
Je me permets de poster ici afin de signaler un problème récurent qui m'empêche tout simplement de jouer.
J'ai un retour sous windows systématique au bout de 2 à 4minutes maximum que je sois en jeu ou simplement sur l'écran de personnage (pendant la création, ou même laissant tourner sans rien faire).
J'ai bien sûr consulté longuement les forums afin de trouver une parade à mon souci.
Ma config :
CM : Asus P5N32-e Sli Plus
Proc : E6420 2,13ghz
CG : GeForce Asus 8800GTS 640Mo
HDD : Raptor 10ktr/min SATA I
4 Giga de Ram DDR2 800mhz
Drivers CG : 6.14.0011.6921 (169.21)
DirectX 9.0c (4.09.0000.0904)
OS : Win XP Pro SP2
Donc en gros j'ai essayé tout ce qui est énoncé :
- Vidage du fichier /bin/cache
- Supression de VGclient.ini
- Tweak du fichier VGclient.ini
- Supression de VGsettings.xml
- CacheMachinchose sur différentes valeurs
Avec AA (x2, x4) et sans, avec Anisotrope (X2, X4) et sans. En virant le PixelShader3 ou en mettant PixelVersion=255.
J'ai même essayé en mettant toutes les options au minimum (mais vraiment tout désactivé et tout en very low).
Au départ j'avais les drivers 163.25 que j'ai mis à jour avec tous derniers WHQL (qui tournent très bien sur VG avec la 8800GTX de mon pote).
Il semble que DX9 est à jours. Les pilotes de ma CM aussi vu que j'ai format y'a pas 2mois.
A oui, je n'ai aucun message d'erreur ni aucune demande de report ... dans le doute j'ai quand même défrag' mon disque et coupé mon Firewall (Kaspersky) qui de toute façon n'a pas le contrôle des prog' activé ... c'est pas mieux.
Lorsque j'analyse les logs ça donne ça :
[01/29/08 21:54:14] INFO: Init: CPU Page size=4096, Processors=2
[01/29/08 21:54:14] INFO: Init: CPU Detected: GenuineIntel
[01/29/08 21:54:14] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[01/29/08 21:54:14] INFO: Init: CPU Speed=2135.537680 MHz
[01/29/08 21:54:14] INFO: Init: Memory total: Phys=3406316K Pagef=4194303K Virt=2097024K
[01/29/08 21:54:14] INFO: Init: Working set: 32000 / 159000
[01/29/08 21:54:14] INFO: Init: Process Info: Peak Memory Used: 20480 Working Set: 20480 PageFile: 22472
[01/29/08 21:54:14] INFO: Init: Added all subdirectories and cached all files in 0.017000 seconds
[01/29/08 21:54:15] INFO: Init: Loaded archive ..\Assets\Archives\binaryprefabs.sgo containing 18480 files
[01/29/08 21:54:15] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files
[01/29/08 21:54:15] INFO: Init: Loaded archive ..\Assets\Archives\textdata.sgo containing 5 files
[01/29/08 21:54:15] INFO: Init: Unreal engine initialized
[01/29/08 21:54:15] INFO: Init: Client initialized
[01/29/08 21:54:15] INFO: Init: Direct3D adapters detected:
[01/29/08 21:54:15] INFO: Init: NVIDIA GeForce 8800 GTS (nv4_disp.dll)
[01/29/08 21:54:15] INFO: Init: D3D Device: Video memory on board: 629
[01/29/08 21:54:15] INFO: Init: D3D Driver: AGP support detected
[01/29/08 21:54:15] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[01/29/08 21:54:15] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[01/29/08 21:54:15] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[01/29/08 21:54:15] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[01/29/08 21:54:15] INFO: Init: D3D Driver: MaxActiveLights=8
[01/29/08 21:54:15] INFO: Init: D3D Driver: MaxPrimitiveCount=8388607
[01/29/08 21:54:15] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[01/29/08 21:54:15] INFO: Init: D3D Driver: MaxStreams=16
[01/29/08 21:54:15] INFO: Init: D3D Driver: MaxStreamStride=255
[01/29/08 21:54:15] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[01/29/08 21:54:15] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[01/29/08 21:54:15] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[01/29/08 21:54:15] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[01/29/08 21:54:15] INFO: Init: D3D Driver: Device supports FP Filtering
[01/29/08 21:54:15] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[01/29/08 21:54:15] INFO: Init: D3D Driver: Device supports Shader Model 3
[01/29/08 21:54:15] INFO: Init: D3D Driver: Using w- pixel fog
[01/29/08 21:54:15] INFO: Init: D3D Driver: Supports trilinear
[01/29/08 21:54:15] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[01/29/08 21:54:15] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[01/29/08 21:54:15] INFO: Init: D3D Driver: Supports LOD biasing
[01/29/08 21:54:15] INFO: Init: D3D Driver: Supports Z biasing
[01/29/08 21:54:15] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[01/29/08 21:54:15] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[01/29/08 21:54:15] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[01/29/08 21:54:15] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[01/29/08 21:54:15] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[01/29/08 21:54:15] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[01/29/08 21:54:15] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[01/29/08 21:54:15] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 8800 GTS
[01/29/08 21:54:15] INFO: Init: D3D Device: wProduct=6
[01/29/08 21:54:15] INFO: Init: D3D Device: wVersion=14
[01/29/08 21:54:15] INFO: Init: D3D Device: wSubVersion=11
[01/29/08 21:54:15] INFO: Init: D3D Device: wBuild=6921
[01/29/08 21:54:15] INFO: Init: D3D Device: dwVendorId=4318
[01/29/08 21:54:15] INFO: Init: D3D Device: dwDeviceId=403
[01/29/08 21:54:15] INFO: Init: D3D Device: dwSubSysId=-2110517181
[01/29/08 21:54:15] INFO: Init: D3D Device: dwRevision=162
[01/29/08 21:54:15] INFO: Init: D3D Detected: NVIDIA video card.
[01/29/08 21:54:16] INFO: Init: GPUs detected: 1.
[01/29/08 21:54:16] INFO: Init: (Karma): Initializing Karma for game.
[01/29/08 21:54:16] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[01/29/08 21:54:16] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[01/29/08 21:54:16] INFO: Init: WinSock: I am anwar (192.168.1.2)
[01/29/08 21:54:16] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[01/29/08 21:54:16] INFO: Log: Level is Level Entry.myLevel
[01/29/08 21:54:16] INFO: Log: Bringing Level Entry.myLevel up for play...
[01/29/08 21:54:16] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[01/29/08 21:54:16] INFO: Log: Level is Level loading_screen.myLevel
[01/29/08 21:54:16] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[01/29/08 21:54:17] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[01/29/08 21:54:17] INFO: Init: ALAudio: subsystem initialized.
[01/29/08 21:54:27] INFO: Init: Input system initialized for WindowsViewport
[01/29/08 21:54:27] INFO: Log: Opened viewport
[01/29/08 21:54:27] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[01/29/08 21:54:27] INFO: Init: Best-match display mode: 1280x1024x32@85
[01/29/08 21:54:27] INFO: Log: Using 32-bit back-buffer format (22)
[01/29/08 21:54:27] INFO: Log: Using 32-bit depth-buffer format (75)
[01/29/08 21:54:27] INFO: Log: FSAA support: 16x. Floating-point FSAA: 16x.
[01/29/08 21:54:27] INFO: Log: Creating device
[01/29/08 21:54:28] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[01/29/08 21:54:28] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[01/29/08 21:54:28] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[01/29/08 21:54:43] INFO: Init: Game engine initialized
[01/29/08 21:54:43] INFO: Log: Startup time: 28.359000 seconds
[01/29/08 21:54:43] INFO: Init: Start SGOUI Init Start
[01/29/08 21:54:44] INFO: Log: No XML settings file found. Restoring defaults.
[01/29/08 21:54:44] INFO: Log: VGUIXmlWinManager construction time = 0.169001 sec
[01/29/08 21:54:44] INFO: Init: Start SGOUI Init End
[01/29/08 21:54:44] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[01/29/08 21:54:45] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[01/29/08 21:55:14] INFO: Log: appRequestExit(0)
[01/29/08 21:55:14] INFO: Log: EndFullscreen
[01/29/08 21:55:14] INFO: Log: Attempting to set resolution: 1280x1024 (Windowed)
[01/29/08 21:55:14] INFO: Log: Using 32-bit back-buffer format (22)
[01/29/08 21:55:14] INFO: Log: Using 32-bit depth-buffer format (75)
[01/29/08 21:55:14] INFO: Log: FSAA support: 16x. Floating-point FSAA: 16x.
[01/29/08 21:55:14] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 1 attempt(s). It will be re-created (code:2289436780).
[01/29/08 21:55:14] INFO: Log: Creating device
[01/29/08 21:55:14] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[01/29/08 21:55:14] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[01/29/08 21:55:14] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[01/29/08 21:55:14] INFO: Log: Closed viewport
[01/29/08 21:55:14] INFO: Exit: Preparing to exit.
[01/29/08 21:55:14] INFO: Log: Purging garbage
[01/29/08 21:55:14] INFO: Log: Unbound to IpDrv.dll
[01/29/08 21:55:14] INFO: Log: Unbound to Engine.dll
[01/29/08 21:55:14] INFO: Log: Unbound to Core.dll
[01/29/08 21:55:14] INFO: Log: Unbound to SGOUnrealAbstractionLayer.dll
[01/29/08 21:55:14] INFO: Log: Unbound to Window.dll
[01/29/08 21:55:14] INFO: Exit: WinSock shut down
[01/29/08 21:55:14] INFO: Exit: Game engine shut down
[01/29/08 21:55:14] INFO: Log: Unbound to WinDrv.dll
[01/29/08 21:55:14] INFO: Exit: Windows client shut down
[01/29/08 21:55:14] INFO: Log: Unbound to D3DDrv.dll
[01/29/08 21:55:14] INFO: Log: Unbound to ALAudio.dll
[01/29/08 21:55:14] INFO: Exit: OpenAL Audio subsystem shut down.
[01/29/08 21:55:14] INFO: Log: Garbage: objects: 10980->0; refs: 0
[01/29/08 21:55:14] INFO: Exit: Object subsystem successfully closed.
[01/29/08 21:55:14] INFO: Exit: Exiting.
[01/29/08 21:58:01] Uninitialized: Log file open, 01/29/08 21:58:01
[01/29/08 21:58:01] Uninitialized: Name subsystem shut down
Je serais pas capable de tout interpréter, mais là je vais pas d'erreur en particulier.
Je vous avoue je suis à cours , j'y ai déjà passé 3h. Si j'ai des éléments de solutions qui me permettent de résoudre le souci je peux y passer encore un peu de temps, mais j'avoue que je me sens pas d'y passer la semaine sans garanti de résultat.
Si vous avez des idées, ou carrément la solution je vous en remercie par avance.
Je viens d'installer le jeu pour le tester afin de sûrement le rejoindre au final, si je suis dans l'incapacité totale de jouer c'est moche. :/
Bon jeu et j'espère à bientôt IG.
Edit Tests Supp : J'ai testé avec une autre version des drivers (163.75), j'ai tenté en désactivant le son dans le jeu et mes processus soundmax J'ai essayé en virant tous les processus superflus et en faisant un msconfig ultra light. J'ai également mis à jour les pilotes de mon écran et tester avec plusieurs résolutions et fréquences de rafraîchissement. J'ai réinstall DX.
J'ai créé 2 persos à la base et je remarque le kickage du jeu se fait sans attendre à partir du moment où je switch de persos à l'écran de sélection. J'ai effacé mes 2 persos et recréé 1 seul ...
Je suis aussi allé voir du côté du routeur (neuf box 3) je l'ai passé en monoposte (donc bridge sans dmz).
Et bien walou j'ai toujours le même souci : kické au bout de 3 minutes quelque soit ce que je fais (dernièrement je refaisais un perso).