[Fusion]Le futur RvR de camelot.

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Modifications des frontières - relier toutes les frontières à une zone centrale, ajouter des terrains/structures plus aisément défendable, ajouter/améliorer plus d'effets environnementaux (plus de lac, de brouillards etc...) et redessiner/agrandir la taille de tous les forts (changer le design des forts Reliques afin de les rendre plus semblables aux chateaux actuels)
My dream,
I love !

On peut avoir la source svp?
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Brocéliance: 02/2002 - 05/2002
Bobawat, Assassin, 4Lx.


Orcanie: 05/2002 – 03/2006 chez <Wake Up>
Bobawat, Paladin, 6Lx.
Speedi, Ménestrel, 9Lx.
Serpentines, Fleaux d'Arawn. 6Lx.
Ahh, Prêtre d'Arawn. 4Lx.


Orcanie: Depuis le 03/2006 chez <Ver Solitaire>.
Frostyzz Guérisseur, 11Lx.
Grimmlins, Prêtre de Hel. 7Lx.
Eurydice, Kan-Laresh. 6Lx.
Soye, Assassin. 11Lx.
Sheli, Valkyrie. 5Lx.
Soyee, Chasseur. 2Lx.
Citation :
Provient du message de Phenix Noir
"7) Modifications des frontières - relier toutes les frontières à une zone centrale"

=> Si ça ne ressemble pas à un terrain de golf comme Emain, ca devrait etre sympa...
en extrapolant, ça pourrais permettre de virer les tp et donc de sensiblement ralentir l'effet emain
Le point sur une zone central reliant toutes les zf me parait une tres bonne chose .
Cette add on pourrait donné un gros bol d'air a daoc mais maintenant s'il le sorte ds un ans c'est mal barré -_-
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http://www.dailymotion.com/user/Bybo...brochib-melken (old school daoc video 2003 Melken.avi)
http://www.dailymotion.com/video/x5q...dere-si-brochi (old school daoc video 2003 Zerg.avi)
Feedback RvR multirealm
Le feedback sur le rapport RvR concernant les 3 royaumes est sorti il y a une semaine sur les VNBoards (je ne l'ai pas vu passer ici)
Ca donne quelques idées sur l'orientation que Mythic veut donner au RvR.

Citation :
Awhile ago, Mackey asked Kiamar, Testaoq and me to get together and pop up a quick and dirty list of interesting or unique things we felt would help make RvR more fun (unrelated to class or realm balance issues). Feedback on this report was then given and it was requested that this be shared. Below is this report, with the feedback in bold:

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Subject: What are the major areas where large scale RvR can be improved to be more fun for more people?

There are several key areas that can be improved to help make large-scale RvR more enjoyable to players. Improved tools/interface for RvR leaders, the ability make large RvR battles more feasible from a systems outlook, improving keep battle options and incentives, frontier redesign/enhancements and adding more goals/objectives for large-scale RvR represent the major areas to be investigated.

The following list of ideas has been generated by the three RvR Team Leads to address the subject of this Mini-Project:

1)Static frontier chats with separate coloring for chat leader messages.

"This is a good suggestion. We've been talking about the possibilities of "battle group" chats or something to that effect for the RvR Expansion that will help in this area."

2)Use of Banners in RvR to help visually direct large forces.

"We have some ideas for this and it was something we’re very keen on. Hopefully some sort of banner system will be worked out for the RvR expansion."

3)Provide better graphic options for people to reduce lag in large-scale RvR.

"This is an issue we're acutely aware of. There might be a small change on the plate for 1.65 that will help this, with further improvements coming in future patches."

4)More customization of guild claimed keeps through use of guild bounty points and possible hook points for keeps (example: outpost guild teleport NPCs).

"I have to be careful what I say regarding the RvR expansion, but this type of idea is something we've been discussing about a lot. "

5)Improved RP bonuses for keep sieges and defenses.

"Assuming you mean that there should be more rewards for sieging and defending keeps. RP bonuses may not be the best way to add incentive here, but we agree that we want to make defending and sieging more rewarding in some manner. "

6)Improved siege and defensive tools/equipment. Ex. Close-ranged siege, defensive barriers etc.

"Agreed whole-heartedly. We may see some minor siege upgrades in 1.65, but this is one of the major things we are keeping in mind as we design the RvR Expansion."

7)Frontier redesign - Linking the frontiers with a central zone, adding more easily defensible structures/terrain (staging/fallback points), adding improved/more environmental effects (more lakes, fog etc) and redesigning/expanding the size of all keeps (change the Relic Keep designs to be more like actual castles).

"I can't say much on this other then to agree that there is tons of room for us to improve upon here."

8)More unique RvR zones/features. Ex. new zones with unique features like NPC frontier villages and possible use of NPCs in certain RvR battles.

"This is more of a high level design decision. Do we want to have RvR just be RvR, or do we want to mix some PvE in with RvR. There are pluses and minuses to both schools of thoughts. I drool at the thought of all the possibilities with doing the latter, but I don't know enough about what trades offs would need to be made if we went that route.(primarily being performance issues)"

9) Mini-relics - Challenging, but more easily attainable than relics. This represents adding more variety to large-scale RvR goals besides just taking relics/keeps. These items provide long-range radius effects to realm members. Benefits are up for discussion (implementation and balance issues will be especially important for this idea).

"Yes, a good idea and very much along the lines of some of the other things we've been discussing. This can take on many shapes and sizes, be it little outposts that provide a small bonus when captured to having every keep in the game provide some unique benefit."
Source

(oula grosse faute dans le topic j'ai honte :x et je peux pas corriger )
J'attends leur patch RvR avec impatience.

Par rapport au remarques du texte plus haut, à part dit oui c'est une très bonne idée on en discute, pas beaucoup d'infos je trouve.

J'ai du mal à comprendre pourquoi Mythic fait planer tellement le secret autour des modifs de ce patch, depuis le temps qu'ils en parlent.
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Coquette - Frères-d'Armes
Ils n'oublient pas au combat que la plus belle des reliques, la plus fragile des merveilles ne sera jamais un simple objet mais bien cette formidable chance d'être Ensembles, ici et ailleurs, entre compagnons de route, entre frères d'armes, entre amis
Citation :
Provient du message de Andromalius-AT&T
Dsl, mais lol. Comme quoi ceux qui nient que pour alb rvr=emain, be voila une belle citation.
super t le champion du monde de la généralisation toi ....

retourne dans ta cage et apprend qu'il ya des cc zf HW et des cc Odin chez les albs .... mais bon splu facil de généraliser ca demande moins d'efforts....

et je te dirai meme k'il y a des albs ki ne vont jamais a emain....
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