20, 40, 60 (, 0) : Et toi, combien en as-tu eu ?

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Hey dites, vous êtes sûr qu'on reçoit le pop up dès qu'on se fait report ? Ça fait des mois que je l'ai plus vu et pourtant je suis certain d'avoir été report, ne serait-ce qu'à ma dernière game là
Ou alors ce serait comme je le disais la première fois, on se fait poputé à partir d'un certain nombre de report ??
C'est quand tu prend "beaucoup" de report en peu de temps. Ca m'est arrivé d'avoir le message une ou deux fois après m'être fait report par une premade de 5 (le genre de report où t'es de ton côté en premade de 5, que tu dis pas un mot mais que tout le monde se fait report pour langage inapproprié) mais normalement t'es capable de savoir si c'est un véritable avertissement ou pas.

Si tu te fais report petit à petit dans la semaine t'auras pas ton message.
What does a positive player look like in League of Legends?

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Hey everyone,

We've recently been pretty focused on addressing extreme cases of verbal toxicity, and are going to start testing systems that also address gameplay toxicity like leavers, AFKs, and intentional feeders. However, players that engage in these behaviors really are an outcast in our community; so far, less than 1% of players have been escalated to a 14-day ban or permanent ban or even received a chat restriction.

We should spend some time highlighting the awesome behaviors in our community too. If you are a positive player in League, and are OK sharing some of your recent chat logs with the rest of the community, please post a reply here!

Make sure you have a verified e-mail in your account, because you might get something cool in e-mail in the near future http://forums.na.leagueoflegends.com/board/images/smilies/smile.gif

EDIT ::: Taking a break for now, 8:05 PST on 8/16/2014.

---

Review Summary!

8/16/2014
Reviewed approximately 11,150 players

- 11,052 players were neutral or positive (99.1%)
- 94 were chat restricted (0.84%)
- 4 were escalated for extreme toxicity (0.04%)
Regardez les posts de lyte quand il montre les logs de chat.

Preuve qu'on peut avoir le langage qu'on veut et qu'on a le droit de demander à ses mates de jouer un peu plus en équipe :
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Here's OptimusWesker in a Team Builder game, and although he has questionable love for Jarvan, he's been neutral or positive in his last 100 games. OptimusWesker is an interesting example because he uses offensive language often, but it's never directed at anyone and isn't considered verbal attacks or abuse. In League, we really don't care about plain offensive language when it's like "f*ck, missed a skillshot," and OptimusWesker is a great example of how you'll never be punished as long as you avoid verbal abuse or attacks against others. OptimusWesker met about 900 players in his last 100 games, and only 6 had chat restrictions, and 0 were banned.

Thanks for playing League OptimusWesker.

[0:33] OptimusWesker: i am wicked tanky from runes early
[0:37] OptimusWesker: if they focus me go in
[0:39] OptimusWesker: on adc
[1:18] OptimusWesker: its actually my throbbing love
[1:20] OptimusWesker: for you, J4
[1:32] OptimusWesker: always keeps me warm at night
[5:33] OptimusWesker: i did not think that was wise
[5:58] OptimusWesker: well we're ****ed down here
[6:00] OptimusWesker: mb
[6:09] OptimusWesker: haven't had such a **** start in a while
[16:23] OptimusWesker: oom
[22:58] OptimusWesker: stay group till tf comes
[23:00] OptimusWesker: then push
[23:42] OptimusWesker: jinx mid
[23:58] OptimusWesker: jinx
[24:03] OptimusWesker: we have baron
[25:59] OptimusWesker: jinx pls stay with team
[27:24] OptimusWesker: picking terrible fights
[27:31] OptimusWesker: stop fighting 3v4 or whatever

[27:35] OptimusWesker: we crush them all together
[29:25] OptimusWesker: need wards
Ah et une quote captain obvious de lyte :
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Toxic players tend to see a lot more toxicity, and a lot more leavers/afks/intentional feeders.

There might be a correlation.
Message supprimé par son auteur.
Citation :
Publié par Mormuth
Je pense qu'on appelle ça le karma Lithiye http://community.us.playstation.com/t5/image/serverpage/image-id/197305iFFF0FF7C73A77F15/image-size/original?v=mpbl-1&px=-1

Hé ouais dire "par rapport à avant" c'est pas vraiment une justification
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Publié par *Tsûnamï*
Lithiye il flame plus du tout, je confirme
Je joue pas mal avec Lasoule et Tsunami en ce moment ils pourront confirmer ^^
Citation :
OptimusWesker is an interesting example because he uses offensive language often, but it's never directed at anyone and isn't considered verbal attacks or abuse. In League, we really don't care about plain offensive language when it's like "f*ck, missed a skillshot," and OptimusWesker is a great example of how you'll never be punished as long as you avoid verbal abuse or attacks against other
C'est intéressant parce que ça revient sur le débat sur le langage de la dernière fois (si, vous savez, quand y a eu une tonne d'exemples ridicules dont une comparaison avec un restaurant) et que ça y apporte une réponse.

En tout cas je suis vraiment d'accord avec Riot pour dire que la toxicité n'a que très peu avoir avec le registre de langue utilisé. Y a qu'à se rappeler le stream d'aphro pré-clg : le mec parlait "mal" mais y a personne qui était aussi fairplay et positif que lui.

edit :
Citation :
Publié par Squeef
Je pense que quand on en arrive au point de flame sunaii on est bon pour le ban def n_n
+1
TL;DR : Riot travaille sur sa propre prisoner's island plutôt que d'instaurer bêtement l'idée de base.
Citation :
You have some good points in your post; however, there's multiple topics being discussed. I'd like to focus on this one point first about "low priority queues."

I've done my fair share of work researching and even implementing these types of design solutions. We call them "Prisoner's Island," and other studios have called them "Alcatraz" or "Low Priority Queue." Here's the catch: Prisoner's Island design solutions are only effective for black and white, binary behaviors.

For example, Prisoner's Island works great for hacking offenses, because players know whether they are using hacked clients or not. Prisoner's Island works great for leaving/AFK offenses, because players know they ragequit a game, or AFK'd in a match. There's no subjectivity in these behaviors because it's very clear-cut.

But, what happens when you try to use Prisoner's Island design solutions for more nuanced behaviors such as verbal abuse? One, many offenders that get thrown into Prisoner's Island don't believe they belong there and look around them thinking, "What, that guy is way more toxic than I am, why am I here? The system is broken." Two, many offenders end up creating a new account because it's extremely difficult for nuanced behaviors like verbal abuse to improve in a Prisoner's Island scenario; after all, placing 10 volatile players highly vulnerable to toxic triggers or highly prone to initiative toxic behaviors means that no one is reforming or improving over time.

For nuanced player behaviors that require subjectivity and perspective, Prisoner's Island design solutions are ineffective.

---

Your next question might be, well, what about doing some kind of low priority queue for Leavers/AFKs in League of Legends then? The answer is, we're working on a new type of low priority queue that is more effective than simply making these players match against each other. When you use these types of designs, you simply force players to play through games where a majority of games just have 2-3 leavers and never finish. That's not a great experience and doesn't encourage reform, it just pisses players off especially if they were put in low priority queue for some reason they don't agree with.

When we're closer to launching the new LeaverBuster, we'll discuss our version of low priority queue, and why it does much better to encourage reform than traditional Prisoner's Island systems.
Citation :
Publié par Sericker
450games, encore, je dois être à plus de 1000 depuis l'instauration du système... pourquoi il me ban pas d'un coup ?
Le tribunal est pas encore rouvert il me semble
Ranked restrictions arrivent : http://boards.pbe.leagueoflegends.co...d-restrictions

Citation :
In this test, restricted players will be unable to play ranked until they've completed a certain number of games in Normal Draft queue. As with Chat Restrictions, after finishing the predetermined number of games, we’ll perform a final evaluation to make sure they've actually improved their in-game behavior. (This is to prevent negative players from merely transferring their negative behavior to another queue, AFKing for 5 games, and then jumping right back into ranked).
Les feeders intentionnels seront ban d'office : http://boards.na.leagueoflegends.com...tional-feeders

Citation :
The reason I'm here today though, is because while these systems are effective at reducing negative verbal behaviors in League, we've been working on ways to address negative gameplay behaviors in League.
Starting 8/26/2014 in North America, we’ll be rolling out a test system capable of immediately escalating extreme intentional feeders straight to a 14-day or permanent ban. Like our other punishment systems, we’ll start with conservative tests to minimize false positives, and then expand the system to be more aggressive. As with our other experiments, depending on the results, we’ll roll out similar tests to the other servers.
Le serveur NA leur fait office de serveur test, c'est plutôt cool :>
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