[Archive] Patch Notes [Sept.. 11]

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Mise en situation : Je suis une Lina/pyro avec une dagger/PK et un sven/hammer me lance un stun.

Sur Hon j'ai le temps de blink pour esquiver le stun car mon perso répond assez rapidement.
Sur Dota 2 je n'ai pas le temps je dois donc deviner que je vais être la cible du stun et l'anticiper pour pallier au délai du jeu.

Ce n'est pas concevable d'accepter un truc pareil. En pratique ça rend fou tu as l'impression que ton perso fait ce qu'il veut quand il veut...
Citation :
Publié par Pouloum
Mise en situation : Je suis une Lina/pyro avec une dagger/PK et un sven/hammer me lance un stun.

Sur Hon j'ai le temps de blink pour esquiver le stun car mon perso répond assez rapidement.
Sur Dota 2 je n'ai pas le temps je dois donc deviner que je vais être la cible du stun et l'anticiper pour pallier au délai du jeu.

Ce n'est pas concevable d'accepter un truc pareil. En pratique ça rend fou tu as l'impression que ton perso fait ce qu'il veut quand il veut...
Alors ca c'est totalement faux, la réaction sur les items est instant.
Le seul problème c'est la réaction des perso sur le déplacement et aussi le fait que quand tu veux cast un spell dans la direction opposé à celle que tu es, ton perso doit d'abord se retourner et après il va commencer à cast son spell.
http://store.steampowered.com/news/6638/

Citation :
HEROES

Added Batrider, Huskar, and Jakiro!

Ancient Apparition: Fixed a bug with Chilling Touch attack speed reduction display.
Ancient Apparition: Fixed a recent bug with Ice Trail path debuff happening a little too early
Beastmaster: Fixed Call of the Wild resummoning showing up as a deny.
Broodmother: Fixed Poison Sting from affecting Wards.
Broodmother: Fixed the wrong web sometimes getting removed when a new one is added.
Broodmother: Fixed the Spiderlings and Spiderite passive abilities working on buildings and mechanical units.
Broodmother: Fixed Spawn Spiderlings not being a projectile.
Broodmother: Fixed Insatiable Hunger being purgable.
Broodmother: Fixed Insatiable Hunger bonus damage being considered as base damage.
Clockwerk: Fixed Hookshot interaction with alled units and neutrals.
Clockwerk: Fixed Hookshot not stunning magic immune units.
Clockwerk: Fixed the Hookshot target sometimes being able to run away before he arrives.
Clockwerk: Fixed cases where Hookshot would drop you to a lower level if your target was near a ledge
Enigma: Fixed Greater Eidolon movement speed.
Enigma: Fixed Dire Eidolon armor.
Faceless Void: Fixed Chronosphere's interaction with various passives
Juggernaut: Fixed Blade Dance working on wards.
Kunkka: Fixed Torrent slow not lasting as long as it should.
Kunkka: Fixed X Marks The Spot ignoring Linken's Sphere
Kunkka: Fixed X Marks The Spot vision revealer not working.
Kunkka: Fixed Ghost Ship not having vision.
Kunkka: Fixed Ghost Ship's allied buff not reducing spell damage.
Mirana: Fixed vision around Arrow when it impacts.
Pudge: Fixed cases where Hook would drop the pulled target to a lower level if your target was near a ledge
Queen of Pain: Fixed bug in Shadow Strike slow falloff.
Queen of Pain: Fixed Scream of Pain not hitting units in fog of war
Queen of Pain: Fixed Shadow Strike not being castable on regular units
Queen of Pain: Fixed Scream of Pain not hitting invisible units.
Queen of Pain: Fixed Shadow Strike not allowing you to deny heroes.
Razor: Fixed Eye of the Storm not hitting invisibile units.
Riki: Fixed Backstab working on mechanical units.
Riki: Fixed Smokescreen working on Ancients.
Riki: Fixed the timing on Blink Strike damage.
Skeleton King: Fixed Aegis not working on him once he levels up Reincarnation.
Skeleton King: Fixed Vampiric Aura on mechanical units.
Skeleton King: Fixed Vampiric Aura on denies.
Weaver: Fixed sometimes coming out of his invisibility for Geminate Attack.

GAMEPLAY

Fixed Heart of Tarrasque health regeneration from stacking.
Fixed various items and abilities not interrupting channeling when used
Fixed being able to revive a courier by upgrading it after it dies.
Fixed courier stopping in its position whenever the hero it's delivering items to teleports.
Fixed bug that caused illusions generated from a disconnected player to be controllable by the enemy team
Fixed Siege units being considered as heroes for Bloodbath's distance check
Fixed Chronosphere freezing other units you own
Fixed issue that caused issued commands to not be executed immediately.
Fixed a slight delay on many commands given to heroes.

Fixed Monkey King Bar from proccing on towers.
Fixed bloodstone charges stopping at 30.
Fixed Armlet active bonus continuing after dropping the item.
Fixed Creep Stats reseting after reaching 500.
Fixed gold bounty values on creeps after that lane's barracks is down.
Fixed Necronomicon not killing its previous units when used again (from Refresher, Tinker's Rearm, etc).
Fixed Necronomicon Mana Burn ignoring Linken's Sphere
Fixed Fountain mana regeneration being too slow
Enabled Broodmother, Skeleton King and Queen of Pain in Captain's Mode.
Fixed various stats on necronomicon units
Fixed Satyr Hellcallers to only consider units in its vision for deciding when to cast shockwave.
Fixed interaction with Roshan on Rocket Flare and Mana Void.
Fixed Heart, Urn of Shadows, and Dagger not being properly Disabled by Haunt.
Fixed a performance hitch when creating illusions.
Fixed towers not revearling invisible non-hero units (spiderlings, hawk, etc).
Wildkin Warchief's Tornado will now follow the target enemy you right-click instead of giving an error message.
Fixed Kobold Taskmaster HP.
Fixed Centaur Outrunner Armor and Damage.
Fixed Attack type on Centaur Chief.
Fixed small wolf's attack, armor and attack range.
Fixed Enraged Wildkin level and XP bounty.
Fixed Acquisition range on various neutrals.
Fixed various minor inconsistencies on unit stats.

UI

Added a commendation system, which allows you to commend players who made your game a happier experience, and report anyone being hostile. You can commend or report a player by clicking their name in the main menu, in-game scoreboard or end game score screen.
Added shop hotkey labels for shop category buttons.
Clicking or control clicking a unit now selects all units of that type onscreen instead of globally.
Player Perspective now shows shop and shop search text.
Tiny's Toss will now show an error message if he has nothing near him to toss when he reaches cast range.
When disarmed (Ghost Scepter, Decrepify, etc.), you can now right-click or attack-move-click on enemies to move toward them. The "Can't Attack" error will not appear until you reach attack range of the enemy.
Shift-queued orders that become invalid by the time they are executed will now show an error message.
Added an error message for when your shift-order-queue is full.
Fixed a problem where certain orders could be ignored if a player tried to execute them just before they became invalid, especially with a slow connection to the server. An appropriate error message will now be displayed in these cases.
Fixed losing key input when you search the shop with the chat up
Fixed a bug where you could swap a stash item with a channeling teleport scroll and still finish the teleport.
Fixed not being able to see your last hit gold effect through fog of war.
Fixed playing gold sound and visuals for things that give zero gold bounty.
Fixed a control group bug when Enchantress takes one of Chen's converted units.
Improved the accuracy of matchmaking parties of players. Note that this may increase party matchmaking wait time.
In matchmaking, servers are now selected before matches are ready.
Tooltip hover for hero stats and gold is more responsive.
HP Bars no longer lose some accuracy when the target is very low HP.
Fixed Necronomicon Level 2 & 3 Manaburn hotkey not working.
Added a new hotkey setting to select all units you own other than your hero (unbound by default).
Fixed the scoreboard and stats panels not updating while the game is paused.

VISUALS

Added a specific minibash effect for extremely short stuns.
Updated Queen of Pain's base attack to better match her color scheme.
Updated shadow strike.
Fixed lifesteal effects not being owned by their owner which resulted in them not properly culling in fog of war.
Added Spell Block effect to Roshan.
Adjusted the tower projectile collision so that projectiles will actually reach towers before exploding.
Detailed outer cliffs.
Added falling rock lava splashes added to dire base background.
Added Dire side moths.

AUDIO

Frost Armor sound effect now plays when the buff is refreshed.
Added Broodmother's Spiderling's voice code.
Heroes can now talk while dead as long as they just want to comment on a Victory or Loss.
Fixed a bug that prevented heroes from commenting on a rune pickup.

BOTS

Bots will now attack non-hero enemies.
Bots now want to attack couriers and Juggernaut Bot's Healing Ward.
Bots are now very unlikely to break off attacking when the target is stunned or slowed.
Bots will now buy dust/gem when playing against Sand King.
Increased the bonus-to-attack when a human pings a target.
Increased the impact of human pings for lane defends and pushes.
Fixed issue where tower pings from Dire players weren't working.
Pinging enemy heroes will also increase the desire for a Team Roam.
Tightened up the precision of pinging -
bots should no longer think you're asking for a lane push when you ping on an enemy that's near a tower.
Bots now know to move to healing auras if they need some healing and aren't desperately retreating. Currently works with Juggernaut's Healing Ward and Witch Doctor's Restoration Aura.
Bots will now prioiritize interrupting units that are channeling.
Fixed a number of cases where bots were getting stuck trying to use an item on an invalid (magic immune, invulnerable, etc) target.
Improved bot target-selection logic for Eul's Scepter.
Improved bot Diffusal Blade usage -
it will no longer cast it on retreating targets that have an incoming stun.
Improved Orchid usage -
bots will now use it to break channels.
Improved Urn usage -
bots will no longer worry about using it on allies that are being hit by creeps.
Bots now take damage on their own Barracks and Ancient much more seriously.
Bots are now better about defending the proper lane when in-base.
Bots should tunnelvision less on tower pushes when enemy heroes are nearby.
Slightly increased bot desire to attack the enemy Ancient.
Bots will no longer do Roshan when any lane needs to be defended.
Bots now announce when they're leaving Roshan.
Human players now need to be a bit further into a lane to claim it for laning purposes at the beginning of a game.
Bots should spam chat less about roaming and returning.
Bots should be much less likely to go for runes if a human with a bottle is on their team.
Fixed Tiny's build so he will use his final grow.
Fixed bug that was causing bots to be too timid late-game if they happened to be in a lane.
Decreased lane push desire when there are enemy heroes nearby.
Fixed a bug where bots didn't think they could purchase their next item if it would require selling an item.
Bots should be significiantly more likely to spot farming targets and roam to gank as a team.
Reduced spamminess of bot chat when pushing a lane.
Reduced bot willingness to tank a tower.
Slightly reduced the desire to push a tower when their potential co-pushers aren't nearby.
Fixed bots repurchasing a courier when their flying courier uses shield.
Bots should be better about picking stuff up from base late-game when they don't have any more pressing desires.
Added Team Roam chat announcements.
Bots will no longer defer all runes to humans with bottles when all the human heroes are dead.
Increased attack desire when a number of nearby allies are attacking, which makes bots more decisive in teamfights.

Dernière modification par Shin_ ; 28/10/2011 à 10h41.
Le plus important !!

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Fixed issue that caused issued commands to not be executed immediately.
Fixed a slight delay on many commands given to heroes.


j'espère que ça va corriger vraiment, j'vous dis ça dans l'après midi.
Citation :
Publié par Pouloum
Le plus important !!

Citation :
Fixed issue that caused issued commands to not be executed immediately.
Fixed a slight delay on many commands given to heroes.
j'espère que ça va corriger vraiment, j'vous dis ça dans l'après midi.
J'ai regardé quelque streams, ça a l'air aussi rapide que HoN maintenant.


HUSKAR !!!

Dernière modification par Shin_ ; 28/10/2011 à 08h16.
Ca n'est pas une raison pour ne pas maintenir les news à jour. Déjà que plusieurs ont été "zappées" lors du passage de la responsabilités de ces news d'Uther à l'équipe de rédaction de dota 2 qui se met en place.

Citation :
Publié par Mimu
C'est pour ça que tu les copies toutes sur le forum depuis deux mois.
Ya une différence entre faire la news pour le site, et balancer le patch-note sur le forum, là ou tous les fans hardcore viennent pour en discuter.
Citation :
Publié par Shin_
Ya une différence entre faire la news pour le site, et balancer le patch-note sur le forum, là ou tous les fans hardcore viennent pour en discuter.
Juste ... Non.


D'ailleurs, dans le meilleur des mondes, les infos de premières qualités doivent avant tout figurer sur le site et non sur le forum. On est là pour discuter de l'information, pas pour la diffuser directement ici.
J'espère qu'on aura le droit à Invoker, Silencer et Warlock ce soir.

edit : ah bah non, omni et dragon knight, fuck that....

Dernière modification par Wired1923 ; 04/11/2011 à 00h54.
Citation :
J'espère que techie arrivera que en 2020 ca me laissera le temps de profiter des game pubs sans ce héros useless en chiant !
Oh toi, tu vas avoir des problèmes
J'en connais un qui va pas être content !

# Invoque : Sinji.
Patch du jour :

Dota 2 Update Released



Product Update - Valve
16:37

Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

HEROES

  • Added Dragon Knight and Omniknight!
  • Chen: Fixed Holy Persuasion not removing buffs from the converted creep
  • Chen: Fixed Hand of God working on dead heroes
  • Huskar: Fixed not attacking his target right after Life Break.
  • Batrider: Fixed Firefly being purge-able.
  • Batrider: Fixed Sticky Napalm working on ancients.
  • Storm Spirit: Fixed an exploit with Ball Lightning that could cause you to kill enemy units from your fountain.
  • Storm Spirit: Fixed Ball Lightning's stopping a little too early when almost out of mana
  • Huskar: Fixed the first tick of Berserker's Blood requiring you to be hurt.
  • Riki: Fixed the Backstab sound sometimes playing when it wasn't proccing.
  • Sniper: Fixed Assassinate reveal debuff never disappearing if the target dodges it with a blink.
  • Kunkka: Fixed X Marks The Spot teleporting you back if you buyback while the spell is still active.
  • Jakiro: Fixed Dual Breath not being target-able on units directly.
  • Queen of Pain: Fixed Sonic Wave not being target-able on units directly
  • Batrider: Fixed Sticky Napalm not temporarily revealing the area.
  • Batrider: Fixed Flaming Lasso not ending when Batrider dies.
  • Zeus: Fixed a bug with spamming Arc Lightning quickly while there is another one still bouncing (only happens for very large amount of units).
  • Skeleton King: Fixed loss of vision while reincarnating.
  • Added missing Flail and Stun animations for Kunkka.

GAME PLAY

  • Enabled Huskar, Batrider and Jakrio for Captains Mode
  • Massive server performance improvements.
  • Fixed vision range on Siege units.
  • Fixed bounty values on Siege units.
  • Added Legacy keys for new heroes
  • Fixed attack damage for Centaur Outrunner
  • Fixed limited life units (like Necronomicon units) having dramatically more duration when converted by Helm of the Dominator.
  • Fixed backdoor protection turning off when dominated units are nearby
  • Fixed legacy keys not working properly for a few of the recent heroes
  • Only allow one commendation/report per person.

UI

  • Added a separate matchmaking pool for players who have repeatedly left games. Note: Any party that contains a player matchmaking in this pool will cause the entire party to match-make in this pool.
  • Fixed Captain's Mode pick timer getting reset during the 2 hero pick phases once a player does the first selection.
  • Fixed Captain's Mode random (when out of time) being able to selected heroes not enabled for CM.
  • Added two spectator hot keys for controlling the replay speed (- and =).
  • Double-hitting the "select all other units" hot key will now add your hero to your selection
  • Game lobby leaders can now kick players out of the lobby.
  • You will now be notified when you are kicked from a game lobby or party.


DOTA 2 BOTS

  • Made bots a bit more wary of taking damage when defending a teammate.
  • Bots will no longer back off as much when defending the Ancient or Barracks.
  • Made bots (and particularly carries) want to farm a bit more mid-game.
  • Fixed bug where bots were considering dead enemies in their Push Tower desire.
  • Decreased the bots' desire to go back to base to retrieve cheap non-TP items.
  • Increased the bots' desire to visit the secret shop as they accumulate money.
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