RvR Enhancements
The frequency of exciting capital city invasions will be on the rise in update 1.3.2, as Fortresses are removed from the campaign. Now, players of a Realm need only to control two pairings in order to open the enemy city to attack.
Keep battles are now more rewarding than ever before. The new Keep difficulty system ensures that the greater the number of combatants present during a raid on a Keep, the greater the rewards for both attackers and defenders.
New User Journey
We've made a number of changes, notably in the starting areas, to make the game more accessible to trial, existing, and returning players alike. This set of initiatives has been dubbed the 'New User Journey' and covers a number of features and enhancements being released with version 1.3.2. Each of these features and enhancements will be covered below, or in their respective sections of the patch notes. Some highlights are listed below:
* All new characters that join the Realm of Destruction will now begin the game in the Chaos starting area, no matter their race.
* All new characters that join the Realm of Order will now begin the game in the Empire starting area, no matter their race.
* A new voiceover tutorial will introduce the basic concepts of gameplay in WAR.
* The content and quest flow of both Realms' starting areas has been revised and improved to provide a greater gameplay experience.
* New players will automatically be placed in a 'new player guild', one for each Realm, to facilitate communication among those new to the game, or those who are rolling up an alt character, and to make finding a group a bit easier.
* The in-game help manual has been completely revised and updated to be more useful, more accessible, and more current.
Apprenticeship System
Are you new to the game, and want to adventure with your friends, but can't because they're many Ranks higher than you? Or are you looking to bring somenew new to the WAR and want to adventure with them, but you're Rank 40 and they're just starting out?
If the answer to either question is yes, we have great news! The new Apprentice system allows players of differing Ranks to play together, whether battling it out in RvR or aiding your Realm's war effort in quests and Public Quests. Just click on another player's portrait in the group or Warband window and choose the "Make Apprentice" option, and that player will be scaled to your Rank, no matter whether they're a higher or lower Rank than you are.
See below for full details on this exciting new system.
Global Chat Channels
Two new global chat channels have been added to the game. The Advice channel lets players get fast answers to important questions. The Realm War channel allows global communication by "Realm Captains", special players designated by guilds that have unlocked the new Realm Captain Guild Rank reward. This channel can be used to discuss high-level RvR strategy, share information about enemy movements, and coordinate attack and defense efforts.
Career Balance Changes and Bug Fixes
Version 1.3.2 is loaded with career balance changes and bug fixes, with a special emphasis on the melee DPS careers. See below for the full list of career adjustments and improvements.
Note that as a result of these changes, many careers have had their Core and Mastery abilities reset; if your Core and Mastery abilities were reset, you will need to visit a Career Trainer to retrain your abilities.
Performance and Stability Improvements
We're always looking for ways to improve the gameplay experience, and that means optimizing performance and fixing issues that adversely impact server stability. In version 1.3.2, we've made changes to the game's figure and texture system that will boost performance, especially when many characters are on the screen at the same time.
General Changes & Bug Fixes
* We are pleased to introduce the new Apprentice system. Apprenticeship will allow you to ask any groupmate to become your Rank, no matter whether you're higher-Rank or lower-Rank than they are, so that the two of you may adventure together. To Apprentice someone, just right click on the portrait of person you wish to Apprentice in the group or warband and select the "Make Apprentice" option. Their stats and gear will transparently scale to become appropriate for your Apprenticed rank! Please note that while under the effects of Apprenticeship, you will not be able to queue for scenarios that are not available at your natural Rank. Abilities which would be too high for your Apprenticed rank will become temporarily unusable.
* Fixed a bug that prevented abilities that boost the amount of Influence earned from working properly. For example, if a player participated in a Public Quest and killed a monster, that player might earn 100 Influence. If the same player was under the effect of a buff that increases Influence earned by 5%, the player should earn 105 Influence for killing that same monster; however, the bug was causing the player to still earn only 100 Influence. This has been corrected.
* Mounts will no longer appear to be inexplicably standing in front of water when they are actually standing in the water.
* All Orc heads have been adjusted in order to eliminate some clipping problems that were occurring with some of the race's headgear.
* Fixed an issue that prevented the game from running on machines that have 32 or more processors.
* The game's figure and texture systems have been reworked to improve performance. As a result of these changes, the majority of users will notice less hitching when in large RvR battles, particularly on Nvidia 8000-class video cards.
* Monsters: Flying monster movement will be less erratic when they quickly change altitude.
* Monsters: Fixed an issue that sometimes caused monsters walking across zone boundaries to become stuck.
* Objects: Players in the process of interacting with an object in the world (for example, a quest object, a flag, etc.) will now be interrupted using the same rules that dismount players who are riding mounts.
* Objects: Fixed an issue that could cause objects in the world to not be aligned with the ground properly.
* Pets: Fixed an issue where sometimes a pet returning to its master's side would become visibly out of sync with the server.
* Pets: Sometimes, if a pet's master moved while their pet was actively fighting, that pet would return to its master's side. This issue has been corrected.
Combat and Careers
General Changes & Bug Fixes
* Many crowd control changes have been introduced with this update. In addition to reducing the number of disabling abilities, all "stun" effects have either been removed or replaced by a knockdown or "stagger" effect. Stagger is a new condition that acts similarly to the previous stun effect, but will immediately dispel itself as soon as the staggered player is damaged.
* Abilities will no longer be grayed out when the player is mounted. Using an ability while mounted will now automatically dismount players.
* Abilities that target group members will now work properly in Scenarios regardless of whether the targeted group member is in a warband.
* Fixed a bug that was causing players to lose targeting on a stealthed enemy even after passing the initial detection check.
* All Order careers will now start in the Empire starting area.
* All Destruction careers will now start in the Chaos starting area.
* Guard: Fixed an issue that caused this ability's fail message to state that it required a dead player target.
* Modify Siege Engine: This ability's tooltip will now specify which types of siege equipment this ability will not work on.
* Resolute Defense: Fixed an issue in which this ability's snare immunity was ignored by some abilities.
Archetype Morale Abilities:
* Mage Bolt: This ability's damage has been reduced, and it will now inflict a medium knockback to the target.
* Point-Blank: This ability's range has been increased, and it will now inflict a medium knockback on the target.
* Scintillating Energy: This ability now staggers, rather than stuns, the target.
Bug Fixes:
* Gift of Life: This ability can no longer be used on living targets.
* Magical Infusion: This ability's tooltip now clarifies that the target must still be alive in order to be healed.
Balance Changes:
* Due to the nature of the changes in this update, all Black Guards have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Dark Protector: This new ability allows a Black Guard to watch over an ally and gain additional hatred whenever that ally is attacked.
Bug Fixes:
* Crush Vitality: This Tactic will now work correctly with area-of-effect abilities.
Balance Changes:
* Due to the nature of the changes in this update, all Black Orcs have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Can't Hit Me!: This ability is now obtained nine steps into the Path of the Da Toughest. Also, the ability's cost has been reduced and its damage has been increased.
* Can Youz Hear Me Now?: This ability now receives a damage increase from Shut Yer Face.
* Deafening Bellow: This ability is now obtained at Rank 36 as a Rank 3 Morale ability. Also, this ability now deals damage, and the silence duration has been reduced.
* Down Ya Go: This ability is now obtained 13 steps into the Path of Da Toughest. Also, the ability's damage has been increased, and it no longer requires a Great Weapon.
* Not in Da Face!: This ability is now obtained in the Path of the Da Brawler.
* Shut Yer Face: This ability's damage has been increased, and the silence duration has been reduced.
* Walk it Off!: This ability is now obtained at Rank 32 as a Rank 2 Morale ability. Also, the ability's Toughness buff and duration have been increased.
Bug Fixes:
* Big Slash: This ability no longer requires a target in order to fire.
* Da Biggest!: This ability can now be toggled off instead of re-cast.
* Deafening Bellow!: This ability will no longer fail to activate without a nearby target.
* Down Ya Go: The animations for this ability will now match up better.
* Loudmouth: This ability will once again be triggered by Da Greenest.
Balance Changes:
* Choking Smoke: This ability's silence duration has been reduced.
* Crown of Fire: This Tactic will now increase the chance that Flames of Rhuin triggers by 50%.
* Magic Dart: This Morale ability will now deal instant damage followed by a damage-over-time effect.
* Ruin and Destruction: This ability's damage has been increased, and the stun has been removed.
Balance Changes:
* No Fightin' Back!: This ability has been renamed to "We'z Fightin' Betta". It is now a group damage buff.
* Sit Down!: This ability's damage has been increased, and the duration of the knockdown has been reduced.
* Stomp Da Yard!: This ability's damage has been increased and the duration of the knockdown has been reduced.
* Tantrum: This ability is now a self-only buff that deals additional damage each time the Choppa hits an enemy with a damage-dealing ability. This ability will trigger on up to eight individual enemies before it fades.
Bug Fixes:
* Furious Choppin': Fixed an issue that allowed this ability to continue after death.
Balance Changes:
* Downfall: This ability's cost has been reduced, and the duration of the knockdown has also been reduced.
* Quake: This ability will now stagger affected targets.
Bug Fixes:
* Auras: Auras will now properly persist through death.
* Corrupting Retribution: This ability's heal value is now correctly tied to your Mastery level.
* Repel: This ability will no longer give NPCs both the Unstoppable and Immovable immunity buffs.
* Shatter Faith: This ability's tooltip will no longer add damage based on Weapon DPS.
Balance Changes:
* Due to the nature of the changes in this update, all Disciples of Khaine have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Chant of Pain: This ability will now pulse out damage around the caster for the duration, and heal the player for the damage.
* Consume Thought: This ability's damage has been increased, and the duration of the silence has been decreased.
* Covenant of Celerity: This ability will now deal its damage directly, instead of over time.
* Essence Lash: This ability will now build Soul Essence even if no targets are hit.
* Fueled Actions: This Tactic will now give the Disciple a chance to gain Soul Essence when they are hit.
* Fueled Actions: This Tactic is now available at Rank 37.
* Khaine's Withdrawal: This ability is now available at Rank 32 as a Rank 2 Morale ability.
* Potent Covenants: This Tactic is now available at Rank 33.
* Siphoned Consumption: This Tactic has been removed from the game.
* Terrifying Aura: This Tactic will now cause Terrifying Vision to hit enemies around the Disciple as well.
* Terrifying Vision: This Tactic is now available at Rank 35.
* Transferred Focus: This Tactic is now available at Rank 39.
* Uncaring Dismissal: This ability will now build Soul Essence even if no targets are hit.
* Universal Confusion: This ability's damage has been increased, the stun has been changed to a stagger, and it is now available at Rank 32 as a Rank 3 Morale ability.
Bug Fixes:
* Bound by Blood: This Tactic will now correctly trigger off of direct heals only.
* Covenant of Vitality: The damage done by this ability will now correctly be affected by Mastery level.
* Siphoned Consumption: This Tactic will now correctly heal your defensive target.
Balance Changes:
* Cannon Smash: This ability's damage has been increased, and the knockdown has been removed.
* Crack Shot: This ability will no longer be minimum-range restricted, and the duration of the disarm has been reduced.
* Land Mine: This ability will now stagger targets instead of knocking them down.
* Self-Destruct: This ability's damage has been increased, and the duration of the knockdown has been reduced.
* Throwing Arm: The range gained from this Tactic has been reduced.
Bug Fixes:
* Concussive Mine: This ability will once again increase the cast times of affected targets.
* Proximity Alarm: This ability's tooltip now has a more clear and detailed description.
* Static Discharge: This ability's damage will now scale based on the Engineer's Ballistic Skill.
* Uncontrolled Pets: Pets, such as Engineer turrets, will now attack properly when summoned.
Balance Changes:
* Punishing Knock: Inspiring Attack will now apply a 50% outgoing heal debuff to targets.
Bug Fixes:
* Rock Clutch: This ability can now be cleansed by root removal abilities, and will now grant immunity to NPC's.
* Rune Etched Axe: This ability's tooltip has been updated to reflect that the ability hits targets in front of the Ironbreaker.
Balance Changes:
* Due to the nature of the changes in this update, all Knights of the Blazing Sun have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Emperor's Champion: This Morale ability is now available at Rank 32 and is now a Rank 2 Morale ability.
* Heaven's Fury: This ability will now stagger affected targets.
* No Escape: This Morale ability is now available at Rank 36 and is now a Rank 3 Morale ability. The ability's damage has been increased, and the duration of the root has been reduced.
* Shining Blade: This ability is now available at Rank 18 in the Path of Conquest. The ability will now deal damage on your target, and grants your group additional damage on their next ability activation.
* Smashing Counter: This ability is now available nine steps into the Path of Vigilance. The reactionary requirement has been removed, and the ability's cost has been increased.
Bug Fixes:
* Commands: Commands will now properly persist through death.
* All Out Assault!: Fixed an issue that caused this ability to do more damage than intended.
* Shining Blade: This ability will no longer be dispelled by friendly cleansing abilities.
Balance Changes:
* Due to the nature of the changes in this update, all Magus have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Daemonic Infestation: This ability now staggers players instead of knocking them down.
* Daemonic Mending: This ability has been replaced by "Daemonic Withering" which causes a target suffering from Withering Soul to take more damage from all sources.
* Daemonic Reach: This new Tactic, obtained seven steps into the Path of Changing, increases the range of Path of Changing abilities.
* Endless Pandemonium: This ability is now obtained three steps into the Path of Changing.
* Infernal Pain: This is now a core Tactic obtained at Rank 33. The Tactic's damage has been reduced.
* Instability: This ability's damage has been increased. Also, the ability now deals Spirit damage, and its knockdown duration has been reduced.
* Redirection: This ability has been removed from the game.
Bug Fixes:
* Instability: Fixed an issue that allowed minions to sometimes attack after exploding.
* Uncontrolled Pets: Pets, such as the Magus' Daemons, will now attack properly when summoned.
Balance Changes:
* Due to the nature of the changes in this update, all Marauders have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* When a Marauder uses a Mutation, the mutation will now place a nearly identical copy of their main hand weapon in their off hand. All bonuses will be copied, save for unique effects and any bonuses from Talismans.
* While the Gift of Brutality is active, the Marauder will have a chance upon hitting their target to trigger a buff. This buff increases off-hand damage by 10%, and raises the off-hand swing chance to 100% for five seconds.
* While the Gift of Monstrosity is active, the Marauder will have a chance upon being hit to trigger a self-targeted heal-over-time ability that lasts five seconds. Also, while this heal is active, the Marauder gains a 100% resist armor penetration buff. This effect cannot refresh itself.
* While the Gift of Savagery is active, the Marauder will have a chance upon hitting their target to trigger a debuff on the target. This debuff deals damage over five seconds, and reduces auto-attack speed by 50%.
* Concussive Jolt: This ability's damage has been increased, and it is now available nine steps into the Path of Monstrosity.
* Death Grip: The cost and the duration of this ability's silence have been reduced.
* Energy Ripple: This ability's damage has been increased. Also, the stun has been replaced with a knockdown, and the duration has been reduced.
* Flames of Fate: This ability will now instantly deal damage and root the target.
* Thunderous Blow: This ability's cost has been increased, and it is now available five steps into the Path of Savagery.
* Wave of Mutilation: This ability is now available five steps into the Path of Monstrosity.
Bug Fixes:
* Mouth of Tzeentch: Fixed an issue in which this ability's tooltip displayed the ability as dealing more damage than it actually would.
* Rend: The damage-over-time effect from this ability will now deal its damage more consistently.
* Terrible Embrace: When successfully defended, this ability will now display as "disrupted" instead of "parried".
* Wave of Horror: This ability's effect is no longer considered an Ailment.
Balance Changes:
* Rune of Binding: This ability's cost has been reduced, and it now staggers the target.
* Spellbinding Rune: This ability's cost has been decreased, the damage has been increased, and the duration has been reduced.
Bug Fixes:
* Blessing of Grungni: This ability now correctly heals its target at full spell range.
Balance Changes:
* Due to the nature of the changes in this update, all Shadow Warriors have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Enchanted Arrows: This Tactic is now available seven steps into the Path of the Scout.
* Exploit Weakness: The stun on this ability has been converted into a knockdown.
* Instill Fear: This Morale ability will now deal point-blank area-of-effect damage and stagger the affected targets.
* Leading Shots: This Tactic is now available at Rank 37.
* No Quarter: This Tactic decreases the build time and increases the Action Point cost of Eagle Eye, and is now available three steps into the Path of the Scout.
* Opportunistic Strike: This ability's damage has been increased, and the disarm duration has been reduced.
* Throat Shot: The duration of this ability's silence effect has been reduced.
Bug Fixes:
* Blood Soaked War: This Tactic will now work properly when multiple targets are killed.
* Leading Shot: This Tactic will now work correctly with ranged attacks.
* Takedown: The animation for this ability will now play correctly.
Bug Fixes:
* Do Sumfin Useful: This ability will now fire properly at level 5 Waaagh! Also, an issue was fixed that sometimes caused this ability to act as a direct heal, rather than a heal-over-time.
* Eeek!: This ability can now be properly defended against.
* 'Ere We Go!: Fixed a tooltip issue causing the damage description to not increase based on the player's Path of Gork mastery.
* Gork's Barbs: Fixed an issue that allowed this ability to deal critical damage, and also fixed an issue that caused the ability's base damage to be too low.
* Shrug it Off: The ability's tooltip has been clarified to state that the target must still be alive in order to be healed, and that only one instance of this effect may be present at a time.
Balance Changes:
* Due to the nature of the changes in this update, all Slayers have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Deadly Determination: This ability is now available at Rank 32, and is now a Rank 2 Morale ability. Also, the ability has been changed to a self-only buff that deals additional damage each time the Slayer hits an enemy with a damage-dealing ability. The ability will trigger on up to eight individual enemies before it fades.
* Doom Seeker: This ability is now available 15 steps into the Path of the Skavenslayer. Also, the ability's damage has been increased.
* Incapacitate: This ability's damage has been increased, and the knockdown duration has been reduced.
* Looks Like a Challenge: This ability is now available 14 steps into the Path of the Giantslayer.
Bug Fixes:
* Doom Seeker: This ability no longer requires a nearby target to fire.
* Rune of Absorption: Fixed an issue that allowed this ability to continue after death.
* Shatter Limbs: This ability will now always fire.
* Unleashed Power: Added text to the buff icon tooltip.
* Unleashed Power: Fixed a bug that prevented the Slayer's group members from receiving credit for damage done by this ability.
Balance Changes:
* Frostbite: This ability's cost has been reduced, and the disarm's duration has been reduced.
* Reckless Gathering: This ability is no longer channeled, and it will now grant Action Points instantly in return for health.
* Stricken Voices: This ability's silence duration has been reduced.
Bug Fixes:
* Daemonic Chill: This ability will now trigger correctly.
* Echo of Power: Fixed an issue in which this ability would not trigger abilities that provide additional damage.
* Shades of Death: Fixed an issue with this ability's tooltip to clarify that the additional damage triggers on direct damage.
* Stricken Voices: Fixed an issue with this ability's animation playing too long.
* Swell of Gloom: Fixed an issue that caused Gloomburst to fire off the random backlash as well as the guaranteed backlash from the Tactic.
Balance Changes:
* Aimin' Quickly: This Tactic now decreases the build time, and increases the cost, of Plink.
* Bounce: This ability's damage has been increased, and the knockdown duration has been reduced.
* Death From Above: This ability will now deal damage to the target, and the knockdown duration has been reduced.
* Drop That!!: This ability's damage has been increased, and the disarm duration has been reduced.
* Choking Arrer: This ability's damage has been increased, and the silence duration has been reduced.
Bug Fixes:
* KABOOM!: The ability will now hit the correct number of enemies.
* Lots of Shootin': Fixed a bug that prevented this ability from being fired at the correct range.
Balance Changes:
* Whispering Wind: This ability's silence duration has been reduced.
Balance Changes:
* Due to the nature of the changes in this update, all Warrior Priests have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Avatar of Sigmar: This ability is now available in the Path of Grace.
* Divine Amazement: This ability will now pulse out damage around the caster for the duration, and heal the player for the damage caused. This ability is now available in the Path of Wrath.
* Divine Shock: This ability will now build Righteous Fury, even if no targets are hit.
* Penance: This ability will now do damage and then stagger the player.
* Vow of Silence: The damage of this ability has been increased, and the silence duration has been decreased.
Bug Fixes:
* Judgment: This ability will now reliably build Righteous Fury.
Balance Changes:
* Brutal Pounce: This ability's damage has been increased, and the cost has been reduced. Also, the stun has been replaced with a knockdown, and the duration has been reduced.
* Feline Grace: This ability will now remove the effects from the White Lion and his or her pet, as well as bestow ten seconds of root and snare immunity for both.
* Throat Bite: This ability's cost has been reduced, and the silence duration has also been reduced.
Bug Fixes:
* Ensnare: This ability can now be cleansed by root removal abilities, and will now grant immunity to NPC's.
* Fang and Claw: The White Lion's pet will no longer be able to fire other abilities while channeling this one.
* Fey Illusion: This ability will now properly increase the monster's hate on the defensive target or pet.
* Furious Mending: This ability will no longer overheal you or your pet while either is at full health.
* Leg Tear: This ability will now be removed by abilities that remove snares.
* Leonine Frenzy: This ability will now prevent snares from being reapplied on the War Lion.
Balance Changes:
* Due to the nature of the changes in this update, all Witch Elves have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Agile Escape: This ability will now stagger targets.
* Heart Seeker: This ability's cost has been reduced, and it will now knock down targets.
* Kiss of Agony: This ability is now a 30 minute buff. While it is active, if the Witch Elf uses a Fury, this ability will deal additional damage, and inflict an Initiative debuff on the Witch Elf's target, while at the same time giving the Witch Elf an Initiative buff.
* Kiss of Betrayal: This ability is now a 30 minute buff. While it is active, if the Witch Elf uses a Fury, this ability will deal additional damage, and steal Action Points from the target, giving them to the Witch Elf.
* Kiss of Death: This ability is now a 30 minute buff. While it is active, if the Witch Elf uses a Fury, this ability will deal additional damage, and inflict a healing effectiveness debuff on the target.
* Kiss of Doom: This Tactic is now available seven steps into the Path of Suffering, and will now cause Kiss of Death to heal the Witch Elf for all the damage it does.
* On Your Knees: The amount that stats contribute to this ability's damage has been increased, and the ability's base damage has also been increased. The radius of the ability will now increase with Frenzy.
* Septic Blade: This Tactic is now available three steps into the Path of Suffering.
* Sever Limb: This ability's cost has been reduced, and the disarm's duration has also been reduced.
* Witch Brew: This ability will now cause your next attacks to do additional damage to your target. The number of attacks affected increases with Frenzy.
Bug Fixes:
* Broad Severing: Players will now receive the correct amount of Blood Lust when this Tactic is slotted.
Balance Changes:
* Confess!: This ability's cost has been reduced, the damage has been increased, and the disarm's duration has been reduced.
* Declare Anathema: This ability will now stagger targets.
* Pistol Whip: This ability's cost has been reduced, and it will now knock down targets.
* Reversal of Fortune: This ability has been changed to deal damage to targets in a line in front of the Witch Hunter.
Bug Fixes:
* Silence the Heretic: This ability will now grey-out when the target cannot be silenced.
* Sudden Accusation: The accusations gained from this ability will now display correctly.
Balance Changes:
* Aethyric Shock: This ability's cost has been reduced, and it been changed to stagger the target.
* Tzeentch's Lash: This ability's cost has been reduced, its damage has been increased, and its duration has been reduced.
* Tzeentch's Scream: This ability will now heal group-mates, and replenish Action Points over 15 seconds.
Bug Fixes:
* Aethyric Shock: This ability will no longer go through multiple attack checks.
* Harbinger of Doom: Targets can now have multiple Harbingers on them, but only the most powerful Harbinger will actually affect the target.
* Harbinger of Doom: This ability will now be properly removed when the target dies.
* Mirror of Madness: Fixed an issue that allowed this ability to benefit from stat contribution and deal critical damage.
* Winds of Insanity: This ability will no longer give the caster any sort of immunity.
* Wind of Insanity: Players can now be knocked back by this ability a maximum of once every 1.5 seconds.