Patch Note 1.3.2

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* City victory points will now only account for Objective points generated from the city Public Quest. Scenario and skirmish pools have been removed.

Hum... Ca va permettre plus de prises de capitales sans blocage à deux sous.
Par contre, les scenars popperont moins (dur pour ceux qui vont pexer) et il y aura moins d'interet de combattre en pvp pour les locks avec le retrait du skirmish dans l'equation. Plus d'avantages à jouer les objectifs pve des instances que de faire du pvp, du coup.
Mais ca peut aller dans le bon sens.

Le nouveau systeme qui augmente les recompenses de forts en fonction du nombre de combattants présents. Ca ne va pas aider à disperser les joueurs et va au contraire encourager les bus. Mais c'est bon pour avoir des combats de masse contre masse. Manque plus qu'une fusion de serveur pour avoir plus de monde et ca va être que du bonheur (sauf pour les cartes réseaux).

Le coup du Sk à la mode cox, co, ca peut être sympa aussi. Les gros niveaux vont pouvoir sortir leur main du placard pour que leurs coéquipiers montent leur rang aussi. Ca risque juste de donner un bon avantage dans les combats aux groupes guildes qui le feront contre les pick ups mal organisés qui ne le feront pas. Mais sinon c'est une bonne chose pour la convivialité.

Bonne nouvelle aussi, les dongeons pve de capitales devraient etre disponibles tout le temps au vu du rang de la capitale. Au moins la faction dominante ne s'embetera plus et pourra faire du pve. Bonne chose ca. Dommage pour la faction dominée toutefois qui n'aura peut etre plus le rang de capitale suffisant pour le faire, elle.
Mais une faction sur 2 qui peut pve plus facilement c'est dejà tres bien.

Les nains et les elfes qui commencent au level 1 non plus dans leur royaume respectif, mais uniquement chez les humains. Ca va permettre d'avoir plus de monde avec qui pexer au début, même si c'est dommageable pour le rp et l'amour de sa faction. Pareil pour la destruction chez le chaos. Tres bien.

Plus de tokens lors de down de sous boss et du roi en pve dans les instances de capitales. Excellent.

Optimisation des performances et corrections de bugs. Cela faisait longtemps qu'on esperait voir cette ligne dans un patch note. (Depuis le dernier patch).

Retrait temporaire des forteresses, possibilité d'aller en capitale avec deux fronts lockés. Nickel, plus besoin de réduire le nombre de joueurs dedans comme ca. Ca retire du contenu end game du coup, c'est vrai, mais ca permet de farmer plus facilement les capitales. C'est cool. Et puis c'est une modif de forteresse temporaire, alors ca va.

Ah ca fait du bien. Enfin une annonce pleine de new exciting improvements. Au moins ca va dans le bon sens. Chapeau bas !
Reste plus qu'a voir comment il va etre programmé et ce qu'il donne vraiment en réel maintenant.

Ca m'a drolement redonné envie. Je vais attendre quand même de voir ce qu'ils vont faire pour le rvr dans le patch 1.3.3 parceque c'est quand même ce qui m'interesse le plus.
Mais là pour booster le pve en jeu, déjà ils ont bien bossé pour le 1.3.2. Respect. Ca fait du bien de voir les devs à l'ecoute de leur communauté.
RvR Enhancements


The frequency of exciting capital city invasions will be on the rise in update 1.3.2, as Fortresses are removed from the campaign. Now, players of a Realm need only to control two pairings in order to open the enemy city to attack.
Keep battles are now more rewarding than ever before. The new Keep difficulty system ensures that the greater the number of combatants present during a raid on a Keep, the greater the rewards for both attackers and defenders.


New User Journey



We've made a number of changes, notably in the starting areas, to make the game more accessible to trial, existing, and returning players alike. This set of initiatives has been dubbed the 'New User Journey' and covers a number of features and enhancements being released with version 1.3.2. Each of these features and enhancements will be covered below, or in their respective sections of the patch notes. Some highlights are listed below:
* All new characters that join the Realm of Destruction will now begin the game in the Chaos starting area, no matter their race.
* All new characters that join the Realm of Order will now begin the game in the Empire starting area, no matter their race.
* A new voiceover tutorial will introduce the basic concepts of gameplay in WAR.
* The content and quest flow of both Realms' starting areas has been revised and improved to provide a greater gameplay experience.
* New players will automatically be placed in a 'new player guild', one for each Realm, to facilitate communication among those new to the game, or those who are rolling up an alt character, and to make finding a group a bit easier.
* The in-game help manual has been completely revised and updated to be more useful, more accessible, and more current.
Apprenticeship System
Are you new to the game, and want to adventure with your friends, but can't because they're many Ranks higher than you? Or are you looking to bring somenew new to the WAR and want to adventure with them, but you're Rank 40 and they're just starting out?
If the answer to either question is yes, we have great news! The new Apprentice system allows players of differing Ranks to play together, whether battling it out in RvR or aiding your Realm's war effort in quests and Public Quests. Just click on another player's portrait in the group or Warband window and choose the "Make Apprentice" option, and that player will be scaled to your Rank, no matter whether they're a higher or lower Rank than you are.
See below for full details on this exciting new system.


Global Chat Channels


Two new global chat channels have been added to the game. The Advice channel lets players get fast answers to important questions. The Realm War channel allows global communication by "Realm Captains", special players designated by guilds that have unlocked the new Realm Captain Guild Rank reward. This channel can be used to discuss high-level RvR strategy, share information about enemy movements, and coordinate attack and defense efforts.


Career Balance Changes and Bug Fixes


Version 1.3.2 is loaded with career balance changes and bug fixes, with a special emphasis on the melee DPS careers. See below for the full list of career adjustments and improvements.
Note that as a result of these changes, many careers have had their Core and Mastery abilities reset; if your Core and Mastery abilities were reset, you will need to visit a Career Trainer to retrain your abilities.


Performance and Stability Improvements


We're always looking for ways to improve the gameplay experience, and that means optimizing performance and fixing issues that adversely impact server stability. In version 1.3.2, we've made changes to the game's figure and texture system that will boost performance, especially when many characters are on the screen at the same time.

General Changes & Bug Fixes


* We are pleased to introduce the new Apprentice system. Apprenticeship will allow you to ask any groupmate to become your Rank, no matter whether you're higher-Rank or lower-Rank than they are, so that the two of you may adventure together. To Apprentice someone, just right click on the portrait of person you wish to Apprentice in the group or warband and select the "Make Apprentice" option. Their stats and gear will transparently scale to become appropriate for your Apprenticed rank! Please note that while under the effects of Apprenticeship, you will not be able to queue for scenarios that are not available at your natural Rank. Abilities which would be too high for your Apprenticed rank will become temporarily unusable.
* Fixed a bug that prevented abilities that boost the amount of Influence earned from working properly. For example, if a player participated in a Public Quest and killed a monster, that player might earn 100 Influence. If the same player was under the effect of a buff that increases Influence earned by 5%, the player should earn 105 Influence for killing that same monster; however, the bug was causing the player to still earn only 100 Influence. This has been corrected.
* Mounts will no longer appear to be inexplicably standing in front of water when they are actually standing in the water.
* All Orc heads have been adjusted in order to eliminate some clipping problems that were occurring with some of the race's headgear.
* Fixed an issue that prevented the game from running on machines that have 32 or more processors.
* The game's figure and texture systems have been reworked to improve performance. As a result of these changes, the majority of users will notice less hitching when in large RvR battles, particularly on Nvidia 8000-class video cards.
* Monsters: Flying monster movement will be less erratic when they quickly change altitude.
* Monsters: Fixed an issue that sometimes caused monsters walking across zone boundaries to become stuck.
* Objects: Players in the process of interacting with an object in the world (for example, a quest object, a flag, etc.) will now be interrupted using the same rules that dismount players who are riding mounts.
* Objects: Fixed an issue that could cause objects in the world to not be aligned with the ground properly.
* Pets: Fixed an issue where sometimes a pet returning to its master's side would become visibly out of sync with the server.
* Pets: Sometimes, if a pet's master moved while their pet was actively fighting, that pet would return to its master's side. This issue has been corrected.

Combat and Careers


General Changes & Bug Fixes



* Many crowd control changes have been introduced with this update. In addition to reducing the number of disabling abilities, all "stun" effects have either been removed or replaced by a knockdown or "stagger" effect. Stagger is a new condition that acts similarly to the previous stun effect, but will immediately dispel itself as soon as the staggered player is damaged.
* Abilities will no longer be grayed out when the player is mounted. Using an ability while mounted will now automatically dismount players.
* Abilities that target group members will now work properly in Scenarios regardless of whether the targeted group member is in a warband.
* Fixed a bug that was causing players to lose targeting on a stealthed enemy even after passing the initial detection check.
* All Order careers will now start in the Empire starting area.
* All Destruction careers will now start in the Chaos starting area.
* Guard: Fixed an issue that caused this ability's fail message to state that it required a dead player target.
* Modify Siege Engine: This ability's tooltip will now specify which types of siege equipment this ability will not work on.
* Resolute Defense: Fixed an issue in which this ability's snare immunity was ignored by some abilities.
Archetype Morale Abilities:
* Mage Bolt: This ability's damage has been reduced, and it will now inflict a medium knockback to the target.
* Point-Blank: This ability's range has been increased, and it will now inflict a medium knockback on the target.
* Scintillating Energy: This ability now staggers, rather than stuns, the target.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/ARCHMAGE.jpg Bug Fixes:
* Gift of Life: This ability can no longer be used on living targets.
* Magical Infusion: This ability's tooltip now clarifies that the target must still be alive in order to be healed.

http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/BLACKGUARD.jpg Balance Changes:
* Due to the nature of the changes in this update, all Black Guards have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Dark Protector: This new ability allows a Black Guard to watch over an ally and gain additional hatred whenever that ally is attacked.
Bug Fixes:
* Crush Vitality: This Tactic will now work correctly with area-of-effect abilities.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/BLACKORC.jpg Balance Changes:
* Due to the nature of the changes in this update, all Black Orcs have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Can't Hit Me!: This ability is now obtained nine steps into the Path of the Da Toughest. Also, the ability's cost has been reduced and its damage has been increased.
* Can Youz Hear Me Now?: This ability now receives a damage increase from Shut Yer Face.
* Deafening Bellow: This ability is now obtained at Rank 36 as a Rank 3 Morale ability. Also, this ability now deals damage, and the silence duration has been reduced.
* Down Ya Go: This ability is now obtained 13 steps into the Path of Da Toughest. Also, the ability's damage has been increased, and it no longer requires a Great Weapon.
* Not in Da Face!: This ability is now obtained in the Path of the Da Brawler.
* Shut Yer Face: This ability's damage has been increased, and the silence duration has been reduced.
* Walk it Off!: This ability is now obtained at Rank 32 as a Rank 2 Morale ability. Also, the ability's Toughness buff and duration have been increased.
Bug Fixes:
* Big Slash: This ability no longer requires a target in order to fire.
* Da Biggest!: This ability can now be toggled off instead of re-cast.
* Deafening Bellow!: This ability will no longer fail to activate without a nearby target.
* Down Ya Go: The animations for this ability will now match up better.
* Loudmouth: This ability will once again be triggered by Da Greenest.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/BRIGHTWIZARD.jpg Balance Changes:
* Choking Smoke: This ability's silence duration has been reduced.
* Crown of Fire: This Tactic will now increase the chance that Flames of Rhuin triggers by 50%.
* Magic Dart: This Morale ability will now deal instant damage followed by a damage-over-time effect.
* Ruin and Destruction: This ability's damage has been increased, and the stun has been removed.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/CHOPPA.jpg Balance Changes:
* No Fightin' Back!: This ability has been renamed to "We'z Fightin' Betta". It is now a group damage buff.
* Sit Down!: This ability's damage has been increased, and the duration of the knockdown has been reduced.
* Stomp Da Yard!: This ability's damage has been increased and the duration of the knockdown has been reduced.
* Tantrum: This ability is now a self-only buff that deals additional damage each time the Choppa hits an enemy with a damage-dealing ability. This ability will trigger on up to eight individual enemies before it fades.
Bug Fixes:
* Furious Choppin': Fixed an issue that allowed this ability to continue after death.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/CHOSEN.jpg Balance Changes:
* Downfall: This ability's cost has been reduced, and the duration of the knockdown has also been reduced.
* Quake: This ability will now stagger affected targets.
Bug Fixes:
* Auras: Auras will now properly persist through death.
* Corrupting Retribution: This ability's heal value is now correctly tied to your Mastery level.
* Repel: This ability will no longer give NPCs both the Unstoppable and Immovable immunity buffs.
* Shatter Faith: This ability's tooltip will no longer add damage based on Weapon DPS.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/DISCIPLEOFKHAINE.jpg Balance Changes:
* Due to the nature of the changes in this update, all Disciples of Khaine have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Chant of Pain: This ability will now pulse out damage around the caster for the duration, and heal the player for the damage.
* Consume Thought: This ability's damage has been increased, and the duration of the silence has been decreased.
* Covenant of Celerity: This ability will now deal its damage directly, instead of over time.
* Essence Lash: This ability will now build Soul Essence even if no targets are hit.
* Fueled Actions: This Tactic will now give the Disciple a chance to gain Soul Essence when they are hit.
* Fueled Actions: This Tactic is now available at Rank 37.
* Khaine's Withdrawal: This ability is now available at Rank 32 as a Rank 2 Morale ability.
* Potent Covenants: This Tactic is now available at Rank 33.
* Siphoned Consumption: This Tactic has been removed from the game.
* Terrifying Aura: This Tactic will now cause Terrifying Vision to hit enemies around the Disciple as well.
* Terrifying Vision: This Tactic is now available at Rank 35.
* Transferred Focus: This Tactic is now available at Rank 39.
* Uncaring Dismissal: This ability will now build Soul Essence even if no targets are hit.
* Universal Confusion: This ability's damage has been increased, the stun has been changed to a stagger, and it is now available at Rank 32 as a Rank 3 Morale ability.
Bug Fixes:
* Bound by Blood: This Tactic will now correctly trigger off of direct heals only.
* Covenant of Vitality: The damage done by this ability will now correctly be affected by Mastery level.
* Siphoned Consumption: This Tactic will now correctly heal your defensive target.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/ENGINEER.jpg Balance Changes:
* Cannon Smash: This ability's damage has been increased, and the knockdown has been removed.
* Crack Shot: This ability will no longer be minimum-range restricted, and the duration of the disarm has been reduced.
* Land Mine: This ability will now stagger targets instead of knocking them down.
* Self-Destruct: This ability's damage has been increased, and the duration of the knockdown has been reduced.
* Throwing Arm: The range gained from this Tactic has been reduced.
Bug Fixes:
* Concussive Mine: This ability will once again increase the cast times of affected targets.
* Proximity Alarm: This ability's tooltip now has a more clear and detailed description.
* Static Discharge: This ability's damage will now scale based on the Engineer's Ballistic Skill.
* Uncontrolled Pets: Pets, such as Engineer turrets, will now attack properly when summoned.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/IRONBREAKER.jpg Balance Changes:
* Punishing Knock: Inspiring Attack will now apply a 50% outgoing heal debuff to targets.
Bug Fixes:
* Rock Clutch: This ability can now be cleansed by root removal abilities, and will now grant immunity to NPC's.
* Rune Etched Axe: This ability's tooltip has been updated to reflect that the ability hits targets in front of the Ironbreaker.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/KNIGHTOFTHEBLAZINGSUN.jpg Balance Changes:
* Due to the nature of the changes in this update, all Knights of the Blazing Sun have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Emperor's Champion: This Morale ability is now available at Rank 32 and is now a Rank 2 Morale ability.
* Heaven's Fury: This ability will now stagger affected targets.
* No Escape: This Morale ability is now available at Rank 36 and is now a Rank 3 Morale ability. The ability's damage has been increased, and the duration of the root has been reduced.
* Shining Blade: This ability is now available at Rank 18 in the Path of Conquest. The ability will now deal damage on your target, and grants your group additional damage on their next ability activation.
* Smashing Counter: This ability is now available nine steps into the Path of Vigilance. The reactionary requirement has been removed, and the ability's cost has been increased.
Bug Fixes:
* Commands: Commands will now properly persist through death.
* All Out Assault!: Fixed an issue that caused this ability to do more damage than intended.
* Shining Blade: This ability will no longer be dispelled by friendly cleansing abilities.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/MAGUS.jpg Balance Changes:
* Due to the nature of the changes in this update, all Magus have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Daemonic Infestation: This ability now staggers players instead of knocking them down.
* Daemonic Mending: This ability has been replaced by "Daemonic Withering" which causes a target suffering from Withering Soul to take more damage from all sources.
* Daemonic Reach: This new Tactic, obtained seven steps into the Path of Changing, increases the range of Path of Changing abilities.
* Endless Pandemonium: This ability is now obtained three steps into the Path of Changing.
* Infernal Pain: This is now a core Tactic obtained at Rank 33. The Tactic's damage has been reduced.
* Instability: This ability's damage has been increased. Also, the ability now deals Spirit damage, and its knockdown duration has been reduced.
* Redirection: This ability has been removed from the game.
Bug Fixes:
* Instability: Fixed an issue that allowed minions to sometimes attack after exploding.
* Uncontrolled Pets: Pets, such as the Magus' Daemons, will now attack properly when summoned.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/MARAUDER.jpg Balance Changes:
* Due to the nature of the changes in this update, all Marauders have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* When a Marauder uses a Mutation, the mutation will now place a nearly identical copy of their main hand weapon in their off hand. All bonuses will be copied, save for unique effects and any bonuses from Talismans.
* While the Gift of Brutality is active, the Marauder will have a chance upon hitting their target to trigger a buff. This buff increases off-hand damage by 10%, and raises the off-hand swing chance to 100% for five seconds.
* While the Gift of Monstrosity is active, the Marauder will have a chance upon being hit to trigger a self-targeted heal-over-time ability that lasts five seconds. Also, while this heal is active, the Marauder gains a 100% resist armor penetration buff. This effect cannot refresh itself.
* While the Gift of Savagery is active, the Marauder will have a chance upon hitting their target to trigger a debuff on the target. This debuff deals damage over five seconds, and reduces auto-attack speed by 50%.
* Concussive Jolt: This ability's damage has been increased, and it is now available nine steps into the Path of Monstrosity.
* Death Grip: The cost and the duration of this ability's silence have been reduced.
* Energy Ripple: This ability's damage has been increased. Also, the stun has been replaced with a knockdown, and the duration has been reduced.
* Flames of Fate: This ability will now instantly deal damage and root the target.
* Thunderous Blow: This ability's cost has been increased, and it is now available five steps into the Path of Savagery.
* Wave of Mutilation: This ability is now available five steps into the Path of Monstrosity.
Bug Fixes:
* Mouth of Tzeentch: Fixed an issue in which this ability's tooltip displayed the ability as dealing more damage than it actually would.
* Rend: The damage-over-time effect from this ability will now deal its damage more consistently.
* Terrible Embrace: When successfully defended, this ability will now display as "disrupted" instead of "parried".
* Wave of Horror: This ability's effect is no longer considered an Ailment.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/RUNEPRIEST.jpg Balance Changes:
* Rune of Binding: This ability's cost has been reduced, and it now staggers the target.
* Spellbinding Rune: This ability's cost has been decreased, the damage has been increased, and the duration has been reduced.
Bug Fixes:
* Blessing of Grungni: This ability now correctly heals its target at full spell range.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/SHADOWWARRIOR.jpg Balance Changes:
* Due to the nature of the changes in this update, all Shadow Warriors have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Enchanted Arrows: This Tactic is now available seven steps into the Path of the Scout.
* Exploit Weakness: The stun on this ability has been converted into a knockdown.
* Instill Fear: This Morale ability will now deal point-blank area-of-effect damage and stagger the affected targets.
* Leading Shots: This Tactic is now available at Rank 37.
* No Quarter: This Tactic decreases the build time and increases the Action Point cost of Eagle Eye, and is now available three steps into the Path of the Scout.
* Opportunistic Strike: This ability's damage has been increased, and the disarm duration has been reduced.
* Throat Shot: The duration of this ability's silence effect has been reduced.
Bug Fixes:
* Blood Soaked War: This Tactic will now work properly when multiple targets are killed.
* Leading Shot: This Tactic will now work correctly with ranged attacks.
* Takedown: The animation for this ability will now play correctly.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/SHAMAN.jpg Bug Fixes:
* Do Sumfin Useful: This ability will now fire properly at level 5 Waaagh! Also, an issue was fixed that sometimes caused this ability to act as a direct heal, rather than a heal-over-time.
* Eeek!: This ability can now be properly defended against.
* 'Ere We Go!: Fixed a tooltip issue causing the damage description to not increase based on the player's Path of Gork mastery.
* Gork's Barbs: Fixed an issue that allowed this ability to deal critical damage, and also fixed an issue that caused the ability's base damage to be too low.
* Shrug it Off: The ability's tooltip has been clarified to state that the target must still be alive in order to be healed, and that only one instance of this effect may be present at a time.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/SLAYER.jpg Balance Changes:
* Due to the nature of the changes in this update, all Slayers have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Deadly Determination: This ability is now available at Rank 32, and is now a Rank 2 Morale ability. Also, the ability has been changed to a self-only buff that deals additional damage each time the Slayer hits an enemy with a damage-dealing ability. The ability will trigger on up to eight individual enemies before it fades.
* Doom Seeker: This ability is now available 15 steps into the Path of the Skavenslayer. Also, the ability's damage has been increased.
* Incapacitate: This ability's damage has been increased, and the knockdown duration has been reduced.
* Looks Like a Challenge: This ability is now available 14 steps into the Path of the Giantslayer.
Bug Fixes:
* Doom Seeker: This ability no longer requires a nearby target to fire.
* Rune of Absorption: Fixed an issue that allowed this ability to continue after death.
* Shatter Limbs: This ability will now always fire.
* Unleashed Power: Added text to the buff icon tooltip.
* Unleashed Power: Fixed a bug that prevented the Slayer's group members from receiving credit for damage done by this ability.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/SORCERER.jpg Balance Changes:
* Frostbite: This ability's cost has been reduced, and the disarm's duration has been reduced.
* Reckless Gathering: This ability is no longer channeled, and it will now grant Action Points instantly in return for health.
* Stricken Voices: This ability's silence duration has been reduced.
Bug Fixes:
* Daemonic Chill: This ability will now trigger correctly.
* Echo of Power: Fixed an issue in which this ability would not trigger abilities that provide additional damage.
* Shades of Death: Fixed an issue with this ability's tooltip to clarify that the additional damage triggers on direct damage.
* Stricken Voices: Fixed an issue with this ability's animation playing too long.
* Swell of Gloom: Fixed an issue that caused Gloomburst to fire off the random backlash as well as the guaranteed backlash from the Tactic.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/SQUIGHERDER.jpg Balance Changes:
* Aimin' Quickly: This Tactic now decreases the build time, and increases the cost, of Plink.
* Bounce: This ability's damage has been increased, and the knockdown duration has been reduced.
* Death From Above: This ability will now deal damage to the target, and the knockdown duration has been reduced.
* Drop That!!: This ability's damage has been increased, and the disarm duration has been reduced.
* Choking Arrer: This ability's damage has been increased, and the silence duration has been reduced.
Bug Fixes:
* KABOOM!: The ability will now hit the correct number of enemies.
* Lots of Shootin': Fixed a bug that prevented this ability from being fired at the correct range.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/SWORDMASTER.jpg Balance Changes:
* Whispering Wind: This ability's silence duration has been reduced.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/WARRIORPRIEST.jpg Balance Changes:
* Due to the nature of the changes in this update, all Warrior Priests have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Avatar of Sigmar: This ability is now available in the Path of Grace.
* Divine Amazement: This ability will now pulse out damage around the caster for the duration, and heal the player for the damage caused. This ability is now available in the Path of Wrath.
* Divine Shock: This ability will now build Righteous Fury, even if no targets are hit.
* Penance: This ability will now do damage and then stagger the player.
* Vow of Silence: The damage of this ability has been increased, and the silence duration has been decreased.
Bug Fixes:
* Judgment: This ability will now reliably build Righteous Fury.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/WHITELION.jpg Balance Changes:
* Brutal Pounce: This ability's damage has been increased, and the cost has been reduced. Also, the stun has been replaced with a knockdown, and the duration has been reduced.
* Feline Grace: This ability will now remove the effects from the White Lion and his or her pet, as well as bestow ten seconds of root and snare immunity for both.
* Throat Bite: This ability's cost has been reduced, and the silence duration has also been reduced.
Bug Fixes:
* Ensnare: This ability can now be cleansed by root removal abilities, and will now grant immunity to NPC's.
* Fang and Claw: The White Lion's pet will no longer be able to fire other abilities while channeling this one.
* Fey Illusion: This ability will now properly increase the monster's hate on the defensive target or pet.
* Furious Mending: This ability will no longer overheal you or your pet while either is at full health.
* Leg Tear: This ability will now be removed by abilities that remove snares.
* Leonine Frenzy: This ability will now prevent snares from being reapplied on the War Lion.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/WITCHELF.jpg Balance Changes:
* Due to the nature of the changes in this update, all Witch Elves have had their Mastery and Renown abilities refunded. Please be sure to visit a trainer to retrain your abilities.
* Agile Escape: This ability will now stagger targets.
* Heart Seeker: This ability's cost has been reduced, and it will now knock down targets.
* Kiss of Agony: This ability is now a 30 minute buff. While it is active, if the Witch Elf uses a Fury, this ability will deal additional damage, and inflict an Initiative debuff on the Witch Elf's target, while at the same time giving the Witch Elf an Initiative buff.
* Kiss of Betrayal: This ability is now a 30 minute buff. While it is active, if the Witch Elf uses a Fury, this ability will deal additional damage, and steal Action Points from the target, giving them to the Witch Elf.
* Kiss of Death: This ability is now a 30 minute buff. While it is active, if the Witch Elf uses a Fury, this ability will deal additional damage, and inflict a healing effectiveness debuff on the target.
* Kiss of Doom: This Tactic is now available seven steps into the Path of Suffering, and will now cause Kiss of Death to heal the Witch Elf for all the damage it does.
* On Your Knees: The amount that stats contribute to this ability's damage has been increased, and the ability's base damage has also been increased. The radius of the ability will now increase with Frenzy.
* Septic Blade: This Tactic is now available three steps into the Path of Suffering.
* Sever Limb: This ability's cost has been reduced, and the disarm's duration has also been reduced.
* Witch Brew: This ability will now cause your next attacks to do additional damage to your target. The number of attacks affected increases with Frenzy.
Bug Fixes:
* Broad Severing: Players will now receive the correct amount of Blood Lust when this Tactic is slotted.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/WITCHHUNTER.jpg Balance Changes:
* Confess!: This ability's cost has been reduced, the damage has been increased, and the disarm's duration has been reduced.
* Declare Anathema: This ability will now stagger targets.
* Pistol Whip: This ability's cost has been reduced, and it will now knock down targets.
* Reversal of Fortune: This ability has been changed to deal damage to targets in a line in front of the Witch Hunter.
Bug Fixes:
* Silence the Heretic: This ability will now grey-out when the target cannot be silenced.
* Sudden Accusation: The accusations gained from this ability will now display correctly.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/ZEALOT.jpg Balance Changes:
* Aethyric Shock: This ability's cost has been reduced, and it been changed to stagger the target.
* Tzeentch's Lash: This ability's cost has been reduced, its damage has been increased, and its duration has been reduced.
* Tzeentch's Scream: This ability will now heal group-mates, and replenish Action Points over 15 seconds.
Bug Fixes:
* Aethyric Shock: This ability will no longer go through multiple attack checks.
* Harbinger of Doom: Targets can now have multiple Harbingers on them, but only the most powerful Harbinger will actually affect the target.
* Harbinger of Doom: This ability will now be properly removed when the target dies.
* Mirror of Madness: Fixed an issue that allowed this ability to benefit from stat contribution and deal critical damage.
* Winds of Insanity: This ability will no longer give the caster any sort of immunity.
* Wind of Insanity: Players can now be knocked back by this ability a maximum of once every 1.5 seconds.
Content

Quests


* Prove Your Worth: This quest will now issue the correct rewards.

Public Quests

* Fixed an issue that sometimes caused the Public Quest tooltip on the map to incorrectly report the number of players participating in a Public Quest.
* Quyl-Isha Temple: Destruction players will now be able to locate all of the banners necessary to complete stage two.

Crafting

General Changes & Bug Fixes

* It is now possible to place pigments used for dyes in their correct slot.

Apothecary


* The following hybrid potions can now be crafted: Liniment of Boundless Sight, Liniment of Immutable Defiance, Liniment of Inexorable Aegis, Liniment of Peerless Defense, Liniment of Quickened Blades, and Liniment of Swift Tergiversation.
* The following dyes can now be crafted: Bestial Brown Dye, Scab Red Dye, Scaly Green Dye, Shadow Grey, and Tanned Flesh Dye.


Butchering


* A significant number of uncategorized monsters have been assigned harvest types.
* All trash loot items dropped from creatures are now standardized and stack to 999.
* The monster harvest system has been redesigned. Some monsters can now provide multiple harvests via butchering.
* New dye ingredients can now be obtained through butchering.
* Some butchering drops have been shuffled due to the redesign: - Bats now drop Force Shield and Restoration main ingredients.
- Bears now drop Strength and Invigoration main ingredients.
- Birds now drop Ballistic Skill and Glue Bomb main ingredients.
- Boars now drop Restoration and Strength main ingredients.
- Canines now drop Invigoration and Willpower main ingredients.
- Daemon Beasts now drop Resist potion main ingredients.
- Dragons now drop Toughness and Molotov main ingredients.
- Felines now drop Willpower and Ballistic Skill main ingredients.
- Insects and Arachnids now drop Armor and Toughness main ingredients.
- Magical Beasts now drop Healing and Thorns main ingredients.
- Reptiles now drop Molotov and Armor main ingredients.
- Rodents now drop Glue Bomb and Intelligence main ingredients.
- Squigs now drop Healing and Intelligence main ingredients.

* Some hybrid potion main ingredients can now be obtained through
butchering.

* Stabilizers are now significantly less rare.
* Trash loot variety has been reduced to one type per monster con level (Lord, Hero, Champion, Core, etc).


Cultivation


* Cultivation items will now have the proper crafting label showing.
* Cultivation plots learned at a high skill level will be locked when relearning cultivation.


Salvaging


* The following items can now be salvaged: Liegecollar of Calumny, Vambraces of Dominion, and Oath Shield.


Scavenging


* The following items can now be scavenged: Eboncreed Acolyte and Eboncreed Whisperers.


Items

General Changes & Bug Fixes


* Players will now receive a warning the first time that they attempt to equip a bind-on-equip item.
* Several lower-Tiered equipment pieces were visually updated in order to better diversify armors that looked too similar to one another.
* The Engineer Sovereign armor has been updated in order to make it even more visually impressive and worthy of being called 'epic.'
* Tooltips for items with passive abilities will display properly.
* Item cooldowns will update properly on the action bar.
* Weapon glow from talismans will now persist through zoning.
* Fleet Stag Mantle: This cloak no longer suffers from clipping problems with certain race and equipment combinations.
* Scorching Blast Potions: This potion's effect will no longer hit more than nine targets.
* Sticky Bomb Potions: Sticky Bomb Potions will now correctly snare up to nine people who enter the affected area.


Generic Item Changes


* Chapter 18 Order Influence rewards have been changed to bind-on-pickup to match all other Influence rewards.
* The following Soul Talismans have had their duration display issues corrected: Agonizing Assassin's Soul , Massive Dread Overlord's Soul, and Suffering Overlord's Soul..
* The tooltip for Crushing Strike, the seven piece bonus from the Slayer Warlord set, will now display the correct damage.
* Badmoon Deathsword: The tooltip for the triggered effect on this item will now match the tooltip of the item itself.
* Ironmane Tome: This charm will now function like other books when equipped.
* Golden eye of Rah-Nutt, Golden Ankra: The absorb effect granted by these items is now typed as an Enchantment, and can be removed by any ability that removes Enchantments OR any ability that removes absorb effects.
* Guardian Crusader's Soul: Corrected an issue where Guardian Crusader's Soul and its Massive counterpart were not displaying their tooltips properly.
* Nepenthean Tonic: This item will no longer share the same cooldown as the healing potions purchased from the RvR merchants.
* RvR Token Equipment: Changes have been made to the equipment available on Royal Quartermasters: - Sovereign Armor - A new Royal Quartermaster will now sell all pieces of the Sovereign armor set. In order to accommodate these changes, the accessory that was previously offered from the merchant has had its cost reduced. These items can be found on Colonel Eisenburg or Colonel Faber in Altdorf, and Overlord Steelhide or Overlord Bloodtorrent in The Inevitable City.
- Warlord Armor - All of the Warlord set pieces can also now be found on the existing Royal Quartermasters. These items can be found on Captain Scholz or Captain Manon in Altdorf, and Hoardmaster Skinchange or Hoard Master Frerger in The Inevitable City.

* RvR Token Delivery: A Royal Crest will now be granted to each participant in the kill of a sub-boss within the King instances. Additionally, two Royal Crests will be granted for each successful King kill.
* Soul Talismans Soul Absorb I-V: Have now been typed as Blessings, and can be removed by any ability that removes Blessings OR any ability that removes absorb effects.
* Spear of Remembrance: The tooltip for the triggered effect on this item will now match the tooltip of the item itself.


Item Art Changes


* Anniversary cloaks can now be dyed.
* The following items have had their icons corrected: Bastquillox 'Andsplate andBattlehammer of the Sandstorm.
* The unique weapons sold by the merchants in the Land of the Dead will now properly display as Mythic-quality items.
* The following items have had their art corrected: Armbraces of the Tyrant and Work Gloves of the Tyrant..
* Martial Trollsplitter: This weapon is now correctly set to be a two-handed weapon.


Item Stats Changes


* Chaos Chapter 4 elite Influence rewards will now be more appropriate to the player's career.
* Corrected an issue where the Marauder item Brigand's Midstrap had Block instead of Melee Crit.
* Corrected an issue where the Shaman item Initiate's Waaagh Beads had Ballistic skill instead of Willpower.
* The following items will now have more appropriate stats: Highstaff of Perpetual Hope and Kindlestaff of the Wanderer.


Mac Version Notes



General Changes & Bug Fixes


* Removed problematic resolutions on Macs that were causing crashes.
* Resolved an issue where switching between maps, either in the scenario lobby, the map screen, or walking between two different zones was causing 3-5 seconds of lag.
* Added secondary default key bindings for morale abilities in lieu of the F9-F12 buttons. The additional buttons are Alt+H, J, N, and M.
* Clear is now set as a default autorun option on Macs instead of NumLock.
* Clear is now properly labeled in key bindings.
Realm vs. Realm
Realm vs. Realm

General Changes & Bug Fixes
* Assistants on a siege ram will now share in the contribution bonus when a door is destroyed. (Previously, that contribution was only awarded to the siege ram operator.)
* Artisan's Gift: This ability will now only affect players with at least one Renown Rank.
* Non-combat pets such as the Imperial Hunting Hound or Warlord's Fell Hound can now be summoned outside of cities on Open RvR servers.
* The Intimidation effect gained from the Forts will now give the correct reduction in chance to be critically hit.
* Early RvR lakes and Scenario battles will now bolster players up to Rank 11.
* Defense Buff: This ability will now only affect players with at least one Renown Rank.
* Defensive Boon: This buff now increases Experience gain and has been renamed to Experience Boon.
* Healing Boon: This buff now increases Influence gain and has been renamed to Influence Boon.
* Healing Buff: This ability will now only affect players with at least one Renown Rank.
* Merchant's Gift: This ability will now only affect players with at least one Renown Rank.

Campaign / Open RvR


* A new Keep difficulty system has been implemented that rewards players with higher degrees of loot for Keep battles involving large numbers of enemy players and higher degrees of upgrades. Players will now be rewarded with loot for successfully attacking Keeps held by the opposing Realm as well as defending Keeps held by their own Realm. Players can view the difficulty rating of each Keep by the number of stars displayed under the Keep icon on the map. The higher the number of stars, the greater the rewards that Keep offers.
* Fortress battles have been removed as a part of the Tier 4 RvR campaign. Cities are now open to attack after two pairings are captured without the additional hurdle of a Fortress battle at the end of each one. The Fortresses themselves are currently open and free of hostile guards. There are future plans for the fortresses but we are not yet prepared to announce them.
* The Lost Lagoon Battlefield Objective in Norsca has been removed.
* All Champion-con Battlefield Objective guards in Tier 1 have been reduced to Core difficulty. As a result, players will find it easier to capture undefended battlefield objectives in Tier 1.
* Renown Rank 1 players will no longer receive zone capture rewards.
* All Tier 4 Battlefield Objectives and Keeps will now properly set their status as locked or unlocked according to the current state of the campaign after server resets.


Capital Cities


* Dungeons located within Capital Cities are now accessible at all times regardless of City Rank.
* City victory points will now only account for Objective points generated from the city Public Quest. Scenario and skirmish pools have been removed.
* The captured stage for contested cities will now last for a maximum of 6 hours.
* Warlord instance lockout timers within the capital cities have been changed to 68 hours.


User Interface



New Features & Enhancements


* Starting Area Relocation: As part of the New User Journey, all new characters will now start in either Nordland or Norsca, based on their Realm affiliation. This emphasis will bring a variety of races into the same starting areas, giving Tier 1 a boost to population that will help ensure a fulfilling experience for all players. Trial users will only be able to access the Empire vs. Chaos starter areas, but subscribers will be able to visit the other Tier 1 pairings if they desire by visiting a Flight Master.
* Open Realm vs. Realm Combat (Tier 1): As part of the starting-area consolidation, the only active RVR lake will be in Nordland. This will focus the Open RvR portion of Tier 1 and help ensure explosive battles over the Battlefield Objectives. As part of this emphasis, we've eliminated the Lagoon Battlefield Objective to ensure that all of the Open RvR objectives are in the same lake and easily visible and accessible to all players.
* Tutorials: To help ensure that players starting in our enhanced starter zones have enough information to properly experience and enjoy their initial foray into WAR, we've added a graphic tutorial system. These new windows are triggered automatically at key moments in the journey. The tutorial window system can be disabled if a player feels they don't need them by choosing to do so right on the tutorial window itself. Should they wish to turn back on the tutorials, this can be done in the User Settings in the help tips, and in the tutorial options section.
* User Interface: The following portions of the User Interface are now hidden at the beginning of the game and will become visible when first needed: Experience Bar, Renown Bar, Tactics Bar, Morale Bar, Zone Control Bar, and the Chapter Influence Bar. Players can opt to show all parts of the UI at any time in the User Settings.
* Enhanced Starter Area Content: As part of the New User Journey, we took a look at the content flow for the Empire and Chaos Tier 1 areas and made adjustments to the starting locations, quest flow, and rewards. Because of this, players in the Empire starting area will note that they are arriving down west of Grimmenhagen, just in time to help against the burning of the village, rather than in the center of town. Chaos players will find that their starting location is mostly unchanged, but there have been a number of small adjustments to the area outside the portal. The revamped content and flow have been tweaked to reduce travel time, ensure that players have an enjoyable quest flow, and give a more well-rounded introduction to the conflict encompassing the Realms as a whole.
* Loading Screen: We've added in a loading screen that displays if there have been features added since the player's last login. The list of features will be tailored to the player entering the game, based on when they last entered.
* Map: When viewing a zone map, active Public Quests will now show up on the map with a highlighted icon. This will allow players to see, at a glance, which Public Quests have active participants. Players can still view the number of participants by then hovering over the icon and reading the tooltip for that Public Quest.
* Trainers: The wording for training has been modified slightly to clarify training being offered. Ex. "Core Training" has been renamed to "Buy Career Abilities". New characters will no longer be shown the "Mastery Training" (renamed "Buy Mastery Abilities") until they are the appropriate Rank. As well, training windows will now default to showing only the abilities that you can currently train/purchase.
* Tome of Knowledge: Unlock-alerts for the Tome of Knowledge will no longer show up for new characters until they have received the Tutorial on the Tome of Knowledge, or they've reached a certain point in their advancement. The unlocks are still given and tracked in the background, they are just suppressed to avoid confusion until the character has learned about the Tome of Knowledge.
* In-Game Manual: The in-game manual has been revamped, rewritten, and reorganized to ensure that it covers more information, and in a convenient format for users looking for specific information.
* Help Tips: A number of help tips have been turned off and replaced by the aforementioned tutorial windows. As well, we've added a repository for all help tips and tutorial windows off the Help Window to allow players access to all help tips at any point. This way, players can find the information they need, even if they've turned off help tips or tutorials.
* Character Creation: We've added in drop-down selection boxes for the character creation process when choosing features. These drop-down menus will give a description of the current choice as you scroll through, to make it easier to remember which version looked best. As well, any option can be chosen directly by clicking on the button and selecting that option from the drop-down menu.
* Campaign Tracker: The Campaign Tracker available on the map has been adjusted to reflect the changes to the campaign with the removal of Fortresses.
* Zone Capture: Players that have not reached Realm Rank 1 will not receive zone capture bonuses. This was done to prevent confusion to players that have not yet participated in open RvR in receiving rewards, and messaging that isn't appropriate to them yet.
* Titles: Additional Titles have been implemented to support the addition of the Mac Client to the WAR experience. Get out there and start killing your enemies to find them!
* New Player Guilds: With the introduction of update 1.3.2, new characters will automatically be placed in a New Player Guild when they enter Chapter 2 of their respective starting areas. Characters can participate in the New Player Guild similarly to a normal guild, but will not have any specific permissions and cannot be promoted. Players may remain in this New Player Guild until they reach Rank 20, at which point they are automatically removed and encouraged to find a guild or start one of their own. Players will also be removed from this New Player Guild should they join another guild, or choose to leave on their own. Access back into the New Player Guild will be accessible from a NPC in the warcamps if players leave the guild, or an existing player wants into the guild and they are under the Rank restriction.
* Global Chat- Advice Channel: Players now have a global chat channel for advice that can be accessed via /advice. The channel is designed to allow players of all Tiers the ability to get answers to any questions they have during their play session. Players that so desire can now mark themselves as an 'Advisor' via the social options in the social menu. This will give them access to a special 'Advisor' Title and make them visible via an 'Advisor' search feature in the Social menu. Like any public channel, the Advice channel will be moderated for proper usage and adherence to the rules of conduct.
* Global Chat - Realm War: Players now have access to global chat channels for each Tier of Open RvR. Players will have the ability to monitor these channels anywhere in the game, regardless of their location and can choose to filter which Tier(s) they want to monitor at any given time. The Tier 1-3 channels will be open to all players for reading and posting. The Tier 4 channel will be open for reading by all players, but posting will be restricted to designated 'Realm War Captains' to prevent information overload. Realm War Captains are a new guild rank reward that can be assigned in a manner similar to standard bearers and recruiters. A slot for assigning a Realm War Captain will be accessible at Guild Ranks 20, 30, and 40; giving a maximum of three captains per guild. Like any public channel, the Realm War channels will be moderated for proper usage and adherence to the rules of conduct.


General Changes & Bug Fixes


* Warbands will no longer treat each member as distant when the number of members changes.
* The maximum number of visible core abilities in the Mastery Training window has been increased.
* Abilities that can be toggled and are currently active will now have the swirling animation on their action buttons, including after the player reloads the UI.
* The pet command bar will no longer disappear when exiting Scenarios.
* Bonuses to auto-attack speed will now update on the character sheet.
* Added a new backpack filter for siege items.
* All abilities will now remain on the action bars when zoning.
* Fixed an issue that caused a player's original Rank to display in the party window even after that player's Rank had been altered, such as by the bolster buff.
* The stack-count on items will now show in the loot window and the PQ bag loot window.
* City Rank will now display on the UI when player is in their guild hall.
* Chat: Fixed an issue that would intermittently cause the client to crash if the chat limit was set to unlimited, and players switched between tabs.
* Character select: Players will not be kicked out to character select if they press the "Play" button then the "Create" button really fast.
* Key Mapping: The tilde key can once again be bound on its own, or with CTRL.
* Layout Editor: Exiting the game, or reloading the UI while the layout editor is active, will no longer cause most of the windows to crowd into the left corner upon subsequent login.
* Public Quests: Fixed an issue with the way the roll results are displayed and scrolled in the Public Quest scoreboard. The results will now scroll with the names to prevent confusion.
* Public Quests: Population counts will update on a more frequent basis, meaning that the tooltip information for a Public Quest will be more up to date.
* Scenarios: When capturing an objective in a Scenario, the center-screen message will no longer incorrectly refer to it as a "Keep".
* Scenarios: The list of players in the scenario scoreboard will no longer extend past bottom of list box when the 'Leave Now' button is visible.
* Scenarios: The scoreboard will no longer lose the 'Leave Now' button if the player resurrects after the Scenario has ended.
* Target Window: Primary and secondary target windows will no longer randomly stretch out vertically.
* Tome of Knowledge: Fixed an issue where previously completed armor sets were not showing individual pieces in the Armory.
* Trade: Players now have the additional option to use /trade to begin a trade transaction with their target.
* User Settings: The 'Click through self' option will now work properly if the player has a guild standard out.
Oulla y'a du changement dans l'air, remplacement de tout les stun par des knockdown ou des "stagger" (mez en gros ) Si ça reste en l'état, on verra la différence entre ceux qui balancent leurs stun à tout va et ceux qui veulent vraiment incapaciter la cible sans vouloir forcément la tuer.

-les récompenses de forteresses en fonction du nombre de défenseurs!

-la fin de la fenetre de cible qui s'allonge!

et bien plus encore ^^
- Fixed an issue that prevented the game from running on machines that have 32 or more processors.



Et on va pouvoir achèter entièrement les set Warlord et Souverain (enfin pour ce dernier faudra faire péter les royals ..)
Le BF qui debuff 50% les soins émis va faire rire jaune certains destrus. En revanche, j'ai noté le up énorme du pacte de célérité du DoK(DD au lieu de dot, dégâts totaux inchangés).
Nerf de la tactique portée de l'ingé sans toucher à celle des squigers, pas compris.

Très bien en tout cas de rendre les sets sdg/souverains "accessibles" à l'achat, ça laisse des perspectives, même si je crains de ne jamais voir la couleur, ni de l'un ni de l'autre.
Le brisefer qui récupère un debuff heal spammable...

Un peu décu de la nouvelle abilité du Garde noir aussi, si c'est juste récupérer de la haine c'est moyen, enfin c'est un début.

Patch sympa néanmoins, hâte de tester tout ca.
AE mezz pour le SW

Et plus d'aestun pour le bw, les destru vont enfin pouvoir revenir en T4

mythic, ur doin' it rite !

Par contre, pas de nerf de khaine's bounty mais un up de leur pacte de célérité qui faisait déjà des dégâts pas négligeable et non mitigé ... avec le nerf des silences ça va être folklo pour tomber un haut rang

Et le debuff heal émit sur le bf olol
amusant que le patch nous soit vendu comme un renouveau des crowd control mais que le stun de 7 secondes des sorcieres et des sorciers flamboyants en morale 3 ne soient pas touché.

sinon en effet pas mal de bonnes choses. je suis curieux de voir les loots des forts en max défense !

edit : shiroken :

ok merci je l'avais pas vu au dessus ! plus logique en effet.
Citation :
Publié par anduriel (eow)
amusant que le patch nous soit vendu comme un renouveau des crowd control mais que le stun de 7 secondes des sorcieres et des sorciers flamboyants en morale 3 ne soient pas touché.


Citation :
* Scintillating Energy: This ability now staggers, rather than stuns, the target.
Sinon j'ai pour le Dok

Citation :
* Siphoned Consumption: This Tactic will now correctly heal your defensive target.
et

Citation :
* Siphoned Consumption: This Tactic has been removed from the game.


"Bon on supprime cette tactique over useless, par contre notez bien qu'on prend le temps de la corriger avant !"
arf pour le magus .. pas mal de changement on need un up dps !

mar de faire du critique a 3 dégâts sur un bf . !


bon si j ai bien piger ! on a une tactic qui donne un up dps de 15% pour toute source dégâts , en gros un up dps pour toute la destru .. bien gère sa risque de le faire avec un bon groupe pour les scénar
Le fait qu'il font débuter tout le monde sur le seul front ou se trouve les capitales et qu'ils retirent le rôle des forteresses dans les prises de ces dernières, avons nous le droit de penser que l'implémentation des dernières capitales semblent très proches ?

Citation :
Et la phase 2 est déboguée alors?
Une fois qu'on sera tous en set souverain, on pourra t'apporter une réponse
La furie se fait méchamment carotte à avoir le système du répu @Kiss pendant 30 min en proc sur exécution. Tout ça parce que des cons ont whine car ils sont incapables d'utiliser une compétence particulière toutes les 2 minutes.

Bon maintenant, le but du jeu va être de trouver le(s) nouveau(x) bug qu'il y aura à la capitale.
Parce qu'il y en aura.


Citation :
As part of this emphasis, we've eliminated the Lagoon Battlefield Objective to ensure that all of the Open RvR objectives are in the same lake and easily visible and accessible to all players.
Certaines choses m'étonneront toujours.
*Ne relance pas ton abo sur war...*
*Ne relance pas ton abo sur war...*
*Ne relance pas ton abo sur war...*
*Ne relance pas ton abo sur war...*
*Ne relance pas ton abo sur war...*
*Ne relance pas ton abo sur war...*
*Ne relance pas ton abo sur war...*



*Aion c'est le bien...*
*Aion c'est le bien...*
*Aion c'est le bien...*
*Aion c'est le bien...*
*Aion c'est le bien...*

AAAaaaahhhh mais pourquoi ils font ça ??? Il faut que j'essaye maintenant...
Je suis Ordre, je joue BF rr70+ full stuff, et je suis pas spécialement pour ça :
Balance Changes:
* Punishing Knock: Inspiring Attack will now apply a 50% outgoing heal debuff to targets.

J'en avais pas besoin, là c'est cool je vais être autonome... mais bon.
Je trouve ca sympa dans l'ensemble .
Par contre , j'espere qu'ils ont revue leurs copie sur :
- la phase 2 de la capitale ou meme tout les bug existant dans la capitale
- la suppression de "NoN RvR " une fois que la capitale passe en phase 2 ...
Ce serai un drame si régulièrement il n y a plus de RvR accessible ( BG/Tx ) parce que la capitale passe régulièrement en P2 .

Citation :
Inspiring Attack will now apply a 50% outgoing heal debuff to targets.
Je me permets de poser la question : quel est l'intérêt de passer d'un stun à un knockdown pour les 3/4 des compétences ? L'immune est le même si je me souviens bien, y a autre chose que j'ai raté ?

Autant le mezz est compréhensible pour CC de zone (ou non) mais le premier m'échappe totalement.

Sinon, j'ai hate de voir ce que ça donne, par contre le debuff heal sur inspiring attack me semble totalement innaproprié, je sais même pas d'où ça sort. Ils veulent tranformer l'IB en THE ORDER tank ? Bref il faut de tout pour faire un monde, mieux vaut répartir les sorts équitablement.
Le pire c'est que c'est un débuff tactique donc je sais même pas si c'est on peut l'enlever en tant que healer.
Je suis pas sûr d'avoir tout compris. On pourra débloquer une capitale en contrôlant les zones d'un front sans en prendre la forteresse ? Mais alors ces forteresses ne servent plus à rien du tout ? J'ai l'impression que leur gestion du endgame se fait vraiment à vue, au coup par coup sans aucune vision d'ensemble.
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