Patchs PTS

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Citation :
Publié par Cthulhoo
C'est moi ou depuis les derniers patchs, la création des persos c'est portnawak en version localisée ?
Presque tout est en anglais, certaines zones n'ont même plus de libellé, les éléments symétriques sont par défaut changés d'un seul coté, etc.
Ce n'est pas toi, moi aussi j'ai ce souci. Libellés en anglais ou manquant, assymétrie par défaut, etc etc...
Hop, patchnote du 5 décembre

Citation :
Here are the patch notes for the current PTS build (FC.10.20091130.2).)
Animation
  • Munitions: Two-Gun Mojo: Will no longer be interrupted when moving left to right too fast.
  • Sorcery: Divine Renewal: Now will be interrupted correctly when attacked.
  • Celestial: Redemption: Rez animation should now always occur correctly.


Art
  • Nemesis Confrontation: There should no longer be any missing geometry in the lair.


Costumes
  • Added eyebrows to costumes.
  • Added a variety of Female Parts to match existing Male Parts (NdN : Yeeess !):
HANDS
  • Armor Gauntlet
  • Armor Sleek
  • Armor Scalloped w/ Claws
  • Ancient Mystical Claw
  • 2 Fingers
BACK
  • Backpack Tech
  • Rocket Pack Stealth
FEET
  • Armor Knight
  • Scalloped w/ Claws
  • Simian
  • 2 Toes
MOUTH
  • Armored Chin Square
  • Armored Chin Slim
  • Armored Mouth guard
  • Armored Jaw Hinged
  • Armored Ventilator
  • Mask Wrapped
  • Helmet Grill
  • Tentacles
EYE
  • Eye plate Visor Robotic
  • Eye plate Visor Wired
  • Eye plate Robotic
  • Goggles High Tech
EYE ACCESSORY
  • Glasses Round
ARM ACCESSORY
  • Spikes Meandering
  • Armor Bolted
  • Armor Chitin
  • Shackle
LEG ACCESSORY
  • Armor Bolted
  • Knight Plate
HIPS WEAR
  • Subligar: Knight
TOP ACCESSORY
  • Knight Helmet Fin
SIDE ACCESSORY
  • Ear Caps
  • Horns Ornamental


Crafting
  • Crafting component costs for all Blue and Purple quality fixed stat gear have been recalculated. Most Primary quality Upgrades now require far lower economic value of components to create. Most Secondary quality Upgrades are slightly more expensive. Several Blueprints that had incorrect scales of components were also fixed (Primary quality Upgrades that only took Secondary Upgrade quantities of components to craft). Overall creating high end Upgrades should be easier and more affordable for crafters. (NdN : Est-ce le début des changements sur le craft prévus avant l'apparition du craft omega ?)


Gameplay
  • Nemesis Confrontation has been updated to improve quality and performance for low-end graphics cards.


Hero Games
  • Stronghold Apocalypse: The new named villains (Dread Metal, Dr. Tenebrous, Lacuna, Raza) should now grant credit toward PvP perks.
  • Zombie Apocalypse: Zombie Apocalypse games will now start with two zombie players instead of one (if there are enough players queued to fill the map).
  • Critter: PvP Zombies: Fatty: "Om nom nom" hold power is now prevented by blocking.


Items
  • The VF-7 'Torchie' Flamethrower and * U-BKL Firesnake Flame Rifle now correctly apply Clinging Flames debuff.


Missions
  • Desert: Minding the Mutants: Mission now fails properly if the mutant is not delivered before time expires.
  • Desert: It Hurts When I do ... This!: Fixed scientists Ai so they give credit quicker and avoid pathfinding issues.
  • Desert: Barbarians at the Gate: fixed bug where critters could get stuck and prevent further waves from spawning.
  • Desert: Neutronium Nightmare: The mission should no longer become stuck if the player fails to pick up mission drop after defeating the Neutronium thief.
  • Desert: Blank And Stein's Monster: Fixed bug where DOT powers could kill Dr. Blank before he finished his transformation.
  • Monster Island: Secret Manimal Den: Rescued manimal now pauses at secret door instead of clipping through it.
  • Monster Island: Raptor Rush: Mission now lasts the full 20 waves and requires 60 raptor defeats
  • Monster Island: Proclamations of the Lawgiver: Removed "This item grants a mission" data since this mission is granted by Father Elk.
  • Unity Key Fragments are now called Unity Intelligence.


Nemesis
  • Nemesis minions ambushes should now be correctly targetable.


Powers
  • Sorcery: Circle of Radiant Glory: Greatly increased the amount of life you Rez with.
  • Sorcery: Divine Renewal: Fixed an issue where the Maintain Bar would not display.
  • Munitions: Two-Gun Mojo: Fixed an issue where the Maintain Bar would not display.
  • Supernatural: Venomous Breath: Fixed an issue where the Maintain Bar would not display.
  • Sorcery: Circle of Radiant Glory: Fixed a bug where the Rez would heal you twice.
  • Players with Sorcery Powers have been granted a free Retcon. (NdN : encore ??? )


User Interface
  • The confirmation window that appears when changing crafting schools now makes it more clear that changing specializations within a school will reset your crafting level to 1.
  • Powers UI should no longer give an untranslated error message for the pro tip.
  • Items can now be sent in the mail UI via the context menu.
  • Logging in to a character will now correctly set the status message of your character for both player search and the friends list.
Bon, après que Zekk m'ait parlé du nouveau craft sur le PTS, j'ai décidé d'y jeter un oeil par moi même. Je ne voyais pas beaucoup de différence jusqu'à ce que je me rende compte qu'en fait ils avaient réévalué tout les objets bleus et violets pour faire quelque chose de plus logique.
Avant, sur un emplacement secondaire, un objet violet donnait +18 dans une stat, soit 1 de plus qu'un vert. Je trouvais ça très con et je râlais tout le temps la dessus et apparemment à juste titre puisque maintenant un objet secondaire violet donne +22.
J'ai moins l'impression d'avoir perdu mon temps à farmer mes points némésis qui me servaient à rien jusqu'à maintenant, je vais enfin pouvoir les dépenser dans quelque chose d'utile et qui apporte une vraie différence par rapport à un objet vert trouvait sur un vulgaire monstre.

Bon je me doute bien que certains ne vont pas être contents et dire que ça va être la course à l'équipement comme dans [insérez le nom d'un MMO que vous détestez sans raison]. Je suis d'accord avec vous, moi plus je n'aime pas passer plusieurs centaines d'heures à faire la même chose pour avoir l'ultime épée ou le bouclier légendaire, mais je pense que la plupart des MMO fonctionnent plus ou moins ainsi. Il faut bien trouver un moyen pour occuper les joueurs. Moi aussi je voudrais passer mon temps à explorer de nouvelles cartes, découvrir de nouvelles quêtes, en apprendre plus le BG mais malheureusement on ne peut pas avoir de nouvelles zones, quêtes, histoires tout les jours pour ne faire que ça et aucun farm.
Donc du coup les missions Unity vont enfin servir à quelque chose comme les points némésis et PVP, d'autant plus que je ne trouve pas que les nouveaux objets violets soient très grandement supérieures aux objets verts et créer un trop grand déséquilibre pour ceux qui ne veulent pas farm.

Mes derniers messages étaient en grande partie des mécontentements, mais je suis entièrement satisfait de leur travail sur ce point précis du jeu.
Citation :
Players with Sorcery Powers have been granted a free Retcon.
Est-ce que si je m'achète un pouvoir de sorcellerie maintenant, ça va me donner le respec au moment du patch ?
Citation :
Publié par SansNom
Bon, après que Zekk m'ait parlé du nouveau craft sur le PTS, j'ai décidé d'y jeter un oeil par moi même. Je ne voyais pas beaucoup de différence jusqu'à ce que je me rende compte qu'en fait ils avaient réévalué tout les objets bleus et violets pour faire quelque chose de plus logique.
Ca ressemble très fortement dans ce que t'en décris à ce que Bill annoncait comme prérequis sur le craft avant d'implémenter le craft oméga. J'espère que c'est le cas.
Bon changement en tout cas car les objets violets ne motivaient pas à farmer pour eux vu la différence avec les bleu des quêtes et les verts drop.
Alors oui ça reste du farming mais le farming avec un but et une récompense valable à la fin est toujours plus motivant.
Citation :
Publié par Darkwolf.
Oui normalement.
Cool, je vais annuler le dernier pouvoir de mes persos, et acheter un truc de sorcier à la place. Y a pas de petite économie.
En fait le réajustement des items bleu et violet ne sont pas les seuls changement niveau craft.
Maintenant on peut acheter 4 plans aux npc de craft, ainsi que 2 nouveaux composants. Ces 4 plans permettent de crafter un item qui fait gagner une épiphémachin (les trucs qu'on obtient parfois en craftant et qu'on échange contre des plans et qui sont non échangeables). Chaque plan nécessite un certain nombre des 2 nouveaux items composants au npc de craft + un certain nombre d'un nouveau composant qui s'obtient quand on réussie une expérience de niveau 4 ou 5.
Çà semble plutôt pas mal.
Citation :
Publié par Zekkangel
bla bla bla.... verbiage technique...bla bla bla.
Alors là j'ai rien compris, mais ca vient surement du fait que je suis pas devant le truc. Au pire, si le craft se complexifie on ralera pas. Au mieux je pense que Zekk explique super mal (nan pas taper)

Donc je retiens une bonne nouvelle (si j'ai compris) : on peut crafter les epiphanies.... juste le truc awesome pour avoir les derniers plans de sa spé ! Je sens qu'au prochain patch ca va faire chauffer l'établi !
En gros ils ont crée un nouveau système pour palier au fait que les epiphanies ne sont pas échangeables, on va pouvoir échanger les composant permettant d'en obtenir.

ps : tu va voir si j'explique très mal, je vais très bien t'expliquer tout le boulot supplémentaire que je vais te donner à faire
Citation :
Publié par Ralf le preux
Est-ce que si je m'achète un pouvoir de sorcellerie maintenant, ça va me donner le respec au moment du patch ?
Bon ben ça a raté, aucun respec.
General
A “Software Cursor” option has been added to the game options. This option will let you enable/disable the use of the game’s mouse cursor instead of your operating system’s cursor.

User Interface and Chat
The Retcon single-power undo confirmation should now display the price correctly again.
The tab on Ticket Summary now goes to description.
The “My Tickets” UI now shows a refreshed list of tickets when opened.

Powers

Gadgeteering
Bionic Shielding: The heal provided by this power is now properly tagged as a Heal.
Bionic Shielding: Activate time increased from 0.6 seconds to 0.67.
Bionic Shielding: Recharge reduced from 60 seconds to 30 seconds.
Bionic Shielding: The various ranks of this power did not all function the same way. Some ranks let you heal other players with this power, some would only heal you even when you used the power on someone else. All ranks have been fixed to heal the target of the power, instead of always healing you. The description has been updated as well.
Entangling Mesh: Changed from a PBAoE to a 50 foot range AoE.
Entangling Mesh: Cost increased by approximately 25%.
Entangling Mesh: Recharge time reduced from 18 seconds to 15 seconds.
Experimental Blaster: Fixed an error in the math for the damage of this power. This results in a substantial increase of the damage this power deals.
Experimental Blaster: Reworked the way the random effects of this power work. It is no longer possible to get multiple effects at once (with the exception of the AutoKill from the advantage), but the likelihood of getting some effect on any given shot is now higher. Also, what determines which random effects are possible has been changed. It is now determined by "under 1 second" or "over 1 second" instead of varying numbers for different effects.
Experimental Blaster: The lowcharge extra damage random effect was reworked to just deal “additional damage” instead of triple damage, as the base damage of the power was increased as was the range with which you can get this effect. Overall damage numbers are still higher.
Experimental Blaster: The description of this power incorrectly read that it had a 50% chance to deal extra damage at low charge. It now correctly states that there is a 30% chance.
Experimental Blaster: Activate time reduced from 0.6 seconds to 0.5 seconds.
Experimental Blaster: Charge time reduced from 2.83 seconds to 2.5 seconds.
Experimental Blaster: Cost reduced slightly.
Experimental Blaster: Death Ray: This advantage now also increases the chance that your low charge shots will deal additional damage.
Gauntlet Chainsaw: Reduced activate time from 0.67 seconds to 0.5 seconds.
Gauntlet Chainsaw: Ripsaw: Reduced the bonus damage from 60% to 45%.
Miniaturization Drive: Now provides a buff icon while active.
Miniaturization Drive: Reciprocating Gizmo: Updated the description to state that it actually increases your movement speed and damage when you grow. This is just a description change.
Molecular SelfAssembly: This power had an "undocumented feature" of sorts, in that if you had the Rejuvenating Injectors advantage for Nanobot Swarm, Molecular SelfAssembly would heal you a small amount when it triggered. This was not intended. The base power of MSA now includes this healing benefit and does not require purchasing an advantage for another power to get it. The heal provided was increased slightly, and now scales with Presence.
Nanobot Swarm: Cleaned up the tooltip by moving the tooltip for the advantage out of the main power.
Nanobot Swarm: Cost reduced by about 10%.
Nanobot Swarm: Rejuvenating Injectors: The heal provided by this advantage no longer increases as you rank up the main power. People who were using Rank 1 should see an increase in the base healing done by this power, people who use Rank 2 will see a decrease in the base healing done by this power.
Nanobot Swarm: Rejuvenating Injectors: Now scales with Presence like other heals. This allows the heal value to reach much higher values than previously.
Orbital Cannon: Fixed this power to be tagged as an AoE, not a PBAoE.
Orbital Cannon: Fixed a bug that made it so you could not stop charging this power once you started charging it. You can now release the button to cancel the charge, like any other full charge required power. Also updated the description to clarify that it requires a full charge.
Orbital Cannon: Anvil of Dawn: This advantage was incorrectly scaling with ranking up the base power. The damage of this advantage will now be the same whether you have Rank 1 or Rank 2.
Particle Mine: Fixed a bug with ranks 2 and 3 so they appear on the ground like the rank 1 version does.
Particle Mine: Changed the activate time from 1.33 seconds to 0.67 seconds. This has minimal effect on the power itself, due to the way it works, but you should be able to perform other powers sooner after placing the mine.
Particle Mine: Fixed the names of the placed mines that ranks 2 and 3 of the nonadvantaged version of this power create.
Resurrection Serum: Increased the amount of health a player is rezzed with.
Resurrection Serum: Reduced the recharge from 5 minutes to 15 seconds.
Resurrection Serum: Fixed a bug that made it so you could not stop charging this power once you started charging it. You can now release the button to cancel the charge, like any other full charge required power. Also updated the description to clarify that it requires a full charge.
Resurrection Serum: Reanimator: The Ghouls created with this power no longer despawn when the target it was created from despawns. Players will now be able to have a maximum 3 of these ghouls out at a time.
Resurrection Serum: Reanimator: The Ghouls created with this power did not scale with stats all. They now use the standard stat scaling that other pets use.
Sonic Blaster: Added the AoE tag to the advantaged version of the power.
Sonic Device: Now provides a buff icon while active.
Sonic Device: Was incorrectly only lasting 10 seconds instead of the stated 18 seconds. Now lasts 18 seconds.
Toxic Nanites: Now provides a buff icon while this power is active.
Tractor Beam: Reduced recharge time from 30 seconds to 6 seconds.
Tractor Beam: Base cost increased very slightly. Cost per period decreased substantially.
Tractor Beam: Instead of increasing the maximum maintain duration as you rank up, it now increases how powerful the pull effect is.
Tractor Beam: Now applies small amounts of Repel Resistance to the target with each period the power is maintained.
Tractor Beam: The way this power checks to see what it can affect has changed. Players should now be able to affect more targets with the pull this power applies.
Tractor Beam: Final Delivery: This advantage now properly checks to see if it is affecting the proper target, so it should no longer damage and knockback other targets near the player, only the target being affected by Tractor Beam. This fix also prevents using the power to repeatedly deal damage with this advantage against targets that are immune to the effects of the pull.
Tractor Beam: Final Delivery: The damage this advantage applies is now tagged as Ranged Damage, instead of tagged as nothing.

Ice
Shatter: Will now properly remove all Chill effects from affected targets, as described.

Sorcery
Many powers have had their descriptions updated and clarified.

Telepathy
Mindful Reinforcement: Fixed a bug that prevented the triggered heal from applying to targets other than the owner.

Travel Powers
Rocket Jump: Ranks 2 and 3 now have the correct descriptions.
Teleport: Fixed the issue where players would fall down as they moved forward while teleporting.

Critters
Hurl: A cooldown has been added to prevent critters from spamming this power.
Shockwave: The charge up time has been removed.

Missions and Content
Power House: Battle Station training enemies now drop boosts.
Patrol Mission rewards have been doubled again, and are now equivalent to those of a normal mission.

Tutorial
Defender should no longer become stuck in the Champions HQ at the end of the Tutorial.

Desert
Persuade, Escort, Extract: Techtinker should now correctly interact with players.

Canadian Wilderness
Added a new flyover cutscene for Canada. All characters will see this once the next time they enter Canada (but it can be skipped by pressing Space).

Millennium City
Dr. Destroyer’s Robot Factory: Based on player feedback the magnet puzzle has been vastly simplified. The magnet controls now correspond to each robot part. Selecting the Head will move the magnet to Head. Torso to Torso, etc.

Monster Island
Monster Island Crisis: Teleios should no longer become stuck behind his force field.
Rats in a Maze: Players should now be able to complete the Professor Ratso mission chain.
Viper Nest: Dr. Demogaard’s dinosaurs should now function correctly.

Lemuria
Lemurian Crisis: Based on player feedback we have added an exit inside the Aegir.
Give the Dog a Bone: Players should now be able to return the mission to Jack.

UNITY
Special assignments granted from returning Overwatch hotspot missions should once again be available to players.
Omega mission door should once again correctly allow players to interact with them.
UNITY’s Most Wanted: Now repeatable with no cooldown. As long as players have 6 or more UNITY Intelligence, the mission can be immediately repeated. This mission is not required to enter Andrith Ruins or the Mandragalore.

Nemesis
Nemesis Gallery: Minion portraits should no longer display minions belonging to the wrong nemesis.
Bunker Showdown: Heroes in stasis tubes should now correctly be freed when both switches are hit.
Nemesis Confrontation: Chests dropped by the Nemesis will now be available to the owner of that Nemesis first. After that player interacts with the loot window, other players will be able to interact with the chest. These chests should also now operate like other chests in the game, rather than dropping a loot item on the ground.
Nemesis Confrontation: A fifth loot chest was added to the final Nemesis. Loot chances were adjusted slightly, but are still better overall with the addition of an extra chest.
Nemesis Confrontation: Rebalanced reward distribution to more heavily reward completing the instance rather than farming the beginning. Gladiators and chests now drop random Greens half of the time and Blues half of the time. Chests still always have a Nemesis Token in them. Shadow Destroyer now drops a random Blue in addition to one of his custom Blue+ quality rewards. In addition, Shadow Destroyer now rewards 3 Unity Merits on every defeat instead of 1.

Perks
Martial Arts Ninjas and Might Cowboys should now be correctly counted for Nemesis perks.

Crafting
Changed the crafted items “Mutating Gene Bomb catalyst” and “Xeno-infection catalyst” from secondary to primary to match their stats.
The Blueprints for the following level 40 Blues and Purples no longer incorrectly generate level 48 Greens: Perpetual Energy Generator, Sub-Zero Hard Vacuum, Rapid Cell Regeneration, Universal Uplink Visor, Super Sensitive Sensory, Pandemic Super Serum.

Costume Creator/Tailor
Fixed an issue where some Nemesis minions were missing FX when previewed in the Nemesis Editor.
Added the following female parts to match existing male parts: Arm Accessory (Armband Tied), Leg Accessory (Legband Tied), Neck (Scarf).
Renamed and reorganized several Belts to be consistent from male to female.
Added more Glow to more costume parts, including the following:
Arm Accessory: Armor Bolted, Armor Plate, Vials, Cybernetic Implants, Cybernetic Implants Arm
Back: Retro Jetpack, Rocket Pack Stealth
Belt: Buckle Round, Buckle Skull, Discs, Ancient, Draconian, Archlich, Celestial
Bracers: Tangles Thick, Tangles Wild
Various Robotic pieces: Robotic Arms and Legs, Cyborg Chest, Robotic Arms, Robotic Head, Cyborg Foot, Cyborg Foot Plated
Chest Wear: Armor Ancient Tech
Earrings: Tech Antennae, Tech Antennae 2
Eye Accessory: Glasses Aviator
Foot: Armor Cybernetic, Armor Plated, Armor Tech Booster, Armor Tech Sleek Large
Heads: Demon, Jackal, Insect + Beast Heads
Hands: Cybernetic Implants, Armor Plated, Armor Tech Sleek Scalloped, Ancient Mystical Claw
Helmet: Hardhat & Light, Hammer Helmet, Gas Mask
Leg Accessory: Arcane, Armor Bolted
Mouth Accessory: Gas Mask High Tech, Scuba Apparatus
Neck: Armor Vents Spiked, Shaman Necklace
Shoulder Pad: Cybernetic Implants, Bear Head, Chiton Armor Medium, Chiton Armor Tall

Hero Games
Zombie Apocalypse: Fixed a bug where games played wouldn’t increase if you joined the map partway through.
Stronghold Apocalypse: Updated perks for defeating named NPCs to be clear that only named NPCs count toward the perk.
Citation :
Dr. Destroyer’s Robot Factory: Based on player feedback the magnet puzzle has been vastly simplified. The magnet controls now correspond to each robot part. Selecting the Head will move the magnet to Head. Torso to Torso, etc.
La fin d'un calvaire !!
Citation :
Lemurian Crisis: Based on player feedback we have added an exit inside the Aegir.
Lol me souviens avoir cherché pendant 10 min comment sortir quand j'arrivais pas à tuer le boss à la fin Heureusement qu'il y avait le pvp pour me tp lol.

Sinon c'est sympa que les missions de "patrouilles" donnent la même xp que les normales, ça va permettre de pex sans faire toutes les quêtes logiquement et c'était largement demandé et critiqué par les gens in game me souviens (quand elle donnait 2000xp contre 10000 les normales)

ça fait partie du patch de l'event noël ou c'est un autre patch à venir avant (maintenant?) ou après?
Un nouveau patch est arrivé le 4 janvier sur le PTS.
Pour le moment pas beaucoup d'info (patchnote non dispo) mais j'ai cru lire des choses comme:

- Une option d'édition des Nemesis
- Un slider d'intensité pour le bloom
- Une option de loot "Free For All"
- possibilité d'activer les "dégâts flottants" pour l'interface
Citation :
Publié par Delolia
Un nouveau patch est arrivé le 4 janvier sur le PTS.
Pour le moment pas beaucoup d'info (patchnote non dispo) mais j'ai cru lire des choses comme:

- Une option d'édition des Nemesis
- Un slider d'intensité pour le bloom
- Une option de loot "Free For All"
- possibilité d'activer les "dégâts flottants" pour l'interface
l'option de loot me parait un peu limite, mais sinon l'édition de Nemesis et les degats flottants ca me plait bien, j'ai hate de tester.

Alors, apparemment on a aussi une interface pour trouver une équipe
Le free for all ça me servait dans WoW pour quand j'allais aider un ami en groupe et que j'avais soit besoin de rien soit 50 niveaux de + que lui. ça permet de lui laisser tout les loot sans prise de tête

L'interface pour les équipes c'est devenu l'option incontournable dans les mmo on dirait
Citation :
Publié par Delolia
Le free for all ça me servait dans WoW pour quand j'allais aider un ami en groupe et que j'avais soit besoin de rien soit 50 niveaux de + que lui. ça permet de lui laisser tout les loot sans prise de tête
Vu comme ca, je comprends mieux. Après dans CO, à part si on famre de la compo de craft...

Citation :
Publié par Delolia
L'interface pour les équipes c'est devenu l'option incontournable dans les mmo on dirait
Avec bonus pour les lowlevels... Merci Wow
Bon, on va pas se plaindre d'avoir un truc pour trouver des groupes. Si ca pousse au teamplay et que les gens l'utilisent, je dis bravo.
Faudrait juste avoir un peu plus de contenu groupe maintenant car oui l'outil c'est bien mais si derrière on a que la confrontation Nemesis qui marche bah ça servira moyennement (enfin je dis ça mais c'est parce que j'ai pas souvent vu des demandes pour les deux autres donjons HL)
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