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(triple post, désolé. Le TC est à jour avec la review de Scarlet, et la QoL de HE/BW)
Black Widow lorsqu'elle utilise son costume Fear Itself utilisera maintenant ses épées pour l'animation de sa nouvelle attaque melee:
Our goals with Natasha were focused around cleaning up her rotation options specifically regarding Widowmaker, visually updating some older powers, and increasing her tuning in key places (such as adding a damage layer to her Signature) to make her more viable in endgame content.
Secondary Resource (Widowmaker) - The Widowmaker mechanic has become a bit dated as a full secondary resource. It essentially played the role of a shared cooldown between two powers, which we have newer tech to do in a way that doesn’t require a UI bar. That being said, the former Widowmaker spenders will be powerful shared cooldowns, and the Widowmaker resource bar will be removed.
NEW Electric Ride - New Travel Power inspired by her bike in the Age of Ultron trailer (not the same bike, but one in a similar style)
Silent Killer - Passive effect migrated to Red Room Reflexes
Crippling Strikes - Weaken and Slow have been removed, since basics are not a strong place to put debuffs, especially melee basics that are short range. The proc has been converted to energy damage, giving her melee build a smoother method of using hybrid damage items. The power has been renamed to Stinging Strikes and re-themed as Natasha using her Widow’s Bite gauntlets in melee combat.
Deadly Blade - Bonus damage to bosses removed in favor of higher base damage. Bleed duration increased to 4 seconds, giving a little more time for her melee rotation.
NEW Electric Batons - New single-target spirit spending melee power using the electric taser batons from the Age of Ultron trailer. Like the new Stinging Strikes, this power has a chance to deal a burst of energy damage in addition to its normal strikes. While using the Fear Itself costume, Widow will strike with her dual swords instead.
Deadly Kick - Has gained its Widowmaker bonus damage baked directly into the power, and gained an appropriate cooldown - a much lower one than the former Widowmaker’s natural charge rate. In addition, using Deadly Kick now grants a moderate boost to melee powers for a duration, keeping it a powerful and attractive melee cooldown. It shares a cooldown with Coup de Grace.
Sweepkick - Power now deals bonus damage if used from stealth, giving Widow a stealth combo for players to initiate fights with. Vulnerability duration has been flattened to 8s.
Coup de Grace - The Ranged equivalent of Deadly Kick - Coup de Grace has gained its Widowmaker bonus damage baked into the power, and gained an appropriate cooldown - a much lower one than the former Widowmaker’s natural charge rate. In addition, using Coup de Grace grants a moderate boost to ranged powers for a duration, keeping it a powerful and attractive ranged cooldown. It shares a cooldown with Deadly Kick. Lastly, the bonus damage to stunned or knocked down enemies has been removed in favor of increasing the base damage, since these affixes do not apply to most boss enemies.
Snap Shot - Slow has been removed - as with Crippling Strikes, single target basic attacks are not great places for debuffs. We’ve replaced this with critical damage rating for now, but that affix may be changed in iteration.
Covert Sniper - Visually updated using ‘tracer’ visual tech, similar to the recent visual renovation of Punisher’s sniper rifle. This also made the bullet travel instantly through the world, removing any ability for the projectile to miss its target. Power now has a cooldown and higher base damage, and does not have the ‘bonus to far away targets’ affix, since we’ve seen that affix doesn’t work well on long animation powers such as a charge-up. The cooldown will be reset on entering stealth, giving Widow a small minigame with her tumble similar to Star-Lord’s grenade resets, possibly invoking an alternate build path.
Stinging Shot - Updated with a new animation and visuals. Widow’s Bite as a weapon should be a more useful power in the kit, so we’re allowing it to serve as a potent ranged area clearing power by way of bouncing between targets hit.
Stinging Barrage - Visually rethemed, Widow now uses automatic pistols to fire at enemies in front of her. The former visuals stretched the concept of the Widow’s Bite weapon a bit too far, and we felt Widow needed another gun type to round out her ranged arsenal.
Flawless Escape - Merged to become an active effect of Kevlar Reinforced Bodysuit.
Twilight Cloaking Device (SIGNATURE) - We’ve added a damage over time and stun component that fires briefly after the initial cast, allowing the power to be a bit more impactful in terms of a DPS boost. Since Widowmaker has been removed, the power will now fully reset Widow’s other cooldowns.
Widow's Kiss - Now applies the slow that was removed from Crippling Strikes and Snap Shot. Duration of weaken and slow will be bumped to 8 seconds. Area of effect slightly increased.
Rolling Grenades - Burning duration increased to 8s.
Micro-Drones - Micro-Drones has been revamped, with the goal of making the power satisfying to use in both single target and group scenarios. Each drone will now seek out a random target, with one drone guaranteed to seek out the target under your mouse cursor when activated. The drones now deliver a nonstacking short duration damage over time effect instead of a raw damage packet, allowing each drone to carry the full damage output of the power to every target hit. These changes will allow for the full DPS contribution of Micro-Drones to be consistent so long as one drone finds the intended target.
Anti-Personnel Grenade - No change.
Timed Explosive / Detonator - No change. There are some players who enjoy this as an alternate build path, and we don’t want to jeapordize that.
Acrobatic Assault / Widow's Line - No change yet, but we are considering how to make these two powers different in some fashion.
Known Issues
Micro-Drones is not yet tuned around current functionality; in an upcoming build Micro-Drones will deal significantly higher damage per drone to account for the new mechanic
Bullet Barrage does not pierce enemies.
Fear Itself costume swords will disappear if Widow's Kiss is used while the swords are in Black Widow's hands from using Electric Batons.
With Hawkeye, our goals were to give him some new layer options to bring up his endgame DPS potential, polish his melee tree into a more usable state, and install some fun new mechanics in his Trick Arrows to make them a bit more build worthy.
World’s Greatest Archer - Precise Aim and World’s Greatest Archer have been combined into one passive. This will free up 20 points from builds who cap both passives. Spirit on Crit has also been added to this passive, allowing him to regenerate spirit in-combat. Additionally, the power can now be toggled on to grant Rocket Arrow and Boomerang Arrow bonus damage in exchange for cooldowns. Combat Training will be the melee partner to World's Greatest Archer, giving extra layer effects to some melee powers, allowing Hawkeye players to choose their additional layers.
Wave of Arrows - Now deals a single cone of damage like Moon Knight’s Crescent Dart Fan, with each individual arrow only being art to represent the area of the cone, and the power will now slow enemies hit. At one point in Hawkeye’s history, Wave of Arrows was his primary tool for defeating bosses, but now that Three Arrow Burst has taken that role, this will provide a method for Wave to become the powerful area clearing power it was meant to be.
Trident Shot - Slow has been removed in favor of dealing bonus damage to close targets, allowing Trident Shot to serve as a close-range basic alternative for melee oriented players.
Three Arrow Burst - Bonus damage to bosses has been removed in favor of higher base damage at all times. The power may be receiving another offensive affix in iteration.
Speed Loader - New single target burst damage cooldown power using 9 arrows rapid-fired out of a new device showcased in an Age of Ultron trailer.
Rocket Arrow - Has received a visual update, and the projectile now moves instantly through the world, preventing it from missing.
Harpoon Arrow - This is now Boomerang Arrow! The projectile will pierce through all enemies, then return to Hawkeye.
Combat Training - Will now be able to be toggled on, granting Kick a cooldown and bonus damage instead of knockback and stun, and allowing Ronin Lunge to apply its damage over time effect. This toggle is mutually exclusive with the toggle from World’s Greatest Archer.
Ronin Assault - Is now a spirit spending power, turning this into the core damage source for the rare melee Hawkeye player. The changes to Trident Arrow will allow that power to serve as a basic option for players who like to stick to close range combat.
Crippling Kick - No change other than the mechanical interplay with Combat Training.
Elusive Arrow - Movement has been sped up.
Ronin Lunge - Movement has been sped up, and the damage of the DoT has been baked into the initial hit. There is no damage over time by default unless the player has toggled on Combat Training.
NEW Sprint - New Travel Power. The SkyCycle is definitely on the agenda, but we don’t have time for the model just yet, so this power will serve as an intermittent travel method in the mean time.
NEW Mechanic - The Trick Arrow Quiver mechanic will allow all Archery (Tree 1) powers to fire Trick Arrows as a small chance to occur whenever those powers are used.
Electric Arrow - Knockdown removed in favor of higher damage. Passively adds Electric Arrows to Hawkeye’s Trick Arrow Quiver.
Explosive Arrow - Passively adds Explosive Arrows to Hawkeye’s Trick Arrow Quiver.
Freeze Arrow - Passively adds Freeze Arrows to Hawkeye’s Trick Arrow Quiver.
Nerve Gas Arrow - Passively adds Nerve Gas Arrows to Hawkeye’s Trick Arrow Quiver.
StarkTech Claymore Arrow - Cooldown reduced to 35s. The damage per tick has been slightly reduced accordingly, but is an overall DPS gain.
StarkTech Medical Arrow - Toughness and Constitution has been replaced with Protected. Hawkeye himself restores additional health over time while standing in the field.
Known Issues
Ultimate (Avenging Arrow) - The visuals fading before the power ends will be fixed.
Fleet of Foot animation does not display correct when wearing the Kate Bishop costume.
Boomerang Arrow has not been respected.
Wanda presented an opportunity to really renovate her kit, keeping all the successful elements of what was there, and adding many new powers and mechanics to grant players options to build around. Her unique power set allows us to get creative with interplay on proc effects, random chance, and high variance to make her playstyle unlike anyone else.
In doing this, we also wanted to ensure her current playstyle of debuffs and DoT rotations were not only still available, but supported with new powers and mechanics of their own, to make even the most veteran Scarlet Witch player be able to try out something new.
Additionally, we've updated a ton of Scarlet's visuals, giving old powers new life with updated special effects.
TESTING NOTE: On Test Center, Scarlet Witch's Level 52 Review is enabled on the "Test Avatar" implementation. This means she'll show up as a second copy of Scarlet Witch in your roster, and can be purchased for 1 Eternity Splinter. This will allow her mechanics and general feel to be tested. Scarlet Witch specific uniques will not be able to be equipped on her at this time, so final tuning will be reserved for a later build.
Hex Bolt - Now deals ‘Chaos Damage’, a mechanic unique to Wanda. Chaos Damage will be an incredibly high variance, bringing the min and max rolls much farther apart, and the base damage is increased 20%. For example, a power that once dealt 80-120 damage would instead deal 96-144 to start with, then get its variance amplified, resulting in an end value of 1-239 damage.
Combusting Hex - Visuals completely rebuilt from the ground up. Combusting Hex is now themed as a rift in reality itself and will be renamed accordingly. In addition, the power now has a chance on cast to instantly destroy enemies.
Chaos Magic - Brutal Rating has been added to go along with the chaotic theme, and the Restoration effect now restores an instant, flat amount of spirit instead of granting spirit over time. This will allow her to regenerate spirit while in combat to some degree. Chaos Magic also now houses the cleanse active formerly found in Rewind Reality.
Chaotic Hex - Now deals chaos damage. This power will serve well as the ‘chaos build’ single target spirit spender.
Chaos Warp - Scarlet Witch is now able to move while channeling, and the power heals Scarlet when she damages enemies. The duration is now extended for as long as the hotkey is held down.
Hex Orb - Now deals Chaos damage, and has been converted into a cooldown layer that can hold up to three charges. These charges are gained slowly over time, but are gained rapidly whenever Scarlet deals ‘chaos damage’. The charges are displayed in the secondary resource bar when Scarlet places a point into this power.
NEW - Army from Nothing - New potent cooldown power that conjures up random nightmare creatures from alternate realities and dimensions in an area to attack enemies (just the visuals of the hits are creatures, this is not a summon power). Deals Chaos damage and makes enemies struck vulnerable to further chaos damage.
NEW - Chain Hex - New hex inspired by a brief clip from one of the Age of Ultron trailers. The hex bounces between enemies and has a chance to start additional bounce chain each time it hits an enemy (sometimes making for some crazy chain hex spiderwebs of destruction).
Obfuscation - Has gained all defensive passive affixes from her kit, and it’s active has become the former Chaos Shield. The Chaos Shield has been converted to use the new Protected team mechanic.
Winds of Chaos / Chaos Shift - No Change
Unmake Reality - Wanda’s current Ultimate is now her Signature, with a much faster animation. Activating it grants a ‘chaos control’ buff, causing all random effects to always occur (even from items!), and all Chaos damage to roll its maximum value. When properly combined with Chaos Damage or random effects, Unmake Reality can be utilized to incredible effect.
Bewitching Hex - Restores additional spirit based on the number of debuffs/DoTs on the target hit
Reality Implosion - Power now applies vulnerability, making it a solid opener for a followup Binding.
Cthtonic Gloom - Revamped. Power will now cause heavy damage to enemies affected by Ravenous Binding, a long duration Cower to vulnerable enemies, and apply a damage over time effect to weakened enemies. After setting up an enemy with the full combo, Cthtonic Gloom will be used as a ‘finisher’ of sorts, capitalizing on the other debuffs.
Bewildering Hex - No change
NEW - Iron Maiden - New debuff that applies weaken, and makes enemies take damage whenever they attempt to attack.
NEW - Chaos Blast - New single target spirit spending ranged blast, which deals bonus damage based on each different Disruption power recently used. We used the Age of Ultron portrayal of Scarlet Witch's power set to make this projectile look more unique than her others. This serves as an alternate single target spirit spender for players that layer debuffs and DoTs.
NEW - Ultimate (No More…) - Wanda hovers into the air with red chaos visuals before unleashing a torrent of magic at enemies. At the end of the channel, she releases the chaos energy with a big shockwave dealing massive damage. This power was visually inspired directly by the 'No More Mutants' comic panels and other similar comic reference material.
Ruinous Flux and Cloak of Terror removed in favor of ranged application methods of these powers, as Scarlet Witch shouldn’t need to get so close to targets. These powers have also historically caused a lot of visual clutter and some performance issues.
Corrosive Hex, Warding Veil, Rewind Reality, and Hex Binding removed as other powers will be performing their tasks in a more usable fashion.
Known Issues
Ultimate second damage packet is incorrectly dealing Energy damage.
Chain Hex is not firing the 'extra chains' proc.
Unmake Reality is not generating full Hex Sphere charges when activated.
Scarlet Witch's cape on her default costume is not displaying correctly when worn on the Test avatar.
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