[Wiki] Camelot Unchained

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ahah je vois ca d'ici, des guildes de trentenaires sur le retour qui veulent farmer des team de péons de jeunes qui croient tout connaitre, sous le regard psychotiques de ces noobs d'ado qui font du zerg de brun et tapent du bois...
mais les trentenaires auront une arme secrete, une armée de buffbot paypal !

Enfin le pire ....
ce sera comme toujours...ces salopards de casuals avec leur pick up au rabais!! ahalala, heureusement qu'il y aura jol pour conspuer tout ce beau monde.
Donnez moi un
K
Donnez moi un
O
Donnez moi un
B
Donnez moi un deuxième
O
Donnez moi un
LD

Donnez-moi un KOBOLD
Pas mal de petites infos sur cette interview, notamment qu'il n'y aurai pas de hard cap level (vers 35min pour ceux qui cherchent)

https://www.youtube.com/watch?v=yBfRU8BTsNk


edit: ajout du lien

Dernière modification par Arnfiarnunn Neanias ; 11/03/2013 à 06h37.
Citation :
Publié par Arnfiarnunn Neanias
Pas mal de petites infos sur cette interview, notamment qu'il n'y aurai pas de hard cap level (vers 35min pour ceux qui cherchent)

https://www.youtube.com/watch?v=yBfRU8BTsNk


edit: ajout du lien
Déja ici.

D'ailleurs :
  • View on what is wrong with MMOs @ 4:16
  • No more hand holding @ 7:00
  • Class System - Rock Paper Scissors @ 11:46
  • Race/Sex Considerations - Choices Matter @ 13:40
  • Crafting - First class crafting @ 18:18
  • Random Critical Hits - You will laugh and cry @ 25:17
  • Randomness for Crafting - Sometimes stuff will go horribly wrong/perfectly right @ 31:11
  • Leveling - No PvE, unclear on soft vs hard caps at this stage @ 34:07
  • Kickstarter - Pick your rewards! @ 40:19
Citation :
Publié par sOm
Possibilité de cash shop mais tout sauf un pay-to-win. (lien)
Dans la version anglaise, ce serait plutôt : "si il y avait un cash shop, il serait pas p2w" (et il dit ça de façon bien agressive à l'interviewer).
Il dit aussi qu'il a déclaré ça pour éviter d'avoir des gens qui spécule sur les forums là dessus faute de l'avoir mentionné…(il a toujours des gens pour chercher des théories du complot ) mais que en aucun cas c'est une annonce.

Citation :
Publié par Typhus
Y a pas de lien.
Sisi, dans le wiki.
Citation :
Trois factions : Les vikings, les celtes et la perfide albion.
I love you guys.

Dernière modification par Ganondorf ; 27/03/2013 à 11h52.
Citation :
Publié par CSE Tim
I love you guys.
Everyone knows that Albion was the worst realm.

Btw, Welcome here.

Dernière modification par Dif' ; 19/03/2013 à 00h03.
Worst !! Worst !!
Faut voir qu'on a pas ete gâté avec des maitres d'armes Alvalonien spe arba et des sorciers qui ce ne savaient pas qu'ils etaient la classe ae mez chez Albion
Citation :
Publié par Durack
Worst !! Worst !!
Faut voir qu'on a pas ete gâté avec des maitres d'armes Alvalonien spe arba et des sorciers qui ce ne savaient pas qu'ils etaient la classe ae mez chez Albion
Il y avait bien des protos spé rapière aussi
Citation :
Publié par Skans
, ça ressemblais à Shadowbane (mais en beau)
L'exemple meme du bon jeu sur papier !!

Sinon j espere qu'ils visent des graphisme plus important que Shadowbane parce ca va pas le faire
Voici un post de MJ sur mmorpg.com sur la question des accès alphatest:
http://www.mmorpg.com/discussion2.cf...627400#5627400
Citation :
Folks,
Well, this is certainly one of those times that I think I will end up pissing off some people but...
First the good news though, we will be inviting lots of our backers into our stress tests even during the alpha test period because we need to focus on some really boring but necessary tech right from the start of this project. So, even if you don't get Alpha Access, you will still be invited to our "Break the Login Server/Renderer/Server" events.
Secondly, now the bad news. There is no good way to allow everyone into the alpha unless we also give them access to every test after that in which case, well, then everybody is in all the betas and that is a really, really bad idea. Besides the extra hard costs (which are manageable), the real problem is that if we had 20K people playing in alpha, we would have to deal with well, 20K people who've played the alpha on our forums. Alpha for us is a time to build, experiment and beat on the code. It is not a time (by how we are defining most stages of the alpha) a time to truly play the game but to build and test the foundation for the game. Alpha testing is not for everyone and as the developers, we shouldn't be distracted by all the support required to deal with that many people playing a shell of a game. As I've said, we want to get people playing our builds as quickly as possible but we can't allow everybody to do so. In my mind the best thing to do is have a limited alpha (<5K total), let them in slowly and then go from there. Again, please remember that our alpha really is an alpha, we're not using the term for PR purposes (it's really a beta but we are calling it an alpha).
Now more good news. Even if the tier you select isn't one of the tiers that come with alpha access, you can earn your way into it by participating on the forums. I'm sure someone will jump in after I post this and say something snarky, but truly, I want to have people in our alpha who can prove to us that are they willing to spend time engaging with us on the forums (“Insert snarky reference about kissing CSE buttocks here!”). emt_bigsmile.gif However, that does not mean praising us, fawning over us, etc. You guys have seen me tone down the hype, walk away from any statements from me or others about how we're the Holy Grail or anything like that. It's not that I don't want people to love our game and be passionate about it, I do. However, during our game's development I want people who can think and express themselves logically, coherently and (I hate this word) professionally especailly when they disagree with us.
I do want our backers in the game early but I also know that we want to let them in the game in a manner that won't set us one step back for every step forward. No matter what tier you pedge, I promise you that you will be given the opportuntiy to move up in the list (well, unless you already have alpha access of course) by helping us make CU the game we want it to be. Over the decades I have read so many posts, gotten so much mail from people who have said "Let me in, I can help!" and sometimes we do and sometimes it works out. However, just like game development, sometimes it doesn't. Everyone who gets a copy of our game will be in the beta (free of course) and these same backers will also have the chance to prove that they can do even more for us and for CU. Those that can will be, I hope, pleasantly surprised at what happens in response. Hype? Nope, a simple promise. I'm independent again, less stressed than I've been since 1999, happy and frankly, the guy writing the checks (so far). While this means that I'm sure I'll do something dumb (as we all do), it also means that I will also do some smart things and this time, well, the responsibility is mine and mine alone. Letting people in slowly is smart, letting people in earlier who can prove that they can file bug reports, contribute to the discussion, etc. is smarter. Rewarding people who do so, smarter still and I did that way back in the GEnie days and I'm going to do so again, old-school. Smarter yet is the method that I'm using for our pledge tiers to thank our backers because it will also apply here. More to come on this next week.
Please also keep in mind that there are also multiple stages of beta, it won't go Alpha -> Beta -> Done. It will be more like Stress Test(s) -> Alpha -> Stress Tests(s)->Beta(lots)-> Stress Tests->Done.
Mark
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