Voici l'article paru sur le site de Famitsu traduit en anglais par FFXIVCore:
Spriggan
They inhe range of lands, such as La Noscea, Tinolka (*unsure of spelling), and parts of Thanalan around Ul’dah and are seldom found alone. They are about three fulms (approx. 1m) tall. Spriggans draw their power from stones, and the type of rock they carry can define their abilities and personalities. They dislike unnecessary fights.
Drake
Fearsome creatures, they will travel surprisingly far distances in search of prey. They measure about eighteen fulms (over 5m) from head to tail. Drakes can be found infesting each region of Eorzea and slay their foes with lightning breath and sweeps of their spiked tails. The scales covering their entire body are as hard as rock, and there are even anecdotes of steel swords breaking upon trying to pierce the more elderly of the species.
Megalocrab
They can be found in large populations along the coasts of La Noscea. The shell is as tall as the average Midland Hyur. When worse comes to worst, megalocrabs will use their shell as an iron wall of defense. They can even use bubbles of digestive enzymes as weapons when needed. While there are those that enjoy a brisk battle, there are also those that do not. It is rumored that depends on the tides, but that has yet to be confirmed. Green megalocrabs prefer solitude over their red counterparts, which make use of their strong claws, or
snippers.
Bomb
They inhabit dry regions such as La Noscea, Thanalan and Coerthas. Upon finding a living creature, they attack using sparks and attempt to char everything indiscriminately. They measure one fulm, a little larger than the average Hyur’s head. They gradually expand, and there are some eyewitness reports of them reaching the size of a small mountain. It is even said that an entire village was once blown off the map by one.
Goobbue
They live in the inner regions of La Noscea. Their anatomy is still cloaked in mystery, but it is known they boast an astounding lung capacity and can be dangerous if one gets too close and angers them. They have a symbiotic relationship with the moss the grow on their heads and will supposedly water it during dry seasons. Aside from acting as camouflage, the moss can also act as emergency rations for the goobbue. They are about twenty fulms (or 6m) tall.
Apkallu
They make their homes in La Noscea on the shores near Limsa Lominsa. They are relatively timid. They have the ability to adjust the causticity of their stomach acid at will and typically use it when feeding their young. They stand approximately three fulms (just shy of 1m) tall.
Funguar
They inhabit the area of Tinolka (the Black Shroud) near Gridania as well as the wooded regions of Coerthas. They release a large amount of spores, which are said to have a variety of negative effects if came in contact with. Funguar can be eaten depending on how it seasoned; fresh samples make for soft, juicy and extremely delicious dishes.
Salamander
They can be found near water in La Noscea and Tinolka and also like dark and damp underground areas. They also house an electricity-producing organ in their throat. They become a predatorial beast to be feared when their bellies are not full, and there are records of one swallowing a whole Lalafell in one bite. It measures in lengthwise at 22 fulms (over 6m).
The Link Between Adventurers and Monsters
Adventurers will not necessarily be pitted against all the creatures that make an appearance in-game. While some you may need to kill for your daily meals, others you will have to fend off so you don’t become theirs. And there are yet more that will be used against you by hostile barbarians as well as invading military forces.
Yet another explanation of character creation and the new battle system has been excluded and can be found in other recent translations and posts
Changes from Alpha
(*once again, repeats have been excluded)
-In addition to the increase of action menu slots to thirty, you also have ten slots for each of your classes as well as ten for crafting abilities, it seems.
-Upgradeable stats from leveling up have been reduced from eight to six.
-Throwing weapons have been added. Upon equipping one, the “Throw” ability becomes available.
-The ability to equip things other than shields in your left hand has been made available.
-The distance from and direction an enemy is facing now have a greater impact.
-More types of guildleves.
-Increased level cap.
-Added foods that will temporarily boost player stats.