Patch en cour xD !

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bonsoir tt le monde les serveurs sont down un patch est en cour d'implantation
Si quelqu'un a des informations concernant ce nouveau patch Faites vous plaisir ce post est fait pour ca !
Je commençais à être inquiet, 3 jours sans patchs, je me demandais si les développeurs étaient fiévreux, mais en voulant jouer maintenant j'ai vu tout les servers down moi aussi J'espère que le patch sera plein de bonnes choses
j'ai beaucoup aimé le : down in (4D4/2.5)+2D4 minutes ! hehe

et le passage de Brad mMacQuaid qui a révisé son allemand pour l'occasion.

( en regardant le download du patch j'ai vu pas mal de trucs relatifs a l'UI, ouaih bon je sais c'est pas une super info mais bon.... )
Et hop


Citation :
Vanguard Build 01677 Patch Notes 1/15/2007

GAMEPLAY
- Spell mitigation had a low level bug giving player much more mitigation than intended. This has been fixed.
- Added sliders at character customization that allow you to customize your base clothing.
- Hitpoints in the encounter display should now update much more reliably when changing targets.
- Fixed a bug in the PVP factions that was likely causing Raki, Vulmane and Thestran Barbarians to not be able to attack or be attacked by other players.
- Updated block, dodge, and parry tooltip text with info that with level-capped skill, you now get a 2% chance instead of a 5% chance.
- After death, you will not pull aggro from NPC's and you can not be attacked by other players for 30 seconds. Summoning your corpse at an altar, activating an ability, or accepting a resurrection cancels this.
- Group invites will now work across zone boundaries
- Strength now contributes to melee damage as intended, there was a bug causing strength to move damage to only three different ranges. For most people this will increase your DPS in melee combat.
- As NPCs increase challenge level so does how easily they hit players with spells and melee attacks.
- Melee and spell evasion have been adjusted to values that will enable debuffing enemies and buffing allies in these areas to have a more significant impact on combat.
- Block, dodge and parry have been reduced to a more appropriate level with respect to evasion.

ADVENTURING
- Blood Mage – Bursting Blister is now named Busting Cyst
- Blood Mage – Bursting Cyst now has more upgrades and is a starting ability.
- Blood Mage – At Blood Union 3 Bursting Cyst now adds a DoT effect.
- Blood Mage – Added an effect display description to Bursting Cyst
- Blood Mage – Infuse Health now has more upgrades and the level progression has changed
- Blood Mage – Infuse Health now get 2% increase instead of a 3% increase per level of Blood Union
- Blood Mage – Infuse Health no longer scales
- Blood Mage – Union of Blood now starts at level 2 and gets upgrades
- Blood Mage – Union of Blood is now instant cast, lasts 24 seconds and has an 8 second refresh – damage adjusted accordingly
- Blood Mage – Union of Blood costs have been adjusted.
- Blood Mage – Health Graft has been moved to level 4 and all upgrades have been adjusted accordingly
- Blood Mage – Health Graft no longer scales
- Blood Mage – Health Graft now has an additional upgrade
- Blood Mage - Health Graft no longer stacks with itself, still stacks with other HP buffs
- Blood Mage – Reduced the damage of Despoil but increased the health returned base ratio and growth per level of Blood Union
- Blood Mage – Added an additional upgrade to Despoil
- Blood Mage – Blood Gift now has more upgrades and the level progression has changed
- Blood Mage – Blood Gift now get 2% increase instead of a 3% increase per level of Blood Union
- Blood Mage – Blood Gift no longer scales
- Blood Mage – Constricting Wisps has been renamed to constrict
- Blood Mage – Constrict now lasts longer and has a % chance to break on hit instead of a random chance to break on 1 to 5 hits. Display description updated accordingly.
- Blood Mage – Vitalize no longer scales
- Blood Mage – There is now an additional upgrade for Vitalize
- Blood Mage – Vitalize now starts at level 8 and upgrades from there.
- Blood Mage – Increased the refresh timer of Mental Transmutation to 10 seconds, up from 8 seconds.
- Blood Mage – Siphon Blood has been lowered to level 8.
- Blood Mage – Life Husk now reflects a % of incoming damage and is a 100% rune for 6 seconds.
- Blood Mage – Life Husk has a refresh of 5 minutes, down from 15 minutes.
- Blood Mage – Life Husk now only has 4 total versions, down from 5.
- Blood Mage – Added new ability line, Dissolve. This is a dispersion counter spell at level 10.
- Blood Mage – Added new ability line, Blood Tribute. This ability line starts at level 10 and is a finisher.
- Blood Mage – Allies resurrected with Awaken now come back to life with more health and energy.
- Blood Mage – Added new ability line Flesh Mender’s Ritual. This is a ritual ability at level 10.
- Blood Mage – Entwining Vein has been moved down to level 10 and upgraded from there
- Blood Mage – Entwining Vein damage has been decreased.
- Blood Mage – Entwining Vein damage/ heal ratio has been adjusted to return more health per damage
- Blood Mage – Entwining Vein now has more upgrades.
- Blood Mage – Scarring Pact has been moved to level 14
- Blood Mage – Sever Pacts has been moved to level 14
- Blood Mage – Blood Pact has been moved to level 22
- Blood Mage – Serak’s Augmentation is no longer scaling
- Blood Mage – Serak’s Augmentation now starts at level 14 and upgrades from there
- Blood Mage – Numb now starts at level 18 and upgrades from there.
- Blood Mage – Numb is no longer a % detaunt.
- Blood Mage – Blood Feast now only gains 10% of damage dealt, down from 15%
- Blood Mage – Blood Feast has been moved to level 18
- Cleric – Adjusted the levels and damage of Aegis of Blades and added an upgrade at level 48.
- Cleric - We have added upgrades to several of your ability lines. Check your trainers!
- Disciple and Monk - Unarmed damage is no longer treated like rare weapons at all level ranges. From level 1-9 they are now common strength. From 10-19 they are now uncommon strength. From 20-39 they are rare strength. From 40-49 they are in between rare and ultra rare strength. At level 50 they are the equivalent of an ultra rare weapon in damage modifier. Monk and Disciple unarmed attacks still retain their improved speed and critical hit chance.
- Disciple - Disciple unarmed damage has been increased to make it a usable option similar to Monk unarmed damage.
- Dread Knight – Added more description to Anguish, Dark Bastion and Ruin
- Dread Knight – Vengeance is now free
- Monk – The quests for the various fighting styles are offline briefly while they are being revamped. Those of you who have already chosen a style will be unaffected.
- Necromancer – Power of the Grave now correctly display that it increases Intelligence and Constitution.
- Paladin – We have upgraded several of your ability lines. Check the trainers!
- Psionicist – The healing portion on Time Trick should now break on hit as intended.
- Ranger – Cripple no longer lowers damage by a % amount
- Ranger – Cripple should no longer stack
- Warrior – Commands have received new names.
Command: Attack is now called Press the Attack
Command: Defend is now called Raises Defenses
Group Command: Attack is now called Charge
Group Command: Defend is now called Form a Line
- Warrior – Single target commands now have a 25m range. Apparently you whispered the commands prior to this.
- Warrior – Withdraw, a new command, has been added at level 14.
- Warrior – Upgrades a’plenty where added to the trainer.
- Warrior – Many descriptions have been updated.
- Warrior – Obliterate and Destroy are now trainable. These are second and third step finishes that follow Decimate. NPCs everywhere, beware.
- Warrior – Blade’s Bite is now available. This a second finish that follows Stinging Cut.
- Warrior – Barrier of Steel is now called Mountainous Barrier and is available at level 46
- Warrior – Many changes to progression. You may find that some of your older abilities have moved levels and are no longer usable.
- Warrior – Killing Blow added.
- Warrior – Added Blade Storm, a second finish that follows Steel Tempest, at level 50.
- Warrior – Added Cleave, a second finish that follows Defenseless, at level 50.
- Warrior – Added Veteran’s Furor, a second finish that follows Battle Frenzy, at level 42
- Warrior – More abilities were tweaked and adjusted. Please visit trainers.
- Warrior – Increased the damage and crit frequency on Leap Attack. Practice your timing on this one.
- Warrior – Added Ironfoe at level 50
- Warrior – Added Myrmidon’s Gift at level 18
- Warrior – Added Strike Now, which is a new group command, at level 50
- Warrior – Life Rend is no longer available and has been deleted from your ability book.

CRAFTING
- Dahknarg Novice Outfitter quest now returns utilities and a utility pouch instead of one or the other.
- Cayle in New Targonor now has work orders.
- “The Dyemaker’s Tests” quest now no longer asks for an old item.
- Quest Rewards in the Vulmane, Varanjar, and Lesser Giant beginning diplomacy lines should now be more consistent. A little more is given out.
- New evaluations, a pair of pants, and gloves are given out in Vulmane, Varanjar, and Lesser Giant beginning diplomacy lines.
- Journal directions should now lead you everywhere you need to go in the Vulmane, Lesser Giant, and Varanjar beginning diplomacy lines.
- Fixed some complication description issues
- Fixed all pre 10 specialization skill work orders so they can be seen (Blame Jansan it always makes us feel better)
- Fixed name issues with some work orders
- Fixed incorrect results with some work order recipes
- Fixed empty supply pack issues
- Fixed problem where recipes were asking for wrong type of resource
- Fixed problem with work orders asking for wrong tools
- Fixed progress issues on some recipes

DIPLOMACY
- Jinx will now be willing to speak with Halflings for “Acquire the Means.”
- Starting shirt models in diplomacy will now be based on Adventuring archetype and Continent. Enjoy your new threads.
- The Raki diplomacy quest “Choosing a Warden” can once again be completed and will not allow you to speak with one person over and over again to complete quest objectives.
- The Halgarad horse deliver quest should now allow you to complete it. Be sure to have Starmane in your inventory.
- Pedwin Freawine and Lamli Edson are now playing better decks.
- Tursh newbie line should now be giving out a full compliment of cards.
- Bragga Agrud has been called elsewhere on the continent so the Khal horse delivery quest will now end with Iradun Earp.

WORLD POPULATION
- Areas pertaining to and surrounding the Jharru have seen an itemization pass
- Many Qalian weapons and shields have had new models attached; also, some old armor received new models as well
- There exist a few more named NPCs in Lair of the Drake Riders.
- Yalsyl Vonalys in Lair of the Drake Riders should no longer be unbeatable.
- Bordinar’s Cleft - Boulder Wildmen no longer give a faction hit against Bordinar’s Cleft when slain
- Bordinar’s Cleft- Eloren Cloudhammer now requires player assistance out of Boulder Wildmen captivity… yes, it was weird that she rescued herself
- Hathor Zhi
- The number of overland mobs has been greatly increased.
- Fixed overland point values and NPC classes
- Feeble Dark Elves will no longer default hail PCs when attacked, they will instead express their concerns through shouts
- Lowered respawn times across the board (Overland, Rockspine Dungeon, Aeokor Zhi)
- Fixed a lot of NPC point values in Aeokor and Rockspine
- Quests:
- Retrieve the Book of Tactics
Moved the book to a closer location
- Bowling with Skeleton Parts
Augmented directions
- Mercenary Work
Renamed quest item
Reworded some text
Augmented directions
- Find the Missing Sentry
This quest is now called “Kill the Missing Sentry”
Changed to reflect its new display name
- Martok – Warseer Kurbad will, once again, offer players the quest to visit Witch Doctor Ravix even after a player abandons the quest
- Martok - Gulgrethor Soldiers on the beach outside Grimsea Watch have had their damage output slightly reduced
- Martok - The quest “Leather for the Harness” has been fixed so all players within a group have a chance to get the quest item to drop
- Martok - The quest “Heart of a Leader” has been fixed to be much more friendly when multiple people are doing the quest simultaneously
- Martok - The quest “Unwelcome Visitors” has been reworked and quest text revised to make the quest easier to understand and complete
- Martok - The Tanvu Settlers and Sentries on the beach west of Gaxton Village are no longer friendly toward orcs and goblins
- Martok - The quest “Invoking Ghalnn’s Will” has been fixed to support group-play as well as prevent the quest from “breaking”. Please report any problems found!
- Martok - You can, once again, poke the Tamed Ghostfang Okami if you are on the quest “Enraging the Ghostfang”
- Martok - The Haarg Carapace has a much better chance of dropping than it previously did
- Martok - There are many, many more Fresh Mussels along the beach… so players, go collect those Mussels for Muxy!
- Martok - King Gruul of the Rothak Ogres should no longer attack players and his guards have decided to keep watch further away from their king
- Martok - The quest “Test of Will” from King Gruul has been relocated into the caver at the base of the Rothak Ogre Mound
- Martok - The Crushed Bone Powder used in the quest “Test of Strength” increases your damage to 125% rather than reducing it 25%
- Mekalia – Horse and horse equipment vendors have been added to Mekalia
- Qa Riverbank - Additional population has been added to the Qa Riverbank, especially areas that were a bit on the “light” side.

BUG FIXES
- Players should now be able to see more waypoints in their Locations journal.
- The quest, “A Road Less Traveled,” which had been borked for a long time, should now finally work right.
- Players should be able to discover the quest, “Ksaravi Communications” more easily now.
- Players should find Jamshah Nezriar and Asadmat Amerii’s quests more accessible now.
- The quests, “Improper Opinions,” and “Quelling the Riot,” should now be given by Captain Waqid instead of Rahia Jadarri.
- To avoid confusion, the Thestran human starting quests now exclude halflings.
- The quest, “A Fate Worse than Death” in Khal has been given a facelift.
- Minor fixes to a few other quests in Khal.

GUI
- The close box on the Parley Strategy window should be significantly less shy and more willing to hang out with people now.
- Added a "Loot Window Follows Mouse" option. If this option is enabled, the loot window will be repositioned to be under the mouse cursor when it opens, otherwise it will stay wherever you left it.
- You will now receive notification that you looted an item even if you are not in a group.
- You may now sort by the "Location / Last Online" columns in the guild and friends list.
- Cleaned up the Conversion window.

CODING
- Fix for autofollowers not stopping.
- Holding shift while double-clicking or right-clicking on a corpse will now attempt to loot all items on the corpse. This will fail and perform a normal loot window open if any of the items are no-drop and you have no-drop confirmation enabled.
- /lootall will now attempt to auto-loot the targeted corpse if you do not already have a loot session open.
- Guild member data for members who are not currently online should be much more reliable and accurate.



~The Vanguard Team
Pas mal de trucs, je vais attendre de voir IG avant de me prononcer. Vu les lignes un peu floues ce sera un bon test de leur façon de gérer: ça peut donner le pire comme le meilleur.
Ils ont corrigé mon bouclier volant et l'épée invisible (j'ai l'air d'une tortue ninja maintenant mais c'est mieux ), j'ai fait un peu le tour de mes persos et les nouvelles skins d'objets sont clairement mieux que ce qu'il y avait, du moins pour les armures/armes (le tissu n'a hélas pas changé, si on peut appeler ça du tissu ).

Ma disciple tape enfin convenablement, même si le fait qu'elle tape 2x plus fort aux poings qu'avec l'immense cimeterre qui pendouille dans son dos me laisse perplexe.

Coté bloodmage je craignais le pire, au final ils ont nerfé le drain de vie (outch) mais j'ai une meilleure efficacité en mana/dps donc c'est plutôt sympa.

Edit: en fait je viens de découvrir l'upgrade de mon heal qui propose un coût en mana de... 719 en energy, au lvl 8, y'en a un qui a tapé un chiffre en trop et qui a pas relu je crois

Pas encore été voir le repop, mais j'ai déjà noté que l'exp semble être un peu plus correcte à bas niv sur les mobs. Peut être le meilleur patch jusque là, mais j'ai pas encore tout vérifié.

Petits screens pris à la va-vite du nouveau matos:

Armure4.jpg Armure5.jpg
Avec le Warrior on a perdu l'ability pour boost les dmg, mais bon now je fait autant de dmg sans, en gros du 400-700dmg au lvl14... mais now en plus, apres chaque coup de style tu peux tout le tps lancer la Finishing atk Decimate, donc bon encore plus de dmg lol.

Mais bon meme avec un petit plus de skin d'armes c'est tjs aussi moche les persos...

Par contre c'est pratique aussi a chaque patch je gagne de l'xp auto lol.
__________________


Je viens de voir que les sorts sont globalement un peu foirés dans tous les sens:

-ma clerc a ses deux heals (le gros et le petit) qui coutent 0 de mana Un bonheur du coup je solote bien.

-le buff int/wis du lvl 8 qui buff... ben 0 aussi

J'ai pas fait le tour des autres classes mais des bloodmages haut niv se plaignent que la moitié des sorts marchent pas et qu'ils ont bousillé ceux qui marchaient avant. A trop vouloir patcher ils ont pas eu le temps de relire on diraît.
Le patch de 6 heures

Citation :
Publié par vanguard team
Vanguard Build 01680 Patch Notes 1/15/2007

GAMEPLAY
- PVP death to a DOT should process the PVP death penalty correctly.
- When a building construction instance is abandoned, the player will be refunded the construction items via the escrow merchants. NOTE: The above will NOT work for existing construction instances with old items. Only new items added will be returned if construction is abandoned.
- When you sell a building plot, you are now refunded the remaining Upkeep balance via the mail system.
- Autorun is fixed
Je peux pas jouer pendant qq jours, alors merci de confirmer si j'ai bien compris

Citation :
- Psionicist – The healing portion on Time Trick should now break on hit as intended.
ça veux dire que maintenant je peux utiliser Time Trick sans rendre le mob invincible (ou prèsque!) pendant 45sec?^^


Citation :
WORLD POPULATION
- Hathor Zhi
ça veux dire qu'il y a maintenant du monde chez les Dark Elf?


Merci à vous pour les détails
Citation :
Publié par Celidya
Ma disciple tape enfin convenablement, même si le fait qu'elle tape 2x plus fort aux poings qu'avec l'immense cimeterre qui pendouille dans son dos me laisse perplexe.
Tu n'as jamais joué monk ? La classe la plus économique interMMO. On dit bienvenue au disciple dans la grande famille des pauvres monks en guenilles qui te poutrent avec leurs phalanges. :]
Si mais sur daoc, et c'était pas les phalanges mais un bon coup de bâton à deux mains bien placé

J'ai le même problème qu'au début avec les healers j'ai du mal à me décider, je pense que je vais tous les monter (sauf chaman, les Qaliatharis peuvent pas ) au niv 10+ pour juger les derniers jours de bêta et voir lequel m'ira le plus pour la release. Le disciple m'attire quand même le plus, en nostalgie de ma moniale daocienne, mettre des grosses baffes en mêlée et soigner, c'est classe
Finalllement le disciple a le meme dps que pre patch, simplement il s'en prend plus selon les mobs, y a encore des trucs a regler notamment les chains qui marchent pas a certains moment, quand tuveux lancer le HoT en début de combat pour dps un peu avant de heal ( en duo) c'est mal barrer, ca bouffe de l'endu et le cooldown universel ce qui fait que pendant qq secondes tu ne rien faire...
Bon, pour les Warr le patch est sympa, mais je pense que c'est un bug! XD

On peut faire notre finish (Decimate) après un opener sans critiques, alors qu'avant c'était seulement en cas de critique...Ce qui fait que maintenant j'exploser les mobs en 15 secondes...

Kick (45dmg)
Decimate II (entre 250 et 400dmg)
Brutal Strike (100/150dmg)
Decimate II

et ainsi de suite...

En plus j'ai l'impression que les valeurs d'endurance sont foirées elle aussi...Avant après 3 ou 4 Brutal Strike je devais attendre que l'endu revienne, maintenant je suis jamais out of endurance...
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