WORLD POPULATION
- Ancient Port Warehouse - It is no longer possible to summon a boat within the port of Innovus.
- Ancient Port Warehouse - Spawnable bosses in APW now drop Hoptonian Ore.
- Ancient Port Warehouse - The Core Processor will now mitigate spell damage as it was intended to do.
- Ancient Port Warehouse - The Core Processor will now recognize when the Assault Module/Defense Matrix have returned to battle and will once again take advantage of their presence.
- Ancient Port Warehouse - Akym's Dagger is now displaying as a heroic instead of legendary weapon. In addition the damage and delay have both been increased slightly. Otherwise the stats remain relatively unchanged.
- Ceros Island - All ceros island quest rewards have been moved to Sloggerosh except for the mask rewards which are now drops of Pharaoh Harakhan in Nusibe Necropolis.
- Hegnerian - Some changes were made to Hegnerian and the three guards before him to help prevent bottlenecking. All loot has been removed from their tables and will now be obtainable through repeatable quests. These quests can be obtained in the Spore Chamber on a new npc, Fon Cogswin. Find her, and she may make you an offer you can't refuse.
- Hegnerian - Hegnerian now respawns every 30 minutes. As a result, a 6 hour lockout timer has been added to him. Players will be locked out of Hegnerian, Euralon, Myrdicos & Raea.
- Hegnerian - Fixed an issue with the Tomes resetting too early.
- Hegnerian - The Core of Ezigoth will now drop from Hegnerian as multi-loot for those in the group that need it.
- Nusibe Necropolis - Pharaoh Harakhan the outcast can now be challenged by those brave enough to reassemble his body in Nusibe Necropolis.
- Old Targonor - The Knights of the Old Blood have returned with a single order from the lich king Sartok to protect the denizens of Old Targonor, for something special will be happening soon.
- Tanvu - Kau Isa now sells horses in Tanvu.
- Shandrel's relics now drop off of the world loot table. These are non useable rare items that can be deconned. These items have their own table so will drop separately from the any other world loot.
ITEMS - Hunter's League Weapon - Due to recent changes to the Paladin, the Tanwen's Greatsword of Protection has been changed to a 1 handed blunt, Tanwen's Mace of Protection.
- Cloak of the Pantheon is now unique.
- Resolved an issue with the world loot tables that was causing some items to drop much less often then desired.
- Cirel's Sanguine Mandolin now has Vitality and Hit Points instead of Health and Endurance regeneration.
- Ariezel's Horn of Rage now has additional strength and hit points instead of endurance regeneration.
- Sell value of equipable gear has been increased slightly.
CODING
- Reactions are no longer draggable.- Rescues/sympathetic do not show up as available unless there is a valid defensive target.
- Reaction time remaining only appears as a green bar if the reaction is actually available. Otherwise it is color-coded to allow the player to easily identify why it is unavailable.
Color Hierarchy:
1. Target out of range: light brown
2. Not enough resources: crimson
3. Refresh time remaining: dark gray
4. Usable: bright green
- Getting a new crit or a new block/parry, while the reaction time remaining is counting down from a previous crit or block/parry, resets the corresponding reaction time remaining to full. However, if the player is on the 2nd or later step of a chain, that one remains at the previous time remaining, but all of the other chains now become available with a full reaction time remaining bar.
- Fixed bug where some classes (i.e. warrior) would have their chains cancel with a little over two seconds remaining on the reaction timer.
- Fixed bug where reactions were not being updated correctly in ability book and on hotkey bar. They now only show up as available when they are available in the reaction window.
- Changing targets or killing a target now cancels all chains and counters.
- Fixed bug where chains would sometimes not immediately reset to the opener (i.e. when missing on a later step in the chain or killing the target on a later step in the chain). They should now always reset to the opener.
- Fixed counterspells so that they now show up in the ability and hotkey bar as available immediately. Previously, they didn't become available in those places until they became available for the first time in the reaction window.
- Fixed bug where changing combat forms made chains become unavailable. Active chains now remain available when a player changes combat forms
- Implemented /reactionchain, /reactioncounter, and /reactionrescue. These calls are followed by an integer that specifies which chain, counter, or rescue slot to activate. So "/reactionchain 2" activates whichever reaction happens to be in chain slot 2. All of the possible slots have corresponding Key Bindings as well (reactionchain[01-10], /reactioncounter[01-05], and /reactionrescue[01-05]), which are associated with Aliases[114] through Aliases[133] , with no default binding, allowing the player to easily set up hotkeys for any chain, counter, or rescue slot that they want.
- Fixed various issues with /reactionautochain (‘G'

, /reactionautocounter (‘Y'

, and /reactionautorescue (‘V'

. /reactionautochain uses the chain with the most steps that is available. /reactionautocounter and /reactionautorescue use the highest level available counter/rescue.
- The /claim window is now sorted by number available, starting with those items that are unlimited.
- Change to ability book so that it now wraps around (pushing back on the first page goes to the last page and pushing next on the last page goes to the first page).
- Fixed some client crashes.
- Fixed some long-standing crashes related to alt-tabbing out of the game.
- Implemented functionality for "/consent group" and "/consent raid".