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All information so far:
i was told today that they are PLANNING (ie could change) on updating all the epic armor to have toa/cats style bonuses, similar to the bainshee epic that was accidentally tossed in with cats. I have also heard that they will be letting pretty much everyone that has done their epic quests in the past and sold/salvaged/worn it out do something minimal and get the new stuff. I'm hoping for a graphical upgrade on a few of them <cough>cleric & friar<cough>
Coming this winter-
Player controlled horses!
A basic model anyone can get from a quest
A haeavily customizable model you can purchase at level 45.
Annnndd.....
Champion levels!
A new long series of quests, which can earn you up to 5 champion levels, which give small increases in HPs, power pool, just like gaining levels. Also, you earn up to 5 sub-class points. These allow you to go to a trainer of a different class and learn a skill similar to that classes skills, such as a lower level fireball for a paladin. Mythic is being careful not to include crowd control or bladeturn, pets, etc. You can spend all 5 points at one trainer/path/subclass, or go "one deep" in 5 paths.
Also custom mounts.
Oh, yeah, the final champion quest reward is a class specific "champion weapon", level 51, unique look, supposed to have great stats, the paladin example we saw a sketch of was an amazing golden-wing hilted ivory handled sword, they will all have unique particle effects when wielded as well, like the hilt wings on the paladin sword will glow and flare , etc.
Champion level sub classes-
The way this works is this, you go to any trainer of an archetype (that is, the base class trainers, i.e. in Mid, seer, fighter, mystic, rogue, etc., not specific class trainers). You cannot go to the trainer of your base class, so a fighter cannot get more styles, a runey cannot get more bolts, etc. Cloth casters however, can go to the fighter trainer and progress this way-1st point, melee wep, like a sword, 2nd point, wep style, 3rd point, wep style, 4th point, shield, 5th point, shield style. So, by dumping 4 of 5 points into the fighter subclass, a cloth caster can use a shield. Gandalf was said to be the inspiration here. You will be able to respec to different sub-classes. The idea is to give you minor abilities your class doesn't ordinarily have. So fighters could go to seer trainers and get minor heals/buffs, etc.
Champion weps-class specific, and there will be weps for each type that your class can use, bards and minstrels will have the option of champion instruments, Valks can get a sword or spear, 1 hander or 2 hander sword , etc. You will be able to trade in a champion wep whenever you want, if you happen to respec your character for example.
Horses-personal horses will be about as fast as skald/bard/minstrel speed, they *may* be useable in the frontiers, but not for combat. They are summoned like a puppy, and if you are attacked, you are knocked off the horse and it is unsummoned. Saddle bags-you can buy these for the horse for additional personal carrying slots.
First information about the next expansion for Dark Age of Camelot
During the Round Table of the 30th of April that was led in Chantilly, Virginia, Jeff Hickman, new executive producer of Dark Age of Camelot presented the concepts of the 4th commercial expansion of Dark Age of Camelot which main lines are being finalised. The information we give you is thus not the final elements of this expansion which will be presented with more detaile at the E3 video game gathering of Los Angeles in May.
Like the previous ones the new expansion brings new PvE contents dedicated this time for players of quite high levels (30 to 50). Indeed, the realms will call for their best inhabitants to deal with a rebellion which aim is to overthrow the sovereigns. No one knows who leads the plot and adventurers will thus have to unmask the enemy, find his territory and invade him to put an end to the threat. The invasion of this territory will not be simple and many epic battles will certainly come.
Characters will have the opportunity to accomplish heroic quests commanded by the highest authorities of the realm and will be able to gain the title of Champion of the realm. The status of Champion can be claimed by level 50 characters and will be obtained in PvE as well as in RvR as well as a new content specially meant for that. Champions will of course receive some benefits like access to the royal armory and will be able to personalise their mounts or use unique mounts.
Indeed, the expansion will give the possibility for characters to own personal mounts, which was eagerly awaited. There will be different types of mounts, the basic ones being accessible whichever version of the game the player possess.
A few high level epic zones will also appear and will also be the place for group quests. They will of course ask you to venture in the adventure wings for some parts of these quests - giving to each one the occasion to become the hero of the adventure.
These first revelations are far from being exhaustive. Mythic has made clear that these are the main lines of the expansion but nothing has been made final. The coming months will enable to refine the different concepts. Of course, we will keep you informed of the progress of this new expansion as it goes along.
Evening all,
Just got back from the Roundtable in Washington DC and thought I would tell a bit about what was discussed and how things went.
Two Updates and one Expansion were shown. 1.76 for release in roughly June 05, 1.77 roughly Sep 05 and the new UNNAMED expansion in Winter 05.
1.76 - This update will be giving Guilds some love. Several things were mentioned as follows.
- An update to the Guild Interface. Making guild items more easily accessable.
- Instituing a merit system. This will have several aspects, but will be a good way to try to keep people in a guild.
- Guild Banners. Usable in RvR. This was very interesting. Each banner has a different ability (ie. with it Abs buff, mez reduction, etc..) Only one banner can be in RvR/Guild at a time. However, if the banner holder dies, the banner falls to the ground and an enemy realm will be able to pick it up and take it back to their guild house and display it like a trophy. The specifics on how long the banner stays in one place before it can be picked up have not been difined yet, but were being worked.
- Guild Missions. Much like RvR missions, but guild specific.
- Guild Dues. A system to pay guild dues. Not much was discussed about this.
1.77 - This update will be giving Classic Camelot a much needed rework. Specifics that were mentioned were updates to Epic Quests and Epic Armor. Making it worth wearing and doing the quests for. Updates to Classic high level areas (Dartmoor, Lyonesse, Llyn Barfog) Updates to the dungeons. etc... Specifics were sketchy but lots of good things were discussed.
- Epics. The big downer on the Epics was that one would have to REDO the epic quests from the beginning to get the new updated armor. However, the quests are being reworked so that peeps would be doing the same final quests for the armor.
- Many individual class bugs were discussed, too many to list, however, not many were new bugs not stated in TL reports.
- Talk about reducing the repair timer on razed towers was mentioned, and other thought on RvR. Some far fetched, some not so far fetched.
New Expansion - The next expansion (presently unnamed, in fact there was a contest to name it at the Roundtable) will be another PAY expansion. The next expansion will be based on each realms (Hib, Mid, Alb) is being "attacked" from within and is having his thone threatened. Players will talk to the king to start the process. This expansion will include several aspects I will discuss below, but will be Champion Quests, Champion Levels, Champion Weapon, and one other thing....
- Champion Quests. These are going to be in 3 phases, presently undetermined as to how it is going to be separated. But will be able to be started at Level 30. The 2nd phase may be at Level 40 with Phase 3 being the Champion Levels at L50.
- Champion Levels. These will additional abilities that you will be able to get, but not as powerful as ML's. Each Champion Level will give like a 50 HP increase or and increase to Power. etc... small things but will give the ability to work on Subclasses. Subclasses are being able to get abilities not normally available to you as a specific archtype. Example: A paladin would be able to get a low level Caster DD, or a Caster could spec in slash and be able to wear and use a sword. etc... certain things WILL NOT be allowed according to Mythic. Stealth, Speed, CC, Climb Walls, and several others will not be able to be Subclassed into. Completing each Champion Level will give one point to put into a subclass culminating to a total of 5 CL points. Titles will also be available at the completion of the Champion levels. Completing all CL's will lead to getting the Champion weapon.
- Champion Weapon. This will be the Weapon equivilent of Epic Armor. Each will be class specific and will be individually created for EACH class. The concept art of the Pally Sword was very nice. Eagle on the hilt and Bright Glowie...
- PLAYER CONTROLLED HORSES. They are coming and we saw the video showing the initial stages of them. With the expansion, at @ L35 everyone would be able to get a horse, however this will be the Standard Horse (free), not customizable. With the pay expansion you will be able to get a customizable horse or several different types. Barding, Armor, Guild colors, etc will be able to be put on the Horse. Horses will not be usable in combat and will travel at Mins/Bard/Skald speed. Completing CL's and other undefined quests, will unlock different abilities of the horse. Saddlebags will be available for additional storage. There is also a plan to be able to name your own horse.
Well, that is all I have at the moment, if you have any questions, go ahead and post and I will do my best to answer them.
-> Anything about how many new zones will be implemented? Was anything mentioned about the look or dynamics of those zones?
- There will be 3 new zones total. One in each Realm. The concept art was not really shown for those zones and nothing really was stated as to where they were going to be. What was stated was that the zone will be where the 3rd phase of the Champion Levels will be.
There will also be an addition/change to each capital city. The King will be there... not sure specifically where, but will be there. The "doors that go nowhere" in Cammy Castle were mentioned and the devs got a strange look in their eyes when they were asked about them. They were very elusive about more on those doors.
-> Can you tell a bit more about how the horses looked at initial stage? Was there already some animation?
- The Horses looked Pretty good.. the grafic design from what we were shown did include rippling muscles while running. The detail was pretty good.
- When we were shown the video, we were asked to bring out these plastic coconuts that we were given when we checked in. The Video starts with the sound a of horse running... then it shows a rider... then pans out to the "rider" skipping along... followed closely by another guy with a BIG backpack and a pair of coconuts in his hands... IT WAS ABSOLUTELY CLASSIC!! Most people were begging that they institute that as an optional mount.
- The standard horses looked pretty much like the horses you see at the stablemaster. The advanced horses had different colors and there was talk about different breeds. Sizes were slightly diffenent depending on race of the rider, but horses weren't all that different in each Realm. Does that mean it won't change before release, I don't know. The graffics were Catacombs graffics so they were pretty good.
-> Any chance that some video footage might appear online by some RT Attendees? Or did they ban all cams?
- There were cameras and some video cameras, but I honestly can't say if anyone was filming. I unfortunately didn't get any shots... sad
-> Can you elaborate a bit more about what is meant with the 3 phases on the Champion Quests?
- The 3 phases were basically thought of as increasing in the story line progression. Mythic was deciding on whether it will be level based (ie... start at 30, continue next part at 40, final part at 50.. or something different). That portions specifics is still in development. Sorry, I can't answer more on that one.
-> Did they say more about story related stuff? e.g. if they want to strengthen that part, which imho lacked in terms of involvement and dialog?
- The story was talked about, but mostly as a general overview. I am not sure I follow the rest of this question. Do you mean Epics or in the Expansion?
-> Did some of you bug them about that darkness rising stuff anyway?
- There were lots of questions, but not alot of them (in my breakout session, there were 3 going at the same time and we rotated thru them) were about the story. Sorry I can't be more specific here. sad
-> A lot of confusion currently resides about the CL Skill points. To take the example of the low level dd for the paladin. Is it 1:1 comparable in terms of power to a lev5 spec nuke or will there be just five nukes that have individual delve values not comparable to the normal progression of traditional skill trees?
- For the subclassing, each Archtype, would be able to get basic training from a different Archtype trainer. (ie.. Paladin would not be able to see an Armsman trainer, because they are of the same Archtype, however could go to an Elementalist type trainer and learn some spells. Or a Healer for Healing ability or baseline buffs. Or Scout to learn how to use a bow.) What was stated was that the ability would not be OVERPOWERED. Mids would not be able to Chamber, Tanks would not be able to stealth (in fact no class, other than those that already could) would be able to do that.
- It was also stated that you could use all 5 of your CL points in one area making it stronger, or spread it out among several subclasses. 5 in one or 2 in one, 2 in another, 1 in last as an example. Does that help answer that a bit.
-> Whas there anything said about animation reworks? (old topic)
- Nothing that I heard... but what did you mean about animations? Emotes, spell effects, something else??
-> Will the 1.77 update include reworked mob modells as well? How drastic will the rework be? Will it be a complete Redesign including new loot, quests etc? Anything mentioned about the Dragon encounter and model?
- Specifics were not really discussed, however it was stated that the classic zones would get some well deserved "Love". Loot was talked about to make it more desirable, but specifics were hedgy...
-> Did they say anything about Voiceovers?
- Not that I heard sad
-> Was anything mentioned about Instanced RvR?
- Instanced RvR was not really talked about, but CL's will be Instanced and able to be completed either solo or grouped
-> Regarding Champion Weapons, were there more concept sketches presented than that of the pally weapon? If yes can you elaborate on them a bit.
- The only one we were shown was the Pally sword. To go back into my (hidden) past, I got the impression of a Holy Avenger Sword. The Eagle on the pommel was reminiscent <sp> of the Eagle on the Pally Epic armor, but with wider wings. The sword was Bright Glowy with VERY VERY Yellow/Gold glow. This was a concept art picture and not a grafic in game.
- No other examples were shown, however it was stated that each class would be unique. So the Wizzy staff would look nothing like the Sorc staff etc...
- It was also stated that they were looking on how to have it not only be class specific, but spec specific also and would be able to be turned in if a Respec was done (ie. Pole Arms switch to S/S would be able to change the pole to a sword type thing)
"And no, I really dont think thats the case. I doubt theyre gonna give anyone a insta anything..no CC as stated...it may just work."
The devs said any spells you get thgis way will not be instas. BTW, lets say a tank goes and gets a dd from the mystic trainer. It's not any particular runey dd, for example, the spells you'll be getting are new spells that are *similar* in ways to what cloth casters in your realm get. you may get a dd that does 50 damage for 1 skill point, but it would effectively be a level 45 or 50 spell, so it wouldn't get resisted a ton. You can't put points into "battlesongs", since you aren't going to the skald trainer, you're goint to the fighter trainer, these points are not analagous to normal spec points per se.
"Would I would like to do is invest in Savagery"
No savagery. If you are *not* a tank in Mid, you can go to the fighter trainer (not a class trainer), and put points into purchasing the series of fighter abilities, no parry as such, as I said earlier, the abilities a cloth caster could purchase might be sword-style-style-shield-style. If a tank went to the seer trainer, it would probably be a couple of heals, and some lower end buffs. No stealth either. A tank that went to the rogue trainer might be able to get some low level envenom skills (no, +envenom would not apply), maybe an unspecced bow, etc.
The most expensive horse will be roughly equal to music class speed, but again, if you get into combat, you get knocked off, and there may be a re-use timer on the horse.
"Eww, that makes me think...what happens if a cleric could spec shield...I don't want my bolts blocked"
They can't "spec" shield, a non-shield class can get an unspecced shield this way, and maybe a shield style (which I guesss a cleric ight be able to get, but they'd still be using their normal unspecced shield, so I doubt their blocking would increase).
Basically, the series of abilities each class can get from a particular base class trainer are a fixed series of progressive low level abilities *similar* to what those other classes normally have.
"If the champion level stuff is doable solo and doesn't require hours of mob killing, it seems fine."
Ok, there are two things here:
1. The champion levels. You visit the king of your country and get on the champion path. At that point *any* xp you earn, from PvE, from RvR, quests, etc. gets you your champion levels. There are no trials. All that post 50 xp now has a use. This starts at 50.
2.The champion quest path. A series of linked quests starting pre-50 similar to the epic quest path in some ways, that culminates in you getting your champion weapon. The devs stated the final quests in this path will need full groups, but only 1 full group, in an instance designed for 1 full group, no massive raids needed.
"something tells me they'll be catacombs-strength items, with decent bonuses and maybe good enough to replace a decayed artifact, but not something to make someone re-sc for. "
You'll want to redo a template for them, most likely. On the subject of arties, however, and this is *very* tentative, the devs are in the early stages of looking at a revamp of the durability/decay system for irreplaceable items, like the new epic armors (look for them in september), the champion weps, and artifacts. No details, but the implication seemed to be you wouldn't have to worry nearly as much about durability loss on those items.
"Hmm just horses? This is fantasy Mythic! You can do what you want! Hopefully they'll add more magical/mythical beast. "
There was some talk of the ability to purchase other types of mounts at higher champion levels.
[b]Oh, yeah, at higher champion levels, you get access to the King's Magery, where you can purchase respec stones, unique wep dyes, and other stuff TBD.
Keep in mind you will be able to respec your champion pointse (perhaps for a large fee, Mythic is really looking into ways to get the economy back under control), and you can also swap out your champ wep in the event you respec.
Oh, there seemed to be a bit of confusion over whether this is a free expansion-it is not, it is a retail expansion, The basic horses will be available without buying the expansion, however
Ongoing roundtable threads on VGN:
http://vnboards.ign.com/Gaheris_(Co-op)__Server_Forum/b22329/86247770/?21
http://vnboards.ign.com/DAoC_General...76/86261372/?2
http://vnboards.ign.com/Guinevere_(RP)/b20664/86260993/?17
http://daoc.goa.com/en/
http://vnboards.ign.com/Kay/b20808/86281581/?8
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