Publié par giraffe
tit up
Si des spécialistes du rogue pouvaient me donner leur avis sur ce template et/ou comment spé un rogue hit and run ca serait gentil

ton template se base beaucoup sur la réactivité ce qui implique que ton adversaire va risposter à fin que tes pts de combo via setup se déclenche,hors:
-si tu combat un nuker tu prévilégie tout ce qui peut l'empecher de lancer des sorts et de plus il ne te frappera pas à l'arme vu que la dedans il frise l'état végétatif.Là setup ne sert quasiment à rien.
de plus j'enlèverai improved ambush pour mettre à la place initiative 5/5 et improved garrote 2/2 ainsi que kick 2/2 pour les combats contre soutien et mago.
sur ces bases cela donnerait:
Assassination Talents (0 points)
None
Combat Talents (23 points)
Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
Lightning Reflexes - 5/5 points
Increases your Dodge chance by 5%.
Improved Gouge - 2/3 points
Increases the effect duration of your Gouge ability by 1 second.
Precision - 5/5 points
Increases your chance to hit with melee weapons by 5%.
Improved Evasion - 2/2 points
Increases the effect duration of your Evasion ability by 4 seconds.
Dual Wield Specialization - 5/5 points
Increases the damage done by your offhand weapon by 50%.
Improved Kick - 2/2 points
Gives your Kick ability a 100% chance to silence the target for 2 seconds.
Subtlety Talents (28 points)
Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Improved Garrote - 2/2 points
Increases the duration of your Garrote ability by 6 seconds, but reduces the damage by 10%.
Ghostly Strike - 1/1 point
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
Improved Rupture - 3/3 points
Increases the damage of dealt by your Rupture ability by 30%.
Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Setup - 3/3 points
Gives you a 45% chance to add a combo point to your target after dodging their attack.