1. Some buying habits of players will have a more significant effect on NPC shopkeeper prices. (See Vex’s recent Team Comment for more details & insights on these changes.)
* The more stackable items, excluding reagents, sold to a specific NPC shopkeeper, the lower the price that the shopkeeper will charge for those items. For every 1000 units bought from a player, the price will drop by 1 gold piece per unit.
* The more stackable items, excluding reagents, purchased from a specific NPC shopkeeper, the higher the price that the shopkeeper will charge for those items. For every 1000 units sold to a player, the price will increase by 1 gold piece per unit.
* Shopkeepers will always stock 500 of their respective items, and can always purchase up to 500 of their respective items in one transaction.)
* NPC shopkeepers will always buy one of these types of items at 1 gold less per unit than what they charge for it. The minimum “sell price” is 2 gold and the minimum “buy price” is 1 gold.
çàd : fini les achats en masse sur les vendeurs à bon prix, puisque plus il y aura d'acheteurs, plus les prix monteront. Mais le contraire aussi, plus il y aura de joueur pour revendre au NPC (ce qui n'est jamais le cas donc :/ ) plus les prix baissent.
500 trade max
Ils rachètent à 1 gp plus bas que le prix qu'ils affichent à la vente (ainsi, pas d'exploit possible)
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* Master smiths and tailors will now have a better chance of succeeding at enhancement based upon their skill level. Ancient Smithy Hammers will contribute their bonus to smiths who have them equipped, but each enhancement attempt will use up a charge from the ASH being held.
çàd Enhance sera base sur le skill smith/tailor
=> ATTENDEZ DONC PUB21 POUR ENHANCE (arf trop tard

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* The wrestling special moves will no longer require arms lore or anatomy.
Les attaques spéciales de Wrestling ne requièrent plus Arms Lore ou Anatomy.
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* Decreased the amount of time it takes to heal yourself with bandages—between 5 – 10 seconds, based upon the character’s Dexterity.
* The amount of damage restored when using bandage-healing has been lowered. (Ex. If you have 100 Healing and 100 Anatomy, and your fingers have not slipped, then you can expect to heal about 36-60 damage).
Le truc de healing dont on a déjà parlé, ici confirmé.
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* It is now more difficult to interrupt bandage-healing—your fingers will not slip if you take less then 26 damage while bandaging. However, if interruption & slipping does occur, the amount healed will be reduced by about 35%.
idem, bandages et interruption.
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* The trade gump-window art has been updated with a textured background.
- Les fenêtres de trades seront plus belles (

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