[PTS] Notes de version 2.3.4 (Guilde des Voleurs, 29/02/2016, 400 Mo)

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La zone est petite mais très dense.
La ville est immense (plus grande ville ever du jeu, je pense).
Le RPG garde toute sa valeur, on est chez les voleurs, chez la racaille, du genre Molag bal, RAF ici on vole.
Le Raid en Vet est très dur et original.

Sinon, points négatifs :
Le jeu est archi instable mais ils ont encore 3 semaines pour ça, du coup, ça devrait le faire.
Le lag est pas corrigé d'un pet.
Le PvP va changer, je sais pas encore trop comment ça va se faire.

Si t'est un joueur pve rpg : gogogo
Si tu aime le PVE HL : Bon trip pour 2/3 mois.
Si tu préfère le RvR : A voir 1 mois, et après faudra voir selon.
Citation :
Publié par Oma²
La zone est petite mais très dense.
La ville est immense (plus grande ville ever du jeu, je pense).
Le RPG garde toute sa valeur, on est chez les voleurs, chez la racaille, du genre Molag bal, RAF ici on vole.
Le Raid en Vet est très dur et original.

Sinon, points négatifs :
Le jeu est archi instable mais ils ont encore 3 semaines pour ça, du coup, ça devrait le faire.
Le lag est pas corrigé d'un pet.
Le PvP va changer, je sais pas encore trop comment ça va se faire.

Si t'est un joueur pve rpg : gogogo
Si tu aime le PVE HL : Bon trip pour 2/3 mois.
Si tu préfère le RvR : A voir 1 mois, et après faudra voir selon.
Gogogo !
Citation :
Publié par Mimiru
Ils pensent avoir trouvé le problème pour le 64 bits. Ce serait un problème au niveau de l'encryption.
Et donc concrètement c'est censé apporté un gain de fps ?
Citation :
Question : pour un joueur clairement PvP le prochain DLC est optionnel ou indispensable ?
Optionnel je dirais.

Le plus gros set PVP Magicka (Vicious Death / Mort Cruelle) sera vendu au marchand itinérant PVP + courrier.
Il y a d'autres sets qui arrivent via le courrier aussi.

Les joueurs PVP vont revenir un peu plus dans le business grâce aux coffres de la cité pour les crafteurs au passage, après ca c'est surtout valide pour les soloteurs / petits groupes.

Le DLC pour les joueurs PVP, c'est principalement s'ils veulent faire du PvE
Après il y a peut être des choses bien à choper dans MoL (le nouveau raid) pour le PvP mais j'ai pas trop regardé
Sinon les compétences qui arrivent n'influent pas sur le PvP.
Vu le système de farm stupide de teso en mode double peine (te faut le bon set et en plus le bon trait), je connais pas bcp de pvpiste qui vont le faire.

Les sets actuel craftable resteront plus que suffisant pour s'amuser a tarter du moche en Cyro
OVERVIEW
The Elder Scrolls Online: Tamriel Unlimited v2.3.2 is an incremental patch on the PTS that continues to address issues in Thieves Guild including art, itemization, quests, and more. We have also continued to fix issues or make improvements with the base game patch surrounding combat and gameplay, itemization, UI, and more.

In this patch, we've copied all characters from the Live PC European megaserver. We've also added new Cyrodiil campaign rules in Azura's Star, which suppresses all Champion Point passives.

We've made several changes in the Maw of Lorkhaj and Thieves Guild quests in order to gather additional feedback and bug reports before this update goes live. In these cases, we've slightly decreased the difficulty of the bosses in the Trial so more players can reach the last boss, and increased the amount of Thieves Guild reputation gained by completing the main story quests. We also implemented a hotfix last week that allows you to gather all 5 types of heists per day, rather than just one per day. Again, this is just to aid in testing, and will be readjusted again before Thieves Guild gets published to the Live megaservers.

We sincerely thank everyone for your help in testing this update, and appreciate all the feedback and bug reports so far! We look forward to seeing what you think of the changes in this patch, which is approximately 310MB in size.

NEW FEATURES / UPDATES / BIG CHANGES

European Character Copy
We have copied all characters from the PC European megaserver for this update; character templates for each alliance are still available for everyone's use.

New Cyrodiil Campaign
In this patch, we will be introducing the first non-Champion Point campaign in Cyrodiil, which will be under Azura's Star. Both Veteran and non-Veteran player characters can enter this campaign, but all Champion Point passives will be suppressed.

Heists
As noted in last week's hotfix, you will now be able to get all the different heists every day to aid in PTS feedback. Once Thieves Guild goes live, you will only be able to get one random heist per day as intended.

Cadwell's Silver / Gold
We've added the previously-mentioned rewards to Cadwell's Silver and Gold.
  • Completing Cadwell's Silver will grant you the Soul-Shriven Style Motif book; completing Cadwell's Gold will grant you a unique Collectible from Sir Cadwell himself.
  • For those who've already completed these quests, you will automatically receive the rewards.
  • Every player character who has completed Cadwell's Silver will receive a Soul-Shriven Motif in the mail, and anyone who has completed Cadwell's Gold will receive the Collectible directly to their Collections UI.

PTS Templates
PTS Templates now include the maximum rank for Thieves Guild reputations.

KNOWN ISSUES

General
  • The patch number displayed on the launcher still currently says 2.3.1. This is just a visual error, and will be updated during the next PTS incremental patch.
  • /bug is still not functioning, though /help is now working; we encourage (and prefer) you to use this feature to submit any bug reports. You can also continue using this thread to submit your bug reports. Don’t forget to check out this thread as well, stickied at the top of this forum, which links to all the official feedback discussion threads.
  • Please refrain from using the 64-bit client for Windows 8 and Windows 10 while we continue to work on outstanding issues with that client.

Scrolling Combat Text
  • Enabling Scrolling Combat Text on the French game client could cause your game to crash. This is temporary, and will be fixed before Thieves Guild goes live.

Thieves Guild
  • You will temporarily not be able to interact with the tumblers if you're not currently on the quest 'Partners in Crime'.
  • You will not be able to pickpocket Sajhadi during the quest 'Forever Hold Your Peace.'

FIXES & IMPROVEMENTS, THIEVES GUILD DLC GAME PACK

Art & Animation
Animation
  • Sep Adders now have a greater variety of animations.
  • Corrected various NPC facial animations.

Figure
  • The heron will no longer slide or move slowly while walking.
  • Haj Mota no longer has popping elbows or odd head shakes during certain attacks.
  • Ancient Yokudan Heavy Armor: Fixed some visible gaps between the shoulder and arms.
  • Ancient Yokudan Light Armor: The robe will now fully extend to your feet.
  • Soul Shriven Crafting Motif: Soul Shriven Daggers will no longer appear on the ground when wielded.
  • Thieves Guild Light Armor: Strap textures will no longer appear warped when this armor is worn by female player characters.
  • Thieves Guild Heavy Armor: Facemasks will no longer oddly stretch on Khajiit and Argonians.

Fixtures
  • NPCs will no longer sit on chairs made of air.

Terrain
  • Fixed many issues with stretched textures and clipping assets in the wilderness around Hew's Bane.
  • Various assets have been moved or changed to prevent you from getting stuck.
  • Many NPCs have stopped walking over crates and barrels.
  • Fixed many citizens around Abah's Landing so they will no longer clip into walls or float.

Audio
General
  • Fixed various voiceovers to match their text.
  • Improved voiceover timing in many theater scenes.

Combat & Gameplay
General
  • Trip Wires now trip more quickly.
  • A trip wire in the Iron Wheel Headquarters is no longer safe to walk over before disarming.
  • Fixed an issue that could prevent you from successfully interacting with some hidden panels in Abah's Landing.

Monsters
  • Lions will now drop loot appropriate to animals.
  • Increased the difficulty of the Haj Mota.
  • Heron critters can now be targeted, and will drop appropriate loot.
    • Known Issue: The Heron will fall over repeatedly when killed until it despawns.

Monster Abilities
  • Mournful Aegis
    • Binding Strain now deals twice as much damage.
    • Monsters summoned by Shattered Harmony can no longer be dispelled.

World Bosses
  • POIs no longer autocomplete when you first visit them; only when you defeat the boss.
  • Removed the Skill Points received from group bosses in Hew's Bane.
  • Captain Virindi Slave-Taker
    • Eye of the Storm no longer deals damage to players in the safe zone. Standing in the red zone now deals damage in addition to small storm areas of effect. Small storm areas of effect now draw and become threatening a quarter second later.
    • It is now easier to identify the Captain amongst her crew.
    • Killing adds now briefly reduces the likelihood of further adds spawning. This does not impact healer spawns.
    • Quick Strike and Shock will now deal less damage.
  • Syvarra of the Deep
    • Adds are now summoned based on the number of player characters engaged with Syvarra.
    • Adds now have less health overall.
    • Increased Syvarra's health by 10%.
    • Removed critters from the fight space.
    • Resonate now deals less damage.
    • Siren Song will now pull you when it starts casting instead of 1.5 seconds later.
    • Snake adds no longer use attacks with block telegraphs, and also now heal one at a time.
    • The Venomous Spray telegraph now displays as soon as Syvarra begins casting.
    • Syvarra no longer enrages as often against 5 or less player characters, but enrages more often against 6 or more player characters.
    • Syvarra no longer dives while enraged.

Crafting & Economy
General
  • Improved the camera when interacting with cooking fires in Abah's Landing.

Dungeons & Group Content
Maw of Lorkhaj Trial
  • General
    • You can now use a mount in the outdoor sections of Maw of Lorkhaj.
    • You will no longer be able to exit Zhaj'hassa's area before he has been killed.
    • You will no longer be able to exit an area without dispatching the enemies within that area first.
    • The Two-Moons Dance achievement is now only obtainable from Veteran difficulty.
  • Gate 1
    • The first gate encounter will now correctly spawn monsters in a timely manner in Veteran mode.
  • Boss 2: False Moon Twins, S'Kinrai and Vashai
    • Fixed an issue where S'Kinrai would not properly channel his Lunar Blaze ability upon Vashai's death.
    • The Rage of S'Kinrai and Will of Vashai will now take significantly increased damage when stunned by Lunar Tempest or Shadow Tempest in Veteran mode. This change is specially for testing on the PTS, and does not reflect the final balance.
    • The stun which effects Rage of S'Kinrai and Will of Vashai from Lunar or Shadow Tempest now lasts 10 seconds in Veteran mode. This change is specially for testing on the PTS, and does not reflect the final balance.
    • Rage of S'Kinrai and Will of Vashai will no longer spawn quite as often in Veteran mode. This change is specially for testing on the PTS, and does not reflect the final balance.
    • Reduced the health of the Rage of S'Kinrai and Will of Vashai in Veteran mode by 20%. This change is specially for testing on the PTS, and does not reflect the final balance.
    • You will no longer immediately die from Infernal Fusion when accepting the Shadow Aspect buff after dying during a previous attempt's Conversion in Veteran mode.
  • Boss 3: Rakkhat, the Fang of Lorkhaj
    • Rakkhat will now see through stealth.
    • Adara'hai will now have a visual effect when she leaves during the introductory theater sequence.
    • Increased Rakkhat's total health at levels VR1 through VR16 in Normal mode.
    • Failing to find and kill all six Void Callers during Rakkhat's Void Phase will now result in all group members being consumed by the void instead of just three random player characters. This now mirrors how the mechanic operates in Veteran mode.
    • Added Bent Cats to the Dark Behind the World to show what happens when Khajiit are seduced by the Bent Dance.

Exploration & Itemization
General
  • You will now have access to the first wayshrine in Hew's Bane immediately after purchasing or gaining access to the Thieves Guild DLC game pack.
  • You can now peruse the bookshelves of Abah's landing for reading material.
  • Kari's Hit List book now glows like other books in the game.
  • Fixed many issues where you could miss some books for your lore library if you didn't read them while on the quest.
  • Added signs to various vendors in Abah's Landing.

Achievements
  • A Cutpurse Above:
    • You will no longer be able to find the stealable items for this achievement until you have access to the Thieves Guild DLC game pack.
    • The paperweights for this achievement will now appear properly.

Itemization
  • Fixed an issue where Vashai and S'Kinrai in the Maw of Lorkhaj would not drop their correct loot on a first run through the Trial. Now, they will properly drop the chest pieces and weapons for the Ebon Armory, Hircine's Veneer, and Worm Cult's Raiments sets.
  • Updated the rewards for the final boss of the Maw of Lorkhaj Trial. Now, in Normal Mode only, it has a chance to drop any item of the Ebon Armory, Hircine's Veneer, and Worm Cult's Raiment sets, not solely the jewelry for those sets.
  • Added Ornate-only items to drop from the bosses from Maw of Lorkhaj. Now, when you kill a boss in the Trial, you will receive a few potions, a soul gem, and an Ornate item 100% of the time, in addition to the previous potential rewards of set items.
  • Based on player feedback, we've returned the armor items for the Ebon Armory, Hircine's Veneer, and Worm Cult's Raiment sets that dropped in the Maw of Lorkhaj to their iconic visuals (previously dro-m'Athra-styled).
    • Note that the weapon items for these sets in the Maw of Lorkhaj have not changed and are still Khajiiti- and dro-m'Athra-inspired.
  • Fixed an issue where equipment that came from Thieves Troves would not scale below VR1 in some instances. The items will now scale from level 1 to VR15 as intended.

Justice System
General
  • Marent Broles and Mizbawaz now react to witnessed crimes properly.
  • Lantern-bearing guards now re-equip their lanterns after combat if you avoid arrest.
  • Citizenry of Hew's Bane now fight and wield weapons appropriate to their lots in life.
  • Hireling Guards can now be pickpocketed.
  • Guards in Abah's Landing no longer fight with lasers attached to their staves (as cool as that sounds).
  • Fixed an issue where some NPCs in the Thieves Guild would rat you out for crimes.
  • Improved the reliability of guards navigating towards you when attempting to accost you.
  • Prince Hubalajad's Trash Urn is now harder to steal without a witness.
  • Updated the treasure type for a number of stolen items.

Edicts
  • Fixed an issue where the Leniency Edict item was bound to your backpack upon acquiring. Now, it is merely bound to your account, just as the Counterfeit Pardon Edict is.
  • Updated the Bounty Pardoning Edicts' usage. Now, when activated, you will sign your name to the document to enact your pardon, which will take a few moments to complete. If you are interrupted during this signing process (by moving, or by being accosted or hit by a guard), you will NOT consume the Edict.

Thieves Troves
  • Fixed an issue where the potions obtained from Thieves Troves were gray-quality, and did not scale above level 50. They are now white-quality, and will scale up through Veteran Ranks just like other dropped potions do.
  • Thieves Troves now have an interact prompt 'Steal From' to indicate their criminal interaction status.
  • Fixed an issue that could result in players with access to the Thieves Guild DLC being unable to interact with Thieves Troves objects.

Quests & Zones
General
  • The main story quests for Thieves Guild will now award more reputation in order to facilitate getting to more content to gather additional feedback. This is not indicative of the final values when Thieves Guild is published on the Live megaservers.
  • Added a Skill Point as part of the rewards for the following Thieves Guild quests:
    • A Flawless Plan
    • Cleaning House
    • Forever Hold Your Peace
    • Partners in Crime
    • Prison Break
    • The Long Game
  • Side quests acquired in the Thieves Den will now be easier to find.
  • There is now a new tip board quest that introduces you to the pickpocketing mechanic in Abah's Landing. You will need to complete this new quest before continuing to receive tip board quests.
  • The quests from the Re-acquisition Board will now grant the proper amount of Thieves Guild reputation, as well as be shareable with group members.
  • Added more hidden panels in Abah's Landing.
  • Updated or added various quest assists for Thieves Guild quests.

Delves
  • Bahraha's Gloom
    • Chests can no longer be looted as bottles.
    • Krona Keeba now drops loot appropriate to a giant turtle, not a person.
    • Krona Keeba now has health and deals damage appropriate to her species.
  • Shark's Teeth Grotto
    • Wake Walker Archers will no longer be found in groups of three.

Quests
  • Fixed an issue with the assists on your map for some pickpocketing quests, including:
    • Idle Hands
    • Plucking Fingers
    • Under Our Thumb
  • A Cutpurse Above: All of the assets are now collectable, allowing the quest to be completed.
  • A Flawless Plan
    • Members of the Thieves Guild no longer accidentally spoil the story.
    • Quen will no longer repeat her shouting while in the tomb.
  • Crime Spree
    • Added safeboxes that you can find in Kozanset (in Alik'r Desert).
    • You will now receive credit for breaking into safeboxes in the proper zones.
    • You will no longer be pointed to a hostile location in Bangkorai.
  • Everyone Has A Price: Groups can now access the pirate's room in Shark's Teeth Grotto if one group member has collected the key to it. If no one finds a key, then each player character will still need to lockpick the door.
  • Forever Hold Your Peace
    • You will no longer be knocked through doors by the Hireling Guards in Hubalajad's Palace.
    • Removed an extraneous conversation with Quen.
    • Trespassing areas will now fully encompass the correct areas of the palace.
    • The doors leading to the wedding will now stay open until all group members are inside.
  • Partners in Crime
    • Added audio for the portcullis.
    • Only player characters actively on the quest will have Quen as a follower.
    • Fixed a nonfunctional hiding spot.
    • Doors and bookcases will now move only once for the entire group.
    • Fixed an area where you could inadvertently skip over a quest step by talking to Quen, and become blocked from progressing the quest.
    • You will no longer be knocked out and teleported when entering certain areas of the Manor.
    • You will no longer have two prompts on one boat when traveling to Fulstrom Manor.
    • Fixed an issue where you could be teleported back to Fulstrom Homestead after visiting it if a group member went to that area.
    • Quen will no longer fade out while still in view after her parkour sequence.
  • Master of Heists: Added a quest bestowal in the Thieves Den.
  • Prison Break
    • You will now only see one Quest Assist pin on the map while on the quest step in the prison.
    • The text "Use Prompt" will no longer appear for a small table if you have already retrieved the key.
    • Private Brand no longer respawns as quickly.
    • You will no longer be able to run through the rowboat.
    • Prisoners are now visible on the Anenome.
  • The Long Game
    • Maps in the Iron Wheel Headquarters will now display correctly while in a hidden passage.
    • Enemies in Iron Wheel Headquarters will no longer knock you backwards through doors.
  • The Shark's Teeth: You must now complete the interaction with the unmarked wall to see the symbol and receive credit for this quest.
  • A Double Life: Quen's hideout will now be slightly easier to find.
  • Shell Game: Fixed an issue where Walks-Softly could get stuck in a wall on the way to the balcony.
  • That Which Was Lost: The bounty hunter will now properly react to crimes.
  • The One That Got Away: Your map will now reveal a POI, depending on your alliance, to help get you to the next quest target after speaking to Zeira in Hew's Mane Inn.

Heists
  • Shademist Vampires are now vulnerable to player abilities that target the undead with their effects, and also now drop loot appropriate to vampires.
  • Updated the areas where enemies wander in Deadhollow Halls and the Secluded Sewers so they are more concentrated in the areas where you need to leave.
  • Fixed an issue where the achievement 'Master of Shadows' was being awarded even if an enemy saw you.
  • Deadhollow Halls
    • The Treasures in Deadhollow Halls are now slightly easier to loot.
    • An invisible hiding spot in Deadhollow Halls is now visible.
  • Glittering Grotto
    • Fixed an issue where you would always succeed in the bonus condition, even if your timer had expired.
  • Secluded Sewers
    • Updated the spawn points for enemies in the Secluded Sewers so they don't spawn on top of someone who just finished grabbing their last hidden cache.
    • Enemies in the Secluded Sewers will now only spawn once you have finished collecting the treasures and are attempting to leave.
  • Underground Sepulcher
    • Hidden Caches in the Underground Sepulcher are now slightly safer to lockpick.

UI
General
  • Added a tutorial for the Crown Mimic Stone.
  • Fixed an issue where interact prompts would appear for locked items when you didn't meet the requirements to use them.
  • Fixed an issue where the sell price for stolen items would update in your inventory after being viewed from a fence.
  • Using a Hiding Spot no longer displays "STUN" while Scrolling Combat Text is enabled.
  • Removed an icon from the Thieves Den map that was not being used for anything.
FIXES & IMPROVEMENTS, BASE GAME PATCH

Alliance War
General
  • The Luxury Goods vendor Adhazabi Aba-daro is now properly clothed. Thank Dibella!
  • Altered the frequency with which Adhazabi Aba-daro will say certain greetings.

Art & Animation
Animation
  • Polished many scenes throughout the main quest storyline.

Combat & Gameplay
General
  • Summoned pets will now enter stealth whenever their caster enters stealth.
  • Abilities which give bonuses to resurrection speed now stack multiplicatively, rather than additively. This will result in slower resurrection cast speeds when stacking multiple bonuses.
  • Fixed an issue where tapping Sprint and then immediately dodge rolling would not charge you Stamina for the dodge roll.

Nightblade
  • Siphoning
    • Leeching Strikes (Siphoning Attacks morph): Increased the amount of Health restored from this morph to 3% of your maximum Health from 2%.
    • Siphoning Attacks: Increased the amount of resources provided by this ability and the Siphoning Attacks morph by roughly 10%.

Sorcerer
  • Daedric Summoning
    • Daedric Protection: Fixed an issue with this passive ability not applying when you had a summoned pet ability active.
    • Summon Volatile Familiar (Summon Unstable Familiar morph): Increased the pulse damage from the pet summoned by this morph to 8% of your maximum Magicka per pulse from 5%.
  • Storm Calling
    • Expert Mage: Fixed an issue with this passive ability not applying when you had a summoned pet ability active.

Templar
  • Aedric Spear
    • Crescent Sweep (Radial Sweep morph): Increased the bonus to the initial hit provided by this morph to 66% more damage dealt from 33%.
    • Empowering Sweep (Radial Sweep morph): Increased the duration of the damage reduction provided by this morph to 10 seconds from 8 seconds.
    • Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged.
  • Dawn's Wrath
    • Eclipse: Fixed an issue with this ability and the Total Dark morph that was causing your health bar to not update properly whenever you reflected attacks back to yourself.
  • Restoring Light
    • Rune Focus: All the effects provided by this ability and its morphs will now remain on you for up to 8 seconds after leaving the rune's radius.

Weapon
  • Two Handed
    • Rally (Momentum morph): Fixed an issue where recasting this morph would cause the final heal value to be higher than intended. We also fixed an additional issue where the final heal value from this morph would sometimes be significantly lower than intended.
  • Dual Wield
    • Deadly Cloak (Blade Cloak morph): Fixed an issue where the secondary free dagger throw from this morph was not functioning.

Guild
  • Mages Guild
    • Ice Comet (Meteor morph): Reduced the movement speed reduction effect of this morph to a 50% snare from 85%.
    • Magelight:
      • Reduced the reveal radius from this ability and the Inner Light morph to 6 meters from 8 meters.
      • Increased the cost of this ability and both its morphs by 20%.
      • Fixed an issue where the reveal from this ability and its morphs was not removing enemies from stealth properly.
  • Undaunted:
    • Energy Orb (Necrotic Orb morph): Fixed an issue where you were able to block the healing synergy from this ability.

Alliance War
  • Assault
    • Increased the amount of AP required to rank up this skill line by approximately 80% compared to current PTS values.
  • Support
    • Increased the amount of AP required to rank up this skill line by approximately 80% compared to current PTS values.
    • Battle Resurrection: Fixed an issue where this passive ability was not functioning.

Racial
  • Argonian
    • Amphibious: Increased the amount of Health, Magicka, and Stamina restored from this passive to 4/8/12% at Ranks I/II/III from 2/5/8%.

Monster Abilities
  • Bruiser
    • Low Slash can now be cast while silenced.
  • Fear Mage
    • Fright Force can now be cast while silenced.
  • Ravager
    • Uppercut now requires a proper line of sight in order to successfully cast.
  • Vanquisher
    • The following abilities now require a proper line of sight in order to successfully cast:
      • Javelin
      • Heavy Strike
      • Retaliation

Crafting & Economy
General
  • Fixed an issue where some crafting styles were incorrectly considered as unknown if you had more than 20 known styles.
  • Fixed an issue where the tooltip for Malachite Shards stated that, when refined, the resultant Malachite would be bound to your account. This is no longer true - all Malachite is now unbound and tradeable!
  • Reading all chapters of a crafting style book will now mark the entire book as 'read'.
  • Fixed an issue that could cause the error message for already known Motif chapters and books to not display.

Crown Store
General
  • There will no longer be any clipping around the foot wraps while a Senche mount is running.
  • Markarth Bear-Dog: Improved the appearance of the fur around the base of the dog's tail.
  • Off-the-Shoulder-Evening Dress: There will no longer be any visible seams or texture stretching around your collarbone.
  • Salwar Sand Ensemble: Fixed an issue that was causing gaps between your pants and feet.
  • Song of the Night: Fixed an issue that was causing multiple shoulder straps to appear.
  • Summit Lord's Silken Robes: The belt buckle on this costume is now visible on Khajiit and Argonian player characters.

Exploration & Itemization
General
  • Lockpicks will no longer appear to be grey in quality, and can now be sold in Guild Stores.
  • Fixed an issue that was causing the Soul Shriven dagger to not display properly in your hand when wielded.
  • Updated the text and icons on a number of stolen items.

Achievements
  • Robust Destiny: Updated the text for this Champion achievement to match the number of points required to acquire it.

Assistants
  • Interacting with another player character's assistant will no longer display a "Dismiss" dialogue option, regardless of your own assistant status.
  • Pirharri the Smuggler will no longer crouch out of sight during dialogue interactions.

Eidetic Memory
  • Fixed an issue where the Morag Tong style's chapters were visible in Eidetic Memory. The style's motif does not drop, and so the chapters should not be available for viewing... yet.

Item Sets
  • Eternal Hunt: The rune created by this item set now deals Poison Damage instead of Magic Damage.
  • Fasalla's Guile: Fixed an issue where this item set's tooltip incorrectly stated the healing reduction debuff lasted 5 seconds. It now correctly states the actual duration of the debuff, which is 2 seconds.
  • Leki's Focus: Increased the amount of damage reduction provided by this item set to 25% from 20%. We also fixed an issue where this item set was not reducing the damage taken from the Caltrops ability.
  • Marksman's Crest: Fixed an issue where this item set was reducing the cost of Roll Dodge, Break Free, and Block.
  • Robes of Transmutation: Increased the duration of the Critical Resistance provided by this item set to 2 seconds from 1 second.
  • Syvarra's Scales: Fixed an issue where the 5-piece bonus from this item set was not triggering properly.
  • Valkyn Skoria: Fixed an issue where this item set could proc on non-damaging abilities.
  • Warrior's Fury: Increased the maximum amount of stacks from this item set to 25 from 20.

Miscellaneous
General
  • Fixed an issue surrounding rain effects on the Mac game client.

Quests & Zones
General
  • Fixed an issue where M'aiq the Liar would occasionally fail to respawn.

Bangkorai
  • Dark Witness Gravesingers are no longer easier than originally intended. Dark Witness Gravesingers now grant full experience when defeated.

UI
General
  • Fixed an issue where you would receive a UI error when changing keybinds.
  • Clarified information on a number of help and tutorial screens.
  • Fixed an issue where text in the PC Help Overview screen would not wrap to a new line.
  • Updated the Vitality Bonus UI when displaying updated values.
  • The Customer Service Overview tab will now display with the proper information.
  • Adjusted the layout of the ESO Plus category in the Crown Store.
  • When selling bulk items to the fence, the experience bar will now account for all items and update once, rather than updating for each individual item.
  • You will now be directed to the ESO Help website if submitting a ticket through the Ask For Help option fails.

Gamepad Mode
  • Fixed an issue where re-adding a collectible to a quickslot would display the incorrect item count.
  • Fixed an issue where the messaging you received when you were unable to take a Survey from a crate was cutoff.
  • Updated the background image for the Thieves Guild DLC in the collections menu.
  • Fixed an issue if you started the game in Gamepad Mode and switched to keyboard, the conversation window could appear incorrectly.
  • Fixed an issue where the Crown Store would display an error if there were no featured Crown Store items.
  • Fixed an issue where the "Bound" and "Stolen" item tooltips were hidden from view.
  • Your ignore list will now update immediately, instead of requiring a reload.
  • Fixed an issue where your game could crash if you switched between keyboard and Gamepad Mode while transitioning between zones.

Guild Functionality
  • Fixed an issue where the 'Start Search' keybind in a Guild Store would not properly update after searching for a Guild Item.

Mementos
  • Updated the icon for the Coin of Illusory Riches.
  • Fixed a text formatting issue for Memento reward titles and names to be consistent with other reward types.

Scrolling Combat Text
  • Fixed an issue where the numbers for enemy player characters weren't positioned correctly when on different elevations.
  • Fixed an issue where your game could crash when changing your window to a very small size with SCT turned on.
  • The spacing of the numbers will no longer be affected by the UI scale.
  • SCT numbers originating from behind your camera will no longer display on-screen.
  • Fixed an issue where outgoing blocked damage was appearing smaller than intended.
  • Fixed an issue where the damage received from a killing blow was not displayed.
Bonjour,

J'ai lu les 7 pages du topic mais j'ai peut être loupé quelque chose tellement y'avais à lire.

Il n'est pas mentionné, dans la liste des correctifs, un fix du bug set de Magnus ? (les bonus de dégâts ou regen qui ne s'appliquent pas)
OVERVIEW
The Elder Scrolls Online: Tamriel Unlimited v2.3.3 is an incremental patch for the PTS that continues to address issues with the Thieves Guild DLC game pack including various quests, art, gameplay, and the Maw of Lorkhaj Trial. In addition, we’ve continued to fix issues in the base game patch relating to combat, itemization, UI, and more. In this patch, we'll be closing the Azura's Star campaign, and enabling the Haderus campaign which will allow Champion System abilities to be used.

The size of this patch is approximately 270MB.

KNOWN ISSUES
General
  • Please continue to refrain from using the 64-bit client for Windows 8.1 and Windows 10 while we continue to work on outstanding issues with those clients.

Thieves Guild
  • The Clemency passive can now be used when accosted by guards. Unfortunately, the guards haven’t quite gotten the idea yet, and will attempt to beat you into submission in response.
  • The Long Game: Group members may not be able to go through some doors if the player character with this quest has already gone through. This can be worked around by going back out, and allowing your group to enter first.

FIXES & IMPROVEMENTS, THIEVES GUILD DLC GAME PACK

Art & Animation
General
  • Repositioned several assets in houses that were clipping in Abah's Landing.
  • Fixed a variety of issues with NPC pathing.
  • Fixed various areas to prevent you from getting stuck inside fixtures.
  • Fixed various critters getting stuck and despawning around Hew's Bane.
  • Adjusted the appearances for Hola and Kari so they are now more obviously related.

Animation
  • Improved the animations for NPCs involved in the main story quest.
  • We taught several NPCs around Hew’s Bane how to properly sit in a chair.
  • Enhanced the timing of several of the Jackal pet’s animations, particularly the devouring of rodents and accompanying blood spray being better synced. He also no longer walks around while digging, because that’s just silly.
  • The Sep Adder’s jaw will no longer dislocate while turning.
  • Fixed several animations that would cause the mosquito’s legs and wings to clip into each other.

Effects
  • We taught the dice shooters in Abah’s Landing how to gamble, and they will no longer throw dice behind themselves.

Figure
  • The front tassels on the camel mount’s saddle will now be anchored to the saddle.
  • Abah’s Watch armor:
    • There will no longer be a gap between the foot and leg of the light armor during certain animations when worn by female player characters.
    • The boot folds on light armor will no longer have missing textures.
  • Ancient Yokudan Armor:
    • Light armor tassets will no longer have missing textures or black areas.
    • Heavy chest armor will no longer have gaps at the waist while wearing a guild tabard.
    • Light armor robe will no longer have visible seams and stretched textures.
  • Iron Wheel armor: The turban will no longer clip when worn by Khajiit and Argonians.
  • Khajiit racial armor: Improved the positioning and scale for the light armor tassets.
  • Syvarra’s Scales item set: The feathers on the back of the chest armor will no longer display white boxes.
  • Thieves Guild armor:
    • The medium chest loincloth armor will no longer clip into the bottom of the torso tunic.
    • The hood on light armors will no longer be pink.
  • Undaunted armor: Improved the clipping from the shoulder pads seen in a large variety of character body types.

Combat & Gameplay
General
  • Fixed an issue that was causing the Thieves Guild skill line ranks to require much more reputation than intended to advance.
  • Entering a Hiding Spot will now clear any active debuffs.
  • Updated the tooltips for the Assistants to better indicate who can use them once summoned.
    • Pirharri the Smuggler can only be used by the summoning player character.
    • Nuzhimeh the Merchant and Tythis Andromo the Banker can be used by both the summoning player character as well as current groupmates.

Monsters
  • Clairvoyant guards that enter combat while wandering around no longer fail to re-equip their lanterns upon returning from combat.
  • Herons now fly in instead of being magically transported by a floating box.
  • Sep Adders no longer eat birds or breathe fire as often.

Monster Abilities
  • Mage Guard
    • Streak animations now play more consistently.
  • Watchman Lookout
    • Flare Trap is no longer highlighted while stealthed; it can still be disarmed.

World Bosses
  • Thieves Guild world bosses no longer deal arbitrarily high damage to player characters with more than 30,000 health.
  • Syvarra of the Deep
    • The snake adds no longer charge, though some will now spit poison.
    • Lash, from the snake adds, now animates properly and deals damage relative to its telegraph cone (previously it was inverted). Lash also now prompts tutorials.
    • Syvarra now turns correctly when casting Bite.

Dungeons & Group Content
Maw of Lorkhaj Trial
  • General
    • Kulan-dro will no longer appear multiple times when you approach the gate release switches.
    • Colossal Sar-m'Athra’s Colossal Marks will now display the correct icon and name.
    • Possessed monks in the Twilight Cantor encampment will no longer greet you.
    • Adara'hai will no longer occasionally greet you in a Dunmer voice.
    • Removed an erroneously placed heavy sack.
    • Closed several locations where you could escape the Trial.
  • Boss 1: Zhaj’hassa the Forgotten
    • The Ghostly Sar-m'Athra will no longer regenerate back to full health in the middle of combat.
    • Zhaj'hassa can now see through stealth.
  • Boss 3: Rakkhat, the Fang of Lorkhaj
    • The effects from the Eyes of Jode will no longer appear if the cast is cancelled by blocking.
    • Rakkhat will no longer teleport to unintended locations.
    • The entrance door leading to Rakkhat is no longer usable while Rakkhat is in combat.
    • The Shadow Slayer achievement will no longer award credit to all group members in the Trial; instead, it will just award credit to the player character that lands the killing blow on a Void Caller, as originally intended.
    • Void Chasm will now display the correct icon.
    • Rakkhat is no longer damaged by attacks originating from the Dark Behind the World.
    • Increased the healing that Rakkhat receives when one of his projectile attacks is reflected.
    • Increased the damage of Void Slash, Void Blast, Crushing Void and Dark Affliction against targets that are not under the protection of the Lunar Bastion buff in Veteran mode.

Exploration & Itemization
General
  • The trio of Thieves Troves by the Thief Mundus in Eastmarch has been dispersed.

Achievements
  • Added final icons for various Thieves Guild achievements.
  • Fixed an issue that would allow you to complete the Magnanimous Magnate achievement without completing all of the requirements.

Justice System
General
  • Clarified the differences between Stolen and Laundered Shipments.
    • Stolen Shipments can be found in Thieves Troves. Cracking open a Stolen Shipment is a suspicious action, and may draw the ire of the guards if done in public. The crates themselves cannot be laundered at a fence, but you can remove their contents for individual sale or laundering.
    • Laundered Shipments can be obtained from certain repeatable quests given by the Thieves Guild. These boxes come pre-laundered, and thus the goods inside of them are also 'clean'. The goods from Laundered Shipments can be sold to any legitimate businessperson without issue.
  • Guards in Abah's Landing are now more difficult to pickpocket.

Quests & Zones
General
  • Corrected various typos across all Thieves Guild quests.
  • Added various missing interactable objects in Abah's Landing.
  • You will now be able to pick up Thieves Guild story quests you are eligible for in Outlaw Refuges.
  • Sakh, Khambua, and Caseh no longer respawn quickly in the Warehouse District of Abah's Landing.
  • You will no longer be knocked through doors inside Sulima Mansion.
  • Adjusted the reputation received for completing story quests to smooth out progression.

Delves
  • Bahraha’s Gloom
    • You can now use "Travel to Player" to get to Bahraha's Gloom.
  • Shark’s Teeth Grotto
    • Fixed some display issues with the maps in Shark's Teeth Grotto.

Quests
  • A Flawless Plan: The guardian of the tomb will now use the correct voice.
  • Cleaning House:
    • This quest is now available immediately after completing "Partners in Crime."
    • The quest step to take Silver-Claw's Ledger now updates correctly (after you have looted the secret hiding spot, not when you simply open the secret panel).
    • Velsa will not show up until after you have taken the ledger.
    • Velsa will now spawn near the warehouse office door if she gets stuck while running up to the top level of Silver-Claw's Warehouse.
    • Repositioned some harvest nodes that were previously hard to access.
    • The hidden floor panel to retrieve Silver-Claw's stash now animates properly.
    • You will now always face your target when throwing the stink apple.
  • Everyone Has a Price:
    • Walks-Softly will now respawn if he gets stuck during the confrontation.
    • Walks-Softly now has all his proper voiceover.
    • Walks-Softly will no longer get stuck and despawn when he confronts Anais at the warehouse.
    • Removed a confusing hint step in the quest journal.
  • Forever Hold Your Peace:
    • Removed an extraneous conversation from Zeira.
    • Improved the flow of a conversation with Percius Loche.
    • Sajhadi can once again be pickpocketed for this quest.
  • His Greatest Treasure: Clarified the journal text for this quest step.
  • Partners in Crime:
    • You can no longer swim out to sea from the Homestead.
    • All group members will now get moved forward when someone steals the quest target, instead of much earlier.
    • You may now revive in the stream in Fulstrom Homestead.
    • Player characters not on this quest will now be able to help solve the puzzle.
    • You will now either see a travel interact to go to Fulstrom Homestead, or an interact to travel to Abah's Landing; not both at the same time.
    • Only the player character that replaces the skull will display the “knocked out” animation.
  • Prison Break: Illia Gabinia can no longer be attacked in her cage.
  • Shell Game: Walks-Softly will now finish all his lines when both of you sneak into the Velmont Estate.
  • That Which Was Lost: Tashmin will now properly respawn while he is following you.
  • The Covetous Countess: The Countess has been magically transformed to an Imperial from a Khajiit.
  • The Cutpurse's Craft: You will now be properly directed to the Thieves Den at the end of this quest.
  • The Long Game: Group members not on this quest will now be able to follow their groupmates through most doors.
  • The One That Got Away: Your map will now reveal a POI, depending on your alliance, to help you get to the next quest target after speaking to Zeira in Hew's Mane Inn.

Heists
  • Crime Spree: You will now receive credit for opening safeboxes in the proper zones.
  • Deadhollow Halls: Any previously-invisible hiding spots are now visible.

UI
General
  • The Footpad icon will now appear correctly in the Timely Escape tutorial.

FIXES & IMPROVEMENTS, ORSINIUM DLC GAME PACK

Art & Animation
Terrain
  • Distant mountains will now have a more consistent appearance and not suddenly disappear as you approach them.

FIXES & IMPROVEMENTS, BASE GAME PATCH

Alliance War
Vendors
  • Adhazabi Aba-daro’s conversation text will now better match her lines.
  • Fixed an issue where Adhazabi Aba-daro would sometimes say nothing when spoken to.

Art & Animation
Terrain
  • Fixed an issue that would allow you to see through some pod houses in Forsaken Hamlet in Shadowfen.

Audio
General
  • Fixed a number of issues where audio wasn’t playing properly for certain monsters and player character abilities.
  • Fixed a handful of NPCs who were silent when speaking.

Combat & Gameplay
General
  • Fixed an issue where taunt abilities were not taunting the target monster if you were silenced.

Dragonknight
  • Ardent Flame
    • Empowering Chains (Fiery Grip morph): Fixed an issue where this morph would not pull you to your target if they blocked or absorbed the damage.
  • Earthen Heart
    • Igneous Weapons (Moten Weapons morph): Fixed an issue with this morph where you would lose both the Major Brutality or Major Sorcery buffs if you received one of those buffs from a different source.
    • Molten Armaments (Molten Weapons morph): Fixed an issue where this morph was not increasing the damage of both hits from a Dual Wield Heavy Attack.

Nightblade
  • Assassination
    • Teleport Strike: Fixed an issue with this ability and its morphs where the initial damage could not be dodged.
      • Note: The area damage over time from the Lotus Fan morph will continue to be undodgable.

Sorcerer
  • Daedric Summoning
    • Conjured Ward: Fixed an issue with this ability and its morphs where the damage shield created for your pets was not updating its value when the ability was re-cast.
  • Storm Calling
    • Power Overload (Overload morph): Fixed an issue where Rank IV of this morph was not gaining a damage bonus.

Templar
  • Aedric Spear
    • Focused Charge: Made further improvements to this ability and its morphs to prevent you from getting locked out of using other abilities.

Weapon
  • One Hand and Shield
    • Power Bash: Fixed an issue where you could not reliably use Break Free against the stun from this ability and its morphs.
  • Bow
    • Hawk Eye: This passive ability has been redesigned, and no longer increases the damage of your Bow abilities against off-balance enemies. It now increases the damage of your Bow abilities by 2/5% for 4 seconds after each successful Light or Heavy Attack, stacking up to 3 times.

Guild
  • Fighters Guild
    • Dawnbreaker: This ability and its morphs will now be more responsive in combat.
  • Mages Guild
    • Radiant Magelight (Magelight morph): Fixed an issue where this morph was not preventing the stun from Veiled Strike and its morphs.

Champion System
  • The Apprentice
    • Elemental Expert: Fixed an issue where investing points into this ability was not updating the tooltip damage of your Flame/Frost/Shock/Magic damage abilities.
  • The Tower
    • Magician: Fixed an issue where this ability could be removed by Purge.

Monsters
  • Non-guard NPCs will no longer stop walking when you crouch.

Monster Abilities
  • Giant Snake
    • Shed Skin now prompts tutorials.
    • Strike can now be cast while moving.

Crafting & Economy
General
  • Clarified the wording of the mail sent to anyone who has already completed Cadwell's Silver to better reflect the number of Azure Plasm crafting style items given.
  • Adjusted the drop rates of the Alliance Motifs.
    • They now have a good chance to show up in treasure map chests in Cyrodiil, but the chance to get them from other chests has decreased.
    • In addition, chests in Cyrodiil now have a better chance to drop the Motifs than chests in Cyrodiil caves or the Imperial City.

Crown Store
General
  • Nord Hero Armor costume: The helmet will no longer distort around male Argonian eyes, and will no longer clip into the heads of Khajiit and Argonian player characters.
  • Senche Cub Pet: This little cub’s jaw will no longer distort when his head turns left or right.
  • Song of the Night costume: The helmet will no longer clip through your head (ouch!).

Exploration & Itemization
General
  • Updated the rewards for defeating Dark Anchor bosses with unique names. Now, when you kill one and loot the chest that spawns, you will always receive one of that boss's unique items.

Item Sets
  • Bahraha’s Curse: Fixed an issue where this item set was reducing all damage taken by 40%, instead of just trap damage.
  • Eternal Hunt: Fixed an issue where this item set stopped functioning after your character died.
  • Fasalla’s Guile: This item set no longer procs its healing debuff from single-target damage over time effects. Area damage over time effects from abilities such as Caltrops will still trigger the effect.
  • Tava’s Favor: Fixed an issue where this item set’s 3 and 4-piece bonus values were lower than intended.

Justice System
General
  • Fixed minor text and treasure type issues on a number of stolen treasure item tooltips.
  • Justice Guards will now verbally respond to accosted player characters after you interact with them by invoking clemency, paying off their bounty, or attempting to flee justice.

Miscellaneous
General
  • Made some optimizations to improve the overall frame rate for both PC and Mac game clients.
  • Fixed an issue where your game could crash while logging out.

UI
General
  • Improved and clarified wording on a number of help and tutorial screens.
  • Fixed an issue where group members could have two group icons over their heads.
  • Fixed an issue where you could receive UI errors when multiple player characters revived in a Trial at the same time.
  • Fixed an issue where some setting names would overlap with their toggles in the German game client.
  • Toggled collectibles will now display their global cooldown in the quickslot when used.
  • The Customer Support overview tab will now be populated with proper information.

Crown Store
  • Fixed an issue where the Crown Store would display product filters on the ESO Plus page.
  • Fixed an issue where grammar tags would be displayed when performing an automated search in the German game client.

Death Recap
  • Death Recap attacks now correctly display a different, fancier border for damage from bosses.

Gamepad Mode
  • Action slots will now be darkened when unusable, instead of in grayscale.
  • Fixed an issue where using /feedback would open the keyboard UI, which was too large for the display screen.
Bonjour, n'ayant pas telechargé le pts, j'aurais une question.

Les nouvelles compétences spéciales des invocations des sorciers (exemple le crépuscule qui soigne 2 alliés de 20% de la magie max) sont elles spammables ou il y a un temps minimum entre 2 lancés ?

De même, une portée max du crépuscule ?
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