L'entre deux MAJ (#14)

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If tristana's E's passive didn't work if you activated it, would it be a buff or nerf

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Publié par Xelnath
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it would be cool, but then she'd have an aa reset wouldn't she
we all remember mf a few months ago
Couldn't be an AA reset.
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Publié par Xelnath
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It would be a nerf because you could no longer W->E onto people.

Unless activating it reset her AA animation similar to Shyvana's Q.
Incorrect. You could prime it before the jump.
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Publié par Xelnath
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I haven't played Tristana in a while but can she AA while in her jump animation? Because I know you can E in her animation currently. This is what I'm talking about.

If she can AA in her W animation then nevermind.
Tristana's burst is already high, character kit can't afford an AA reset.

However, you'd get the same damage in the same window, without the targetting clunkyness. Could also make it so the proc couldn't be spent except on champions.
La conclusion:

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Publié par Xelnath
Seems like all of these topics are too controversial and evenly divided for a clear win here.
http://na.leagueoflegends.com/board/...4#post40171964
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Publié par Luma'
merci à vous deux mon e-penis sort encore grandi de cette victoire
la haiiine


Doucement mais surement le "un patch par mois" s'installe.

Dernière modification par Gokudo ; 29/07/2013 à 08h15.
On continue avec Rengar:

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Publié par Wav3Break
Hey everybody, just wanted to update you guys with the current testing status of our current iteration of Rengar.

Heavy destructive testing will continue for the Empowered Savagery refunding 3 ferocity points play pattern. This past week we found that Rengar was still doing too much damage in too little of a time frame which is a problem we still need to solve within this iteration. This iteration also makes jungle Rengar incredibly resourceful as he can walk away from each creep camp with more ferocity stacks and gank lanes without as much preparation.

The big changes we will be testing this week are Bone Tooth Necklace which will now give Rengar a personalized jungle item which has a really favorable build path out of Long Sword and Hunter's Machete. The overall price of the item has stayed the same but as Scarizard said in his posts, "mini-brutalizer" - esque stats will no longer exist on BTN. BTN is now an item that gives Rengar bonuses that directly impact his mobility in the jungle and thus his overall map pressure. The current bonuses in place look something like this:

3 Stacks - Rengar gains 15% movement speed while in brush(bonus does not persist outside of brush like Nidalee's)

6 Stacks - Rengar gains 100 range on his Leap(slightly nerfed due to having access to it earlier.)

9 Stacks - Rengar retains movement speed from his Ultimate for 5 seconds after exiting his ultimate. (Rocket cat goes zooooooooom)

The 14 stack bonus is still a pretty big grey area as we want Rengar players to reach this epic state at 14 stacks but we don't want them to do so at the cost of making his game play toxic again.

An additional mechanic we will be testing with BTN is allowing Rengar players to build stacks out of neutral monster kills. Currently the amount of neutral monster kills required to build a stack is pretty hefty, which encourages jungle Rengar to invade the enemy jungle to take camps but also hopefully interact with the enemy jungler. This mechanic is still kind of the grey area as well because it might give too many advantages to a jungle Rengar over a lane Rengar and we don't want to make laning Rengar's feel bad for purchasing this item.

If you guys have any thoughts on what epic thing Rengar should get at maximum stacks toss'em out! I look forward to the ideas you guys will give me and Scarizard!
http://na.leagueoflegends.com/board/...8#post40228988
ca a l'air cool tout ca, à la place de nous pondre deux persos par mois, ils nous revamp un perso et ajoute un perso par mois.
et j'aime bien.

La seule chose qui me fait mal c'est qu'il avait promis qu'on garderait la cadence de 1 patch toutes les deux semaines alors qu'on s'en éloigne au fur et à mesure .

edit 23:41 :

Bya tu as toujours pas mis les posts sur skarner ?
Faut arrêter d'avoir une vie

Dernière modification par Gokudo ; 29/07/2013 à 23h41.
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Publié par Gokudo
edit 23:41 :

Bya tu as toujours pas mis les posts sur skarner ?
Faut arrêter d'avoir une vie
Bah ya trois fois rien encore ^^'.

Mais j'ai pas besoin d'avoir l'exclusivité hein, faites vous plaisir aussi
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Publié par Keyen
Tu me fais penser a Petitpain a cracher sur le rework avant d'avoir les détails.
Je crache pas sur le rework, je l'ai à peine lu en fait, j'ai juste pas envie qu'ils le touche c'est tout.
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Publié par Toropicana
Vous pensez qu'il y'a une probabilité que WAvebreak se fasse virer et qu'ils ne modifient pas Rengar?
Je dois avouer que ces changements font un peu peur :/.

Maintenant, il n'y a quasi aucun chiffres donc c'est vraiment difficile de se faire une idée.

Faut pas oublier que tout va avec une triple férocité sur le q donc bon. Dur dur d'imaginer le perso la ^^'.

Sinon tant qu'on parle de Rengar:

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Publié par Scarizard
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I like this. If the movement speed increase is as big as you say it is, then the ult changes won't matter too much when it comes to people running away to the turret or whatever.

Could you tell us the movement speed increase? If it's big enough then Rengar will still be able to reach his target, which is sweet.
I believe i mentioned it earlier, but currently it's sitting at 10/30/50% - previously the gaps were much closer. Build was Bonetooth, Mobility, Spirit Visage, Vamp scepter before they surrendered.

I typically don't like posting numbers because people will get attached to them, and we are always ready to buff/nerf/revert numbers and changes at a moment's notice if it's best for the character.

Currently, we're nixing the 'minitrophy' stacks on Bonetooth for neutral kills. Created a lot of weird incentives where sometimes farming your jungle would be the best course of action until you reached your next tier, which is unfair for laning rengar.

3 stack bonus was pretty strong actually, but want to try another version - i'm pretty bad at wording it, but the gist of it is something like 'Rengar gains x (flat) movement speed out of combat. This bonus is not removed while Rengar is in brush.' Idea being he's strong while setting up the gank and while fighting in brush, but not while fighting outside of it. Might not make a difference, but i know a lot of people were missing the Flat MS all of the time. I don't agree he should have it 'all of the time' but using that MS to set up ganks and chase folks is aligned with our goals for BTN.

(Should also mention that Q2 giving Ferocity gave him a lot of speed in the jungle, constantly resetting his Q2 to take down bigger monsters - was generally pretty smooth and i liked how it was playing out)
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Publié par Sacrizard

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@Scarizard
Can you please tell us what plans, if any, exist for Battle Roar? I know people have suggested giving it AA reduction, attack speed reduction, fear, short stealth, tenacity bonus/cc removal. Just want to know what of those look like they could work, or what you guys have come up with on your own.
I've reverted Battle Roar to Armor/Mr for the time being. I completely acknowledge that the community doesn't care about its durability function and feedback has been overwhelming that it should likely be a selfish offensive buff or a debuff to enemies - this is still on the table, but it isn't altogether clear what that mechanic should be that takes it place. I would love to ship Rengar changes with a new Battle Roar mechanic, but it isn't 100% necessary that it occurs.

I consider Battle Roar WIP and plan to nix the mechanic if anything else arises that makes more sense, especially if it can align with what the community wants from the ability. Generally against Tenacity/Cleanse, would rather have it be conditional based on the champion/number of champions hit. CC is probably not going to happen. Self-empowering beastman yell or demoralizing shout type things are what i'm lookin' at, tho.

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I do have a question for you Scarizard: How defense-tilted will Rengar have to build? A hunter with a very strong thematic focus of attacking feels very wrong built tanky. I want to build super stabby and a visage rush makes me concerned ;_;
I built Visage that game simply due to BTN's AD/Bonuses putting me ahead of the curve, and wanting to itemize Tankier (As a jungler) to fit my team's needs. We had a Kha'Zix, Ezreal, Xerath and Nami - so if i didn't get big, no one would. Damage items are still totally good to go on Knifecat, and his role will still be as a damage dealer - but i'd note that Only Rengar's core build on Live always has a Spirit Visage in it due to W2 Synergy and CDR. As it's changed/buffed for 3.10 (with the inclusion of Spectre's Cowl), it felt like a nartual buy.

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Well, i just hope you dont tune down the AD Too much on this. One of the few reasons many players get this item is its cost efficient ad stats, especially for top lane.

2 other concerns, if you could spare the time please!

1. Will the 'mov speed in brush' be a BTN exclusive passive? Or is rengar gaining this as part of his kit? (please see if you can put it in the kit plz :3 )

2. Any word on E being a skillshot?
AD on BTN is actually buffed, simply due to the Recipe being Long Sword + Hunters + 100g - it kind of has to have 10 AD from the Sword alone.

1. Movespeed in brush or whatever the mechanic shakes out to be will be a BTN Exclusive passive, though it's intended to be the first tier one and therefore easily obtained, as you'll be utilizing it to get even more trophies.

2. E being a skillshot is largely benched. It's not clear what the actual gains of it would be, and melee skillshots (Kha'Zix, Skarner, Shyvana) are generally not fun/awkward to use.

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2 concerns if you could Scarizard:

1. You said Rengar's ult would be looking at a lower cooldown. Since its semi-global, has this decision be reverted :/ ?

2. The mov speed scaling you posted: 10-50%, can you explain why its so, radical from one lv to another? I know the numbers will likely change but it dosent seem to me 10% is much, but 50% just seems over the top.
More likely that the Cooldown will stay high, but then get lower. In a perfect world where we're getting the gameplay/counterplay we want, Rengar having access to this tool often wouldn't be a big issue. This is closely tied to your 2nd point about the disparate MS%'s as well - Rengar's Thrill of the Hunt is a super game-warping ultimate, and at its highest strength at Rank 1 where other lanes have less access to Pink Wards/Oracles (the effectiveness of these tools to put the brakes on a Rengar gank is already dubious as best), and so we like to limit it so lanes aren't under constant pressure. Destiny, Stand Aside, Paranoia, and Agony's Embrace as well as many other early game ultimates have this type of scaling to avoid insane snowballing and frustration in the beginning stages.

Similarly, as a game progresses we can jack up the power in the ultimates, because mapwide movement isn't contained simply to regular lanes - so Rengar can stabrocket his way across the entire rift.
http://na.leagueoflegends.com/board/...6#post40244816

Si quelqu'un veut faire un tl;dr, il peut
Bon et Skarner a enfin eu un truc un peu consistant sur lequel discuter:

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Ok, it seems like we are in pretty near agreement about Skarner's problems. He is definitely still a fun character, so we are not going to scrap his kit or something severe like that. I think a combination of a few good changes could really bring him back into a nice sweet spot as a viable champ.

I am going to try these changes out and do some playtesting to see how they affect him. No guarantees that these are the right changes or the ones that will end up being in the final set.

I think a really powerful change that would make Skarner's kit more clear in its usage and counterplay would be to focus the W and E abilities more for a single purpose each. W can be his defensive and gap closing ability exclusively. Inversely, E can be more focused as a brawling/jungle clearing/damaging ability.

Overall
-Overall mana costs reduced (probably looking at E first its super costly)

Q
-Hopefully removing permaslow by making the slow only occur on every other Q instead of all Qs after the first. To balance the loss in slow duration here, I want to make it a much stronger slow that decays over time but leaves gaps for people to counterplay. Hopefully this will be fun for skarner players too because they can now make some smart decisions when they want to use the new more powerful Q slow.

W
-Increase the movespeed buff so that it is closer to other similar champs like Udyr and Volibear
-Possibly make the movespeed ramp up over time so its not too powerful of an escape "get out of jail free" ability
-Lower cooldown back to 14s from 18s like it was a few patches ago
-Strengthen the shield amount/AP ratios (to compensate for the loss of heal from E)
-Remove attack speed from the W buff

E
-Instead of the heal, proccing the E mark on targets will now give skarner his attack speed buff
-Increase total damage, but split it up so that only some is up front and the rest happens when you proc the mark
-Reduce mana cost
-Look into better usability (faster projectile, faster cast, etc) may be one or all of these

R
-Fix more edge cases so that the R will reliably go off on targets once it has been cast


These are still very much work in progress, and I still want your input on how you feel about these changes. I will also keep coming back to fill you all in on how these changes feel in internal playtesting.
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Oui enfin les problèmes dont vous parlez ne se voient pas avant un niveau conséquent hein, faut pas non plus déconner (j'entends par là diamant II/I minimum ... N'importe quoi est viable avant, et je ne pense pas avoir ce niveau personnellement )
Des nouvelles d'Olaf:

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Publié par SmashGizmo
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When can we see the buffs? i was excited for it to be in patch 3.10 but it isnt.
I'd love to say 3.11 with confidence, but I'm still iterating on changes and until I'm sure my changes make Olaf both healthier for the game and strong enough to compete, he will not ship. 3.11 is a possibility, but due to the nature of the process, I can't make any promises on when this will go out, as the real answer essentially boils down to "when he's ready."
http://na.leagueoflegends.com/board/...9#post40296319

Probablement 3.11 mais rien n'es sur.

Et de Skarner:

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Publié par RiotScruffy
Some additional details about the current changes:

W
-Cooldown is lowered back to 14s from 18s
-Speed amount is increased from 15/17/19/21/23 to 30/35/40/45/50
-Shield values are buffed up to compensate for the loss of heal
-Speed ramps up for the first 3s and then stays maxed for 3s

E
-Cooldown is still 10s (with auto attacks its effectively ~5s)
-Slow starts 80% for 3s that decays

With the current changes, he definitely feels more powerful as a pre 6 ganker. He also is much more reliable getting into fights in the late game.

Removing the heal from E allowed us to do a few really great things for skarner. One, it allowed us to lower the E mana cost significantly because it would be problematic if he was able to sustain without large mana costs. Also, it allowed us to buff up the W shield, which keeps him moving faster for longer. If he ends up being completely unviable top lane, we can always put the heal back on E.

Les changements ont l'air vraiment sympa la par contre !
http://na.leagueoflegends.com/board/...2#post40289932
Wtf depuis la nouvelle MàJ on se prend des invisibles téléport? On a une kata dans la team ennemie là, le TP se voyait sur la map mais pas d'animation sur les creeps.
Visiblement Lucian aura un assez gros retard:

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Publié par Riot Pwyff
COPY PASTED FROM EUW. IT WILL LOOK COPY PASTED BECAUSE IT KIND OF IS. Update on Lucian:

SO.

I know everyone’s itching to get their hands on Lucian so you can wreck face with him, but he’s not gonna be going live with this patch. We’d like to keep him on PBE for some additional testing and analysis. There’s still a little work to finish before he’s ready for prime time.

As we continue to shoot for more stable, bug-free and quality patches, sometimes content – including champions! – will be spending a little more time marinating on the PBE before we can flip the switch for everyone. Just because a champ’s on the PBE doesn’t mean they’ll necessarily be released in the next patch. We’re more concerned about getting it right and making sure the live experience is great!

If you’ve got a PBE account, please help us by playing some games with Lucian and reporting your feedback on the PBE community boards (http://community.pbe.leagueoflegends.com/).

Thanks for your patience!
http://na.leagueoflegends.com/board/...8#post40313018
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