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[Actu] Mortal Online: un point après le passage en Free to Play
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#57536 |
Roi / Reine
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C'est mal foutu comme un fps
Rare sont les fps avec de superbe animation. |
15/03/2013, 12h27 |
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#57536
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J'en déduis que ça n'a pas bougé d'un pouce.
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15/03/2013, 23h31 |
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#57536 |
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histoire montrer MO aujourd'hui en video niveau pvp surtout ^^:
vidéo de promo des ES |
18/03/2013, 17h25 |
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Alexander Supertramp |
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Merci, en tout cas j'ai commencer hier et bisarrement le jeu me rappelle pas mal Ultima Online, sans trop savoir pourquoi
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14/12/2013, 08h28 |
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Alexander Supertramp |
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merci .
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14/12/2013, 22h11 |
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UP
Pour info le patch des armures et refontes des persos est en cours de DL ça ressemblera un peu à ça ( twitter d un des dev (du ^^) de MO) vous y trouverez pas mal d'images https://twitter.com/FarmerJ03 Patch note : You now get exact info on when the server is ready when trying to login while it is still starting. You now get another message when the login server is going down for maintenance. You now get exact version info with the version mismatch login error. Fixed issue that made is so that a small amount of items couldn't be added to the broker as an order. Weapons can now be seen on the login characters. Added slot animations for login characters. Added support for news on the login screen. Added a auto-login system for when the server is booting and you are trying to login. Rebuilt character-mesh system. Added support for scars on characters. Fixed a bug where you couldn't login if you logged out or failed to login without booting the client. Cleaned up mail-code a bit to fix issues with invisible items. Fixed issues where items dragged directly from mount bags to broker would get messed up. Optimized loading of player textures Optimized loading of player animations Optimized animation system when first getting a new character Music is back in the main menus. Removed blue "loading" message when loading out of the game. Fixed "you need to tame this before mounting" error on login Unified cap calculations to remove possible client/server desync. The amount of attribute points you can spend is now related to you ancestry. You can no longer draw a bow when you don't have enough stamina to hold it for a single tick. Holding ALT when starting a block will now always block forward. Fixed issue where players could for a while go beyond their capped stats after talking to the last tutorial guy. Fixed issue where dragging items directly from your bank to a broker would cause issues. Fixed some missing potion icons. Fixed issue where consumables could have a negative weight. Fixed issue where combining to a keg would make the keg lose its weight. Removed text feedback from fishing for everything but "pulled your float down". You now need to look at how the float reacts to see when it's time to tug. Added support for pitch rotation on AI to make it follow the ground better. Updated IK for feet and legs to translate the mesh position for better looking looking footplacement. Reworked character creation. Old characters now have a re-customize button that can be used ONCE to customize their characters looks. Unified and optimized mesh loading for players. Fixed issue with capes not correctly being removed when un-equipped. Fixed issue with cape actors not being correctly managed. Hopefully cleaned up the issue with capes staying on dead people. Fixed better updating of armors when going from dead to alive. Fixed a couple of armor icons for legs. Fixed issue with capes not working in the doll. Fixed rounding error with length in the paperdoll. Fixed issue with paperdoll and doll preview window not updating correctly in the UI. Fixed issue where doll camera could go WAY beyond it's limits. Pre cache load requires a bit more memory now, so it cant be used on 32 bit, if you do that it crashes, be sure to use 64 bit Krampos Buccus has arrived in Tindrem to tell you whose name have been picked from the Urn! Dernière modification par Alexander Supertramp ; 19/12/2013 à 16h50. |
19/12/2013, 16h42 |
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Alexander Supertramp |
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Alpha & Oméga
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Translate please!
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19/12/2013, 17h53 |
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dsl non je suis pas redac
mais si kk1 a le courage ^^ |
19/12/2013, 22h09 |
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Alexander Supertramp |
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Voilà mon nouveau Tillinroi , a savoir que si vous reprenez votre perso vous pouvez(devez ^^) le recustom
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19/12/2013, 22h21 |
Alexander Supertramp |
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Dauphin
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aahahha putain je chiale.
je dl le patch quand je peux, j'ai finis de bosser la pour un moment =p donc jvais voir ça, ça ressemble un peu à du AoC non ? j'aime bcp. |
20/12/2013, 08h52 |
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video de crea du perso par malt
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20/12/2013, 14h13 |
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Alexander Supertramp |
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Ca donne envie d'y refaire un tour pour voir ça ^^
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27/12/2013, 10h21 |
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27/12/2013, 14h13 |
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