WIP PTS: Patch 1.8 regroupement des informations

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Pour rappel:
- c'est temporaire
- c'est partiel
- c'est sujet à modifications


Bonne lecture =)

Citation :
GENERAL
* Good news, level 25-39s! Nimble mounts (90% speed increase) no longer require you to wait until level 40 to purchase them. They're now available for 25 platinum at level 25.
* Item tooltips now show the stat impact comparison to the item you have equipped.
* Fixed an edge case where a player with unspent Soul Points in a role not currently active would be kicked from the LFG queue when using a Porticulum.


WEDDINGS
* More wedding presents for everyone! The Gifted buff now lasts for 1 hour instead of 2.
* Added an error message when sending a wedding invitation to a guest who is already attending the wedding.


SOULS

* A new Ascended Power, Fury of the Ascended, has been created as a replacement for Anti-Planar Augmentation/Holy Champion that is available at all levels. This new ability is granted at level 1, and shares a 1-minute cooldown with Anti-Planar Augmentation/Holy Champion (if you have one of these).
* Anti-Planar Augmentation and Holy Champion are no longer available to be trained from merchants, though characters who already have one of these abilities will not lose them. Fury of the Ascended is meant to replace these Ascended Powers and allow players to become more familiar with how it works at earlier levels.
* You can now interrupt ground-targeted channeled ability casts by re-casting the same ability (ex: Fire Storm).
* Justicar NPCs will no longer use Sovereignty.


CLERIC

DRUID
* Shield of Oak: Now absorbs all damage types. Increases movement speed by 5% while active.
* Wild Strike: Now hits 5 targets.
* Spirit of the Wood: Can now also trigger from Wild Strike.
* Stone Burst: Ability Removed.
* Fae Step: New ability available at 20 points. Teleports you directly to the target. 20 meter range, 15 second cooldown, no global cooldown.
* Rage of the Fae: Reduced cooldown to 2 minutes.
* Brutal Impact: Now increases the damage of Fervent Strike and Combined Effort by 3-9%.
* Hot-Blooded: Now increases the Spell Power bonus of Bombard and Eruption of Life by 5-25%. No longer requires you to spent points in Rage of the Fae to obtain.
* Slothful Spirit: The debuff now increases the target's casting costs by 50%.

JUSTICAR
* Stalwart Citadel: Now adds 33-100% of your Wisdom value to Block.
* Devout Deflection: Now adds 33-100% of your Wisdom to Parry, and 33-100% of your Intelligence to Dodge.
* Sovereignty: Now deals Life damage and stuns the target for 2 seconds.
* Supremacy: Now reduces Physical damage taken by 9-18%.
* Thorvin's Law: Now reduces non-Physical damage taken by 2-4% plus an additional 1.2% per point spent in Justicar over 26.
* Shield of Faith: Now reduces damage taken by 3-15%.
* Mien of Leadership: Replaced the Endurance bonus with a 60% maximum health bonus.

PURIFIER
* Rite of the Ancestors: Can no longer be cast on a target currently under the effect of Spiritual Conflagration.
* Ward of the Ancestors, Gathering of the Ancestors: Can no longer be cast on a target currently under the effects of Spiritual Conflagration or Rite of the Ancestors.

SENTINEL
* Empowering Light: Now only selects targets that have a Poison, Disease, or Curse on them.

WARDEN
* Overflow: Now heals for less in PvP situations.


MAGE

ARCHON
* Searing Vitality: Reduced duration to 8 seconds.
* Leeching Flames: Reduced duration to 8 seconds.
* Consuming Flames: Can no longer be cast on a target under the effect of Purifier's Rite of the Ancestors or Spiritual Conflagration.
* Cleansing Flames: Now removes one Poison, Disease, or Curse from up to 10 party or raid members in the target area. Only chooses targets that have an effect to remove.

CHLOROMANCER
* Withering Vine: Increased duration to 16 seconds.
* Natural Conversion: Fixed a case where this could be consumed by an existing damage over time effect instead of on the next damaging spell cast.

DOMINATOR
* Haunting Pain: Increased duration to 16 seconds.
* Degeneration: Fixed an issue where this would not purge the target if they were immune to damage.
* Charged Shield: Will no longer remove your Mage Armor buff if cast on an ally.

ELEMENTALIST
* Ignite: Reduced duration to 8 seconds.
* Icy Carapace: Increased duration to 16 seconds.

NECROMANCER
* Corpse Explosion: Increased duration to 30 seconds.
* Necrosis: Reduced base duration to 10 seconds. Spending points in Flesh Rot now increases the duration of Necrosis by 2-6 seconds, increases base damage by 20-60%, and increases the benefit to Necrosis from Spell Power by 20-60%.
* Last Gasp: Should no longer trigger damage shields when refreshed on target being healed.

STORMCALLER
* Fixed some spells granting Charge while Storm Guard is active.

WARLOCK
* Life Leech: Reduced base duration to 10 seconds. Spending points in Improved Life Leech now increases the duration of Life Leech by 2-6 seconds, increases its base damage by 20-60%, increases the benefit to Life Leech from Spell Power by 20-60%, and increases the amount healed by 10-30%.
* Empowered Darkness: Now costs 75 Charge to cast, but no longer consumes Charge or blocks Charge gain while active. Reduced the damage bonus for the Warlock to 70% while Empowered Darkness is active. 15 second maximum duration.
* Sacrifice Life: Damage: Reduced cooldown to 30 seconds and increased the damage bonus granted to 20%.
* Defile: Fixed Defile continuing to consume Charge if it was cleansed from the target.


ROGUE

BLADEDANCER
* False Blade: Functionality changed - now a Finisher that heals the Rogue over 12 seconds.
* Improved False Blade: Functionality changed - increases the amount healed from False Blade by 25-50%.
* Deadly Dance: The damage bonus from Deadly Dance now only applies to Combo Point-generating attacks that use melee weapons. No longer applied to Saboteur Charges or ranged weapon Combo Point generators.

MARKSMAN
* Vampiric Munitions: The amount of healing siphoned has been reduced from 50% to 40%. Healing reduction remains at 50%.

NIGHTBLADE
* Fell Blades: The amount of healing siphoned has been reduced from 50% to 40%. Healing reduction remains at 50%.
* Dusk to Dawn: Fixed a bug where the Nightrage buff would not be applied if the first tick of Dusk to Dawn killed the target.

RANGER
* Shadow Fire: Fixed the Shadow Fire buff not applying if the target is killed or immune to damage on hit.

RIFTSTALKER
* Improved Guardian Phase: Now also reduces damage taken from Physical attacks by 5% and non-Physical attacks by 7%.

SABOTEUR
The goal of Saboteur changes in 1.8 is to make the Saboteur a competitive AOE DPS soul, in line with other AOE DPS souls like the Cabalist and Stormcaller.
* All Saboteur Charges can no longer be parried, dodged, blocked, or deflected.
* Combat Survival: Ability removed.
* Combined Arms: New ability. Your Fragmentation Bomb has a 50-100% chance to detonate all Blast and Spike Charges you have applied to your enemies.
* Charge Booster: Functionality changed - now increases the Attack Power contribution to damage of Charges by 10%. For every point spent in Saboteur above 21, the Attack Power contribution is increased by 3%.
* The Trapper: Ability removed.
* Trench Warfare: New ability. Increases the Attack Power contribution to the damage of all Bombs, Traps, and Land Mines by 10%. For every point spent in Saboteur above 26, the Attack Power contribution is increased by 4%.
* Demolition Specialist: Now affects an additional 2-4 targets, up from 1-2.
* Caltrop Charge: Functionality changed - Now causes the target and surrounding enemies to Bleed for 15 seconds when detonated.
* Splinter Charge: Now deals damage and applies its debuff to the target and surrounding enemies.
* Embers Charge: Now deals damage and applies its debuff to the target and surrounding enemies.
* High Explosives: Functionality changed - your Fragmentation Bomb, Time Bomb, and Annihilation Bomb now cause the target and surrounding enemies to Bleed for 6 seconds.
* All Traps, except Land Mines, no longer have a cooldown.
* Zardonis' Saboteur Crystal: 2-Piece Bonus: Functionality changed - now increases the damage of Blast Charge and Spike Charge by 30%.
* Zardonis' Saboteur Crystal: 4-Piece Bonus: Functionality changed - now increases the damage of all Saboteur AOE abilities by 15%.


WARRIOR
* All Warriors now get a passive buff called Building Fury, which gives increased Attack Power contribution to Finishers based on the number of Action Points used.
* Finishers no longer have their own individual damage increases based on Attack Points.
* All damaging abilities have been rebalanced to work with Attack Power being used in a more consistent manner.

BEASTMASTER
* Slashing Strike: Fixed the delay before the ability deals its initial damage.

CHAMPION
* Deadly Strikes: Fixed a bug allowing Deadly Strikes to work with one-handed weapons in certain cases.
* Cornered Beast: Now has a 2.5 second duration, dealing damage every 0.5 seconds. Cooldown reduced to 30 seconds.
* Titan's Strike: Cooldown reduced to 30 seconds from 1 minute.
* Destroyer's Bearing: Damage bonus increased to a maximum of 50%, up from 35%, and now always generates an Attack Point.
* Disruptive Strike: Cooldown lowered to 10 seconds from 15.
* Bloodthirst now gains a 200% Attack Power contribution instead of a weapon damage modification.
* Distruptive Strike: Now gains a 200% Attack Power contribution instead of a weapon damage modification.
* Weapon Specialization: Increased to 0.6% ability damage increase per point spent in Champion.
* Rasmolov's Champion Crystal: The 4-piece bonus damage for area of effect attacks has been reduced from 35% to 20%.

PARAGON
* Rising Waterfall: Now has different damage effects based on whether you're Dual Wielding or not.
* Rising Waterfall: Now gains a 200% Attack Power contribution instead of a weapon damage modification.
* Flurry: Duration reduced to 2.5 seconds, dealing damage every 0.5 seconds. Cooldown reduced to 30 seconds.
* Teaching of the Five Rings: Increased to 0.6% ability damage increase per point spent in Paragon.
* Way of the Mountain: Now only enhances the damage of follow-up attacks when dual wielding.
* Paired Strike, Path of the Hurricane, Path of the Raptor, Death Touch: Now gain a 200% Attack Power contribution instead of a weapon damage modification.

RIFTBLADE
* Static Shock: Now deals damage based on your Attack Power.
* Storm Blade: Now deals damage based on your Attack Power.
* Rift Fury: Now affects all attacks, similar to Teaching of the Five Rings or Weapon Specialization. Increased to 0.6% non-physical ability damage increase per point spent in Riftblade.
* Rift Strike: Now gains a 200% Attack Power contribution instead of a weapon damage modification.
* Damage of all Burst abilities has been rebalanced; they've been reduced to reflect that they are off the global cooldown.

VOID KNIGHT
* Rift Shield: Can no longer be cast on a target under the effect of Purifier's Rite of the Ancestors or Spiritual Conflagration.


DEBUFF STACKING GROUPS AND PRIORITIES
* All player debuffs have been assigned priorities within their stacking groups. Less powerful debuffs should no longer overwrite the more powerful ones.
* Note: The below grouping list does not indicate that the higher listed debuff overwites lower listed ones; the strongest (in terms of amount of stat debuffed) cast on a target from within a stacking group will overwrite weaker value debuffs within the same group. If equal, they will overwrite each other.

ATTACK POWER DEBUFF 1
- Druid: Trickster Spirit
- Riftstalker: Rift Disturbance
- Saboteur: Debilitating Trap
- Paladin: Pacifying Strike

ATTACK POWER DEBUFF 2
- Archon: Waning Power
- Necromancer: Looming Demise

SPELL POWER DEBUFF 1
- Riftstalker: Rift Disturbance
- Saboteur: Debilitating Trap
- Paladin: Pacifying Strike

SPELL POWER DEBUFF 2
- Archon: Waning Power
- Necromancer: Looming Demise

ARMOR DEBUFF
- Marksman: Lightning Fury
- Ranger: Piercing Shot
- Saboteur: Splinter Charge
- Champion: Mark of Inevitability
- Warlord: Leader’s Mark
- Reaver: Ravaging Strike

PHYSICAL DAMAGE TAKEN DEBUFF 1
- Archon: Illuminate
- Chloromancer: Wild Growth
- Bard: Coda of Jeopardy
- Warlord: Spotter's Order

PHYSICAL DAMAGE TAKEN DEBUFF 2
- Shaman: Vengeance of the Piercing Cold
- Archon: Ashen Defense
- Bard: Coda of Cowardice

MAGIC DAMAGE TAKEN DEBUFF 1
- Inquisitor: Clinging Spirit
- Justicar: Censure
- Warlock: Neddra's Torture
- Saboteur: Embers Charge

MAGIC DAMAGE TAKEN DEBUFF 2
- Inquisitor: Spiritual Deficiency
- Archon: Crumbling Resistance
- Elementalist: Summoner Exposure
- Bard: Coda of Distress

INCREASED CASTING TIME DEBUFF
- Cabalist: Nebulous Haze
- Archon: Lingering Dust
- Dominator: Accelerated Decay

INCREASED CRITICAL HIT DEBUFF
- Sentinel: Luminous Gaze
- Assassin: Lethal Poison
- Champion: Mark of Extermination

REDUCED HIT CHANCE DEBUFF
- Ranger: Dire Wolf Howl
- Warlord: Battlefield Distraction
- Reaver: Blood Fever

CASTING COST INCREASE DEBUFF
- Dominator: Transference
- Druid: Slothful Spirit

STRENGTH AND DEXTERITY DEBUFF
- Archon: Pillaging Stone

(Mark of Extermination added to INCREASED CRITICAL HIT DEBUFF)
(Battlefield Distraction and Blood Fever added to REDUCED HIT CHANCE DEBUFF)
(Untenable Position removed from REDUCED HIT CHANCE DEBUFF)


PLANAR ATTUNEMENT
* Cleric: War: Mark of Purification: Functionality changed. Now, your single-target cleanses have a 5-25% chance to remove an additional Curse, Disease, or Poison effect.
* Cleric: War: Blessing of the Martyr: Functionality changed. Your attacks have a 15-30% chance to make enemy players vulnerable, increasing their damage taken by 1% for 10 seconds. Stacks up to 5 times.
* Mage: War: Rift Tomb: Fixed an issue where Rift Tomb could be parried, dodged, or miss.
* Rogue: War: Expedited Wounds: Functionality changed. Reduces damage taken from Critical Hit attacks by 1-5%.


PVP/WARFRONTS
We'll be testing a new version of Whitefall on PTS for a few weeks - Whitefall Steppes: Avalanche!
* Whitefall Steppes: Avalanche: Carriers can no longer use teleport abilities.
* Whitefall Steppes: Avalanche: Carriers no longer gain the benefit of movement speed-increasing abilities.
* Belts are now included in set bonus groups for the PvP Armor sets.


INSTANT ADVENTURE
* Death's Approach, Scaldwater Fields, and Firesand Desert have been split into smaller adventure locations to better define adventure objective areas.


ZONES

EMBER ISLE
* The Raid Rift tear in Fort Zarnost no longer blocks attackable objects for PvP Rifts.

IRON PINE PEAK
*Updated quest flow and population around Howling Caves and Cloudborne Caverns.

SANCTUM
* Divine Work, Divine Rewards: Increased the power of the Blade of Light reward to better match the other rewards from this quest.


RIFTS AND INVASIONS
* Zone events in Scarlet Gorge and Scarwood Reach should have a longer start-up time after the initial announcements.


DUNGEONS, SLIVERS, CHRONICLES, and RAIDS
* All Expert and Master mode dungeons now drop Corrupted Souls from the final boss.
* All Standard-mode dungeons and Chronicles now drop Malformed Souls from the final boss.


ITEMS
* Transplanar Synergy Crystals can now be equipped at level 42, to match the equipment levels of the first Transplanar set items.
* The 4-piece set bonus for Stalwart's Battlegear now correctly deals Death-type damage.
* The 4-piece set bonus for Deathbringer's Battlegear now correctly deals Air-type damage.
* Fixed the misspelling of Abyssal Signet.
* Exalted Healing Tonic has its tooltip updated to reflect the actual amount healed.
* Philter of Power now has a stacking priority and should no longer be overwritten by a weaker buff.


CRAFTING
* All Planar Essences should now be able to be Salvaged or Runebroken appropriately.
* The recipe for Conditioned Leather Jerkin has been adjusted to require more Steeled Leather and less Cinerium Bars.
* Weaponsmithing: Runeguard Blunderbuss now properly requires the Forge instead of a Workbench.
* Recipes for Implacable Steel Gloves, Lightsmasher, Malevolent Greataxe, and Spark Smiter have their material requirements adjusted to be in line with other similar recipes.
* Harvestable mobs from levels 40-44 now grant Titanium when mined.


UI/SETTINGS
* The 'Usable Only' checkbox on the Auction House now filters crafting recipes that you've already learned.
* Item tooltips also now update properly when you have the tooltip showing when you right-click to equip an item.
* Widened the ability mouseover and Soul Tree tooltips to get more room for text.
* The Achievement score displayed on the Guild Roster should now always match the total displayed on a character's Achievements window.
* Canceling or creating an auction now preserves your scroll position on the Auctions window.
* You can now use the command '/combatlog 1' and '/combatlog 0' to explicitly turn combat logging on or off (it previously would toggle the current setting).
* Added a /stuck command that brings up the existing Customer Service stuck window to allow you to teleport back to a graveyard.
Source: http://forums.riftgame.com/public-te...2-20-12-a.html
Gros résumé :
Modification du dps de l'Anathema et Saboteur.
Refonte complète du calcul du dps des guerriers, soit Champion, Paragon et Seigneur des failles.
Modification du tanking du Justicier.
Refonte de l'application des debuff sur une cible, avec un ordre de priorité maintenant.
Nouveau bg du weekend Avalanche, basé sur la map des steppes blanches.
Etc...

Beaucoup de modification dans le patch à venir (sujet encore à modification).

Avis sur le patch :
La refonte du dps du guerrier, comme à chaque modification en profondeur, il y a souvent (toujours ?) des abus... espérons que ça sera bien un patch pour harmoniser le dps avec les autres classes et qu'il n'y aura pas de gros écart de dps entre les armes à 2 mains et une arme dans chaque main.

Le tanking du clerc, autant en pve c'est tout bénéf, autant en pvp ça fait peur vu qu'on peut déjà obtenir un clerc qui esquive et pare plus qu'un voleur ou guerrier (et ça sera encore pire en 1.8 vu que c'est augmenté encore, tout comme la réduction des dégats, wtf).

Les classes à pet seront elles réellement compétitive un jour, au moins en pve ? Necromancien, Rodeur, Elementaliste ou Dompteur... un jour peut être.

Toujours pas de nouveaux objets pvp en prévision pour égaliser avec le pve, pourtant avec le dernier raid... on a encore une fois les meilleurs armes pvp (et donc un meilleur dps...) avec les armes pve ! C'est rigolo en pvp de voir des joueurs grade 10 avec des armes qui tapent plus fort que les meilleurs armes pvp du jeu grade 36.

[édite : correction suite "2 armes dans chaque main "soit 4 armes sur le personnage WHAOU /D]

Dernière modification par Yuyu ; 21/02/2012 à 15h54.
Citation :
Publié par Yuyu
Le tanking du clerc, autant en pve c'est tout bénéf, autant en pvp ça fait peur vu qu'on peut déjà obtenir un clerc qui esquive et pare plus qu'un voleur ou guerrier (et ça sera encore pire en 1.8 vu que c'est augmenté encore, tout comme la réduction des dégats, wtf).
Les valeurs ont été diminué significativement (20-25%), et ne dépendent plus de la puissance des sorts, rendant l'augmentation de ces valeurs plus compliqué, mais c'est un détail vu que ça concernait seulement les plow qui allaient pvp sans hit/focus.
Citation :
Publié par Pam
Les valeurs ont été diminué significativement (20-25%), et ne dépendent plus de la puissance des sorts, rendant l'augmentation de ces valeurs plus compliqué, mais c'est un détail vu que ça concernait seulement les plow qui allaient pvp sans hit/focus.
Je t'avoue que j'ai pas refait le calcul, je vais log mon clerc pour voir. C'est peut être un nerf en effet.
Ca expliquerait pourquoi ils ont augmenté un peu la réduction pur et dur.
Oué mais bon si le heal n'augmente pas sa valeur avec le matos, il va vite être inutile. A part si vraiment le heal dépend de la valeur d'endu, là ca peut etre discutable.
On prend quand même des savates assez sévères comparativement au war ou au clerc. Qu'on pouvait avoir plus de chances d'éviter avec 5% (ce qui n'est pas énorme non plus en soi, mais bon).
Sinon le gain d'absorb sur improved guardian phase est toujours bon à prendre.

Edit après tests:

En fait avec un matos T3 pas spécialement optimisé (le vieux stuff du marchand PTS), self buff avec une spec 36/22/8, ca tick à 391 et 587 en crit. Ca peut etre pas mal avec un bon stuff. Cela dit, faut avoir une spec dans ce style pour vraiment en profiter +50% du heal l'improved false blade, mais il est vraiment haut dans l'arbre.

Dernière modification par Calysta ; 21/02/2012 à 21h40.
Concernant la mise à jour de Fell Blades, ça vas vraiment être la mort...

Si on diminue la puissance à 40% (d'ailleurs le war a son debuff à 16 pts aussi), on vas se retrouver à avoir un debuff heal du war sur toutes les cibles et celui du lamenoire qui passe à la trape. Super !
Citation :
Publié par Ingor
Je pense que les dommages seront identiques, mais du coup ça devrait être un petit nerf, vu qu'on va devoir le refresh plus souvent.
Non.

Si les dégâts sont identiques et que tu continues à lancer le dot toutes les 10 secondes ou plus, tu ne verras aucune différence. Donc c'est au mieux un up, au pire ça ne change rien.
Pour qu'il y ait un nerf il faudrait que les dégâts baissent.

Et c'est le raisonnement inverse pour les dots dont la durée est rallongée : si leurs dégâts n'augmentent pas il y a un risque de baisse d'efficacité (et de sortie pure et simple du cycle)
J'ai testé: c'est un petit nerf de la vitalité incandescente
les ticks sont un poil plus gras (+5%) mais leur nombre passe de 11 à 9 (-8%)
Je ne sais pas si ça va rester rentable de baser les cycles dessus (28/38 et 36/30).
Un tout petit changement mais ça risque mettre une belle foire ^^'
L'idée du 51 anath est bonne, à tester...
Citation :
Publié par Itaal'h Itchak
oh le nerf du tanking rogue (enfin faut voir la valeur du heal de false blade remarque)
Wut?
Je ne vois rien qui ressemble à un nerf de près ou de loin ici concernant le traqueur, au contraire c'est un léger up avec le changement d'aptitude de fausse lame .

Ils ont remis le saboteur au gout du jour afin de rejoindre le haut du panier dans le dps-aoe (ma sabodancer sera peut-être enfin à nouveau utile ^^).

Léger nerf du TDE pour les mun. vampiriques, rien de bien méchant mais qui peut avoir son importance dans les phases solo.
Citation :
Publié par Rio
Wut?
Je ne vois rien qui ressemble à un nerf de près ou de loin ici concernant le traqueur, au contraire c'est un léger up avec le changement d'aptitude de fausse lame .

...
On gagne un hot pour perdre 5% d'esquive et 6% de parade (avec improved false blade). Ce qui, accessoirement, peut-etre assez génant pour rogue tank vu qu'on encaisse moins que les autres tanks.
Citation :
Publié par Calysta
On gagne un hot pour perdre 5% d'esquive et 6% de parade (avec improved false blade). Ce qui, accessoirement, peut-etre assez génant pour rogue tank vu qu'on encaisse moins que les autres tanks.
Citation :
RIFTSTALKER
* Improved Guardian Phase: Now also reduces damage taken from Physical attacks by 5% and non-Physical attacks by 7%.
Faudra me dire ou tu vois un nerf toi dans le tanking. <_<
Parce que tu crois qu'avec 5% abs phys, tu vas atteindre l'absorb d'un war?

La déviation est loin d'atteindre les scores de blocage d'un war également. donc reste l'esquive et la parade. La parade reste relativement basse. Donc il faut pouvoir compter sur l'esquive.
Donc au final si un rogue encaisse toujours moins qu'un war, mais perd en capacité de défense, oui c'est un nerf. Le build avec la meilleur mitig phys est justement dépend de l'esquive. L'intéret du Hot c'est de pouvoir l'avoir amélioré, sinon il est vraiment faible. Donc tous les builds 51/8/7 50/8/8 41/17/8 (surtout ce dernier), perdront les 5% d'esquive pour gagner un hot plutot faiblard.

Dernière modification par Calysta ; 23/02/2012 à 22h22.
D'ailleurs voici le set 2 dédié aux classes. Peu de changements apparemment, mais il s'agit surtout d'anciens équilibrages appliqués sur le pts apparemment

Citation :
Publié par Amary
Additional class changes on PTS between previously posted set and today's update:

SOULS

ARCHON
* Pillaging Stone: The ability description will now correctly update the stats given by this buff as you spend points in Strength of Stone.

PARAGON
* Rising Waterfall: Increased the damage for non-dual-wielding to match that of Power Strike.

RIFTBLADE
* Avatar of the Rift: Lowered damage dealt.
* Burning Blood: Now bases damage off of your Attack Power.
* Enhanced Burst: Now applies an increased 10-30% damage boost to Searing Strike, Frost Strike, Thunder Strike, and Rift Strike for 6 seconds after using a Burst.
* Fiery Burst: Now has a 10 second duration.
* Rift Storm: Has been changed to more closely match Cornered Beast and Flurry. Lasts 2.5 seconds and hits every 0.5 seconds.

STORMCALLER
* Forked Lightning: Increased max number of targets this can hit to 8.
Citation :
Publié par madininawolf
J espere que le patch 1.8 apportera autre chose que des ajustements, un nouveau bg et de nouvelles instances.
La soupe est trop bonne ! Je ne joue plus a Rift ( je me tâte à venir faire un petit tour car le jeu me manque, seule chose qui me rebute, la pop un peu trop faible peut être) mais sache que j'aimerai avoir pleins de patchs aussi " pauvre" que celui la sur d'autres MMORPG bien plus récent pourtant.
Je trouve la fréquence et la quantité d'apport des patchs de Rift juste monstrueuse en général !

Vous avez bien de la chance ^^
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