Jedi knight au level 50 va falloir bind :
*Edit* c'est uniquement les skill de la branche Guardian et Jedi knight. J'ai pas mit les skills de la branche sentinelle
Guardian Leap : Leaps to a friendly target, reducing his or her damage taken by 20% for 6 seconds.
Saber Throw : Throws the main-hand lightsaber at a distant target, inflicting X damage and granting 3 focus.
Challenging Call : Taunts all enemies within 15 meters, forcing them to attack the Knight for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you.
Enure : Temporarily increases your maximum health by 30% for 10 seconds. When the effect ends, the health is lost.
Force Push : Deals X kinetic damage, knocks the target back several meters and knocks the target down for 2 seconds.
Combat Focus : Immediately generates 6 focus.
Taunt : Taunts the target, forcing it to attack the Knight for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you.
Soresu Form : Enters a defensive lightsaber form, reducing all damage taken by 6%, increasing armor rating by 60% and threat generation by 50%. Soresu Form also increases shield chance by 15%. While active, taking damage builds 1 focus, but all Strike abilities generate 1 less focus. This effect cannot occur more than once every 6 seconds.
Guard : Guards the target while it remains within 15 meters. While active, the target takes 5% less damage and generates 25% less threat. In addition, 50% of all incoming damage from enemy players is transferred back to you. Requires Soresu Form.
Freezing Force : Freezes nearby foes, reducing their movement speed by 50% for 6 seconds.
Sundering Strikes : Strikes the target for X damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 focus.
Guardian Slash : Strikes the target with a powerful blow, dealing X weapon damage and applying 3 stacks of armor reduction for 15 seconds. Targets affected by 5 stacks of your armor reduction suffer X weapon damage instead.
Plasma Brand : Engulfs your lightsaber in fiery plasma, striking a target affected by Sundering Strike forX elemental damage, and deals a furtherX) elemental damage over 12 seconds.
Shien Form : Enters an offensive lightsaber form, increasing all damage dealt by 6%. All attacks that cost focus will refund 1 focus when used. In addition, taking damage generates 1 focus, but this effect cannot occur more than once every 6 seconds.
Warding Call : Reduces all damage taken by 40% for 10 seconds.
Overhead Slash : Executes an acrobatic attack that deals X weapon damage.
Hilt Strike : Bashes the target for X kinetic damage, stunning it for 4 seconds. This ability generates a high amount of threat.
Awe : Confounds all nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Has no effect on droids.
Opportune Strike : Punches the target, dealing X kinetic damage to strong targets. Only usable on slowed or immobilized targets.
Cyclone Slash : Slashes up to 5 enemies in front of you for () weapon damage each. Attacks with both lightsabers if dual wielding.
Pommel Strike : Bashes the target, dealing X kinetic damage to strong targets. Only usable on incapacitated targets.
Force Stasis : Subdues the target, stunning it while the ability is channeled and dealing X kinetic damage every second. Builds 1 focus per second
Force Kick : Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.
Call On the Force : Calls upon the Force to aid you and your companion, immediately finishing the cooldown on Saber Ward and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Resolute : Breaks you free from all incapacitating and movement-impairing effects.
Master Strike : Performs a series of lightsaber attacks that deal X weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.
Blade Storm : Uses the Force to project a wave of energy toward the target, dealing X kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.
Riposte : Ripostes a parried or deflected attack, striking back at the target for X weapon damage. Riposte can only be used after a successful melee or ranged defense and does not respect the global cooldown. Attacks with both weapons if dual wielding. Cannot miss, be parried or dodged
Saber Ward : Raises a lightsaber ward, increasing melee and ranged defense by 50% and reducing the damage taken from Force and tech attacks by 25%. Lasts 12 seconds.
Force Sweep : Strikes up to 5 enemies within 5 meters with the Force, dealing X kinetic damage. Also stuns weak and standard enemies for 1.5 seconds.
Force Leap : Jumps to a distant target, dealing X damage with the main-hand weapon, immoblizing the target for 2 seconds and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover.







