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Patch Note de la 1.4.1

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dsl pas le temps de faire plus la

[ Édité par GoTua : Consultez la news publiée sur notre site avec le patch note en français! ]
[ Édité à nouveau par GoTua : La mise à jour 1.4.1 sera disponible à partir du 1er mars ! ]


Citation :
Highlights

Claim Window

With the popularity of account entitlements, we‘ve decided to improve the in-game delivery method of items associated with said entitlements. Whether you have the plethora of items that came with the Collector’s edition or an adorable vanity pet, we wanted to make it easier to claim your items! What this means is that item delivery for new characters or purchases will no longer go through in-game email. Instead a new Claim Window interface has been added that can be accessed via /claim or via the Account Entitlements button on the Main Menu. All of your items will be accessible in this new window and can be claimed at any time. No more expiring emails!
But that’s not all! Accidentally lost your Trusty Mount? We’ve got you covered. Included in the Claim Window is the ability for characters to ‘reset’ specific items if they have lost or misplaced the original. Certain items, typically currencies and ‘charged’ items cannot be reset via this window. You can tell if a claimed item can be reset as the button will only light up for items that allow this functionality.

This new method of delivery will be used for all new deliveries to characters. Characters who have been sent items in the mail previously will have those items shown as ‘claimed’ and any emails with items in them will continue to be accessible until they expire. Items that have been sent via email previously will be able to be ‘reset’ if the item allows it.



Armor Set Changes

The Renown Rank and level requirements for several item sets have been reduced to allow players to use them sooner in their careers. With the new ranks for the above sets, a new armor set has been added to fill in the gap between Warlord and Sovereign.



Scenario Shakeup

The battle has shifted! With the advent of 1.4.1, the lineup of the Scenario offering will be changing. A number of old scenarios are making their return, some are retiring for the moment, and others are shifting tiers. For a full list of the new line-up, see the RVR section.



Optimizations

As part of our ongoing focus on giving players the best possible experience, we‘ve made a number of behind-the-scenes optimizations to the server and client code to increase performance.




General Changes & Bug Fixes


  • The time and duration of the penalty to Renown gain for repeatedly killing the same enemy has been adjusted. Players will now be able to procure Renown more often from their enemies with less time between kills needed to be effective.
  • We’ve made some adjustments to the renown bonus that is available for players that have the Progression pack. This means the curve for the Tier 4 levels will increase slightly and it will now continue into the early post-80 levels and ramp down to normal.
  • The AFK timer for Open World areas has been increased from two minutes to three minutes.

Realm versus Realm

Open World Campaign


  • Adjusted warcamps to ensure that the OrvR tracker shows up in all zones properly.
  • Manor of Ortel von Zaris' gates will now open for Resource Carriers upon interacting with a Resource Carrier.
  • Resource Carriers will now despawn when an RvR lake's winner is determined.
  • Skaven bosses, inside Thanquol's Incursion, will no longer suffer damage from Moral sources.
  • Misspelling corrected in the Skaven Skirmisher buff's tooltip.
  • Resource Carriers will now auto-dispatch if they come under attack while still awaiting orders at a Battlefield Objective.
  • The following changes have been made to the Packmaster Skaven class:
o The cooldown for Strength in Numbers has been lowered to three minutes.
o Thwap! and Thwap!Thwap!!Thwap!!! are now ranged abilities.
o In addition to the Rat Ogre specific buff, which has not been changed, Thwap! now heals any friendly target for about 2% of the target's max health. The Packmaster cannot use this on himself.
o Thwap!Thwap!!Thwap!!! now places a HoT on any friendly target, except himself. The strength of the HoT is still dependant on the number of Overconfidence charges the Packmaster has built up:
 1 - about 3% of the target's max health per tick.
 2 - about 4% of the target's max health per tick.
 3 - about 6% of the target's max health per tick.
 4 - about 8% of the target's max health per tick.
 5 - about 10% of the target's max health per tick.

  • The range on the Gutter Runner's Sabotage ability has been lowered, preventing it from being used from behind Keep Doors.
  • The range of the Gutter Runner’s Spy ability has been decreased to make it work more in line with its intent. The results will still be shown to everyone, but only within a decreased radius from the Gutter Runner.
  • The Skaven abilities Leap and Scurry Away now correctly respect the Champion's Challenge moral ability.
  • Battlefield Objective guards in Tier 1 have had their levels raised.
  • Keep Guards in EvC Tier 4 correctly remove themselves from the Keep only when the inner doors have been breached.
  • Battlefield Objective flags now require 10 seconds of interaction to capture, and cannot be interacted with while under the effects of Last Stand.
  • Keep Guards in Tier 2 correctly remove themselves from the Keep when the Keep doors are breached.
  • Leaving ORvR areas, while under the effects of a Skaven-applied defuff or DoT, no longer warns non Skaven-controlling characters about the risk of losing Skaven control.
  • Mantrap, Rats of War, Warpfire Thrower, and Doomrocket have been fixed to properly respect line of sight restrictions.
  • Enemy guards will now dispel the Last Stand effect from the player. The effect will also be dispelled upon entering an enemy warcamp.

Scenarios

The line-up of scenarios that are permanently available has changed. The new list is as follows:

Tier 1
• Gates of Ekrund
• Nordenwatch

Tier 2
• Gates of Ekrund
• Mourkain Temple
• Stonetroll Crossing

Tier 3
• Gates of Ekrund
• Mourkain Temple
• Tor Arnoc
• Reikland Factory

Tier 4
• Gates of Ekrund
• Mourkain Temple
• Tor Arnoc
• Maws of Madness
• Reikland Hills
• Serpent’s Passage



Contested Cities


  • An update to the Quitter’s debuff has been made for the contested cities. Characters that forcibly log out of the city without the preparation buff and do not log back in during the lifeline timeframe, will now correctly be given the Quitter’s debuff.



Combat and Careers

Renown Ranks

General Changes & Bug Fixes

  • The cap for Renown Ranks for characters below Character Rank 36 has been increased. Instead of your Renown Rank being capped at your Rank, characters can now accumulate Renown and Ranks up to double their character Rank. This will allow characters to earn more Renown Ranks before entering each subsequent Tier.
  • Battle Fatigue will now correctly be listed as a Debuff rather than Defensive.
  • You will no longer be able to use keep doors while under the effects of roots, knockdowns, or staggers.

Archmage

Balance Changes


  • Boon of Hysh: The build time and fragility of this ability has been reduced.
  • Isha’s Encouragement: On a successful use of Cleansing Light, the target will receive a Heal-over-time.

Chosen

Bug Fixes


  • Discordant Fluctuation: The icon image will no longer be identical to the icon image of Quake.

Disciple of Khaine

Balance Changes


  • Bleed Out: The tactic is now available at level 35.
  • Efficient Patching: Replaces the former tactic Persistent Rending. The new tactic allows Patch Wounds to cleanse one Ailment or Hex from your entire group.
  • Empowered Transfer: Increases Transfer Essence’s base heal to 125% and the healing from damage to 75%.
  • Essence Lash: This ability will now deal damage in a large radius in front of the target. For each enemy hit, you will regain 15 Soul Essence points. You will no longer receive Soul Essence upon activation alone.
  • Khaine’s Invigoration: Replaces the former ability Consume Essence. The ability is quick heal on a short cooldown. It is available in the Path of Dark Rites at level 6
  • Rend Soul: This ability is now available in the Path of Sacrifice at level 6.
  • Restored Motivation: Heals will now have a 25% chance to grant your target Action Points. You cannot give yourself Action Points.
  • Terrifying Aura: The tactic is now available in Path of Torture at 7 mastery points.
  • Thousand and One Dark Blessings: The duration has been reduced.
  • Transfer Essence: The ability will deal slightly less damage. The heal portion has been redesigned to heal the group for a moderate amount in addition to half of the damage dealt. The radius of the heal is the equivalent of most group effects and will now heal the Disciple of Khaine as well.
Bug Fixes


  • Fixed numerous tooltip issues.

Engineer

Bug Fixes


  • Fixed numerous tooltip issues.
  • Well-Oiled Machine: Redeploy will no longer cost Action Points.

Ironbreaker

Bug Fixes


  • Fixed numerous tooltip issues.
  • Binding Grudge: Fixed an issue that would, occasionally, cause the ability to apply twice on one activation.

Magus

Bug Fixes


  • Fixed numerous tooltip issues.

Runepriest

Balance Changes


  • Mountain Spirit: The duration of the morale has been reduced.
  • Rune of Restoration: The build time and fragility of this ability has been reduced.
  • Swift Runes: This tactic will now remove the cooldown to Rune of Cleansing and increase the cost of the ability.

Shaman

Balance Changes


  • Ain’t Done Yet!: The tactic is now available at level 39. Shaman will gain 40% healing effectiveness on targets below 25% health with this tactic slotted.
  • Bigger, Better, An’ Greener: The build time and fragility of this ability has been reduced.
  • Git Outta Here!: The tactic is now available at level 35.

Sorcerer

Balance Changes


  • Echo of Power: Added a 5-second cooldown to this ability.

Squig Herder

Bug Fixes


  • •Shoot Thru Ya: This ability will now go through proper defense checks and trigger “On-hit” effects.

Warrior Priest

Balance Changes


  • Cleansing Power: The tactic is now available at Path of Salvation x11.
  • Divine Assault: This ability is now available in the Path of Grace at level 6.
  • Divine Justice: Increases the damage dealt by Prayer of Righteousness. The tactic is available at Path of Wrath x3.
  • Divine Mend: Replaces the former ability Divine Strike. The ability is quick heal on a short cooldown. It is available in the Path of Dark Rites at level 6
  • Divine Warding: Critical heals will grant an absorb to the Warrior Priest.
  • Endless Guilt: The tactic is now available at level 35.
  • Fanaticism: This ability is now available at level 31. Increases melee critical chance and parry, while lowering casted healing output.
  • Gift of Life: This will now increase armor, resists, and defenses for the whole group.
  • Grace of Sigmar: Increases Sigmar’s Radiances base heal to 125% and the healing from damage to 75%.
  • Intimidating Repent: The tactic is now available in Path of Wrath at 7 mastery points.
  • Sigmar’s Radiance: The ability will deal slightly less damage. The heal portion has been redesigned to heal the group for a moderate amount in addition to half of the damage dealt. The radius of the heal is the equivalent of most group effects and will now heal the Warrior Priest as well.
  • Smite: This ability will now deal damage in a large radius in front of the target. For each enemy hit, you will regain 15 Righteous Fury points. You will no longer receive Righteous Fury upon activation alone.
Bug Fixes


  • Penance: The morale will now respect Line-of-Sight checks.

Zealot

Balance Changes


  • Elixir of Dark Blessings: The build time and fragility of this ability has been reduced.
  • Endless Gifts: This tactic will now remove the cooldown to Glimpse of Chaos and increase the cost of the ability.
  • Eye of Sheerian: The group will now receive an increase to armor and resists.

Content

Quests


  • The quest rewards for the ‘Mob Mentality’ epic quest have been adjusted to ensure there is no confusion.
  • Fixed the victory conditions for ‘Enfold the Sty of Sigmar!’ and ‘Capture the Enemy Lair’ to ensure they fire correctly.

Items

General Changes and Bug Fixes


  • The Renown Rank and level requirements for several item sets have been reduced to allow players to use them sooner in their careers. This applies to the following sets: Annihilator, Conqueror, Invader, and Warlord.
o Annihilator – Level 25 to use, equipable at renown ranks 25-29
o Conqueror – Level 35 to use, equipable at renown ranks 30-35
o Invader – Level 39 to use, equipable at renown ranks 40-45
o Warlord – Level 40 to use, equipable at renown ranks 54-60


  • With the new ranks for the above sets, a new armor set has been added to fill in the gap between Warlord and Sovereign. This new set is named as “worn” and will be available from some shady merchants in the less populated areas of the capital cities. The set will not be as powerful as normal Sovereign, but will give a good interim edge for players as they move up in ranks. It requires level 40 to use and is equipable at renown ranks 63-70.
  • Fixed an issue that cause the bind location name for the Unshackled Host to appear incorrectly on the Book of Binding.
  • Fixed an issue where the tooltip on the Funerary Shroud of Khalida was displaying the incorrect value.
  • Gholnaros the Deathless should now properly drop loot.
  • Gorthlak should now properly drop loot.
  • Stein effects will now persist through death.
  • The Caretaker proc for Warrior Priests and Disciples has been adjusted so that the tooltip will accurately represent the amount of healing to be expected.
  • The Martyr proc for has been adjusted so that the tooltip will accurately represent the amount of healing to be expected.
  • The 7 piece Warlord bonus for Zealots should now properly dispel additiona hexes or curses.
  • The Harvest Blade has the correct icon for its item type.
  • All versions of the Elixir of Tahoth have had their reuse timer increased to 30 minutes
Item Stat Changes


  • Dark Ritual: Knight and Swordmasters should now have the option of 2 items with different stats at the completion of this quest chain.
  • Nightflame Pain Link and Painlink of Grief for the Witch Elf should now give Strength instead of Ballistic Skill.
Art

Equipment


  • We’ve made over 200 adjustments to weapons to correct weapon position and orientation issues.
  • A number of Zealot fetish weapons have had their inventory icons updated to more closely match the art of the item itself.
  • Scaly Green Dye has been renamed to Goblin Green Dye to properly reflect the color of the dye.

User Interface

General Changes & Bug Fixes


  • Chat windows will now show up in the Layout Editor.
  • All windows in the Layout Editor now have the option to be hidden.
  • Fixed an issue where the Open RVR tracker would sometimes not be clickable even if not visible.
  • Fixed an issue that would cause the location of the Glyph Tracker for the Land of the Dead reset when logging out.
  • Made changes to the Action Point bar to ensure that it updates correctly regardless of the health of the target.
Citation :
We’ve made over 200 adjustments to weapons to correct weapon position and orientation issues.
y'aura peut être des boubous dans le bon sens now


Et sinon Tor Anroc en BG T4 Tous à vos bumps !!
Citation :
Publié par Wothan
Warrior Priest

Balance Changes

* Cleansing Power: The tactic is now available at Path of Salvation x11.
* Divine Assault: This ability is now available in the Path of Grace at level 6.
* Divine Justice: Increases the damage dealt by Prayer of Righteousness. The tactic is available at Path of Wrath x3.
* Divine Mend: Replaces the former ability Divine Strike. The ability is quick heal on a short cooldown. It is available in the Path of Dark Rites at level 6
* Divine Warding: Critical heals will grant an absorb to the Warrior Priest.
* Endless Guilt: The tactic is now available at level 35.
* Fanaticism: This ability is now available at level 31. Increases melee critical chance and parry, while lowering casted healing output.
* Gift of Life: This will now increase armor, resists, and defenses for the whole group.
* Grace of Sigmar: Increases Sigmar’s Radiances base heal to 125% and the healing from damage to 75%.
* Intimidating Repent: The tactic is now available in Path of Wrath at 7 mastery points.
* Sigmar’s Radiance: The ability will deal slightly less damage. The heal portion has been redesigned to heal the group for a moderate amount in addition to half of the damage dealt. The radius of the heal is the equivalent of most group effects and will now heal the Warrior Priest as well.
* Smite: This ability will now deal damage in a large radius in front of the target. For each enemy hit, you will regain 15 Righteous Fury points. You will no longer receive Righteous Fury upon activation alone.

Bug Fixes

* Penance: The morale will now respect Line-of-Sight checks.

Copier coller ça craints !!
Citation :
Publié par Gobakabana
Et sinon Tor Anroc en BG T4 Tous à vos bumps !!
Encore un qui va être content
__________________
Citation :
Publié par Edennae
Tu deviens con avec le temps, ou dans le temps t'étais con mais tu avais au moins la gentillesse de la fermer?
Citation :
Sorcerer

Balance Changes


  • Echo of Power: Added a 5-second cooldown to this ability.


Ca va me manquer de plus le spammer
__________________
Navgoroth 40/100 ~Sorceress, Badlands~ Of Sorrow and Death

Emmi 40/80
~Witch Elf, Athel Loren~

Navgoroth 40/86
~Disciple of Khaine, Karak Norn~

Adeptora 40/80 ~Warrior Priest, Karak Norn~
Vinterlaand 40/80
~Shadow Warrior, Karak Norn~
Ashencold 40/75 ~Bright Wizard, Karak Norn~

"Que la crainte nous précède, et que le chaos nous succède !"
Brisefer :
Bug Fixes
•Binding Grudge: Fixed an issue that would, occasionally, cause the ability to apply twice on one activation.


Que fait ce sort à l'heure actuelle ? des infos ?


Sinon pas de nerfs du tueur et du répu, à croire que ces classes capables d'annihiler n'importe quoi en monotouche sont parfaitement équilibrées
Avec Tor Anroc en T4, les plaintes sur les hauts rangs vont baisser ^^

Stuff useless et 0 skill dans ce scénario et les brisecouilles and co en mode monotouche

Enfin chose positive au moins, Bjerk va pouvoir ressortir son premier amour de perso
Citation :
Publié par dhianne
Brisefer :
Bug Fixes
•Binding Grudge: Fixed an issue that would, occasionally, cause the ability to apply twice on one activation.


Que fait ce sort à l'heure actuelle ? des infos ?


Sinon pas de nerfs du tueur et du répu, à croire que ces classes capables d'annihiler n'importe quoi en monotouche sont parfaitement équilibrées
Me semble avoir entendu dire que les BFs avaient un snare qui devrait pas se cumuler mais qui le fait quand même à l'occasion. C'est p'têt ça.

Sinon z'ont l'air fiers d'annoncer plus de 200 ajustements dans les skins (enfin position et orientation ) des armes si j'ai bien pigé ? Ca veut quand même dire qu'on partait sur une base de plus de 200 ERREURS, corrigez-moi si j'me trompe
Citation :
Resource Carriers will now auto-dispatch if they come under attack while still awaiting orders at a Battlefield Objective.
en gros une ressource à un point, on la tape, elle decolle, on la tue et on vole la ressource ?
Je suis quand même curieux de savoir ce que vous trouvez de bien dans ce patch?

Y a rien et le peu qu'il y a est complétement useless.
On va pouvoir porter les armures plus tôt \o/ Ceux qui pensent que les armures avant souverain servent à quelquechose contre les 90+ vont vite dechanter.
On va pouvoir s'overcaper en rr \o/ y avait pas trop de déséquilibres dans les tiers inférieurs, faut vite en créer.
On fait tourner les BG disponibles \o/
3 modifs sur les classes... un nerf (léger) du DoK soin au passage \o/
__________________
GM SR
Guilde actuellement SJF
Citation :
Publié par Psykoyul
Je suis quand même curieux de savoir ce que vous trouvez de bien dans ce patch?

Y a rien et le peu qu'il y a est complétement useless.
On va pouvoir porter les armures plus tôt \o/ Ceux qui pensent que les armures avant souverain servent à quelquechose contre les 90+ vont vite dechanter.
On va pouvoir s'overcaper en rr \o/ y avait pas trop de déséquilibres dans les tiers inférieurs, faut vite en créer.
On fait tourner les BG disponibles \o/
3 modifs sur les classes... un nerf (léger) du DoK soin au passage \o/
+1 franchement useless et comme tu dis c'est n'imp pour les tiers inferieurs
Citation :
Publié par dhianne

Sinon pas de nerfs du tueur et du répu, à croire que ces classes capables d'annihiler n'importe quoi en monotouche sont parfaitement équilibrées
ah bon
A l'heure actuel les seul classe que je trouve cheat sont les tank 2 main rr90
Citation :
Publié par Psykoyul
Je suis quand même curieux de savoir ce que vous trouvez de bien dans ce patch?

Y a rien et le peu qu'il y a est complétement useless.
On va pouvoir porter les armures plus tôt \o/ Ceux qui pensent que les armures avant souverain servent à quelquechose contre les 90+ vont vite dechanter.
On va pouvoir s'overcaper en rr \o/ y avait pas trop de déséquilibres dans les tiers inférieurs, faut vite en créer.
On fait tourner les BG disponibles \o/
3 modifs sur les classes... un nerf (léger) du DoK soin au passage \o/
Pour les tiers inf, je ne suis pas d'accord avec toi.

Premièrement c'était vraiment chiant d'être bloqué en RR et de se dire, bon ben maintenant faut aller farmer les rats ou les QP pour prendre un level car la le PVP ne m'apporte plus rien. Alors oui on peut faire du PVP pour le plaisir de PVP mais je pense que débarquer en T4 avec un rang 60 et du stuff fera pas le même effet que rang 40 sans stuff.
Après il y a une différence entre rivaliser contre un RR 90 et ne pas se sentir inutile dans une wb.
Est ce que ça va créer un gros déséquilibre dans les tiers inf, ce n'est pas sur et au pire ça donne un meilleur aperçu de ce qui attend après.
Rigolo le coup de baisser le pré-requis de rang pour les sets pré-souverains, mais va pas y avoir un problème de tokens, à un moment ?
Déjà en l'état actuel c'est la galère pour choper de l'envahisseur (je ne compte pas sur le loot de fort hein, 100+ crétins par prise, personne qui passe sur les sacs dorés), faudrait qu'ils mettent en place un moyen de choper ces tokens en T3, je ne vois que ça.
les anciens clients ne vont fait que quitter, war ne pourra se relancer qu'en ayant un jeu complet et plaisant lors de la phase d'xp.
ca passe par une montée rapide et agréable dans un environnement varié et ils font tous pour cela en ce moment.

comme le dit mega, c'est pas impossible qu'ils étendent le trial sous peu.

ca me fait un peu l'impression d'etre un abonné free des première heures ...
Perso je trouve ce patch intéressant, pour les bg ca fait un petit turn over.
Pour la limite rr, ca c'est génial. Et enfin le changement des différents niveaux pour les sets d'armures à voir.

Et avec ce patch ca vous rassure sur le fait qu'ils ont toujours des codeurs ............

Quelqu'un sait il quand il sera appliqué le patch ?
Citation :
Publié par superbobob
Rigolo le coup de baisser le pré-requis de rang pour les sets pré-souverains, mais va pas y avoir un problème de tokens, à un moment ?
Déjà en l'état actuel c'est la galère pour choper de l'envahisseur (je ne compte pas sur le loot de fort hein, 100+ crétins par prise, personne qui passe sur les sacs dorés), faudrait qu'ils mettent en place un moyen de choper ces tokens en T3, je ne vois que ça.
Oui ça par contre c'est la question, j'étais entrain de relire le patch pour voir si je ne l'avais pas raté, mais je ne vois rien la dessus.
Citation :
Publié par superbobob
Rigolo le coup de baisser le pré-requis de rang pour les sets pré-souverains, mais va pas y avoir un problème de tokens, à un moment ?
Exactement la réflexion qu'on s'est faite en guilde hier soir.

Sinon, j'suis pas content, sur mon Bo l'icone de Clober et de Shatter enchantement est le même mais on me le change pas !! Y'en a que pour les Elus !
Citation :

  • Gholnaros the Deathless should now properly drop loot.
  • The 7 piece Warlord bonus for Zealots should now properly dispel additiona hexes or curses.
Génial des reports bug fait il y a un an de cela sont enfin résolu.
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