Le patch maintes fois repoussé arrivera demain, jeudi 17 juin.
* Normal mining nodes now have a chance of dropping a rare metal ore
Comme promis, on pourra avoir des rares sur des nodes normaux.
* Mounted combat damage is reduced from 200% the normal damage to 150%.
En monture, les dégats effectués ne sont passés de 200% (2x les dégats normaux) à 150% (1.5x les dégats normaux)
* Battlehorn weight has increased from 100kg to 200kg
Le poids d'un battlehorn est maintenant de 200kg
* Invulnerability shield after revive has been reduced to 10 seconds from 60 seconds
L'invulnérabilité après un rez est passé de 60 à 10 secondes.
* Wildlife had been added to many cities and clan cities. This includes cats, rats, chicken, pheasants, manthe spiders.
De la vie sauvage (chats, rats, poules,...) a été ajoutée dans de nombreuses villes NPC et de joueurs.
* Added a toggleable sound notification when receiving a private message.
On entendra un son lorsqu'on recoit un message privé (désactivable).
* Corrected the hitpoint advancement for all players. Hitpoints now increase faster at lower Vitality/Strength levels
Changement de la courbe de points de vie. Les hp monteront plus vite au début.
* Siege stone marker now displays the correct icon.
* Several performance optimizations
* Siege stones can no longer be placed under waters.
* Corrected an issue where during a siege you couldn’t destroy a main city building if you had previously destroyed a wall
* Fixed a bug where you could have mage killer or mage hunter without penalty
Correction de divers bug et amélioration des perf.
* When you log out in the water, you will log back in at the same spot.
Lorsqu'on délog dans l'eau, on réapparait dans l'eau. C'est la fin du water log, donc.
* The following spells can be cast instantly without charge time. You can still hold the spell by keeping the left mouse button pressed.
* Impale
* Pungent Mist
* Dragonbreath
* Unholy Caress
* Frostbite
* Insect Swarm
* Mana cost has been increased by 50% and cooldown by 30%, except for Pungent Mist which has a Mana Cost increase of 100% and a cooldown increase of 50%.
Les ray spells se lancent sans chargement, mais peuvent être maintenus chargés tant qu'on maintient le clic. Le cout en mana a été augmenté, le cooldown aussi.
* Cooldown for Eye Rot has been increased to 30 seconds
Le cool down pour eye rot a été augmenté a 30 sec.
* Splash damage is related to your distance from the explosion center. This applies just to player cast spells against other players.
Les dégats par éclaboussures (sorts avec zone d'effet) diminuent lorsqu'on s'éloigne du centre du sort. Valable seulement en pvp.
* Sea Fortress cannon damage has been decreased by 25%
* Sea Fortresses will now go vulnerable every 10 days and their rewards have been upgraded.
* You can no longer be decapitated by monsters.
* In order to have a chance to decapitate another player, the finishing blow had to be dealt by a melee weapon and target health has to drop below -10 hitpoints.
* Added quality 5 Rakta Blood to monster loot lists.
* A player can now deploy a maximum of 2 strongboxes of the same type at the same time.
Divers changement mineurs que j'ai la flemme de traduire
* The following have received visual updates:
* Winlord monster
* Cult of the Moonbeast buildings.
* Gnoll camps
* Some arcane spells
* Cannon explosions
* Malaut Camps
* Death pig texture.
Améliorations graphiques pour les choses indiquées ci-dessus.