[Archive] Le post de tous les leaks! [Jan. 09]

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New leaker here, sorta. I originally released the high def map and other tester comments to faithkiller.

First thing: as it stands, it looks like I will be buying DF.

Now... the character creator. Its a very polished looking character Creator. Better looking then WoW's for sure, and it has more customization options then WoW. It has two slider options for hair color and skin color, but atm they seem to be disabled. Other options include different faces, nose rig, earrings, lip rings, facial hair and other miscellaneous forehead ornaments. Each has around 5 to 17 different options. But don't expect a SWG-level character creator.

One cool look with Alfars are these rows of piercings that look like short fat nails that either stick out above or below the lips. Having both gives a visual affect of a mouth wide open with jagged teeth sticking out. Looks cool. Dumbest thing I saw is facial hair for Mahirim, but some of the beards look alright.

The world itself is very organic. You feel like you are in a huge world, and not a enclosed play pen. Night and day cycles, weather cycles and realistic moving moons and sun gives the world a grandiose feeling. Sun sets looks ridiculously cool. Night time in some of the Ork starter cities is creepy. Especially with the background music that sounds like it came out of silent hill.
My main gripe with look of the world is that from far away buildings and characters tend to have this cell shaded look to them. Im srue you've noticed it in the screenshots.

The ork areas are mostly empty with players. We really need more ork players. But the Human and Alfar areas are full of people. I haven't tried the other areas yet.

As for Pve, Ive only fought goblins..lots and lots of goblins. They are annoying little fuckers, that won't sit there and let you wail on them. Im sure you've heard all this before. They run away, call for back up, kite you, ect...And yes, if they are wearing it, you can loot it. Goblings usually carry a crappy bow and axe, 3-4 arrows and 5 gold. But some come with shields, some cheapy armor, a better bow or some food. And you can see the weapons and armor on them.


PVP> With full loot, FFA pvp you really can't go wrong. But I have some issues with it. Keep in mind that Im using mostly the basic stuff you come with and all of it at low skill level. I might see a little over critical, but its really not that bad.
I have played Savage 1 and 2, Jedi Academy Age of Chivlary ... pretty much any FPS game with a melee system, and in comparison DF right now is very basic. Biggest problem with it is the current 3 minute sprint and inefficient block. You've probably read what they are saying about sprint, and I agree its currently a little bit broken. But they are looking into it, and there have been many great ideas brought up by some of the testers.
But as it stands, due to the spring lasting so long, people sprint in melee constantly, so it turns into a chaotic random circling jousting match. What I have tried to do is to let them use up all their stamina running around everywhere, and then just finish them up. Melee fights are won and lost in stamina management. But what people do is run right into you full speed and swing then run another direction ( like jousting). This gives them the initiative and ping/lag advantage, which forces you to do the same. I also tried to use block/parry when they are charging with their jousting tactics, but block uses up so much stamina that i end up losing out in the stamina management department. If they just simply switched sprint and block's stamina consumption, it would go along way to improve melee fights, imo.

Archery and spells fell better. Though with the constant sprint, players can get hard to hit sometimes. With archery you can actually get quite good at hitting targets at range...but it takes practice.
A lot of people bitch about spells being way too hard to land a hit. But most players don't know how some of the spells properly. Anyone who has played tribes will know exactly what im about to describe. A Player and I got together and started ganking players in the goblin area....using the basic mana missiles at range, and then finishing them up once they closed in...or they would simply run away (again --->3 min sprint). It has significant splash. You don't try to hit the players but the ground around the players. You try to anticipate where the player is moving and hit the ground there. Again, If you have played tribes you'll be right at home.

I would write more, but my class starts in 10 minutes. I hope this was informative.

+ Screens:
Ork Male:
http://img300.imageshack.us/img300/5075/orkmaleaj1.jpg

Ork Female:
http://img147.imageshack.us/img147/9...kfemaleqw8.jpg

Dwarf Male:
http://img147.imageshack.us/img147/8...arfmaletj7.jpg

Dwarf Female:
http://img300.imageshack.us/img300/6...ffemalety3.jpg

Elf Male:
http://img136.imageshack.us/img136/8097/elfmalejy9.jpg

Elf Female:
http://img300.imageshack.us/img300/5...ffemaleic6.jpg

Furry Male:
http://img150.imageshack.us/img150/438/furymalekw7.jpg

Furry Female:
http://img150.imageshack.us/img150/8...yfemalety1.jpg

Alfar Male:
http://img178.imageshack.us/img178/6...farmalexb3.jpg

Alfar Female:
http://img185.imageshack.us/img185/3...rfemalexp1.jpg

http://img218.imageshack.us/img218/3264/sunka0.jpg
Aïe ça pique au yeux ... ^^' j'espère qu'il est pas en full hein .

Sinon => Each has around 5 to 17 different options

S'pas énorme énorme tout ça ...

Sinon rien de spécial a part qu'ils adorent prendre l'exemple du gobelin ( y'a que ça IG ? )

Amen
Citation :
Publié par Symbios
Et on ne peut pas les ajuster d'après les options sur la screen.
Les oreilles énormes c'est un peu le trait racial Alfar.
Du coup race privilégiée des psychopathes et des guildes PK, espérant y trouver là une énorme bite en sus.
Citation :
Publié par Zi'
espérant y trouver là une énorme suce ma bite.
Attends je remets en place tout ça.

Si l'on me demande la taille de mon pénis, je pourrais toujours répondre que je joue Alfar.
A la lecture du leak, les choses semblent bien parties, si on excepte certains problèmes liés notamment à la course et au blocage des attaques (mais apparemment, les testeurs en font retour auprès des développeurs, on peut donc espérer qu'ils corrigeront tout ça...)

Du point de vue des graphismes et de la personnalisation des avatars, pour moi, c'est du tout bon. On est pas sur AoC, certes, mais franchement, je trouve qu'il n'y a pas besoin de plus sur un jeu orienté PvP / sandbox. L'intérêt est, fort heureusement ailleurs...

Citation :
With archery you can actually get quite good at hitting targets at range...but it takes practice.
La réussite d'une attaque basée sur le skill du joueur... Que demande le peuple. Vivement la release...

Merci d'avoir fait suivre Philz...
Citation :
Publié par Philz
+ Screens:.....
Pas bien joyeux le rendu 3d, j'espère que c'est en low def/config

PS : Les Alfars ils naissent avec un oeil en moins oukwa
Citation :
Publié par ArThoX
Pas bien joyeux le rendu 3d, j'espère que c'est en low def/config

PS : Les Alfars ils naissent avec un oeil en moins oukwa
Il faut bien compenser quelque part.

Et un coup de bite dans l'œil à la naissance, ça doit laisser des séquelles.
J'imagine l'Alfar qui déploie ses oreilles à la naissance tel un oisillon ses ailes, un rituel opéré par l'obstétricien local.
Ca doit déchirer quand même. Dans tous les sens du terme.
...

Citation :
1. What are the quests rewards in the game (what you have seen)
Is it gold, items or raising X in some skill?

Mostly gold. But sometimes armor and crafting tools.

2. How much is gold worth?
This might be difficult to answer, but give a guess

What I'm looking for is, how much gold is an item worth that dropped from a mob around startertown?
Lets say an item in WoW would give 20 copper at low level, how much gold is that in Darkfall.

About 1 out of 3 goblins drops 5 gold. Most armor and resources gathered from nodes sell for 1-2 gold. Gear from vendors at the starter cities range from 20-100 gold. To start a guild it takes 2000 gold. and I think it takes 2000 gold to start a hamlet as well (not too sure on this last one). Keep in mind this all could be changed for release.


3. How many goblins are in a camp and how many camps are there around the cities?

There are about 3 goblin camps close by, and others farther along. Each camp has around 3-5 goblins. But usually the camps around starter cities are not structures, but like a fire camp or a big tree trunk they are hanging around. The ones farther off are sometimes in abandoned buildings. At least the ones Ive seen
C'est moi ou le bestiaire PvE semble assez peu diversifié ? J'ai l'impression d'entendre parler que gobelins et de squelettes O_o

Leak intéressante à part ça. Mais j'espère que le full loot représentera tout de même un handicap conséquent, parce que vu la place dispo dans la banque et facilité relative à se refaire un équipement...
Citation :
Publié par Edhgar
C'est moi ou le bestiaire PvE semble assez peu diversifié ? J'ai l'impression d'entendre parler que gobelins et de squelettes O_o
C'est vrai... Mais cela dit, c'est peut-être aussi du au fait que les serveurs ont souvent été down, que les testeurs n'ont donc pas eu l'occasion de progresser bien loin dans l'exploration du monde, et qu' ils n'ont rencontré, de ce fait, que les premières créatures jetées en pâture aux nouveaux arrivants.

En tout cas, le bestiaire annoncé ne se limite pas aux gobs et aux squelettes. Et ça serait quand même assez surprenant si, à ce jour, ils n'avaient implanté que ces derniers.

Citation :
Publié par Edhgar
J'espère que le full loot représentera tout de même un handicap conséquent, parce que vu la place dispo dans la banque et facilité relative à se refaire un équipement...
A mon avis, ton équipement, tu dois être amené à le perdre assez souvent (une mauvaise rencontre est si vite arrivée... ), et entre les armes, les armures, les divers accessoires et les items de craft, la banque doit se remplir (et se vider) plus vite qu'elle n'en a l'air.

Quant à la facilité de se refaire un équipement, oui, ça doit être assez facile de se refaire un équipement....de base (genre celui looté sur les gobs). Pour l'équipement un peu plus avancé, ça doit devenir un peu plus coton pour l'obtenir (et surtout de le garder) au fur et à mesure que tu progresses dans le jeu.

Bref bref, suppositions, mais je vois le truc comme ça...
Dites voir, il était question de pouvoir créer de ses doigts boudinés son propre emblème totalement personnel et de pouvoir l'importer IG sur ses tabards, armures, oriflammes, bannières...
c'est toujours d'actualité cette feat ? Quelqu'un en a re-entendu parler ?

Parce que
Leak sur les villes de guildes:

Citation :
2000g For Clan

1000g Buy Clan Shard and councilor in racial capital.

Run to city grid. Double click shard in your bag while within the city limits(as seen in your system info window)

5000g Purchase Construction Skill

Grants Two Recipes:

Building Module
250g
50 stone
20 wood

Repair Shard
100g
5 stone
2 quartz

The lowest tier structures require 10 modules, these include the Clan Bank, Clan Workbench and Clan General Store.

That means you need 2500g, 500 stone and 200 wood (2 wood = 5 timber so 500 timber).

BUT if the devs have not changed it, the base success rate on construction skill is 60% Which means you're going to need a lot wood/stone than the minimum to make a building. Why only wood and stone? because each failure only destroys part of your wood/stone, it does not affect your gold stock pile.

Keep in mind also that the building modules weigh 100 units. Being encumbered slows your mount's speed to a walk as well.

Btw, Welcome to Grindfall!

Once the resources are acquired, gold farm, and sufficient explicitives have been said over the ridiculous failure rate get the modules to your city.

Go up to the clan stone with the modules in your bag and hit "G"

Select Build City

This opens the building menu, with various types of buildings. Once you build one building it will unlock more options. Select a building, and the camera will move to where that building would be created.

NOTE: To be 1000% clear, you don't layout your cities in anyway. The locations of every building is preselected. No one should ask another Q about this!

For your first building select clan bank, hit build and viola! Clan Bank.

Besides build there is also the option to "upgrade", farming with the handful of us we never got to the point where we needed upgrade anything.

Buildings:
Clan Bank
Clan Workbench (allows construction in the city and creation of ships and warhulks)
Clan General Store (spawns a merchant NPC in your city. He puts a dot on ppl's mini-maps and offers nothing extra. Clans have no control over his prices or profits)
Houses (I saw three varieties, presumably increases your population cap)
Clan Keep (never built one)
Oven (likely same as in NPC town, unlocked via General Store)

The tool tips used to be programmer jibberish so I can't tell you how many modules they take. I see in the latest notes they finally addressed the bug reports on it though.

I've probably skipped a point or two, but thats the general gist of it.

This is with a little over 6 people.

3days to get 2 buildings up.
3 days for about 8 hours a day.

Not too bad.
Citation :
Publié par Sainthys
En tout cas, le bestiaire annoncé ne se limite pas aux gobs et aux squelettes. Et ça serait quand même assez surprenant si, à ce jour, ils n'avaient implanté que ces derniers.
Il y a un screenshot venant de "leak" qui montre un dragon.
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