Bonjour à tous.
Dans la lettre de Brian Knox concernant la prochaine beta, beaucoup de choses ont été évoquées. C'est un peu dans le post ouvert à ce sujet mais complètement noyée par d'autres discussions.
Comme c'est un point qui me tient à coeur, je voudrais recentrer cette discussion sur cet aspect du jeu.
Publié par Brian Knox
Players now receive a penalty when killing players of the opposite faction in that faction's territory. A Curse (Stage 1) or Heaven's Judgment (Stage 2) befalls your character; the severity depends on the number of players killed. These penalties are applied more quickly when killing a lower level player than you.
A Curse prevents entry into the Abyss. Heaven's Judgment also prevents entering the rifts as well as the use of a Kisk's resurrection in the opposite faction's territory.
For the Elyos, the penalties are known as Azphel's Curse or Heaven's Judgment of Azphel; Asmodians suffer from Ariel's Curse or Heaven's Judgment of Ariel.
Players afflicted with these penalties are exposed on the map to players of the opposite faction when in their territory. These intruders cannot completely hide.
Afflicted players are marked with the title of either Cursed Intruder or Heavenly Judged Intruder.
Players who kill these Intruders who have invaded their territory will receive a reward. A buff is granted to twelve players who are near a corpse of a slain Intruder, depending on their contribution of killing the player. When the Intruder is killed, a message informs all players in the area.
The Curse or Heaven's Judgment is lifted when the Intruder returns to the Abyss or his or her own faction's territory for a certain amount of time.
En gros, c'est un mécanisme pour lutter contre le PK excessif et le GreyKill.
Le tout est bien évidemment de voir comment cela est balancé et éviter de créer Bisounoursland au sein de son territoire de faction.
Vos avis et commentaires sont les bienvenus.
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