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Thanks for helping out. Dernière modification par MJacobs ; 23/08/2017 à 23h49. |
23/08/2017, 23h42 |
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Mark Jacobs online
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23/08/2017, 23h50 |
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#546206
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24/08/2017, 00h02 |
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#546206 |
Héros / Héroïne
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I finally participate fairly little in the forums JOL and CU however I am of ready the news of CU and I run the forums daily. I take advantage of this thread to address the team of CU my encouragement.
The "game design" is splendid far from that of the "mangas" which does not really correpond to me and yet we can sometimes find here and there some subtle influences, gameplay, skill system, ect ... in short everything goes to me. We are very excited to test all this in beta 1, to make our contribution to the finalization of this game which gathers all the hopes of a community in evil of a good big game rvr. We are orphans since DAOC and WAR. Continue, but faster, look forward to the release |
24/08/2017, 11h03 |
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Glamdring Arathiel |
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Bagnard
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le système de loock de capitale sur war était très mal fait pour trois raisons, la première, beaucoup de défenseurs perdaient exprès pour accéder à la bataille de la capitale, la deuxième, le défenseur pouvait changer autant de fois d'instances qu'il le voulait, pour ne plus avoir de grosse guilde en face, la troisième est qu'il avait les mêmes loots que les attaquants car toutes les instances étaient indépendantes du fait d'avoir perdu la capitale.
ma question : perdre récompensera aussi le joueur ou seules les victoires donneront des avantages ? ( ce qui me parait normal). Dernière modification par nanoko ; 24/08/2017 à 16h11. |
24/08/2017, 16h01 |
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Coconutz groove |
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Nice to see that you have kinds considerations for your french community Mark
I hope we'll see you some time or another around there, keep going on the great work ! |
24/08/2017, 20h00 |
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Hello Mark, huge fan of DAoC and War.
I could have ask everything on CSE forums but since you are here i will do now. ------------------ My first concern is about classes. From what i understand we won't have "mirror" classes between realms like your previous games but i'm afraid we will have too much similarities like the first version of DAoC had and some classes on War. I mean some type of spells were just moved from a class to an other without real others distinctions so they were different classes but with the same mechanics at the end and the same specialization to follow a metagame. I'm hoping for more subtlety, more identity and original gameplay like we had with Minstrel, Theurgist and all classes from the catacombs expansion (Warlock wasn't super balanced but i still find this chamber system and primary/secondary spells genious). Can you tell us if some classes will truly have this gameplay identity ? ------------------ My second question is about the economy and crafting system. Will we have to craft everything or we'll have some sort of loot in the world ? If everything is crafted how will you manage the system to be still attractive in late game, I mean when everyone gets his gear, the market is flooded, price goes down and you just connect once a month to craft some gear and consommables. Will we have a system like diarrhea to destroy our underwear so we have to replace it ? At the moment i'm playing Albion Online (poor game but some interesting ideas) and there is some mechanics i find interesting for the economy like their "Black Market" where the game is placing buy orders for crafted gear so we sometimes have random loots from this market instead of silver. I don't know if you had time to take a look at their game. ------------------ Finally, how will you manage end game progression ? I liked the idea of DAoC to have different type of levels : basic level, realm abilities level, champion levels. Will we have something similar ? Dernière modification par nanoko ; 25/08/2017 à 11h03. |
25/08/2017, 01h59 |
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Prophète / Prophétesse
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Hi Mark,
Thank you very much for taking the time to answer our question here. In my case I have just one : when can we have more detailed information on the horizontal progression system ?. As lot's of player here, I played DAOC when I was a student but I am now married with three daughters and less time to play. I enjoyed DAOC for the RvR and not for loosing my time to improve my armor/weapons/shield... So I hope the progression system will be really horizontal and there will be no time sink to have the better loots (by getting the best ores in the future very deep mines). I would love a system like in the beginning of Ultime Online when crafters could produce all the weapons and armor but the rare ores only gave armor will different colors/better durability but not with more DPS. |
25/08/2017, 10h07 |
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We hope to continue to improve our pace as we have done for the last few months as the Seattle team gets even more comfortable with our code base. As our User Stories also show, while we are still make lots of tech improvements, our gameplay related improvements have increased in volume and frequency. Citation :
One thing to keep in mind as well is that we have a limited lift of the NDA during Beta *if* we need to. I'm not a big fan of NDA until launch since that can be used to hide the product's true quality (or lack thereof), but I also think allowing livestreaming of the game too soon can also be a problem. It's a fine line to work and one that is a problem for all of us (developers and players) in the very different world that we all live in now. Citation :
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I agree with you on the MUD-Dev thing, I still miss MUDs, even today. Citation :
As to your questions: 1) Do I think our delay will be fatal for us? - Nope, WoW was delayed more than a few years and it didn't hurt them. The key is not the delay, but whether the game is worth the delay. If it isn't, yes, it would hurt us. Fortunately, I know our delay has already helped our Beta 1 progress as our Backers will be getting a better Beta 1 game than they would have otherwise. 2) Do I think people who bought a tier will be able to see some benefit before 2018? Yes. We know we are late and we are sorry for it. However, unlike most other Kickstarter-backed developers, we have planned to do things to make up for that delay. Some of which I have already talked about, and others that I/we will be talking about over the next two months as we move through the Thirty Day document (Part 2 is being released today). Citation :
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----------------------- Thanks all! Back to work I go, have a lot to do today since it's a Friday! |
25/08/2017, 17h56 |
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25/08/2017, 18h01 |
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Scrooge McDuck |
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Coconutz groove |
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Thanks also to confirm that you don't want to licence your game for European players because we were very jealous to have to wait for months for GOA/Orange to localise the patch from Mythic but also not being really able to provide feedback to the people at Mythic as it's was diluted/changed by GOA (for DAOC). Have a nice week-end ! |
26/08/2017, 10h11 |
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Hi Mark,
I'm greatly surprised and impressed to see you here. I'm Kickstarter backer but I took many distance since the old BSC days were you showed some (important) things that didn't pleased me, but I made the choice to give it a try, who knows maybe I'll like it. I'll just ask one question, it may look stupid but Races, their looks and their "Philosophy" is one of the most important things to me. And I dislike playing Human races (my Avatar is a hint ). So may we hope some changes with CU's races? I mean TDD and Arthurians have some choice in non-humanish races (respectively 5 and 4) while Vikings which is culture I love most have... 1 (the giant is just a fat human and the valkyrie was a great idea, but unfinished) PS: je passe pratiquement jamais ici mais coucou les joliens et bravo au boulot abattu par les traducteurs et rédacteurs, c'est pas évident de se motiver vu "l'avancée" du jeu en 4 ans. |
27/08/2017, 13h38 |
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Si tu regardes les autres Royaume. Les Arthuriens ont 3 Races non-humaine. Les TDD 3 aussi. Je sais pas trop ce que sont les Ulfetnar, et je suis d'accord pour dire que les races Viking sont moins nombreuse. Mais ya pas de fossé, il manque juste 2 races aux Vikings pour équilibrer. Et il me semble que MJ avait répondu à une question similaire à l'un des Q&A. Je ne me souviens plus de la réponse par contre. Petite note d'ailleurs à propos des Q&As. Ca doit être un boulot monstrueux. Mais ça pourrait être bien de tout re-regarder et tout noter, pour les centraliser dans un genre de wiki avec rechch par mot clef. Afin de nettoyer les questions en doublon, et éviter que les mêmes questions se pauses tous les 3 Q&As. :/ |
27/08/2017, 13h52 |
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Thatha/Hamadryad/Luchorpans/Bean Sidhe/Fir Bog. Même si en effet les premiers sont limites. Dvergars. Les Ulfetnar on en sait rien si ce n'est qu'ils sont Berserkers. |
27/08/2017, 14h41 |
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27/08/2017, 18h31 |
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