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Jouer en F2P total, je ne le conseille pas. Tu n'est pas désavantagé (par exemple, les armes déblocables du soldier sont inférieures aux armes de base), mais tu mettras beaucoup de temps à faire les unlocks.
C'est jouable, mais vois le comme une sorte de démo++ te permettant de tout tester du jeu. L'unlock des armes @100k xp (armes de gros, light assaut rifle, plasma gun...) est très long même avec un compte VIP.
Alors, vite fais j'reviens sur le coup de jouer en F2P : sur mon alt, en jouant quasiment que soldier, j'ai débloqué suffisamment de truc qui me permettent de ne pas être à la "ramasse " face à de joueurs qui payent / ont plus d'heures de jeu.
Le seul avantage sur le long terme, c'est l'état de VIP.
Ce qui est drôle, c'est que j'ai tendance à mieux jouer sur mon Atl que sur mon VIP x)
J'en suis à une dizaines d'heures de jeu, et même en étant focus sur soldier, j'ai débloqué 2-3 truc pour Pathfinder et JuggernaHUT
WOOHOO !
Sinon oui, maitrisé, l'assault rifle est jouissif.
Presque autant que les Airs Mails.
Et pour ceux qui n'auraient pas un très bon PC, voila le .ini utilisé dans la vidéo de NF du Soldier ( et du Jugger ) :
[SystemSettings]
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=False
DecalCullDistanceScale=0.750000
DynamicLights=True
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
SHSecondaryLighting=True
DirectionalLightmaps=False
MotionBlur=False
MotionBlurPause=False
MotionBlurSkinning=0
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
FilteredDistortion=False
DropParticleDistortion=True
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=True
UseVsync=False
Fullscreen=True
AllowD3D10=False
AllowD3D11=False
AllowRadialBlur=False
AllowSubsurfaceScattering=False
SkeletalMeshLODBias=4
ParticleLODBias=10
DetailMode=0
ShadowFilterQualityBias=0
MaxAnisotropy=0
MaxMultisamples=1
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=1120
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=0.250000
ResX=1680
ResY=1050
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.273240
PreShadowResolutionFactor=0.500000
bAllowBetterModulatedShadows=False
bAllowWholeSceneDominantShadows=False
Borderless=True
TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
m_TrShadowLODGroup=0
m_TrTextureLODGroup=1
PlayerShadowFadeResolution=16
OnlyStreamInTextures=True
Trilinear=False
OneFrameThreadLag=True
[TribesGame.TrAudioSettings]
m_nVolumeMaster=100
m_nVolumeEffects=100
m_nVolumeMusic=0
m_nVolumeVoice=80
[WinDrv.WindowsClient]
DisplayGamma=2.5
[TribesGame.TrGameEngine]
bSmoothFrameRate=True
MaxSmoothedFrameRate=222
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False
[Engine.GameViewportClient]
bUseHardwareCursorWhenWindowed=TRUE
[TribesGame.TrDevice]
m_bTinyWeaponsEnabled=True
[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
[TextureStreaming]
PoolSize=250
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=FALSE
LoadMapTimeLimit=5.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=TRUE
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=TRUE
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=TRUE
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128
[XAudio2.XAudio2Device]
MaxChannels=24
m_bEnableBassBoost=false
[Engine.Engine]
bForceStaticTerrain=false
Ps : le " compteur de temps de jeu par classes " est bug je pense x)
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