|
J'ai posté ce qu'il y a sur la beta à ce moment précis ^^
Après, le responsable du wiki a laissé comme tel. Donc peut être qu'on attend la version définitive.
Je copie/colle le post d'une personne de notre guilde sur notre forum (pour les non-anglophobe ):
Alors, après les dernières modifications de ces derniers jours, voici dans le détail, qui fait quoi parmi les crafteurs de SWTOR (certains d'entre vous, avides de savoir, auront peut-être déjà lu toutes ces infos ailleurs, mais dans le doute...) :
- Métiers d'harvest :
Bioanalysis -> Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medicinal fluids. Biochemists use these materials to create medpacs to restore healt, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources. (Recommended Crafting Skills : Biochem).
Scavenging -> Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources-junk piles, fallen droids, abandoned cargo and broken-down vehicules. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. Scavengers can send their companions on missions to gather resources. (Recommended Crafting Skills : Armormech, Armstech, Cybertech).
Slicing -> Slicing is not a skill required for crafting. Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Common slicing targets include electronic safes, data stations, security mainframes and biometric footlockers. These targets contain credits, rare tech schematics used to construct Cybertech gagdets, vehicules and space upgrades, and mission discovery objects that unlock challenging missions that can potentially yield great rewards. Slicers can send their companions on missionsto retrieve these valuable items. Other possible mission rewards include augments that can be slotted into exceptionally crafted items. (Recommended Crafting Skills : All (for mission discoveries), Cybertech(for tech schematics)).
Archeology -> Archeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifcat fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in the crafting skills Artifice and Synthweaving. Archaeologists can send their companions on missions to gather resources. (Recommended Crafting Skills : Artifice, Synthweaving).
- Métiers de confection :
Synthweaving -> Synthweaving is the process of fabricating synthetics materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Synthweaving. (Recommended Mission Skills : Underworld Trading (Luxury Fabrics and Underworld Metals)).
Armormech -> Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor for non-Force users. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormech. (Recommended Mission Skills : Underworld Trading (Underworld Metals)).
Armstech -> Armstech is the ability to work with hard metals, alloys and synthetic materials to craft blasters, blaster modifications and melee weapons. Vendor-purchased fluxes are used during the weapon creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns. Blaster modifications include blaster barrels. Melee weapons include vibroblades and electrostaves. Armstechs can reverse engineer their crafted items and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armstech. (Recommended Mission Skills : Investigation (Researched Compounds)).
Biochem -> Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochem can reverse engineer their crafted implants and possibly discover new ways to improve armor creation. The gathering skill Bioanalysis provides crafting resources for Biochem. (Recommended Mission Skills : Diplomacy (Medical Supplies)).
Artifice -> Artifice is the delicate skill of constructing lightsaber modifications, enhancements, generators and focii. Lightsaber modifications include color crystals and hilts that augment a Force user's combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Enhancements are modification upgrades for weapons and armor. Artificers can reverse engineer their crafted items and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Artifice. (Recommended Mission Skills : Treasure Hunting (Gemstones)).
Cybertech -> Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Armoring and mods are upgrade modifications that augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted items and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Cybertech. (Recommended Mission Skills : Underworld Trading (Underworld Metals)).
- Métiers de missions :
Diplomacy -> Diplomacy is the art of conducting and managing negociations. Sending your companions on diplomatic missions can influence your light side or dark side standing. In addition to light side and dark side influence, possible Diplomacy rewards include medical supplies used to construct prototype and artifact implants, medpacs, stimulants, adrenals and gifts for companions to raise their Affection rating. (Recommended Crafting Skills : Biochem).
Investigation -> Investigation is the skill of researching, gathering, analysing and decoding secret information. Sending your companions on investigation missions can yield valuable items in the form of researched compounds used to construct prototype and artifact weapons and blaster barrels, prototype schematics for all crafts, and gifts for companions to raise their Affection rating. (Recommended Crafting Skills : All (for schematics), Armstech).
Treasure Hunting -> Treasure Hunting is the ability to track down and recover valuable items by following a series of clues. Companions sent on Treasure Hunting missions can return with rare gemstones used to construct prototype and artifact enhancements, hilts, color crystals, focii and generators. Other possible rewards include lockboxes that can contain valuable items or credits and gifts for companions to raise their Affection rating. (Recommended Crafting Skills : Artifice).
Underworld Trading -> Underworld Trading entails the exchange of goods and services on the galactic black market. Sending your companions on Underworld Trading missions can yield lucury fabrics and underworld metals used to construct prototype and artifact armor, earpieces, grenades, space upgrades, and weapon and armor modifications. Other possible rewards include gifts for companions to raise their Affection rating. (Recommended Crafting Skills : Armormech, Cybertech and Synthweaving).
Vous pouvez donc envoyer votre compagnon harvester / confectionner un objet / partir en mission, une fois que vous avez choisi vos 3 métiers. A noter qu'il est toujours possible d'harvester directement avec notre personnage.
- Pour les missions d'harvest, votre compagnon reviendra à la fin du timer de sa mission, avec un nombre aléatoire de compos, et parfois avec du matériel rare.
- Pour les missions de confection, votre compagnon reviendra toujours avec l'objet que vous lui avez demandé (pas d'échec possible d'après ce que j'ai vu). Contrairement aux autres métiers, en confection, on peut mettre une liste de 5 objets max à faire crafter par son compagnon. Ca permet de faire un peu de travail à la chaine et d'éviter d'avoir à le renvoyer bosser toutes les 2min
- Enfin, pour les missions type diplo, treasure hunting etc,... votre compagnon peut revenir les mains vides, à savoir qu'il a raté la mission.
Personnellement, je trouve que c'est plus pratique vis à vis du dernier build.
Etant artificier, avant je devais soit choisir d'avoir des gemmes rares pour les poignées de sabre ou le cristaux (Treasure Hunting), soit des métaux rares pour les amélios (Underwolrd Trading) par exemple.
Maintenant c'est fini ^^ J'ai tout mes rares avec le Treasure Hunting.
__________________
Mieux que si c'était pire! --- La guilde les Éclats d'Ombre recrute ---
|