Full notes du patch 1.2 *non-officielles*

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Je tiens tout d'abord à vous prévenir, ces informations sont à prendre avec des pincettes, mais elles auraient été "leaked" accidentellement à la base. Cela dit, leur composition paraît tout à fait censée , et l'acharnement que montre les admins de Warhammer Alliance à les traquer sur les forums semble très suspect.
Donc oui, moi j'y crois, à vous de voir. (Tout est en anglais.)

General
Bug Fixes
-All Disorient effects cast by players should no longer stack. Only
the most powerful Disorient should affect the target.
-Fixed a bug which was causing all area-of-effect abilities in the
gameto have a slightly smaller area of coverage than intended.
Balance Changes
-Abilities which proc or trigger damage will now correctly be based
ontheir respective resistance types, and will be mitigated
appropriately.Specific abilities for each career affected by this
change are notedbelow.
-Items which proc or trigger damage will now correctly be based
ontheir respective resistance types, and will be mitigated
appropriately.
-We have adjusted the way that the Disorient debuff will
effectcharacters. Instead of increasing all ability cast times by a
flatvalue it will now increase cast times by a % of the total cast
time ofthe spell. As a result melee abilities and instant cast spells
will nolonger be effected by disorient since their cast time is
effectively0s. Specific abilities for each career affected by this
change arenoted below.
-All absorb shield buffs have increased in effectiveness, and will
nowabsorb roughly 50% more damage in most cases. Specific abilities
foreach career affected by this change are noted below.


Resistances
-Magic resistance over 40% will now experiencediminishing returns.
Players will receive less resistance per point ofstat over the cap
-Resistances that have reached diminishing returns will be
displayed in Orange text on the character sheet.


Renown Abilities
Pick Lock: Fixed a bug that prevented this ability from functioning
correctly.
Bypass Defenses: Fixed a bug that prevented this ability from
functioning correctly.
For Glory!: The tooltip for this tactic has been updated to better
reflect when players will receive the bonus.
King of the Hill: The tooltip for this tactic has been updated to
better reflect when players will receive the bonus.
Mission Focused: The tooltip for this tactic has been updated to
better reflect when players will receive the bonus.
Town Raider: The tooltip for this tactic has been updated to better
reflect when players will receive the bonus.


Guild Tactics
-Thornshield: The damage done by all three levels of this tactic will
now show up in the combat tab and in the on-screen text.


Monsters
-Arial Assault: This ability should now do the correct damage.
-Tail Swipe: Fixed an issue that caused some abilities to stop
working while this effect is on you.


Items
-Boost IV-VI: These effects will now display that they also
increases critical damage.


Healer Archetype
Bug Fixes
-Alter Fate: This ability is now affected by the Terror effect
found at some encounters.
Balance Changes
-Divine Protection: This ability will now absorb more damage.


Tank Archetype
-Unstoppable Juggernaut: Typo fixed.
Ranged DPS Archetype
Concealment: The tooltip will now show the correct duration of the effect.
Hail of Doom: Ability will now correctly do damage for the entire
time that it channels.
Racial
Dark Elf
-Bathing in Blood: The healing from this tactic will no longer
stack with itself.
Chaos
-Warped Flesh: This tactic will now absorb more damage.
Empire
-Emperor's Ward: This tactic will now absorb more damage.


Archmage
Bug Fixes
-Balanced Mending: Now correctly functions as described.
-Gift of Life: Build time reduced, and cooldown time increased.
-Hurried Restore: Fixed a tooltip display issue.
-Storm of Cronos: The ability will now correctly reduce the
target's Spirit resistance.
-Wild Healing: This effect will no longer trigger from
damage-over-time critical ticks.
-Scatter the Winds: The debuff portion of this ability will no longer
apply when the damaging portion is blocked or disrupted.
Balance Changes
-Healing Energy will now heal slightly more initially and slightly
less over time. The over time portion will now last 5s.
-Blessing of Isha will now cast faster and heal for a higher value.
-Balance Essence's damage has been increased.
-Searing Touch will receive greater damage contribution from stats.
-Shield of Saphery will now absorb more damage.
-Isha's Ward will now absorb more damage.
-Winds' Protection will now absorb more damage.

Bright Wizard
Bug Fixes
-Playing with Fire: The ability will now hit for the correct amount
of damage.
-Funnel Power: This ability will now continue after zoning.
-Flashfire: The cast time reduction gained from this tactic will
nowcorrectly apply only when a character starts to cast a new ability.
-Ignition: Fixed a bug which was preventing most ticks of Ignite
from having a chance to trigger this effect.
-Flames of Rhuin: Corrected an issue with the tooltip.
Balance Changes
Meltdown will deal increased damage.
Flame Shield will now deal Elemental damage.
Flames of Rhuin will now deal Elemental damage.
Funnel Power will now deal Corporeal damage.
Explosive Force will now deal Corporeal damage.
Pyroclastic Surge will now disorient the target by 50% for 3s if
the target is hexed.

Black Guard
Bug Fixes
Hatred: The mechanic icon will no longer display in the general skills tab.
Khaine's Warding: Typo fixed.
Challenge: No longer requires an enemy target.
Filled with Fury: Now only affects attacks that expend hate.
Crimson Death: Debuff icon will now display correct value.
Feeding on Pain: Tooltip will now display correct values.
Thirst for Death: Typo fixed.
Enraged Beating: This ability will now behave correctly when interrupted.
None Shall Pass: This ability will now behave correctly when interrupted.
Away Cretins!: Now knocks down monsters.
Hold the Line: Now has the correct cooldown of 0 seconds.
Monstrous Ruin: Will no longer allow Furious Howl to be activated
without the required amount of Hatred.
Balance Changes
None Shall Pass will now deal Physical Damage.
Brutal Smash will now disorient the target by 50%.
Shield of Rage will now absorb more damage.

Black Orc
Bug Fixes
-Waaagh!: Debuff icon tooltip now states correct reduction type,
and no longer requires a target.
-Tree Hit Combo: This ability will now behave correctly when interrupted.
-Can't hit Me: This ability will now behave correctly when interrupted.
-Da Biggest: This ability will now continue after zoning.
-Da Toughest: This ability will now continue after zoning.
-Da Big Un: This ability will now continue after zoning.
-Rock Ard: No longer claims to lead to Gud Plan, or highlights
while you have a Gud Plan.
-Challenge: No longer requires an enemy target.
Balance Changes
-Wot Armor has had its stacking % armor debuff replaced with a
fixed value armor debuff.
-Wot Armor will now apply its maximum debuff value in a single hit
-Da Toughest will now grant less Wounds and health to the Black Orc
when it triggers.
-Da Big Un' will now deal more damage, and affect a larger area.
-Savin' Me Hide will now deal more damage and reduce the magical
damage taken by you and your group.
-Shut Yer Face will now deal more damage and cost no AP to activate.
-Down Ya Go will now deal more damage, always knockdown the target
for 3s, and cost no AP to activate.
-T'ree Hit Combo will now deal more damage.
-Not in Da Face will now deal more damage and also make you and
your group briefly immune to disabling effects.
-WAAAAAAAGH! will now deal more damage.
-T'ree Hit Combo will receive less damage contribution from stats.
-Can't Hit Me will now deal Corporeal damage.
-Big Brawlin' will now disorient targets by 25%.
-Dat Was Great will now also reduce the victim's Toughness.
-Rock 'Ard will now absorb more damage.
-Can't Touch Us will now absorb more damage.

Chosen
Bug Fixes
-Relentless: This ability will now behave correctly when interrupted.
-Dreadful Fear: This ability will now continue after zoning.
-Corrupting Wrath: This ability will now continue after zoning.
-Discordant Instability: This ability will now continue after zoning.
-Guard: This ability will now continue after zoning.
-Discordant Fluctuation: This ability will now continue after zoning.
-Corrupting Retribution: This ability will now continue after zoning.
-Dreadful Agony: This ability will now continue after zoning.
-Dreadful Terror: This ability will now continue after zoning.
-Corrupting Horror: This ability will now continue after zoning.
-Discordant Turbulence: This ability will now continue after zoning.
-Challenge: No longer requires an enemy target.
Balance Changes
-Auras will no longer agro monsters that are not already in combat.
-Hate from auras which affect all groupmates will now be credited
tothe individual -group members, instead of all to the Chosen
themselves.
-Auras can no longer be dodged, blocked, parried or disrupted.
-Auras that deal damage now deal Spirit damage.
-Blast Wave will now deal Spirit damage.
-Quake will now deal Spirit damage.
-Blast Wave will no longer lower target's resistances, and instead
will instead lower targets' Wounds.
-Discordant Fluctuation will now deal more damage.
-Corrupting Retribution will now heal for slightly more.
-Dreadful Terror now removes slightly more action points from the victims.
-Tooth of Tzeentch's bonus damage will now deal Spirit damage.
-Bane Shield will now deal Spirit damage.
-The damage effect on Bane Shield will now only trigger a maximum
of once per 2s per character affected.
-Touch of Palsy will now deal Spirit damage.
-The damage effect on Discordant Fluctuation will now only trigger
a maximum of once per 2s per character affected.
-Corrupting Horror will now disorient targets by 25%.
-Impenetrable Armor will now absorb more armor.

Disciple
Bug Fixes
-Stand Coward!: Build time reduced, and cooldown time increased.
-Patch Wounds: The ability will now correctly consume 25 Soul
Essence as described.
-Restored Motivation: Fixed a bug which caused the healing effect
to occasionally be disrupted by allies.
-Warding Strike: The ability will now fire correctly when the
Disciple has 30 Soul Essence.
-Covenant of Vitality: Fixed the buff icon tooltip to display the
correct effect.
Balance Changes
-Covenant of Vitality will now deal Spirit damage.
-Covenant of Celerity will now deal Spirit damage.
-Restore Essence will now heal slightly more initially and slightly
less over time. The over time portion will now last 5s.
-Khaine's Embrace will now cast faster and heal for a higher value.
-Soul Shielding will now absorb more damage.
-Khaine's Bounty will now absorb more damage.

Engineer
Bug Fixes
-Barbed Wire: Will now play its entire visual effect.
-Land Mine: Fixed a bug which caused this to trigger a
disproportionately long immunity timer.
-Snipe: Fixed a bug which was incorrectly reducing the cost of this ability.
-Bugmen's Best: Fixed a bug which was allowing the healing to
inadvertently affect NPCs.
-All Turrets: Turret specific abilities will now display in the
MasteryTraining window as being part of the associated Mastery.
-Coordinated Fire: This effect will now increase damage as described.
-Self Destruct: Tooltip will no longer claim it cost AP.
-Concussive Mine: Will now properly disorient targets.
-Coordinated Fire: The effect of this tactic will now last for the
full duration of Signal Flare.
-Lighting Rod: Fixed a bug that caused this ability to receive more
benefit from stats than intended.
-Hollow Points: Multiple Engineers may now all affect a target with
Hollow Points.
Balance Changes
-Sticky Bomb will now deal Corporeal damage.
-Sticky Bomb will now explode if the target is killed.
-Concussive Mine will now disorient the targets by 50%.
-Rune of Forging will now absorb more damage.

Ironbreaker
Bug Fixes
-Grudge-Born Fury: This ability will now behave correctly when interrupted.
-Challenge: No longer requires an enemy target.
-Heavy Blow: Fixed a typo in the description.
Balance Changes
-Stone Breaker's % armor debuff has now been replaced with a flat
value armor debuff.
-Oathstone will now deal Physical damage and be able to critically hit.
-Overprotective will now deal Physical damage and be able to critically hit.
-Runic Shield will now absorb more damage.
-Gromril Plating will now absorb more damage.

Knight
Bug Fixes
-Myrmidia's Fury: This ability will now behave correctly when interrupted.
-Press The Attack: This ability will now continue after zoning.
-Stand Strong: This ability will now continue after zoning.
-Gather Your Resolve: This ability will now continue after zoning.
-On Your Guard: This ability will now continue after zoning.
-Stay Focused: This ability will now continue after zoning.
-All Out Assault: This ability will now continue after zoning.
-To Glory: This ability will now continue after zoning.
-To Victory: This ability will now continue after zoning.
-Now's Our Chance: This ability will now continue after zoning.
-Challenge: No longer requires an enemy target.
-Sunder: Fixed a tooltip display issue.
-Staggering Impact: Fixed a tooltip display issue.
Balance Changes
-Commands will no longer agro monsters that are not already in combat.
-Hate from commands which affect all groupmates will now be credited
tothe individual group members, instead of all to the Knight
themselves.
-The effects of commands can no longer be dodged, blocked, parried
or disrupted.
-Commands that deal damage now deal Elemental damage.
-Shield of the Sun will deal Elemental damage.
-Myrmidia's Fury will now receive a greater damage contribution from stats.
-Stay Focused will now heal for slightly more.
-To Glory now restores slightly more action points.
-Guardian of Light will now absorb more damage.

Magus
Bug Fixes
-Dissolving Mist: Radius is now accurate on tooltip.
-Daemonic Armor: Tooltip values will now display correctly.
-Indigo Fire of Change: Multiple Magi can now cast this spell upon a
single target, but only a single Horror will be created.
-Tzeentch's Firestorm: The ability can now be defended against, and
will trigger any appropriate effects.
-Blue Horror, Pink Horror, Flamer of Tzeentch: Daemonic
Minion-specificabilities will now display in the Mastery Training
window as being partof the associated Mastery.
-Daemonic Resistance: Increased casting range to match normal
groupeffects, and fixed a bug which caused the hotkey to gray out
whenselecting group members.
-Daemonic Infestation: When exploding, will now visually knock down
players and play an explosion effect.
Balance Changes
-Seed of Chaos will now explode if the target is killed.
-Perils of the Warp will now deal Elemental damage.
-Seed of Chaos will now deal Spirit damage.
-Aegis of Orange Fire will now deal Elemental damage.

Marauder
Bug Fixes
-Gift of Savagery: The tooltip will now better match the stats
gained from the ability.
-Gift of Monstrosity: The tooltip will now better match the stats
gained from the ability.
-Gift of Brutality: The tooltip will now better match the stats
gained from the ability.
-Demolition: The cooldown listed on the tooltip now matches the
actual cooldown of the ability.
-Mutating Release: The ability now correctly gives a 10 second
immunity to all roots and snares.
-Deeply Impaled: This effect will no longer stack with itself.
-Drink Deeply: This tactic will once again heal when Tzeentch's Cordial ends.
-Growing Instability: This tactic will once again grant a bonus to
critical hit at the correct health brackets.
-Convulsive Slashing: This ability will now behave correctly when
interrupted.
-Wrecking Ball: This ability will now behave correctly when interrupted.
-Deeply Impaled: This tactic will now give the correct bonus when
Impale is used.
-Gut Ripper: This ability will once again cause the next ability
used to critical hit.
-Wave of Horror: The tooltip will now state the correct amount of
hate reduction.
Balance Changes
-Insane Whispers will now add a 50% disorient to Mouth of Tzeentch.
-Deadly Clutch will now heal the Marauder for a higher value.

Runepriest
Bug Fixes
-Master Rune of Adamant: The build up for this ability will now be correct.
-Master Rune of Adamant: The effect from this ability will now last
for the correct duration.
-Master Rune of Fury: The tooltip for this ability will now reflect
that only one Master Rune can be active at a time.
-Master Rune of Speed: The tooltip for this ability will now
reflect that only one Master Rune can be active at a time.
-Master Rune of Adamant: The tooltip for this ability will now
reflect that only one Master Rune can be active at a time.
-Ancestor's Echo: Tooltip clarified.
-Potent Runes: Fixed a bug which was causing this effect to
incorrectly alter the player's stats.
-Oath Rune of Power: The hotbar icon for this ability will now
light up correctly when targeting party members in a warband.
-Oath Rune of Warding: The hotbar icon for this ability will now light
up correctly when targeting party members in a warband.
-Oath Rune of Iron: The hotbar icon for this ability will now light up
correctly when targeting party members in a warband.
-Oath Rune of Sanctuary: The hotbar icon for this ability will
nowlight up correctly when targeting party members in a warband.
-Blessing of Grungni: The name of the ability has been corrected.
-Thick Skulled: Fixed a typo in the tooltip.
Balance Changes
-Rune of Mending will now heal slightly more initially and slightly
less over time. The over time portion will now last 5s.
-Blessing of Valaya will now cast faster and heal for a higher value.
-Rune of Shielding will now absorb more damage.
-Ancestor's Echo will now absorb more damage.

Squig Herder
Bug Fixes
-Indigestion: Fixed a bug that caused this ability to use
Intelligence instead of Strength in damage calculations.
-Sticky Squigz: This ability now costs the correct amount of Action
Points to use.
-Big Bouncin: This ability will now behave correctly when interrupted.
-Run Away!: The cost has been lowered. The knock forward has been
changed to a movement speed increase effect.
-'Ere Squiggy!: Fixed a bug that prevented the tactic from firing
on damage abilities.
-Lots o' Arrers: The animation will no longer continue after the
Squig Herder runs out of AP.
Balance Changes
-Tastes like Chicken will now heal for slightly more, and no longer
lose value based on the health of the pet.
-Squig Armor no longer has a build and a reduced reuse time.

Shadow Warrior
Bug Fixes
-Steady Aim: The tooltip for this ability has been updated to
better reflect what this ability affects.
-Assault stance: The Strength and Weapon Skill bonuses from this
should now stack with other Strength and Weapon Skill bonuses.
-Outrider Patrol: The tooltip for this ability should now show the
amount of damage done.
Balance Changes
-Eye Shot is now usable while moving.
-Fell The Weak now builds instantly.
-Fell The Weak now costs slightly more action points.

Shaman
Bug Fixes
-Gedup!: Build time reduced, and cooldown time increased.
-Do Sumfin Useful: Fixed a typo in the tooltip for this ability.
-Big Waaagh!: Waaagh mechanic should now properly light up this
ability on the hotbar.
-Ey Quit Bleedin: Fixed a bug which was allowing this ability to
incorrectly cast on NPCs.
Balance Changes
-Gork'll Fix It will now heal slightly more initially and slightly
less over time. The over time portion will now last 5s.
-Gather Round will now cast faster and heal for a higher value.
-I'll Take That will now deal more damage.
-Yer Not so Bad is now has no build time.
-'Ere We Go's extra damage will now deal Elemental damage.
-Gork's Barbs' will now deal Elemental damage.
-Bunch o Waaagh will receive greater damage contribution from stats.
-Don't Feel Nuthin' will now absorb more damage.

Swordmaster
Bug Fixes
-Aethyric Armor: No longer claims to return you to normal stance.
-Aethryic Grasp: Fixed a typo in the tooltip.
-Isha's Protection: Fixed a typo in the tooltip.
-Vaul's Buffer: Fixed a typo in the tooltip.
-Ether Dance: This ability will now behave correctly when interrupted.
-Sword Dance: The mechanic icon will no longer display in the
general skills tab.
-Balanced Accuracy: Tactic now effects all strikes of Ether Dance,
Dragon's Talon, Crashing Wave, and Whispering Winds.
-Ether Dance: The current Balance state is now maintained through
theduration of the effect, in order to benefit from Balance-based
Tactics.
-Bladeshield: Damage from this ability will no longer be mitigated
bythe victim, and will also no longer critically hit, as is normal
forall Morale effects.
-Protection of Hoeth: Now displays its correct Balance advancement,
andwill no longer highlight in Perfect Balance or increase Balance
withevery use.
-Challenge: No longer requires an enemy target.
-Gusting Wind: The ability's tooltip will now display its correct
damage value after increasing Mastery.
-Potent Enchantments: Fixed a bug which caused the tactic to be
affected by Mastery in the Path of Hoeth.
-Deep Incision: Fixed a bug which was causing the damage to be
lower than intended.
-Wall of Darting Steel: Ability description updated to reflect that
damage is returned only when you Parry.
-Shatter Enchantment: This attack will no longer remove an
Enchantmentfrom the victim if they successfully block or parry the
ability.
Balance Changes
-Dazzling Strike has been made a Perfect Balance attack that deals
spirit damage.
-Dazzling Strike now deals increased damage and has no cooldown.
-Dazzling Strike has been moved to Level 12.
-Dazzling Strike no longer has a reuse timer.
-Dazzling Strike will now disorient the target by 50%.
-Intimidating Blow has been moved to Level 35.
-Gusting Wind has been made an Improved Balance attack.
-Gusting Wind now costs AP to activate.
-Gusting Wind deals increased damage.
-Ether Dance now deals increased damage.
-Crashing Wave now deals more damage and also makes you and your
group briefly immune to disabling effects.
-Whispering Wind now deals more damage and reduces cooldown times
for you and your group.
-Ether Dance will now receive a greater damage contribution from stats.
-Blurring Shock's extra damage from critical hits will now deal
Spirit damage.
-Wall of Darting Steel will now deal Spirit damage.

Warrior Priest
Bug Fixes
-Prayer Of Absolution: This ability will now continue after zoning.
-Prayer of Righteousness: This ability will now continue after zoning.
-Prayer of Devotion: This ability will now continue after zoning.
-Breath of Sigmar: Build time reduced, and cooldown time increased.
-Purge: Fixed a typo in the tooltip for this ability.

Balance Changes
-Prayer of Righteousness will now deal Spirit damage.
-Divine Aid will now heal slightly more initially and slightly less
over time. The over time portion will now last 5s.
-Touch of the Divine will now cast faster and heal for a higher value.
-Divine Light will now absorb more damage.

Witch Elf
Bug Fixes
-Agile Escape: This ability can no longer be used when Rooted.
-Ruthless Assault: This ability will now behave correctly when interrupted.
-Shadow Prowler: This ability will now always be interrupted when
the player is attacked.
Balance Changes
-Kiss of Betrayal will now deal Corporeal damage.
-Kiss of Agony will now deal Corporeal damage.
-Kiss of Death will now deal Corporeal damage.
-Kisses will no longer be able to activate off a thrown dagger.
-Vehement Blades has had its damage contribution from stats reduced.
-Enfeebling Strike has had its damage contribution from stats reduced.
-Treacherous Assault has had its damage contribution from stats reduced.
-Masterful Treachery's bonus to damage has been lowered.
-Sharpened Edge has had its armor debuff removed, this has
beenreplaced with a self buff that will deal damage back to your
enemywhenever they block or parry your attacks.
-Pierce Armor has had its additional armor debuff removed, this
hasbeen replaced with a self buff that will greatly increase your
WeaponSkill.
-Sacrifices Rewarded will now absorb more damage.

White Lion
Bug Fixes
-Pounce: You will now jump just to your target's side instead
ofdirectly on top of them, fixing several collision issues. The
damageportion of the ability now fires more consistently.
-Whirling Axe: This ability will now behave correctly when interrupted.
-Full-Grown: The tactic properly increases your pet's Wounds.
-Full-Grown: The tooltip is now correct.
-Ensnare: Fixed a bug that prevented the root from firing.
Balance Changes
-Pack Assault will now deal Spirit Damage.
-Fey Illusion will now debuff the target's autoattack speed.
-Fey Illusion will no longer require a frontal positional.
-Fey Illusion will cost slightly more AP.

Witch Hunter
Bug Fixes
-Declare Anathema: This ability can no longer be used when Rooted.
-Trial by Pain: This ability should now correctly stop channeling
when the character is disarmed or interrupted.
-Trial By Pain: This ability will now behave correctly when interrupted.
-Silence the Heretic: The Unstoppable give by the Silence from this
ability will now last the correct duration.
-Incognito: This ability will now always be interrupted when the
player is attacked.
-Repel Blasphemy: Ability will no longer zero out the Accusation counter.
-Blessing Bullets of Confession: The healing reduction effect
placed on targets will no longer be removed by Sever Blessing.
Balance Changes
-Burn Armor has had its damage contribution from stats reduced.
-Sudden Accusation has had its damage contribution from stats reduced.
-Fanatical Zeal has had its damage contribution from stats reduced.
-Trial by Pain will deal slightly more damage and activate Blessed
Bullets twice if allowed to run the full duration.
-Blessed Pullets of Purity will now deal Spirit damage.
-Blessed Bullets of Confession will now deal Spirit damage.
-Blessed Bullets of Cleansing will now deal Spirit damage.
-Burn Away Lies will now deal more damage.

Zealot
Bug Fixes
-Ritual of Lunacy: The build up for this ability will now be correct.
-Ritual of Lunacy: The effect from this ability should now last for
the correct duration.
-Ritual of Innervation: The tooltip for this ability will now
reflect that only one Ritual -may be active at a time.
-Ritual of Superiority: The tooltip for this ability will now
reflect that only one Ritual may be active at a time.
-Ritual of Lunacy: The tooltip for this ability will now reflect
that only one Ritual may be active at a time.
-Suppress the Fragile Unbeliever: This morale ability will now do
the correct damage, and the damage will not be defendable.
-Mark of Remaking: The tooltip for this ability will now show the
correct amount of Toughness given.
-Leaping Alteration: The leaping effect will no longer stop jumping
tonew targets after healing the caster. In addition, this ability may
nowbe cast directly on an RvR-flagged ally while the Zealot is not
flagged(and doing so will flag the Zealot for RvR, as with all other
directheals). The subsequent leaps of the ability will only
affectRvR-flagged allies if the Zealot is RvR-flagged themselves.
-Tzeentch's Talon: The tooltip for the effect has been updated to
more accurately reflect what the effect does.
-Daemon Spittle: The damage from this will no longer stack with
itself,and will only be defendable when it initially hits the target.
-Aethyric Shock: Fixed a typo in the tooltip for this ability.
Balance Changes
-Manipulation will now deal Corporeal damage.
-Dark Medicine will now heal slightly more initially and slightly
less over time. The -over time portion will now last 5s.
-Dust of Pandemonium will now cast faster and heal for a higher value.
-Veil of Chaos will now absorb more damage.
-Ritual of Superiority will now absorb more damage.
-Tzeentch's Shielding will now absorb more damage.
hum, un bon up de la résistance générale (je parle pas de celle magique qui s'est fait descendre, à juste titre) : un up des soins, et des boucliers (50% c'est pas rien) la morale 3 healer enfin d'une utilitée, sachant que celle des brisefers (ou tanks, sais plus) est plus efficace....
la morale 4 core healer a perdu le seul intérêt qu'elle avait : on pouvait rez devant un boss avec, soit ils en augmentent la portée, soit la font passer à tous les allier même hors groupe, mais qu'ils la laissent pas comme ça

le ME est enfin utile à son groupe (enfin un peu) grâce à deux sorts

[ citation :
-Crashing Wave now deals more damage and also makes you and your
group briefly immune to disabling effects.
-Whispering Wind now deals more damage and reduces cooldown times
for you and your group. ]

et enfin, les rez du DOK et du PG seront enfin utilisable en combat (faut dire, va caser du 6s incant au cac)

par contre, des nouvelles de la sorcière? elle apparaît pas dans ce patch note
__________________
Kamil, Prêtre-guerrier lvl 40/70 sur Athel Loren *Mort au combat contre le démon Mythic*

s'éclate sur World of Tank
c'est dans l'ordre alphabétique anglais, c'est organisé

à noter aussi le débug du passage poterne par les dps cac
à quand la refonte des compétences rvr qui sont useless sauf 3? (don celle ci)
Citation :
Publié par OKamilTan
hum, un bon up de la résistance générale (je parle pas de celle magique qui s'est fait descendre, à juste titre) : un up des soins, et des boucliers (50% c'est pas rien) la morale 3 healer enfin d'une utilitée, sachant que celle des brisefers (ou tanks, sais plus) est plus efficace....
la morale 4 core healer a perdu le seul intérêt qu'elle avait : on pouvait rez devant un boss avec, soit ils en augmentent la portée, soit la font passer à tous les allier même hors groupe, mais qu'ils la laissent pas comme ça

le ME est enfin utile à son groupe (enfin un peu) grâce à deux sorts

[ citation :
-Crashing Wave now deals more damage and also makes you and your
group briefly immune to disabling effects.
-Whispering Wind now deals more damage and reduces cooldown times
for you and your group. ]

et enfin, les rez du DOK et du PG seront enfin utilisable en combat (faut dire, va caser du 6s incant au cac)

par contre, des nouvelles de la sorcière? elle apparaît pas dans ce patch note

Alors la sorcière, j'en sais rien. Je t'explique, j'ai juste eu le temps de copier/coller tout ça dans un fichier sur mon ordi à la va-vite, parce que le mec qui avait posté sur warhammer alliance a vu ses deux topics se faire errazer quasiment instantanément.

Donc 1) Il a oublié la sorcière
2) J'ai mal copié
3) Rien de nouveau.

Sinon, le gros buff MdE, c'est avant tout Ether Dance. On va faire très très mal now.
je dirais la réponse 1 Jean-Pierre
dans le patch note du SF il est marqué que ses buff à proc font maintenant de l'élémentaire, hors ça devrait au moins être le cas avec la sorcière et ses buff similaires
de même l y aurait changement de quelques sorts qui seraient passés de spirituel à corporel et inversement
ha, et le fait qu'il aurait du se trouver entre le shaman et le swordmaster (au milieu donc) ajoute à ma suspicion que ce soit un fake (mais il est assez équilibré ce patch note, sans nerf, sans gros up, j'aimerais qu'il soit vrai)


et un bon gros buff pour l'attaque du MDE qui en avait bien besoin

l'élu et le chevalier ne vont plus aggro comme des porcs avec leurs aura en se baladant, par contre un gros nerf sur leur capacité à garder l'aggro
L'attaque du MdE était déjà plus que correcte, le MdE permettant même de devenir un hybride DPS/Tank actuellement, mais là, ça risque d'être juste insane en burst avec débuff BS + Ether Dance + Balanced Accuracy
Citation :
"We have adjusted the way that the Disorient debuff will effectcharacters. Instead of increasing all ability cast times by a flatvalue it will now increase cast times by a % of the total cast time ofthe spell. As a result melee abilities and instant cast spells will nolonger be effected by disorient since their cast time is effectively0s. Specific abilities for each career affected by this change arenoted below."


Si c'est pas un fake, c'est juste monstrueux, rien que cette partie.
Citation :
Publié par OKamilTan
l'élu et le chevalier ne vont plus aggro comme des porcs avec leurs aura en se baladant, par contre un gros nerf sur leur capacité à garder l'aggro

Bof, le problème c'est surtout que nos auras de renvois vont être mitigées, en plus sur la plus grosse resist destru, donc en gros on va deal 50% de moins sur les auras...
Si ce patch est juste, le changement énorme tourne autour des resistances et des migitations sur les procs.
Ca veut dire a la fois un up des casters, mais aussi un nerf des répu et furies ( surtout des furies car le répu a la chance que ses procs passent en resist spirit, la moins montée coté destru, alors que la corpo est déja bien montée par l'ordre et va faire mal aux furies )
Dans le même ordre d'idée, gros nerf du renvoi de dégat du Chevalier s'il devient mitigeable, et énorme nerf du easy agro mode en pve
Reste a savoir si l'endu va elle aussi influer a présent sur tous ces procs

Autre chose importante : j'ai révé ou le CD des irez augmente? ( au moins 30secondes plz plz)

Le truc pourri par contre c'est le changement sur la désorientation, ca devient minable
Citation :
-Kisses will no longer be able to activate off a thrown dagger.
-Vehement Blades has had its damage contribution from stats reduced.
-Enfeebling Strike has had its damage contribution from stats reduced.
-Treacherous Assault has had its damage contribution from stats reduced.
-Masterful Treachery's bonus to damage has been lowered.
-Sharpened Edge has had its armor debuff removed, this has
beenreplaced with a self buff that will deal damage back to your
enemywhenever they block or parry your attacks.
-Pierce Armor has had its additional armor debuff removed, this
hasbeen replaced with a self buff that will greatly increase your
WeaponSkill.

U-u-u-u-u-ultraaaaaaaaaaaaa commmboooo-o-o-o-o-o-o.
Même si c'est un fake, j'aurais bien aimé lire quelque chose à propos des bugs de temps de cast.
C'est vraiment très grave et j'espère qu'ils se bougent les fesses à ce sujet

Parce que des sorts a 0.5 sec d'incantation qui en mettent 1 sec, des sorts à 1 sec qui en mettent 1.5 sec ...
Citation :
Publié par nandof
Autre chose importante : j'ai révé ou le CD des irez augmente? ( au moins 30secondes plz plz)
Nan je pense tout simplement que les rez vont tous être alignés sur ceux des PdR/Cultiste donc 3 sec de cast et 6 sec de CD, on aura donc encore le droit à un irez toutes les 6 sec.
Citation :
Publié par Solf Aetheral
Renown Abilities
Pick Lock: Fixed a bug that prevented this ability from functioning
correctly.

Rien que pour ça, ce patch vaut son pesant d'or pour les furtifs !
Franchement, ça me paraît très vrai et surtout très bien fait pour un fake.

Si c'est un fake, je conseille à Mythic d'embaucher le mec qui l'a fait, parce que lui au moins semble saisir plus ou moins les problèmes du jeu
je voie pas en quoi c'est monstrueux pour le PG :
le heal-hot est un peu mieux mais pas uber (et coute pareil 55 fureur)
le heal de groupe es à peine meilleur et plus rapide (mais on peut le lancer que toutes les 1.5s, GCD oblige, comme avant)
la bubulle de groupe est 50% plus efficace > ça c'est bien
et la prière spé whrath fera moins de dégâts

rien de transcendant tout ça, je suis spé grâce et j'ai aucun changement, une honte !!
Concernant le pg, le up du heal de zone est juste monstrueux.

Il est ecrit que le tps de cast est rabaissé donc 0.5 sec?
Et son montant en heal augmenté (apres il ni a pas de chiffrage associé)

Bref juste ca c'est top
Le ward de groupe augmenté comme toi meme tu le dis c'est la encore un pur delice

Le mono heal + hot changement juste top aussi, ca pourra maintenir mieux une classe legere sous un focus sans devenir non plus un pdr, mais up tjs sympa.

Ca avec le up des calices au patch precedent c'est juste que ca me parait vraiment monstrueux.




++ le rez raccourci.
Autre chose il est dit (si je ne me trompe pas que tous les ward sont majoré d'un + 50% absorb) donc la tactique pg devrais aussi etre up.
Citation :
Publié par Zeube
faut arreter de dire que je vais pwn avec tel ou tel classe y a mass up pour toute les classe le mieux est d'attendre ce patch
T'as pas dû lire pour les répurgateurs et furies (Witch Elf et hunter). Où alors, on comprend pas la même chose...
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