[Archive] Le post de tous les leaks! [Jan. 09]

Fil fermé
Partager Rechercher
J'avais pourtant cru comprendre qu'à la fin de l'interview au café grec, il avait "confirmé" le beta test pour la semaine avant la release et que le download du client devait commencer avant l'ouverture de l'open ...
Bah l'annonce officielle elle sera quand ils mettront à disposition le client et si à une semaine de la release, toujours rien n'est là, on saura qu'il y a anguille sous roche ...
Citation :
Publié par paintox
J'avais pourtant cru comprendre qu'à la fin de l'interview au café grec, il avait "confirmé" le beta test pour la semaine avant la release et que le download du client devait commencer avant l'ouverture de l'open ...
Nan, Tasos a confirmé l'open beta, il a pas dit quand. (il a dit oui en hochant la tête et en souriant, selon le type qui était sur place)
Encore un gros leaks

Citation :
"Since couple of years there were few things that I was wondering of about the game. Most of them have been answered, but there is still one left, which I think is very important for this game to be success in long time term.It is about resurrection system, running back to place where you died, so also bindstones placement. The question is how troublesome is dying, more specific continuing journey at moment you died. For example, you want to kill some monsters far away at enemy teritory. You go at their living area, engage the battle and lose to them. They drop some needed items and you want to try slaying them one more time. Are bindstones set on the map frequently enough for returning to place you died not to be boring and frustrating? Or returning back to friends, which you are playing with, after some pvp fight?"
Boring and frustrating is very subjective. So what I will tell you is just the facts regarding bindstones. Bindstones are extremely rare. Capital cities, a few Chaos stones hidden here and there that I am keeping the locations to myself, and then guild cities and hamlets once built. You cant just find one of these and bind at it when it is unclaimed either. The world is also very unknown, so mapping it out is something individuals or guilds will have to do initially.
I don't have a problem with it since it stops zerging, and zerging is a bigger problem. The world is also nice and it isn't as bad travelling through it.

"necromancy sounds kinda vanilla...oh well"
Magic in general is that way. Even though magic is vanilla on paper, it is, the differernce is the way the magic is done. When you are using a normal boring spell in regular game it is far less interesting than in darkfall. The spells for the most part are what you have seen before, they just require player skill and it feels very different to use them when you are aiming and leading targets.

"To what extent do you need to focus on one speciality (spell school, ranged, melee etc)? How much can you be the jack of all trades? I know you're meant to have a bit of a few things to stay versatile, but to what degree do you specialise, and how much does this affect your stats/hp/armour worn?"
Initially you can be a jack of all trades. Not sure how much it narrows down long term.

"Do you know whether poisons are in at the moment please? (Either craftable or bought from NPCs/looted)

And if so can they be applied to arrows or daggers only, or other weapons too?"
I do not know one way or the other.

"How about your pvp experiences? Tell us some stories on your ninja pk's."
It is exciting and the best way to get people is when they are fighting or afk, obviously. Resting, they usually see you and can try to run away. I don't want to get specific with exact experiences as there are only a few hundred testers. That is why I am only sharing personal experiences and being fairly general about them.

"How often do you run into people out in the world map, seeing as how big it is and there is only 2k(?) or so Beta players at the moment? What is the % rate of those you run into attempting to pk you/you pk them?"

If there are thousands of beta testers then they are still downloading the client or staying very quiet and hidden in the game. I do see people near captial cities now and then.
Very few try to pk me because I am very careful, and because of the low population. Sounds do carry for hundreds of yards as well, as reported, so you can hear people fighting way off in the distance and find them. I know the range of sounds and plan accordingly when hunting.
-leakreader2
Encore un gros gros leaks

Citation :
Fire magic spell list + more!
Update:
Some starting stats for you.

Mirdain
Str 17/Vit 15/Dex 25/Quick 20/Int 20/Wis 20

Ork
Str 25/Vit 20/Dex 20/Quick 15/Int 15/Wis 15

Human
20everything.


Im also putting back the "theexplorers" leaked info aswell since Leakreader2 confirmed it.
That's after the Spell list!



Fire Magic
0 skill
Firebolt - Fire bolt + AOE
Smoke Signal - Instant ray, marks a target
Impetus - Quickness buff, self

25 skill
Fire Shield - Fire Resistance buff, self
Dragonbreath - No Description
Weakening Blaze - No description
Haste - melee speed buff, target

50 skill
Fireball - Fire Bolt + AOE
Fire Ward - Fire Resistance Buff, target
Explosion - Fire PBAOE, damages the caster

75 skill
Magma Storm - Fire Bolt + AOE. Bolt effected by gravity
Rapid Shot - Archery speed buff, self
Wall of Fire - Instant ray, creates a wall of fire

100 skill
Inferno - Fire Bolt + AOE
Volcano - Instant ray, creates a volcano

Mahirim Stats
Str 20
Vit 20
Dex 20
Quick 25
Int 20
Wis 15

Here is some information that might be new for those interested. The spells are subject to change and may have already changed. Obviously.

Those unconfirmed reports that were removed sounded true enough to me as well. I actually enjoyed reading them myself, as I am interested in what other testers think outside the cult of Darkfall. As that might indicate what chance the game has in the real world.
-leakreader2




Here is also the "other" unconfirmed leak that is now confirmed back up!



Here is my leak:

Hello.

First of all i realise this might not be new exiting information, but i would like to leak this anyway.
I have been in the beta a few days now, and i have had time to build up a impression of the game.

First of all the general gameplay and such is working pretty good. The basics of the game is ready for release in my opinion. The combat feels pretty good, and it absolutely something new. I feel that thenoobs preview comments regarding the pace and feeling if the combat system is pretty accurate. The skill systems seems to be working nicely aswell, but i have not tested it a lot since they have a lot of character wipes and i have spent my time doing other stuff. Again I think thenoob has covered this in a good way.

The world is huge and beautiful, and i in particular liked the Ork starting area. I have always been an explorer, i like to go around and climb mountains, cross huge plains, go into deep forests and such. Now this part of Darkfall fit me extremely good. I spent hours just running around exploring the world. The way the world is built is fantastic. The best part was when i suddenly bumped into a hidden cavern on a small island, it was incredibly well made and the visuals was stunning. It felt like a place where no man had been before. This is a feeling i have not had in any other MMO before (i guess the closest is AC, but darksfalls graphics makes much more special), and it feels awesome to finally feel this free and being able to explore a huge seamless world. Exlorers, you will love it!

Now there still is some bugs, but some are rather minor. What worries me the most is that many of the key features of the game is not turned on and has not ben tested. Sieges, Ships and such is probably some of the most important features in the game, but we have had no way to test it yet. This makes me wonder how ready the game really is, and I kinda wish they will push the game a bit more back for more testing with a larger number of testers. They might be holding this back because they know it is ready, but i doubt it. If this is not working, i kinda hope they will postphone the release a bit.

That is all i have for now. Hope it is somewhat informative.

Regard TheExplorer.
Pas glop:
Mirdain : 117 points
Orcs : 110 points
Humain : 120
Mahirim : 120

Deja qu'ils n'ont pas des hitbox facile, si encore en plus ils ont des stats moisi :/
Citation :
Publié par ledjlale
Pas glop:
Mirdain : 117 points
Orcs : 110 points
Humain : 120
Mahirim : 120

Deja qu'ils n'ont pas des hitbox facile, si encore en plus ils ont des stats moisi :/
J'ai pas tout compris, c'est quoi ces points ?
En meme temps, un orc intelligent ....Disons que la principale force d'un orc est sa force , donc la mettre a 25 permet d'avoir un gros avantage. Un peuple avec des grosses qualités et des gros faiblesses (comme les orc) aura autant de panache qu'un peuple equilibré. Il faut juste ce centraliser sur ses qualités. Bon sauf si tu veux faire un orc mage.
Alors le mettre à 30 et rajouter +5 en widom ou je sais pas mais 10 points de stats de difference avec des Mahirims ou des humains, c'est pas terrible. Surtout quand il s'agit de statistiques permanentes.
Peut-être est-ce compensé par leur aptitude raciale. (une sorte de frénésie il me semble?)
(je suis d'accord que sur le papier, les mahirims semblent avoir la meilleur mais on ne sait as encore comment cela fonctionne.)
Ouais, les mécanismes ne sont sans doute pas aussi linéaire, mais le neuneu de base, il ne cherche pas compliqué. Il voit autant de points de difference, il va se barrer :P
Le neuneu de base il regarde même pas les stats de départ ..

franchement quelqu'un a déjà regardée celles de wow ? tout le monde s'en fout et elle sont pas toutes égales non plus.

D'ailleurs y'a bien plus que les attributs de départ qui diffèrent dans dfo..
Plus d'arbre de sorts et explication des attributs :

Citation :
Lesser magic spell list + more!
More stuff



You probably would like know what the stats actually do.
The following has been taken from the ingame description of each stat.

Str : Increases damage dealt with melee weapons,and moderately affects max health.
Vit : Grants a bonus to max health and moderate bonus to stamina. A high vitality may slightly reduce the effects of poison and bleeding.
Dex : Increases archery damage taken from area effects.
Quick : Slightly increases melee and archer speed,and may reduce damage taken from such attacks. Also Grants a moderate bonus to max stamina.
Int :Increases the power of spells,and greatly affects max mana.Also Improves resistance against mental attacks.
Wis : Grants a bonus to all crafting and harvesting skills, Also it moderately affects max mana,and grants a slight resist bonus against curses.


"Could you go into detail how heal spells work. Self heals and target heal. Is it all over time"

What I know of has casting time and then is instant. You do not target yourself, you just cast a self spell while holding a staff. I believe every spell for others is aimed in some manner. Nothing is easy.
Briefly I would like to clarify melee combat slightly more. Sprint is for moving foward only. Stepping to the side or back has equal movement speed. To dodge a melee attack it is better to step back, as side stepping is quite easy to follow with mouse look. You could also step in as they step back, but I still think it is a better tactic for a variety of reasons. Essentially it is like real life.

Here is some more magic stuff for you guys.

Lesser Magic

0 skill
Magic Ward - Instant ray, AOE resistance buff
Heal Self - Heal, self
Arcane Missile - Arcane Bolt

25 skill
Mana Drain - Reduces the target's mana
Mana to Stamina - Sacrifice mana for stamina

50 skill
Stamina to Health - Sacrifice stamina for health
Launch - Instant ray, damage + knockback

100 skill
Blast - Arcane bolt + Dexterity debuff
Burden - Encumbers the target, debuffing their casting / ranged speed


Greater Magic

0 skill
Beacon - Instant ray, lights up a target
Rend - Bleeding bolt + AOE

25 skill
Frailty - Damage resistance debuff
Unburden - Encumberance buff, self
Infliction shield - Resistance buff against bleed, poison, and drains, self
Heal Other - Instant ray, heal

50 skill
Venom - Poison bolt
Telekinesis - No description
Infliction ward - Infliction resistance buff, self
Flesh curse - Infliction resistance debuff

75 skill
Shrapnel - Arcane bolt + AOE ; bolt effected by gravity
Insight - Wisdom buff, self

100 skill
Begone - Arcane bolt + knockback
Confusion - bolt + AOE blindness
Carrément un starter guide en leaks e regarder de près!

Je précise que dans le texte le mec explique comment utiliser ...


LES montures!
LES Canons!
LES Bateaux!

Donc à supposer qu'il sont donc bien dans la beta ^^

Citation :
The Darkfall starter guide!
I hope you guys have enjoyed these leaks, and I hope to read more previews from other testers here over the next few days or weeks until Darkfall is released. I trust Faithkiller and I think you can as well. I would also like to say that if other testers did want to safely leak screenshots they could hit ALT-H to remove the entire interface and then take a photo of it with a digital camera. -leakreader2

Darkfall Tester Guide -
When you enter Darkfall for the first time, you will spawn in the starting village you selected in the character creator. All races have three starting villages each.

You spawn next to a guard tower, so you are reasonably safe here. The guard towers will fire at anyone entering its range with an evil or rogue alignment. Currently the damage of the guard towers are a little low, and it will be increased slightly over the next few weeks.


The interface

--------------------------------------------------------------------------------

The first thing you want to do is to arrange the interface to your liking, and maybe try out different video settings.

You bring up the GUI-mode by RIGHT-CLICKING your mouse. You close it again with another RIGHT-CLICK.

In your backpack you will have three different starting weapons – a club, a sword and an axe. You equip one of them by either double clicking it or dragging it to the weapon slot of your paperdoll. You will always respawn with these three weapons. They can not be sold, destroyed or lost.


Everything else on your character will be left on your grave when you die, and can be looted by anyone.

Always make sure to keep your bank vault well stocked with equipment or gold. You will never lose items in your bank vault.

To perform any attacks, you need to unsheathe your weapon. This is done by pressing R. Pressing R again will sheathe your weapon.

When your weapon is sheathed, you are in 1st person view. When your weapon is unsheathed (i.e. when you are in combat mode), your view changes to 3rd person view if you are holding a melee weapon, and stays in 1st person (but with hands and weapon visible) if you are using a ranged weapon, such as a bow or a magic staff to cast spells.

To cast a spell you need a staff. You can either find a staff on a monster, or buy it from an NPC vendor.

Most active skills in Darkfall follow the load and fire principle. You select the skill of spell you want to perform (drag the ones you use more often to the hotbar for convenience), then press the LEFT mouse-button to perform the action.


Getting quests

--------------------------------------------------------------------------------

Next to the bindstone where you spawn for the first time, is an NPC Councelor.

You interact with all NPCs, bank vaults, mail boxes, gravestones, ships, mounts, cannons etc. by pressing the F (use) button.

Remember to sheathe your weapon (press R) before you interact.

When you talk to the Councelor, he will have tabs for buying, selling and quests. Pick the quest tab and accept all quests he is offering.

Once you have gotten the quest to kill goblins, an indicator on your minimap will show where some of the closest goblin camps are.


Monsters

--------------------------------------------------------------------------------

Monsters in Darkfall are tough. Try to fight one monster at a time if possible, and always watch your stamina and hitpoints. If you are in trouble, RUN.




Sprinting

--------------------------------------------------------------------------------

You can run faster by pressing LEFT SHIFT to sprint. Sprinting will drain your stamina, so keep an eye on your stamina bar. Getting attacked by a monster or player with almost no stamina is not good.


Going Rogue

--------------------------------------------------------------------------------

When you target/look at another player, if his name is in blue, he has a positive alignment to you. Attacking him will make you a Rogue. When you are in Rogue-mode, your name will appear in brown to other players, and they can kill you with no penalties. If you kill a blue player, your alignment will drop, and if it drops enough you will turn red to other players, and they will be rewarded with positive alignment for killing you.

Red players will be auto-attacked by guard towers.


Looting a grave

--------------------------------------------------------------------------------

To loot a grave, sheathe your weapon (press R), target the grave and press use (F) to open it. Items can now be dragged from the grave to your backpack.


Resting

--------------------------------------------------------------------------------

To rest, sheathe your weapon (press R), then use the Rest skill (which you can drag to the hotbar from the skills list). This does NOT make you rest yet, it simply loads the skill. Left click to start resting. A ‘zzz’ icon will appear at the top of the screen and you will see your character in 3rd person view, sitting down. You can mouselook and arrange your bags etc. without breaking out of rest.
To stop resting, use the Jump key (space by default).

If you have any food, eating before you rest will increase the recovery rate.


Chatting

--------------------------------------------------------------------------------

/say (default) - talk to people in your immediate vicinity
/say_global - talk to everyone on the server. This is a temporary chat command that will be removed before release
/msg firstname lastname - sends a private message to another player. The message will show up in its own tab, and by switching to this tab you open a private conversation with each other.

If you are a veteran gamer you should now be ready to start, otherwise keep reading!



FIRST STEPS IN DARKFALL – A WALKTHROUGH

--------------------------------------------------------------------------------

Does it sound all a bit too much to learn? It’s actually quite easy once you get used to it. Let’s bring all this information together with a short walkthrough.

Step 1 – Initial preparations
You have just created your character, and have appeared just outside the gate of the village that you chose as starter location. You will see a clanstone (i.e. bindpoint) and the NPC that gives the starter quests.

Under the System messagebox there is a ‘Chat’ button. Click on it to open the public chat bar. If you want to type a message to all, type /say_global then your message. If you want to start a private conversation, type /msg then the player’s name and last name followed by your message

You don’t see your character yet (since you aren’t in combat mode). Right click. This brings up the utility windows, such as paperdoll, backpack, etc. A links menu on the top left allows you to access options, journal, minimap, etc. Click now on minimap to open it, if it’s not open already in the top right corner. Leave it there, it will be handy shortly to find where the monsters are.

Click on Skills, and under general skills find ‘Rest’. Drag it to the ‘0’ (zero) slot of the hotbar (you’ll see how to use it in a moment). Equip one of the 3 starter weapons by dragging it from the backpack to your paperdoll.

Right click again – the utility windows will disappear. Press R to unsheathe your weapon. Now you can see your character!

Step 2 – Moving around
Time to familiarise yourself with the basic movement keys:

W,S,A,D move you forward, back, left, right
Space – Jump
Left shift – Sprint (it consumes stamina but you run much faster)
C – crouch (npcs have more trouble spotting you)

Remember that you can remap these and all other keys in Options, which is an item of the menu that you can see when you right click.

Step 3 – Get the starter quests
Run up to the NPC. To interact with him, you must first sheathe your weapon, if you are in combat mode (press R to sheathe/unsheathe)..
Press F to interact with the guy. You will see a window where the last tab is Quests. Go to that tab and take the two quests available.
You will now see on the minimap (that you opened in step 1) the locations of the nearest goblins. Start running there.

Step 4 –Combat
Unsheathe your weapon (press R - you’ll now be in 3rd person view) and left click to hit your target. Note that you do NOT autotarget or lock target. You have to actually be facing towards your enemy and be aiming at it/her/him in order to hit. Keep an eye on your stamina bar so that you always have enough to sprint away if you are in too much trouble.

Step 5 – Loot
Let’s assume that you defeated your enemy. After a few moments, a tombstone will appear instead of its body. Sheathe your weapon (press R), then target the tombstone and press F to use it. Drag its contents to your backpack.

Step 6 – Rest
Walk out of the way of the spawn to avoid surprises, then sheathe your weapon if you were in combat mode (press R). Press 0 (we had dragged the Rest skill to this slot in step 1). Rest is now loaded, as you can see by the small campfire icon under the hotbar. To start resting, left click. You will see your character sitting down. When your life and stamina bars are full, press space to jump up.

Congratulations, you’ve learned the ropes of getting by in Darkfall, and are now ready to discover more by yourself, such as how to use magic, crafting, archery, and so on. If you are ever in doubt on how to do something, don’t forget to ask in general chat. People are happy to help and there’s usually a Dev at hand to answer most questions.


Darkfall Default Controls

Please note: all of these controls can be changed ingame

Right Mouse Bring up / Close the User Interface windows
W,A,S,D movement: forward, strafe left, backwards, strafe right
Mouse Turn,mouselook
F -Use/ action key (vendors, mounts, ships, guns, vehicles,looting)
R -Sheathe / Unsheathe (equipped weapon or staff)
C Crouch
Space Jump
Numlock Autorun
L Shift +W Sprint
Ctrl(+ W,A,S,D) Walk
0-9 Hotbar Slots skill/spell selection
Shift+0-9 Hotbar selection(For fast access to the hotbar use shift 0 -9)


First Person Mode Controls (Ranged, Spells)
Mouse left button Fire


Swimming Controls:
W,A,S,D Forward, left, backwards, right
C Dive
left shift and movement key crawl-stroke swimming (faster
Space Swim Upwards


Special Controls:
To revive the character needs to have its weapon sheathed.
Z Revive (LMB/Attack bind to use)
X Gank (Press LMB/Attack bind to use)
SPACE Release(die) when incapacitated before the timer runs out.


Mount Controls:
F to mount/dismount
R Sheathe/Unsheathe a weapon on mounts
W,A,S,D move forward, turn left, move backwards, turn right
Mouse Mouseloook
Q,E Lean left, right
Space Jump
Movement +Ctrl Mount walks
Numlock Autorun
Left Mouse when mount is standing still Mount attacks Forward
Left Mouse + S when mount is standing still Mount attacks Backwards
Left Mouse + S when mount is standing still Mount attacks Backwards
Left Mouse+ W,A,D Weapon attack when mount is in motion


Ship Controls:
WASD move forward, turn left, move backwards, turn right
Mouse Mouseloook
Numlock Autorun


Cannon controls:
Mouse aim
Left Mouse Fire cannon


Warhulk controls:
F12 Change Camera Mode
WASD move forward, turn left, move backwards, turn right
Left Mouse If warhulk has a cannon for the driver: Fire Cannon
Mouse Rotates camera in secondary camera mode. If driver has a cannon, it rotates the cannon. /
Citation :
Publié par Face_De_Loup
Merci Zadriel.

Ca se précise, on en apprend beaucoup avec ce passage.
Est-ce que c'est bien un beta-leak, ou est-ce une tirade autorisée/rédigée par le développeur?
Sa on le saura jamais ... :S...
Fil fermé

Connectés sur ce fil

 
1 connecté (0 membre et 1 invité) Afficher la liste détaillée des connectés