je ne sais pas pour les Elus, mais je pense qu'ils le feront sinon ca ralera trop en effet
Vigilance est passé en -50%dmg sur 10sec avec un CD de 30sec
Game Update 1.0.6b
Warhammer Online: Age of Reckoning
Patch 1.0.6b: 11/24/2008
Combat & Careers
Knight of the Blazing Sun
* All Battle Commands: The AP cost of these abilities has been reduced. Additionally, all beneficial effects from Auras will now work on allies up to 150 feet away.
* All Out Assault: If multiple Knights of the Blazing Sun are using this ability in the same area, enemies will only be affected by the most powerful one in use.
* Biting Blade: The tooltip for this ability no longer incorrectly states that the ability snares.
* Focused Mending: This ability now correctly increases the effectiveness of heals on party members.
* Vigilance: This ability has been moved farther into the Path of Vigilance. Additionally, this ability now reduces incoming damage by 50% while reducing outgoing damage by 25% and has a 30 second cooldown.
* Shining Blade: This ability has been moved farther into the Path of Vigilance and the cost has been increased.
* Vicious Slash: This ability now has a 10 second cooldown.
* Arcing Swing: This ability will now inflict a temporary Wounds debuff on the Knight's target.
* Blazing Blade: This ability is an instant attack that DoTs the target. The DoT can be stacked up to three times.
* Heaven's Fury: This ability has been moved farther into the Path of Glory and the cost has been increased.
* Unbalancing Attack: This ability has been moved farther into the Path of Glory, and the amount of AP removed has been increased.
* Efficient Swings: This ability has been moved father into the Path of Conquest. Additionally, this ability now reduces the AP cost of all Path of Conquest abilities by 35%.
* Slice Through: This tactic has been moved farther into the Path of Conquest and will now cause Crippling Blow to hit up to 2 additional enemies within 20 feet of your target.
* Sunfury: This ability now reduces the Vicious Slash ability's cooldown by one second.
y'a des points qui restent obscur
comme la tactic en vigilance qui normalement réduisait nos dommages à 25% au lieu de 50% ... mais maintenant vigilance est deja à 25%
il me semble qu'il y a une tactic qui rend arcing swing de zone (au lieu de cone), donc est ce qu'on a un debuff PV de cone/zone ?
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je parle pas aux cons ça les instruit (Michel Audiard)
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