ah bah c'est pas un bug :x
http://forums-eu.ageofconan.com/show...&postcount=236
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It is unfortunate that this change did not go in the patch notes, however due to the combination of last Thursday's and this Monday's patch and notes already above 100 entries, I'm sure it is easy to understand how a couple issues slipped through on accident. I apologize for this not being in the notes, however I can confirm that the rebalancing of this combo line was an intended change.
The damage coefficient on the combo of 200% was unintended and completely out of line with the cooldown and the debuff when considering the normal target DPS of the Guardian class. The coefficient was thus adjusted down to 120% target DPS over the duration of the combo (including the time to execute it). Despite the debuff, the Overreach line is still the highest damage over time combo available for 1h+Shield Guardians.
While I understand this change will disappoint some, it was never intended to be a "one-shot" ability, but instead to provide a significant (~20%)--but not extreme--damage increase for a single combo at the price of a smaller debuff afterwards. While we may review the design of this ability in the future, a return to the original coefficient should not be expected.
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System Designer
Age of Conan
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Last edited by Jayde; Yesterday at 19:43.
là c'est vraiment pas cool, si les nerfs sont aussi violents, à quoi bon s'investir sur une classe ? ca sent le roussi pour moi.
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