| Aller à la page... |
[Poubelle/Fusion] Pod mod Revisited
| Suivre Fil fermé |
|
|
Partager | Rechercher |
|
|
ben il faudrait que je change la texture des police
mais j'ai la flemme ![]() je changerais si je trouve un fichier convenable
|
|
|
|
|
|
comment on retire le sprint face et stik en dessous de la bar de vie ( sa bouche la vue)
il manke les map toa |
|
|
|
|
|
J'ai chez moi 2 problêmes:
-les maps ne s'affichent pas -je ne voie que la partie en haut a gauche de mon écran (en fait mon perso apparait en bas a droite )
|
|
|
|
|
Prophète
|
En passant je recommande cet ui pour toutes les classes soignantes (voir buffantes
)
|
|
|
|
|
|
Bon voila j'ai corrigé le sumary à l'arrache pour ne plus qu'il passe en mode combat.
Pour se faire remplacer votre summary tel quel. <?xml version="1.0" encoding="ISO-8859-1"?> <Root_Element ID="DAOCUi"> <!-- @@ Edited with the DAoC User Interface Editor v1.71 --> <!-- @@ Free download available at http://www.bradtownsend.com/daoced --> <WindowTemplate> <Name>summary</Name> <WindowId>c_windowInvalidw</WindowId> <CloseButton>false</CloseButton> <MoveButton>true</MoveButton> <TopRightResizeButton>false</TopRightResizeButton> <BottomRightResizeButton>false</BottomRightResizeButton> <BottomLeftResizeButton>false</BottomLeftResizeButton> <ResizeButtonOffsetX>0</ResizeButtonOffsetX> <ResizeButtonOffsetY>0</ResizeButtonOffsetY> <TitleWidth>0</TitleWidth> <TitleHeight>0</TitleHeight> <Width>194</Width> <Height>66</Height> <ResizeableWidth>0</ResizeableWidth> <ResizeableHeight>0</ResizeableHeight> <ResizeableTwoWayWidth>0</ResizeableTwoWayWidth> <ResizeableTwoWayHeight>0</ResizeableTwoWayHeight> <MinWidth>0</MinWidth> <MinHeight>0</MinHeight> <HorizontalResizeImageDef> <ControlId></ControlId> <Position> <X>24</X> <Y>-4</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>diivs_stats_index_extension</TemplateName> <Width>168</Width> </HorizontalResizeImageDef> <StatusIconDef> <ControlId></ControlId> <Position> <X>24</X> <Y>-4</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>pod_combat_mode_ext1</TemplateName> <AdapterName>combat_mode1</AdapterName> </StatusIconDef> <FullResizeImageDef> <ControlId></ControlId> <Position> <X>22</X> <Y>26</Y> </Position> <Alignment> </Alignment> <TemplateName>pod_resize</TemplateName> <Width>172</Width> <Height>40</Height> </FullResizeImageDef> <StatusIconDef> <ControlId></ControlId> <Position> <X>36</X> <Y>32</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>endcaps_110</TemplateName> <AdapterName>summary_player_hits</AdapterName> </StatusIconDef> <StatusIconDef> <ControlId></ControlId> <Position> <X>22</X> <Y>26</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>pod_combat_mode1</TemplateName> <AdapterName>combat_mode1</AdapterName> </StatusIconDef> <StatusBarDef> <ControlId></ControlId> <Position> <X>43</X> <Y>32</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>red_status</TemplateName> <AdapterName>summary_player_hits</AdapterName> <Width>110</Width> </StatusBarDef> <ScalarLabelDef> <ControlId></ControlId> <Position> <X>164</X> <Y>29</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <FontName>arial9</FontName> <Adapter>summary_player_hits</Adapter> <ColorAdapter></ColorAdapter> <Width>24</Width> <Height>16</Height> <MaxCharacters>32</MaxCharacters> <Color> <R>204</R> <G>204</G> <B>204</B> <A>255</A> </Color> <Data></Data> <EndAligned>true</EndAligned> <TextCentered>false</TextCentered> <DontDrawWhenZero>true</DontDrawWhenZero> </ScalarLabelDef> <StatusIconDef> <ControlId></ControlId> <Position> <X>40</X> <Y>43</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>endcaps_100</TemplateName> <AdapterName>summary_player_end</AdapterName> </StatusIconDef> <StatusBarDef> <ControlId></ControlId> <Position> <X>47</X> <Y>43</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>green_status</TemplateName> <AdapterName>summary_player_end</AdapterName> <Width>100</Width> </StatusBarDef> <ScalarLabelDef> <ControlId></ControlId> <Position> <X>158</X> <Y>40</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <FontName>arial9</FontName> <Adapter>summary_player_end</Adapter> <ColorAdapter></ColorAdapter> <Width>24</Width> <Height>16</Height> <MaxCharacters>32</MaxCharacters> <Color> <R>204</R> <G>204</G> <B>204</B> <A>255</A> </Color> <Data></Data> <EndAligned>true</EndAligned> <TextCentered>false</TextCentered> <DontDrawWhenZero>true</DontDrawWhenZero> </ScalarLabelDef> <StatusIconDef> <ControlId></ControlId> <Position> <X>36</X> <Y>54</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>endcaps_110</TemplateName> <AdapterName>summary_player_power</AdapterName> </StatusIconDef> <StatusBarDef> <ControlId></ControlId> <Position> <X>43</X> <Y>54</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>yellow_status</TemplateName> <AdapterName>summary_player_power</AdapterName> <Width>110</Width> </StatusBarDef> <ScalarLabelDef> <ControlId></ControlId> <Position> <X>164</X> <Y>51</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <FontName>arial9</FontName> <Adapter>summary_player_power</Adapter> <ColorAdapter></ColorAdapter> <Width>24</Width> <Height>16</Height> <MaxCharacters>32</MaxCharacters> <Color> <R>204</R> <G>204</G> <B>204</B> <A>255</A> </Color> <Data></Data> <EndAligned>true</EndAligned> <TextCentered>false</TextCentered> <DontDrawWhenZero>true</DontDrawWhenZero> </ScalarLabelDef> <ButtonDef> <ControlId></ControlId> <Position> <X>24</X> <Y>-4</Y> </Position> <Alignment> </Alignment> <TemplateName>button_rvr_toggle</TemplateName> <Label>rvr</Label> <onClickEvent>ToggleCustom2</onClickEvent> </ButtonDef> <StatusIconDef> <ControlId></ControlId> <Position> <X>24</X> <Y>-4</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>button_combat_mode1</TemplateName> <AdapterName>combat_mode1</AdapterName> </StatusIconDef> <ButtonDef> <ControlId></ControlId> <Position> <X>52</X> <Y>-4</Y> </Position> <Alignment> </Alignment> <TemplateName>button_exp_toggle</TemplateName> <Label>exp</Label> <onClickEvent>ToggleCustom3</onClickEvent> </ButtonDef> <StatusIconDef> <ControlId></ControlId> <Position> <X>52</X> <Y>-4</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>button_combat_mode1</TemplateName> <AdapterName>combat_mode1</AdapterName> </StatusIconDef> <ButtonDef> <ControlId></ControlId> <Position> <X>80</X> <Y>-4</Y> </Position> <Alignment> </Alignment> <TemplateName>button_stats_toggle</TemplateName> <Label>stats</Label> <onClickEvent>ToggleCustom4</onClickEvent> </ButtonDef> <StatusIconDef> <ControlId></ControlId> <Position> <X>80</X> <Y>-4</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>button_combat_mode1</TemplateName> <AdapterName>combat_mode1</AdapterName> </StatusIconDef> <ButtonDef> <ControlId></ControlId> <Position> <X>108</X> <Y>-4</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>half_button_conc_toggle_left</TemplateName> <Label>groupbuffs</Label> <onClickEvent>ToggleGroupBuffs</onClickEvent> </ButtonDef> <ButtonDef> <ControlId></ControlId> <Position> <X>122</X> <Y>-4</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>half_button_conc_toggle_right</TemplateName> <Label>conc</Label> <onClickEvent>ToggleConcentration</onClickEvent> </ButtonDef> <StatusIconDef> <ControlId></ControlId> <Position> <X>108</X> <Y>-4</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>button_combat_mode1</TemplateName> <AdapterName>combat_mode1</AdapterName> </StatusIconDef> <ButtonDef> <ControlId></ControlId> <Position> <X>136</X> <Y>-4</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>button_quiver_toggle</TemplateName> <Label>quiver</Label> <onClickEvent>ToggleQuiver</onClickEvent> </ButtonDef> <StatusIconDef> <ControlId></ControlId> <Position> <X>136</X> <Y>-4</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>button_combat_mode1</TemplateName> <AdapterName>combat_mode1</AdapterName> </StatusIconDef> <ButtonDef> <ControlId></ControlId> <Position> <X>164</X> <Y>-4</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>button_warmap</TemplateName> <Label>show war map</Label> <onClickEvent>ShowWarmap</onClickEvent> </ButtonDef> <StatusIconDef> <ControlId></ControlId> <Position> <X>164</X> <Y>-4</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>button_combat_mode1</TemplateName> <AdapterName>combat_mode1</AdapterName> </StatusIconDef> <ButtonDef> <ControlId></ControlId> <Position> <X>0</X> <Y>6</Y> </Position> <Alignment> <TopLeft>true</TopLeft> <OffsetBottom>true</OffsetBottom> </Alignment> <TemplateName>button_hud_toggle</TemplateName> <Label>target</Label> <onClickEvent>ToggleCustom0</onClickEvent> </ButtonDef> <StatusIconDef> <ControlId></ControlId> <Position> <X>0</X> <Y>32</Y> </Position> <Alignment> <TopLeft>true</TopLeft> </Alignment> <TemplateName>button_combat_mode1</TemplateName> <AdapterName>combat_mode1</AdapterName> </StatusIconDef> </WindowTemplate> </Root_Element> j'ai laissé les boutons de controle ainsi on peut laisser par exemple juste la cible en rouge en enlevant les 1 que j'ai rajouté sur chaque controle: button_combat_mode1 combat_mode1 A vous de trouver les icones que vous voulez modifier mais c'est assez facile en fonction de leur position.
|
|
|
|
| Lablio / Labrax |
| Voir le profil public |
| Trouver plus de messages par Lablio / Labrax |
|
|
essaie /rw
|
|
|
|
|
Prophète
|
Ok merci, je vais essayer ca de ce pas
|
|
|
|
|
|
Citation :
|
|
|
|
| Lablio / Labrax |
| Voir le profil public |
| Trouver plus de messages par Lablio / Labrax |
|
|
meme probleme de carré blanc, si quelqu'un a une solution ou un pack de maps corrigeant le prob, qu'il les partage
|
|
|
|
| Suivre Fil fermé |
Connectés sur ce fil1 connecté (0 membre et 1 invité)
Afficher la liste détaillée des connectés
|

mais j'ai la flemme 
)
)