Paladin 2H offensif

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Quand pensez vous ?


Holy Talents (31 points)

# Spiritual Focus - 5/5 points
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

# Improved Lay on Hands - 1/2 point
Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 1 minute.

# Improved Blessing of Wisdom - 5/5 points
Increases the effect of your Blessing of Wisdom by 20%.

# Illumination - 5/5 points
After getting a critical effect from your Flash of Light or Holy Light spell, gives you a ? chance to gain Mana equal to the base cost of the spell.

# Revelation - 2/2 points
Reduces the cooldown of your Lay on Hands and Divine Intervention spells by 20 minutes.

# Divine Favor - 1/1 point
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.

# Improved Seal of Righteousness - 5/5 points
Increases the damage done by your Seal of Righteousness by 15%.

# Sanctity Aura - 1/1 point
Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

# Divine Strength - 5/5 points
Increases your Strength by 10%.

# Holy Shock - 1/1 point
Blasts the target with Holy energy, causing 205 to 219 Holy damage.



Protection Talents (0 points)

# None


Retribution Talents (20 points)

# Improved Blessing of Might - 5/5 points
Increases the Attack Power bonus of your Blessing of Might by 20%.

# Benediction - 4/5 points
Reduces the Mana cost of your Retribution spells by 12%.

# Improved Seal of the Crusader - 5/5 points
Increases the Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

# Vengeance - 5/5 points
Gives you a 15% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike.

# Seal of Command - 1/1 point
Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time
# Improved Lay on Hands - 1/2 point
Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 1 minute.

Ca je n'aurai pas choisi, les combats sont rapides et arrivent très vite donc ....

Sinon

# Sanctity Aura - 1/1 point
Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

Je ne pense pas non plus que tu t'en serve beaucoup vu le nombre de seals que tu as.
Un bon AF au groupe ...
Et je l'ai pris son mon paladin mais va savoir pourquoi, ca fonctionnait jusqu'a ce que je me deco, puis il fallait recliquer dessus pour le prendre.

Enfin sinon je la touve pas mal

Mais paladin défensif ... enfin il ne fera jamais bien mal le pauvre ^^ par contre qu'est ce qu'il est long à tuer !

Donc personnellement mon paladin je le ferai plus défensif, beaucoup moins sur les dommages, beaucoup plus sur sa capacité à encaisser, il viendra a bout des magos quand il seront oom et des warrior / rogues quand .. euh lol dans tous les cas il en vient à bout !
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