Théu terre 1.65

Fil fermé
Partager Rechercher
Citation :
Provient du message de Howlingstar
perso je peux jouer un theurg terre en ce moment sur les serveurs americains et plusieurs constatations simposent :

1. c'est un vrai up dans les mains de qq qu isait bien jouer

2. les pets ont peu de pdv... certes mais :
- un mage une fois quils sont au cac (et avec speed 6 ils sont over vite au cac) peut e ntuer un avec un blast... s'i les spe sun ou avec un pbaoe mais si son DD le plus puissant est de valeur 179 i lest pas du tout certain quil le tue en une fois.
- un healer ou un barde ou un druide /shaman vont mettre bien longtemps a tuer un pet donc sils en ont plusieurs ils abondonnet
- un tank a besoin de deux coups pour tuer un pet voir trois pour certains. Si le heal adverse a 2/3 pet sur lui c'est un tank bloque en plus du healer.
- Ca fout en lair la strategie de lasssit mid si les mids vont tuer les pets sur les healers.
- pour le pbaoe, QC pbaoe et plus de nouveaux pets.
Ca confirme l'envie de mythic de motiver les membres d'un groupe à se protéger mutuellement. Si les tanks/magos continuent d'ignorer le healer en difficulté à cause des pets, c'est la mort du group.
__________________

TSW : Terrance "Yaska" Gladstone
WOW : Keraline, Koughat, Yaska
DAOC : Kheldar, Keralin, Yaska
Citation :
Provient du message de shindara
C est surtout un superbe nerf contre les gens qui savent jouer.

Mythic ou comment encore arriver a up le groupe type hib (2 pbae) ....

Parce oui, les pet théu c est la meilleur parade a ce genre de groupe (enfin pour alb), mais bientot c est fini 1 pbae a plus de pet ...
Ben, il faut pas forcement spe terre. Le spe glace va bien casser ce groupe hib avec 2 pbaoe :-)
Citation :
Provient du message de Derrek
Ben, il faut pas forcement spe terre. Le spe glace va bien casser ce groupe hib avec 2 pbaoe :-)
Sauf que si tu es spe glace tu ne peux même pas avoir la BT 10sec vu que le nouveau pet est a 48 en glace.

Puis je sais pas si t as déja vu un pet glace ... ce machin met 3 plombes pour se mettre a distance de cast.
Citation :
Provient du message de larmenoire
Des points a mettre en bouclier bientôt possible)
Citation :
===================================


Dark Age of Camelot

Version 1.66 Release Notes

October 8, 2003


===================================



Welcome to Dark Age of Camelot version 1.66. With this live version, we are happy to introduce Camelot's second retail expansion, Trials of Atlantis. As of this morning, Trials of Atlantis has shipped, and will be available in stores as soon as retailers receive their shipment.

Trials of Atlantis is about exploration and discovery, and as such, we have intentionally left some parts of the expansion undocumented. It is up to you, the players of the game to discover the secrets of this long-lost civilization for yourselves. However, you will find documentation on some of the expansion's features such as a Master Ability overview, basic mapping information, etc. on the Camelot Herald at www.camelotherald.com.

Welcome to Atlantis!


NEW THINGS AND BUG FIXES

- Players from all three realms can now purchase new portal medallions at their primary portal location (Druim Ligen, Castle Sauvage, or Svasud Faste). Players who have the Shrouded Isles expansion can port there with the Medallion of Isles Passage. Players who have the Trials of Atlantis expansion can port there with the Medallion of Heroes Passage.

- In an effort to increase framerates during large scale raids like relic keep raids, we have converted many of the guards in the frontier to a new model which should increase framerate performance, at the cost of a little less variety in the guards looks.

- The runemaster Raven Bolt line will no longer incorrectly delve as having a 20 second recast timer.

- Increased the range on Ameliorating Melodies to 2000.

- Increased the range of all cure disease and cure poison spells to 2000.

- All lava in the game is now extremely damaging. Resistances will not mitigate damage from lava. Travelers should be very careful around lava flows.

- The Midgard Mile Fort doors in Hadrian's Wall will remain unlocked.

- Delving items in the trade window will now correctly show left hand usable and two handed flags on weapons.

- Shields now display level on the mini-info window.

- Note that version 1.66 contains a large download, for players with the Shrouded Isles and Classic clients, so that those customers will be able to see armors and equipment from the Trials of Atlantis Expansion.

- Fixed an issue where monsters would sometimes not spawn correctly. This fixes the problem where mudmen would not spawn outside of Ardee, as well as other similar problems.

-Hibernia changes:The warden is underpowered and we have choose to enable trainable shield, large weapon Trainable, 2.5 points/levels, an instant Direct damage value 150 damage energie, and an instant snare duration two minutes (damage body)

CAMELOT CLASSIC WORLD NOTES


Midgard Monsters

- The Seer of Ancient Dawning's normal location has been shifted slightly out of the lava.


Hibernia Quests

- Magic's scar - Eugor can now be found much more easily.


Item Notes

- Nightfire (Albion) has had its DPS increased to be in line with the other objects dropped in that area.

- The Belt of Protection (Hibernia) will now confer 6% Heat resist in place of the 2nd Body resist.

- Increased the value of the smooth golem stone to be more appropriate based on the situations in which it drops.

- The Ghostly Cloak (Albion) will now grant Instruments instead of Battlesongs skill.

- The Welkin Helm (Hibernia) will now have the correct reinforced helm icon.

- The Banded Coral Boots (Albion) has had its extra body resist changed to matter.



SHROUDED ISLES WORLD NOTES


Albion Monsters

- Sarcodina should now have a chance to drop magical loot.


Hibernia Monsters

- The cnoigcrag mincers should now drop cnoigcrag mincer carapaces instead of cutter carapaces.

- Curengkur in Alta Fearran will now correctly call for help.


Albion Quests

- Under Attack - On step 2, players need to kill the Drakoran lieutenants and commanders. We received reports that these officers were despawning during combat. Players fighting the officers located in the camp need to know that at 3AM all of them will despawn unless all of the officers are engaged in combat. If players have aggro on all of the officers at once, they will continue to stay up until they are killed. Folks that pull them out of camp one at a time will find that they'll all despawn at 3AM, so please take this into consideration when planning your strategies.


Item Notes

- Warriors should now be able to equip the Dire Medallion when wearing the full suit of warrior-only armor from Tuscaren Glacier.

- Recurve Bows dropped by Razorbeak will now come with bonuses attached.

- Wradech's Skin Belt(Albion) will now delve at the correct level.



FOUNDATIONS NOTES

- Players with the Trials of Atlantis expansion can now use the Heroes portal scroll to port to Atlantis. As a result, the following housing teleporters have been renamed:

Svasud and Aegirhamn Teleporter is now Svasud, Isles, and Heroes Teleporter
Castle Sauvage and Gothwaite Teleporter is now Sauvage, Isles, and Heroes Teleporter
Druim Ligen and Domnann Teleporter is now Ligen, Isles, and Heroes Teleporter
Et voila juste des petits up de la sentinelle, aprés le up de fou du theu je trouve ça logique.
C'est de l'humour, c'est un nerf theurgiste surtout un nerf spé terre.
Bah ça permettra de tuer les gros noobs avec des pets, les autres groupes faudra pas trop gaspiller de la mana pour des pauvres pet qui se font OS
Citation :
Provient du message de Assurancetourix
rassurez vous avant de pleurer un bon groupe alb aura encore moins de soucis contre un groupe tank mid...
En même temps les groupes Mid avec un Hell pbae ne sont pas mauvais non plus hein. (2heal 1 skald 1 shami 2 sauvages 1 guerrier 1hell)
Et la a plus de pet.

Et ca marche aussi avec l odin aff, un ptit nearsight et le théu pleure en essayant de caster au cac. :x
Citation :
Provient du message de shindara
Sauf que si tu es spe glace tu ne peux même pas avoir la BT 10sec vu que le nouveau pet est a 48 en glace.

Puis je sais pas si t as déja vu un pet glace ... ce machin met 3 plombes pour se mettre a distance de cast.
Si, le spe 35 terre, 41 glace permet d'avoir les 2 pets. Le pet 40 est plus resiste que le pet 48, mais d'apres ceux qui ont teste, c'est pas enorme.

De toute facon, je pense respec 35terre 41 glace, j'ai une pierre de respec si je trouve nul les pets glace level 40

Sophitiane, c'est pas gentille de se mocquer de nos gentilles wardens :bouffon:
Citation:
Provient du message de larmenoire
Des points a mettre en bouclier bientôt possible)




Citation:
===================================


Dark Age of Camelot

Version 1.66 Release Notes

October 8, 2003


===================================



Welcome to Dark Age of Camelot version 1.66. With this live version, we are happy to introduce Camelot's second retail expansion, Trials of Atlantis. As of this morning, Trials of Atlantis has shipped, and will be available in stores as soon as retailers receive their shipment.

Trials of Atlantis is about exploration and discovery, and as such, we have intentionally left some parts of the expansion undocumented. It is up to you, the players of the game to discover the secrets of this long-lost civilization for yourselves. However, you will find documentation on some of the expansion's features such as a Master Ability overview, basic mapping information, etc. on the Camelot Herald at www.camelotherald.com.

Welcome to Atlantis!


NEW THINGS AND BUG FIXES

- Players from all three realms can now purchase new portal medallions at their primary portal location (Druim Ligen, Castle Sauvage, or Svasud Faste). Players who have the Shrouded Isles expansion can port there with the Medallion of Isles Passage. Players who have the Trials of Atlantis expansion can port there with the Medallion of Heroes Passage.

- In an effort to increase framerates during large scale raids like relic keep raids, we have converted many of the guards in the frontier to a new model which should increase framerate performance, at the cost of a little less variety in the guards looks.

- The runemaster Raven Bolt line will no longer incorrectly delve as having a 20 second recast timer.

- Increased the range on Ameliorating Melodies to 2000.

- Increased the range of all cure disease and cure poison spells to 2000.

- All lava in the game is now extremely damaging. Resistances will not mitigate damage from lava. Travelers should be very careful around lava flows.

- The Midgard Mile Fort doors in Hadrian's Wall will remain unlocked.

- Delving items in the trade window will now correctly show left hand usable and two handed flags on weapons.

- Shields now display level on the mini-info window.

- Note that version 1.66 contains a large download, for players with the Shrouded Isles and Classic clients, so that those customers will be able to see armors and equipment from the Trials of Atlantis Expansion.

- Fixed an issue where monsters would sometimes not spawn correctly. This fixes the problem where mudmen would not spawn outside of Ardee, as well as other similar problems.

-Hibernia changes:The warden is underpowered and we have choose to enable trainable shield, large weapon Trainable, 2.5 points/levels, an instant Direct damage value 150 damage energie, and an instant snare duration two minutes (damage body)

Citation :
Publié par Longshot-Sophitiane
Et voila juste des petits up de la sentinelle, aprés le up de fou du theu je trouve ça logique.
A l'époque ça nous faisait bien marrer d'écrire des gros fake mais quand mythic s'en inspire ça fait plutôt flipper les realms d'en face
Fil fermé

Connectés sur ce fil

 
1 connecté (0 membre et 1 invité) Afficher la liste détaillée des connectés