[Patch] Version 1.0.0.83

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Update d'aujourd'hui sur l'US avec au menu du fixing sur le matchmaking, le nouveau champ Garen, les nouveaux items, Skin sivir, Skin warwick et les modifs du PTR posté dans l'autre thread d'Ori Sacabaf.

Citation :
New Skins in the Store
  • Sanguine Garen
  • Desert Trooper Garen
  • Red Riding Annie
  • Big Bad Warwick
  • Warrior Princess Sivir

PVP.net v1.10.21
  • Matchmaking will now attempt to match you with players that are of similar level in addition to ELO, although this window will expand the longer that you are in the queue
  • Reduced the ELO boost that players of mixed skill receive when queuing as an Arranged Team
  • Lowered the IP/XP granted for Twisted Treeline to correspond with the lower game time
  • Ignoring another user will now auto-decline their friend requests
  • Players that leave practice games during Champion Select will no longer get a message that they will receive a queue dodge penalty
  • Added in logic to determine if a player did not transition to Champion Select correctly. When the system detects that a person hasn't transitioned correctly, it will dissolve the game at the end of the countdown.
  • Fixed an issue that was preventing users from entering Champion Select in some cases
  • Champion Select performance should be increased for some users
  • Fixed an issue that was causing Masteries to not display in Champion Select in some cases
  • Fixed a bug that was preventing 5 person premades from being matched against other 5 person premades in some cases
  • Fixed issues with the word filter, and updated the content list to be more accurate
  • Fixed an issue where practice games were displaying multiple times when using the sort function
  • Fixed an issue where players would not transition to the Arranged Team lobby in some instances
  • Fixed the sort arrows in the practice game menu
  • Fixed an issue where the Quickplay button could be used to enter a queue that did not exist
  • Updated many of the description tags for Champions to better match their abilities

League of Legends v1.0.0.83
Garen, The Might of Demacia
  • Perseverance (passive) - Garen gains a large health regeneration boost when he stays out of combat for a few seconds
  • Decisive Strike - Garen gains a movement speed boost upon activating this ability, and his next melee attack deals increased damage and silences his opponent
  • Courage - Garen permanently increases his armor and magic resistance every time he kills a minion, and he can activate this ability to take reduced damage from all sources for a few seconds
  • Judgment - Garen spins his sword rapidly around his body and moves with it, dealing large amounts of physical damage to all enemies within its radius
  • Demacian Justice (ultimate) - Garen executes Demacian Justice upon an opponent, dealing a large amount of damage with bonus damage for health that an opponent is missing

Alistar
  • Triumphant Roar self heal increased to 60/90/120/150/180 from 50/75/100/125/150
  • Triumphant Roar now heals surrounding allied units for half of the self heal amount
  • Headbutt is no longer castable while immobilized

Anivia
  • Fixed a minor issue with Crystalize’s tooltip

Fiddlesticks
  • Darkwind:
    • Silence duration reduced to 1.2 from 1.5
    • Reduced the number of bounces to 2/4/6/8/10 from 3/5/7/9/11
    • Missile speed increased to 1200 from 800
  • Crowstorm Ability Power ratio reduced to 1.75 from 2
  • Dread’s tooltip has been fixed to now show the correct Magic Resist reduction value

Janna
  • Howling Gale no longer tosses H-28G Evolution Turrets into the air

Jax
  • Fixed a minor tooltip typo with Empower
  • Leapstrike is no longer castable while immobilized.
  • Equipment Mastery Health gained from attack damage reduced to 3 from 4.
  • Base armor per level reduced to 3.2 from 4

Katarina
  • Base Health increased to 478 from 460.
  • Health per level increased to 83 from 75.
  • Damage per level increased to 3.2 from 2
  • Bouncing Blades bonus damage increased to 20/40/60/80/100 from 15/30/45/60/75.
  • Killer Instinct (Passive): now increases damage from abilities and melee attacks by 8/12/16/20/24 each hit.
  • Killer Instinct (Active):
    • Using Shunpo reduces all damage received by 15/20/25/30/35 percent for 3 seconds.
    • Using Bouncing Blades remains unchanged.
  • Fixed a tooltip error with Shunpo where the damage listed was lower than the actual damage dealt.
  • Death Lotus physical damage scaling increased to 55% of bonus attack damage from 50% of bonus attack damage.
  • Voracity has been adjusted to trigger off kills or assists instead of a champion you've damaged within a short time frame. This should result in more consistent behavior, but not impact most cases.

Mordekaiser
  • Siphon of Destruction shield bonus per hit reduced to 6/9/12/15/18 from 8/12/16/20/24.
  • Iron Man:
    • Shield decay rate increased to 3% a second from 2%.
    • Damage to shield conversion ratio increased to 25% from 20%.
    • Level 1 maximum shield value reduced to 140 from 175.
    • Level 18 maximum shield value increased to 650 from 600.
  • Fixed a minor tooltip typo with Children of the Grave

Morgana
  • Dark Binding:
    • Cooldown reduced to 12 seconds from 15 seconds
    • Mana cost reduced to 60/75/90/105/120 from 80/100/120/140/160
    • Total damage reduced to 80/130/180/240/300 from 90/150/245/315/440
    • Duration reduced to 2/2.25/2.5/2.75/3 from 2.5/2.75/3/3.25/3.5
    • Ability Power ratio now properly applies across all levels
  • Tormented Soil:
    • Now applies a stacking and renewing Magic Resistance debuff of 4/5/6/7/8 to targets in area. Lasts 2 seconds and stacks up to 5 times.
    • Total damage decreased to 125/200/275/350/425 from 150/225/300/375/425 (actual damage approximately the same/higher with MR debuff included).
    • Mana cost decreased to 70/90/110/130/150 from 80/100/120/140/160
  • Soul Shackles initial burst Ability Power ratio decreased to .5 from 1
  • Soul Shackles secondary burst Ability Power ratio increased to 1.5 from 1
  • Attack range increased to 400 from 350.
  • Attack speed per level increased to 1.4% from 1.25%
  • Damage per level increased to 3.5 from 2.8

Nasus
  • Recommended Items adjusted to include Chalice of Harmony

Nunu
  • Base Magic Resist increased to 30 from 25.
  • Consume:
    • Heal increased to 125/200/275/350/425
    • Mana cost reduced to 60 from 80 at all ranks.
    • Cooldown reduced to 30/26/22/18/14 from 35/30/25/20/15
  • Ice Blast slow modified to 40/45/50/55/60 from 50/50/50/50/50
  • Bloodboil:
    • Movement Speed increase reduced to 11/12/13/14/15 from 10/12.5/15/17.5/20
    • Duration reduced to 15 from 40
    • Cooldown reduced to 15 from 20.
    • Mana cost reduced to 50 from 75.
    • If Bloodboil is cast on an ally, Nunu now also gains the affect of Bloodboil
  • Absolute Zero mana cost reduced to 150/150/150 from 150/225/300.
  • Visionary now requires 7 hits to activate down from 8.

Pantheon
  • Fixed a minor tooltip typo with Heartseeker
  • Aegis of Zeonia is no longer castable while Immobilized

Poppy
  • Heroic Charge is no longer castable while immobilized
  • Fixed a bug with Diplomatic Immunity where if a player used Cleanse while under the effects of Diplomatic Immunity, they could not target Poppy

Rammus
  • Powerball mana cost reduced to 80/90/100/110/120 from 90/100/110/120/130
  • Puncturing Taunt mana cost reduced to 50/65/80/95/110 from 50/70/90/110/130
  • Base mana regen increased to 0.75 from 0.5

Ryze
  • Rune Prison no longer prevents the target from attacking, and only immobilizes

Shen
  • Vorpal Blade damage modified to 50/100/150/200/250, from 60/100/140/180/220
  • Vorpal Blade Ability Power ratio increased to 0.65 from 0.6
  • Feint:
    • Energy cost modified to 45 from 60/55/50/45/40
    • Cooldown increased to 9/8/7/6/5, from 3
    • Feint now blocks damage from every hit for 1.5 seconds
    • Feint blocks 40/75/110/145/180 damage from all non-turret damage sources
  • Shadow Dash energy cost upon hitting a Champion increased to 50 from 40
  • Shadow Dash cooldown increased to 10 from 9
  • Stand United:
    • Shield decreased to 300/525/750 from 400/600/800
    • Duration reduced to 7.5 from 8.5
    • Stand United no longer refunds the cooldown when interrupted


Sion
  • Base movement speed increased to 315 from 310
  • Feel No Pain block percentage increased to 40% from 20%
  • Cryptic Gaze mana cost reduced to 100 at all ranks from 120

Soraka
  • Wish cooldown changed to 100/90/80 from 120/90/60

Taric
  • Imbue cooldown reduced to 16/15/14/13/12 from 20/19/18/17/16
  • Imbue base heal amount increased to 100/150/200/250/300 from 70/120/170/220/270
  • Fixed a bug with Dazzle that was incorrectly calculating minimum damage
  • Radiance:
    • Radiance no longer heals surrounding allied units
    • Upkeep mana reduced to 4/7/10 from 10/15/20
    • Startup mana cost increased to 20 from 10


Tristana
  • Rocket Jump is no longer castable while immobilized

Tryndamere
  • Battle Fury Critical Strike Chance per 10% health missing increased to 4.5% from 2.5% (due to the bug)
  • Fixed a bug in which the critical strike chance was giving less per 10% health missing
  • Blood Lust active cooldown reduced to 18/16/14/12/10 from 20/18/16/14/12
  • Spinning Slash is no longer castable while immobilized
  • Undying Rage cooldown reduced to 110/100/90 from 130/115/100

Twisted Fate
  • Fixed a bug with Pick a Card where Red Card's AOE would penetrate spell shields

Warwick
  • Hunter's Call has been adjusted to work on nearby allied champions instead of globally
  • Fixed a bug with Infinite Duress where Warwick would sometimes stay stunned even if his opponent broke out of the effect

Items
  • New Item: Youmuu's Ghostblade:
    • +30 Attack Damage +15% Critical Chance
    • UNIQUE Passive: +20 Armor Penetration 15% Cooldown Reduction
    • UNIQUE Active: +20% movespeed and +50% attack speed for 4 seconds. Attacking enemy units with melee attacks increases the duration by 2 to a maximum of 8 seconds. 60 second cooldown.
  • New Item: Randuin's Omen:
    • +300 Health +90 Armor + 25 Health Regen per 5 Sec.
    • UNIQUE Passive: 15% Cooldown Reduction
    • UNIQUE Active: Slows movement speed and attack speed of surrounding units by 35% for 1 second + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown


Summoner Spells
  • Fortify will now affect all allied towers, not just the forward most towers in a lane
  • Teleport will now allow you to travel to all allied towers, not just the forward most towers in a lane
  • Rally no longer heals surrounding allied units
  • Rally cooldown reduced to 270 from 360

General
  • New secondary assist system added. Champions may now gain assists on kills if they contributed to the battle via active abilities but did not deal damage (i.e. slowed an opponent with Wither, hasted the ally who got the kill with Time Warp, etc.). In addition, assists should now be properly granted if you debuffed an enemy but they were immune to the damage (Teemo mushroom slowing an invulnerable Kayle). Certain effects like blind, reveal, and attack speed slows will not grant assists.
  • The loading screen has been updated to use the Champion art from PVP.net and will now show the corresponding image if a player is using a skin
  • Healing should now display green floating text.
  • The HUD can now be hidden using [alt] + [-]
  • Responding using the /r function will now correctly respond to the most recent person that whispered you
  • The mouse wheel can now be used to scroll up and down in the shop.
  • Fixed several server crashes
  • Fixed a crash that occurred upon buying a consumable from the shop
  • Fixed a bug where players would hear clicking noises in place of certain spells sounds
  • Fixed a bug in the Tutorial where Cloth Armor would occasionally show up as a Faerie Charm.
  • Fixed a bug where pressing [esc] during the Tutorial would freeze the camera
  • Fixed a bug where the Nunu bot would have an unlocalized name.
Voilà
Toujours rien sur le bug des CC, ils se foutent de nous ?!?
Le problème n'est pas présent auxUS.

Mon ptit Nunu se prend un nerf sur son buff, déjà que j'arrêtais pas de le lancer alors la la durée de 15 sec c'est nawak
Nice, nice, nice.

On va voir ce que ça donne.

Ils ont finalement retouché à katarina? Je croyais que c'était pas prévu pour ce patch!

Sinon:


Mordekaiser
  • Siphon of Destruction shield bonus per hit reduced to 6/9/12/15/18 from 8/12/16/20/24.
  • Iron Man:
    • Shield decay rate increased to 3% a second from 2%.
    • Damage to shield conversion ratio increased to 25% from 20%.
    • Level 1 maximum shield value reduced to 140 from 175.
    • Level 18 maximum shield value increased to 650 from 600.
  • Fixed a minor tooltip typo with Children of the Grave
Vous voyez ça plutôt comme un nerf, un up, un balance?
J'ai un peu du mal avec le nom des skills pour le coup je me rends pas trop compte. Comme Kaiser est mon perso du moment pour la 3/3... J'ai quand même l'impression que son shield va descendre plus vite et se remplir moins vite pour résumer...
Tiens à l'heure où je commence à me faire un set de runes pour les héros nomana (Shen, Kennen, Mundo surtout), un up de Trynda et de Kata qui doit pouvoir les rendre à nouveau jouables :> Pas mal !
Je viens de voir la vidéo de Garren, tout ses skills font des dégats physiques? Du moins le tourbillon semble, si c'est le cas, il risque de grandement souffrir de Thormail.
Tout faux [...]. Le nombre de gangplank que j'ai crevé sur un reflect de Parley ne se compte plus.
Quand un skill fait des dégats physiques, il marche comme un coup blanc, donc sur l'armure, se fait reflect, fait proc Warden Mail...

D'ailleurs, si tu avais vu la vidéo, le tourbillon de Garen ignore le shield de morgana, car ce n'est pas des dégats magiques.
D'après le spotlight Garen, il a pas de barre de mana, il a pas de ratio ap. C'est vraiment du nobrain champ, t'as juste à faire tes items dps et c'est parti Surtout vu sa skill de 3 sec qui fait que dès que t'es pris dedans tu en sors pas, et tu mords la poussière. Et son éxécute a l'air d'être pas mal mis en avant pour être bien bien puissant
Citation :
Publié par Siilk!
D'après le spotlight Garen, il a pas de barre de mana, il a pas de ratio ap. C'est vraiment du nobrain champ, t'as juste à faire tes items dps et c'est parti Surtout vu sa skill de 3 sec qui fait que dès que t'es pris dedans tu en sors pas, et tu mords la poussière. Et son éxécute a l'air d'être pas mal mis en avant pour être bien bien puissant
De quoi tu parles?
Citation :
Publié par Shylvune
[...]

On se connaît? Evites de me parler comme ça [Modération : Pas sûr que ça justifie une telle agressivité.]

Tiens le tooltip, on being hit by standard attacks, returns 30% of damage taken as magical damage - Donc pour moi rien n'indique que les abilities sont prises en comptes à la base.
Citation :
Publié par Ashtree
On se connaît? Evites de me parler comme ça t'es gentille gamine; surtout vu ton âge je pourrais être ton père et te raper la gueule contre un mur en parpaing après t'avoir casser les poignets pour t'éviter de poster.
Ah bin dit comme ça c'est sur
Citation :
Publié par Asla-l
Garen: Warmog, atma, danseur fantôme=GG u win ^^
J'le vois plutôt en mode Boots - BF - BF - BF - BF - BF.

Sinon Ashtree, le RP "je suis trop méchant, tavu?" ça marche mal. Je joue depuis quelque temps maintenant, surtout les tanks, quand j'avance quelque chose, je vérifie avant quand même.
Respecte les adultes !


Je vais l'acheter Garen juste pour me marrer, ça a l'air comme dit plus haut un "champion no brain". Pour une fois que je pourrais en jouer un et pas tous les laisser a mes m8.
J'le prends si il est à 1350. Je /lol sévèrement si ils osent le sortir à 6K, étant donné que c'est censé être basé sur la difficulté à les jouer les prix...
Citation :
Publié par Shylvune
J'le prends si il est à 1350. Je /lol sévèrement si ils osent le sortir à 6K, étant donné que c'est censé être basé sur la difficulté à les jouer les prix...
Vu qu'il est classé en difficulté max ....
Moui, enfin c'est comme Kennen et Shen : si Kennen rate un skillshot, il s'en fout, il attends deux secondes et ça ne lui aura rien couté. Tout le monde doit gérer ses CD. Mais ils aiment bien dispenser les nouveaux héros de mana, à par Ezreal, tout les derniers champions jouent sans et ça enlève une part de difficulté en simplifiant l'early.
Citation :
Publié par Gorma-H
Si si difficulté max. C'est une classe a CD. C'est pas parce que tu n'as pas a gérer ta mana que tu dois pas gérer d'autres trucs ^^
ROFL

Il est no brain c'est sur!
Sur l'item build je sais pas, mais j'ai vu beaucoup le jouer avec warmog atma danseur phantom. Un build full ad peut passer aussi, j'en sais rien.

Sur le fofo off, un adjucicator avait annoncé qu'il ne serait pas à plus de 3150 pi, je sais pas si c'est fiable ou pas par contre.

Sinon pour la ptite guéguerre Ashtree/Shyvlune, me semble bien que ça renvoit les dégâts des abilités physiques genre le parrley de gangplank, mais j'en suis pas sur. Ce serait pas la première fois qu'il y aurait une erreur dans un tooltip!
Bof tu sais, avec Kennen à 6300 maintenant, rien n'est moins sûr. Ils sortent des skins aussi cher que des champions à 6300, alors pourquoi le champion couterait 1350/3150?
Je l'ai vu le post en googlant "lol Garen IP price" après le mec est pas non plus chez Riot, c'était peut être un pronostic personnel.
En même temps y a des gars avec plus de 800 games au compteur faut bien leur faire utiliser leurs PI un peu.

Sinon on sait quand cela risque de débarquer sur le vieux continent ?
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