[RP] Utilisation et utilité du RLV dans Sl

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Il y a des discussion sur la mailing list LL pour le développement du viewer d'intégrer le RLV (ou un truc nouveau qui s'appelle ACSE) au viewer officiel. Bon c'est pas d'actualité mais on parle de l'intérêt du RLV pour le RP:
Citation :
Date: Sat, 25 Sep 2010 19:27:16 +0200
From: Lance Corrimal <xxxx>
Subject: Re: [opensource-dev] Mesh?
To: opensource-dev@lists.secondlife.com
Message-ID: <201009251927.17177.Lance.Corrimal@eregion.de>
Content-Type: Text/Plain; charset="iso-8859-15"

Am Samstag 25 September 2010 schrieb Ponzu:
> For one example, the Restrained Life stuff might never be
> acceptable to Lindens for Public Relations or Legal issues.

firstly, RLV has been renamed to RestrainedLove because linden lab
reserves the right to name stuff with "life" in the name.

hmmm what if it was named Advanced Client Scriptabilty Extension
(ACSE)?


because that's basically what it is, an extension that allows inworld
scripts to control some functions of the users client.

I could think of any number of uses for that stuff that would lead to
deeper immersion and better roleplay without having any connection to
BDSM at all.

Just imagine, for the combat roleplayer, a halo-style body armor that
you can't take off on your own, you have to go see the technician.
(technician has to RLV-unlock the thing).

Or imagine, the well-known stargates that are all over the grid, and
you don't click the event horizon, you simply walk through it like in
the movie, and that triggers the teleport... oh wait, they do that
already if you wear the autotp attachment... and have a viewer with
RLV.


bye,
LC
traduction du passage intéressant (en gras):
Citation :
Juste imaginez pour un combat en roleplay, une armure style halo(?) que vous ne pouvez pas enlever par vous même, vous devez aller voir un technicien pour l'enlever (le technicien a le déverrouillage RLV de la chose).

Ou imaginez les bien connus stargates qui sont partout sur la grid, et que vous n'avez pas à clicquer sur l'interface, juste marché au travers comme dans le film, et cela déclenche le téléport... oh attendez ils ont déjà fait ça si vous portez l'attachement autotp, et avez un viewer avec RLV.
Ou encore une réponse:
Citation :
Date: Sat, 25 Sep 2010 12:59:30 -0500
From: "Robert \"Exile In Paradise\" Murphey" <xxxx>
Subject: [opensource-dev] RLV or ACSE (Was Re: Mesh?)
To: Lance Corrimal <xxx>
Cc: opensource-dev@lists.secondlife.com
Message-ID: <1285437570.12016.18.camel@Nostromo>
Content-Type: text/plain; charset="UTF-7"

On Sat, 2010-09-25 at 19:27 +0200, Lance Corrimal wrote:
> hmmm what if it was named Advanced Client Scriptabilty Extension
> (ACSE)?
>
> because that's basically what it is, an extension that allows inworld
> scripts to control some functions of the users client.
>
> I could think of any number of uses for that stuff that would lead to
> deeper immersion and better roleplay without having any connection to
> BDSM at all.


First, since Windlight was never finished, I wrote myself a small
script called RestrainedLight that uses the RLV sky controls to
setup custom skies for various regions I visit.
A Dune-inspired region gets a harsh white-hot sun.
My home region gets a nice sunset on the water and so on.

As a region developer and estate manager, I'd LOVE to have the
scriptable controls present in RLV added to the mainline viewer
or region?game *design*

Some RLV features already usable for games include:
- Disable minimap and Map tool unless sensor devices are used
This removes everyone's "deity's eye view" from combat.
- Disable teleports (except in foyer-style areas)
To keep sorry players from just teleporting out.
- Disable fly without flying device
This time for real, rather than just turning off the button and
everyone using admin view to get it back.
- Attachment controls
To keep people from adding 20 attached "weapons" and shields
- Better death
blindfold user, turn off chat, nail them in place on the ground, etc.
- Turn off IMs and group chat
Force people to *speak* or use radio devices, and yes I know people
can skype or IM to get around it - but most will be more reluctant
since that exposes their RL identity which may be cause for pause.
- Limit "unlimited" mouseclick range
Remove everyone's miles-long reach and force them to actually be
NEXT to things to operate them, like doors.
- Force to Mouselook
Some combat regions could benefit from locking people into Mouselook
while in the actual combat areas of the region.


And that's just the from-memory list of things I wished for while
designing parts of Splintered Rock and Al Raqis. I could probably
come up with MANY MANY more if I actually looked over the API again.

However, since those sorts of scripted controls aren't in the mainline
viewer - region owners are reluctant to allow region builders and
scripter to "bake" those features in. The requirement to go to a TPV
to utilize those features makes all region owners shy away from the
increased requirements just to be in the region.

> Just imagine, for the combat roleplayer, a halo-style body armor that
> you can't take off on your own, you have to go see the technician.
> (technician has to RLV-unlock the thing).

Nice suggestion there.
I could mod my armor for that one pretty quick - but most players
wouldn't generally buy use items like that until the features appear
in the mainline viewer. Pity.

Sum up: RLV makes LL-viewer-compatible virtual worlds much, much
more usable for community game development by giving the region
owners control over default viewer features that hurt many parts of
intended roleplay or combat.

--
Robert "Exile In Paradise" Murphey
HELLO KITTY gang terrorizes town, family STICKERED to death!
Citation :
...
>je ne pourrais penser à bon nombres d'utilisations de ce truc (ndt: RLV) qui conduirais
> à une plus grande immersion et un meilleur roleplay sans avoir du tout
>aucune connection avec le bdsm.
...
Quelques fonctions RLV déjà utilisables en jeu :
-Désactiver minicarte et carte sauf si les radars sont utilisés:
Cela enléverait à chacun "l'oeil de dieu" pour les combats
-Désactiver les TP (sauf dans les aires d'habitation)
Pour se garder des joueurs malheureux qui simpelement se téléportent
-Désactiver le vol sans appareils volants :
Cette fois pour de bon, plutot que juste tourner le bouton et que chacun renverse cela avec la vue d'administation (ndt: du viewer je pense).
-Controle des attachements
Pour se garder des gens qui attachent 20 armes et champs de protection.
-Meilleure mort
aveugler l'utilisateur, couper le chat, le clouer en place au sol, ...
-Couper les IM et le chat groupe
Oblige les gens à *parler* ou a utiliser des radios, et oui je sais que des gens peuvent utiliser skype ou des messageries instantanées pour contourner ça mais la plupart seront plus réticents à exposer leur identité RL qui peut être cause d'arrêt (ndt:?? du jeu ?)
-Limiter la distance de click
Enlever à chacun la longue atteinte (ndt: des miles ??) qu'ils ont actuellement et les forcer à opérer sur des choses ce qui sont PROCHES, comme une porte.
-Forcer le mouselook:
Quelques sims auront bénéfice à bloquer les gens en mouselook quand un combat à lieu dans la sim.
...
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