#77645
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Hello LOTRO fans,
I'm Tens, World Lead for LOTRO. In this Dev Diary I'd like to give you a behind-the-scenes look into the working process of the LOTRO World Team... specifically, how our work relates directly to Tolkien's fiction and to the over-arching game design, or Lore and Content Flow – two very important things! Let's examine how these aspects came together to produce the area around Archet, Combe, and Staddle, the three towns located on the eastern side of Bree-hill. Lore The best aspect of working as a Worldbuilder on LOTRO is the incredible context I have for all of my work. It goes without saying that this will be one of the fundamental differences between LOTRO and other MMOGs. Because our source material is so detailed and compelling, it is of the utmost importance that we present it in the most geographically and historically (to Tolkien's fiction) accurate manner possible. For Archet, Combe, and Staddle, there are three passages from The Lord of The Rings that can help us out: #1. "Bree was the chief village of the Bree-land, a small inhabited region, like an island in the empty lands round about. Besides Bree itself, there was Staddle on the other side of the hill, Combe in a deep valley a little further eastward, and Archet on the edge of the Chetwood. Lying round Bree-hill and the villages was a small country of fields and tamed woodland only a few miles broad."From these descriptions we've learned the following: #1: Combe is slightly east of Staddle. Combe is in a valley. Archet is on the edge of the Chetwood. #2: Archet is north of Combe. Combe is north of Staddle. #3: After passing a point where #2 was true, Strider and the hobbits headed towards Archet (assumedly north) but bore right to pass it on the east and ended up in the Midgewater Marsh. The Lord of the Rings book maps (created by Christopher Tolkien) did not include the three towns. However, Tolkien did mark the Chetwood and the Midgewater Marsh, so we can make a very good guess as to where the towns were located. Satisfied that we have done our homework, we are now free to address the second design factor: Content Flow. Content Flow In addition to getting the lore right, it's also the World Team's responsibility, together with the Content Team, to present the general game content in a logical manner. Where do we want players to go? How can we encourage them to do so? For Archet, Combe, and Staddle, these questions are even more important because we're dealing with lower-level players who are still learning the basics of the game. Taking this into account, the content side of the puzzle gives us this set of guidelines: 1. Since Archet is our human newbie starter town,, the area around it should be largely self-contained.Design Layout With both the Lore and Game Flow guidelines set, we can now start to assemble a production-ready layout. The current spec for the eastern parts of Bree-land resembles the following: This layout allows us to produce the instanced version of newbie Archet and a clean transition to the towns of Combe and Staddle. The dotted line marks the general path that Strider and the hobbits took east towards Amon Sûl from the South Gate of Bree. The "2" notes one of the aforementioned Lore references. On a side note, this layout also satisfies some fairly important technical concerns as well – which keeps our engineers happy! As you can see, there's a lot to take into account (and we haven't even talked about implementation or the art pipeline!). But we truly believe that the payoff of creating, or shall I say re-creating, an authentic and accurate Middle-Earth will be well worth the effort. I think I can speak on behalf of the entire dev team that, at the end of the day, we all believe that this attention to detail, and respect for context that Tolkien has given us, will ultimately lead to the success of this project. I hope you've enjoyed this glimpse into the mind of the LOTRO World Team, and I look forward to seeing you all in Middle-Earth! -Tens *Keep in mind that once a player has gained access to Combe, they can theoretically travel as far west as the Dwarven halls of Ered Luin, and as far east as Rivendell. However, it's probably safe to assume that Middle-Earth will become increasingly dangerous as players travel father from civilized lands& Source: http://lotro.turbine.com/?page_id=92 Heu... Je vais pas essayer de traduire ça trop gros pour moi... Si quelqu'un qui maîtrise assez bien l'anglais et qui à rien a faire peut s'en occuper. Merci. |
30/06/2005, 21h34 |
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#77645 |