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Meanwhile....http://i.imgur.com/mcD880M.jpg
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08/01/2017, 23h20 |
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Aller à la page... |
[PTS] Notes de version 2.7.4 (Homestead - 30/01 - 126 Mo)
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09/01/2017, 00h20 |
Wielfred Leduc |
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Sympa tout ce qu'on peut faire avec le housing,y'a de quoi être inventif!
Je me demande ce qui se passe si on utilise l'astuce des tables-plateformes pour franchir la zone des piranhas,sur l'île... |
09/01/2017, 04h45 |
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La 2.7.1 débarque dans la soirée
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09/01/2017, 06h20 |
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Le pilier coûte 400 Couronnes la pièce, ainsi que d'autres articles dont je profite du pts pour m'amuser!
Car en jeu je pense que je ne pourrais pas en faire autant! https://youtu.be/QA8PClmmIOwRien que pour faire ce truc : ça correspond à une somme de 35€!... Le pire c'est qu'on trouve des vases assez jolis pour le même prix... Faire du craft à proprement parlé devient un chemin de croix lorsqu'on veut confectionner des jolies choses... Tandis que la mode clic+CB est plus rapide!....hélas... Dernière modification par Wielfred Leduc ; 09/01/2017 à 15h40. |
09/01/2017, 15h15 |
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Wielfred Leduc |
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OVERVIEW
The Elder Scrolls Online v2.7.1 is the first incremental patch for the PTS that mainly focuses on fixing issues surrounding our player housing system including homes, furnishings, and the housing editor. Please note that we’re still evaluating our recent balance changes in regards to classes and combat, and plan to make adjustments based on data and your feedback in next week’s patch. You can expect the size of this patch to be approximately 145MB. FIXES & IMPROVEMENTS, DARK BROTHERHOOD DLC GAME PACK Exploration & Itemization Merchants
FIXES & IMPROVEMENTS, BASE GAME PATCH Art & Animation General
Combat & Gameplay General
Weapons
Crafting & Economy Crafting
Master Writs
Survey Reports
Crown Store & Crown Crates Personalities
Exploration & Itemization General
Achievements
Collectibles
Itemization
Merchants
Housing Furnishings
Homes
Housing Editor
Quests & Zones Housing
UI General
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09/01/2017, 18h08 |
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Citation :
EDIT : Pareil façon Stairway to Heaven Dernière modification par Mimiru ; 12/01/2017 à 23h02. |
12/01/2017, 22h47 |
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Dommage,mais prévisible!
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13/01/2017, 01h37 |
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Dans la caverne c'est pire me suis faites bouffée par les poissons carnassiers
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13/01/2017, 10h08 |
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Il y a une limite aux 4 coins cardinaux de l'île et c'est valable pour tous les endroits. Un plafond maxi ou mur invisible si on pense voyager ou se retrouver dans l'espace, c'est rapé!
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13/01/2017, 19h43 |
Wielfred Leduc |
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OVERVIEW
The Elder Scrolls Online v2.7.2 adds additional balance tweaks and adjustments to all four classes, item sets, and other skill lines. We’ve also fixed a number of issues surrounding housing, furnishings, the editor, and furnishing crafting. You’ll find that we’ve added Developer Comments to some patch notes that should help give you some insight as to why we’ve made the changes we did. In this patch, we’ve copied all PC EU characters for use in testing. Please note we are still working on a fix for our players on Mac who are running into consistent game crashes. Thank you to everyone for all your feedback so far! We’d love to hear what you think of this latest patch after you’re able to test out the changes which is approximately 185MB in size. FIXES & IMPROVEMENTS, IMPERIAL CITY DLC GAME PACK Exploration & Itemization General
FIXES & IMPROVEMENTS, BASE GAME PATCH Alliance War General
Art & Animation Animation
Figure
Combat & Gameplay General
Dragonknight
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To improve Fiery Grip’s reliability, we changed it so the projectile (and subsequent pull/push) cannot be dodged. This ensures that enemies using Roll Dodge or Major Evasion do not cause your Fiery Grip cast to be wasted, and makes the Empowering Chains morph (which pushes you to the target) behave consistently with other charge abilities. The Major Expedition buff granted by it was reduced slightly to compensate. Since Fiery Grip is an unusual projectile due to being undodgable and unreflectable, its tooltip has been updated for additional clarity.
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As part of a consistency pass to define abilities as dodgable or undodgable, Dragon Leap has been made undodgable. Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects, and should still damage enemies trying to Roll Dodge through it. You can still use Roll Dodge’s movement speed increase to avoid the Area of Effect altogether as counterplay against this ability. We’ll continue to monitor and update other Area of Effect abilities to ensure they conform to this standard. Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
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Since Stonefist is easy to avoid or anticipate with Roll Dodge and Block, we’ve increased the projectile speed to make it easier to stun enemies. Nightblade
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With the Nightblade’s high Ultimate generation, Death Stroke is available too frequently for how powerful it is. Increasing the cost keeps its current burst potential while making Nightblades think more tactically about when to use it.
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Increasing the damage of Path of Darkness will improve Magicka Nightblade DPS in PvE (both single-target and AoE), while also making the ability more attractive to use in PvP. This also won’t affect the Nightblade’s already high PvP burst damage. Sorcerer
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We initially changed Haunting Curse to boost Sorcerer PvE DPS by freeing up global cooldowns. Due to the overwhelming response from the community on this change, we’ve decided to allow Curse to retain its previous PvP burst potential while being more effective in PvE. If you want to cast Haunting Curse every 3.5 seconds for fast attacks on blocking targets, that’s an option. If you’d like to get more out of your cooldowns, then only cast it every 12 seconds to get 2 explosions. The choice is yours! Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
Templar
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As all Weapon skill lines have a 20% Stamina cost reduction passive, we also included this reduction with class Stamina morphs. Binding Javelin and Biting Jabs were missed when this initially happened. Fixing this bug and giving these abilities their correct costs should help Stamina Templar with some of the sustain issues they were having. Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
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Changed as part of our overall Area of Effect consistency pass as described earlier. Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
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Changed as part of our overall Area of Effect consistency pass as described earlier. Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
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We want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we not only increased the amount of copied damage, but also doubled it in Cyrodiil. This increase in Cyrodiil was to account for both Battle Spirit and the playstyles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks. This change should open up a lot of exciting possibilities for Templars in PvP and we’d love to hear your feedback on it. Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
Weapon
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Increasing Hawk Eye’s duration will improve Bow PvE DPS by making it easier to maintain the stack, and also prevents it from falling off while using the Rapid Fire Ultimate. The duration is still short enough to reward players using a pure Bow-focused playstyle, without buffing builds that only use Bow to throw down Volley and Poison Arrow. Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
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The size of this ability coupled with the mobility of Eye of the Storm has made it extremely potent in PvP without allowing enough counterplay. Due to this, we’ve reduced the base damage but allow you to regain that damage by selecting the Elemental Rage morph. This is similar to previous changes we made to Force Shock and Uppercut – you’ll now be choosing between extra damage or extra utility. Armor
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Part of the counterplay against a Heavy Armor enemy is to stop attacking them for a short period (to drop their Wrath stacks and not trigger their Constitution passive), but Rapid Mending made it so they could still restore a significant amount of resources, even if you were trying to avoid them. Reducing this should ensure Heavy Armor is more about constantly taking damage to maximize its strengths. Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
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Shortening Wrath’s duration and allowing it take longer to build up its stacks to its full potential should allow more counterplay against Heavy Armor enemies, and take them longer to ramp up their power when engaging in combat. This also helps promote a berserker-type playstyle with Heavy Armor where you get more powerful the longer you stay in combat. Crafting & Economy General
Alchemy
Master Writs
Crown Store & Crown Crates General
Art & Animation
Housing
Personalities
Exploration & Itemization General
Achievements
Item Sets
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Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.
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Black Rose was too powerful with how much more resources it gave to the Constitution passive. Reducing this bonus slightly keeps the set viable, and balances it better against other Heavy Armor options.
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This should make all summoned monsters consistent in how they despawn when they expire. We want summoned monsters to be removed immediately for better visual fidelity and game performance. Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
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This should make all summoned monsters consistent in how they despawn when they expire. We want summoned monsters to be removed immediately for better visual fidelity and game performance. Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
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Being able to stack the Scourge Harvester proc with other healing received bonuses was too powerful. With all those bonuses, enemies could quickly heal back to full health before you had time to back away and snap the tether. This can no longer stack with Major Vitality given by Potions. Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
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This set was meant to be a more utility-focused set for tanks with its powerful snare, but it did too much damage in builds (particularly PvP ones) that would spam Taunt abilities to kill targets. Housing Furnishers
Furnishings
Furnishing Crafting
Homes
Home Previewing
Housing Editor
Miscellaneous General
Quests & Zones Betnikh
Greenshade
Housing
Jester’s Festival
The Rift
UI General
Addons
Collections
Crafting
Gamepad Mode
Housing
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16/01/2017, 22h02 |
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Le stack des recettes et motifs m'a libéré quelque chose comme 200 emplacements d'inventaire (banque et sacs). J'approuve
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16/01/2017, 23h33 |
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Merci à toi
Dommage qu'il n'y ait pas (encore) du stack d'engins de siège (et d'autres modifications très utiles). |
17/01/2017, 02h09 |
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#42572
Invité
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Message supprimé par son auteur.
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17/01/2017, 13h15 |
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#42572 |
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Lol c'est clair y'a rien de très réaliste, rien que monter un trébuchet soi même c'est pas réaliste ! Mais bon ca prend vraiment beaucoup de place quand tu es en PvP avec plusieurs setup + popo+ 8 engins de sièges différents x 6 !
Sérieux ca se stack très bien dans la barre de raccourci avec les engins abîmés ou non... donc dans l'inventaire c'est la même |
17/01/2017, 13h31 |
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17/01/2017, 16h47 |
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pour max rendement ...faut focus que les plus dodus/ballonnés ....mais bon ,j'y connais pas grand chose dans le cycle de digestion du ragnard..
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17/01/2017, 16h54 |
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ils ont pas l'attention de changer dragon blood qui est completement nul ? car se soigner sur le manque de magie ils joue dk mag les devs?
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21/01/2017, 18h47 |
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OVERVIEW
The Elder Scrolls Online v2.7.3 includes some additional balance tweaks and bug fixes for combat, in addition to numerous fixes surrounding the player housing system. We do have a number of known issues relating to grouping and sitting in chairs, which will be addressed before this update goes live. The size of this patch is approximately 540MB. KNOWN ISSUES Combat & Gameplay Grouping
Housing General
FIXES & IMPROVEMENTS, BASE GAME PATCH Art & Animation Animation
Figure
Combat & Gameplay General
Dragonknight
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After evaluating Coagulating Blood on the PTS, we have made further changes to ensure the heal from this morph is more reliable. It now heals for a flat value scaling with your Magicka-based stats, but still retains the gameplay flavor of being an ability you want to activate when you’re at low health. This should make it a very potent option for Magicka-based Dragonknights. To counterbalance this, we moved the Minor Vitality buff to Green Dragon Blood to ensure that Health-based Dragonknights also have a strong morph option as well.
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We recently fixed a bug where Dragon Leap was not preventing you from being crowd controlled or immobilized mid-leap, but we have further improved this ability by making it so previously applied immobilizations are now removed when you initiate the leap. Since this is an Ultimate ability, we want its activation to be more reliable compared to other charge or leap abilities. Nightblade
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Increasing the range on this morph to 28 meters matches the range of other Magicka Nightblade damage abilities such as Strife or Cripple, and makes this morph work cohesively with a ranged ability kit. Templar
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Since there is already a waiting period on charge abilities as you move to close the gap, we have increased the speed of the “leaping stab” animation that happens once you finally reach your target. This should make Focused Charge feel more responsive, allowing you to more fluidly transition into other abilities after completing the charge.
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Making Backlash unblockable ensures it behaves consistently when compared to Daedric Cruse, as both those abilities are similar in functionality and how they thematically apply their damage. This also ensures that Backlash is not double penalized by block, since most of the damage it copies will likely be blocked or avoided by enemies seeking to minimize your Backlash’s final attack. Guild
Crafting & Economy General
Alliance War
Master Writs
Crown Store & Crown Crates General
Personalities
Dungeons & Group Content Dungeons
Exploration & Itemization General
Item Sets
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Due to this item set having a low cooldown, the Magicka restored by its proc was very high in situations where you were taking lots of incoming hits every second. Increasing the cooldown but also increasing the proc chance maintains the current level of Magicka returns when you are taking one hit every second, but keeps it from being extremely overpowered when you were taking multiple hits every second. The Magicka returns of this set will still remain higher than any other item set in heavy combat situations. Housing General
Crown Store
Furnishers
Furnishings
Furniture Crafting
Homes
Housing Editor
Quests & Zones Housing
UI General
Addons
Housing
Gamepad Mode
Maps
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23/01/2017, 19h11 |
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