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Voila, tjrs a la recherche de variation, je suis en train de monter un domi elec/psy avec pour objectif de viser la perma domination ... Ouais, tout un programme ...
J'ai cru lire a droite a gauche qu'il fallait atteindre 160% de +RECH ou dans les environs et j'aimerai savoir la viabilité d'un tel objectif. C'est pratique sur de la RSF mais j'ai peur de laisser de l'efficacité de mes CC pour ne faire que du +RECH.
En tout cas, je vous soumet un build, qui coute un bras ou les deux d'ailleurs, mais bon, ca va, ce ne sont pas les viovio les plus chers, au moins pour une grande partie
Villain Plan by Mids' Villain Designer 1,91
http://www.cohplanner.com/
Click this DataLink to open the build!
DOM-23: Level 50 Technology Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Tesla Cage
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Recharge/Hold
- (3) Basilisk's Gaze - Endurance/Recharge/Hold
- (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Psionic Dart
- (A) Apocalypse - Damage
- (5) Apocalypse - Damage/Recharge
- (5) Apocalypse - Accuracy/Damage/Recharge
- (9) Apocalypse - Accuracy/Recharge
- (17) Apocalypse - Damage/Endurance
- (17) Apocalypse - Chance of Damage(Negative)
Level 2: Chain Fences
- (A) Gravitational Anchor - Immobilize
- (7) Gravitational Anchor - Immobilize/Recharge
- (11) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (15) Gravitational Anchor - Accuracy/Recharge
- (15) Gravitational Anchor - Immobilize/Endurance
- (43) Gravitational Anchor - Chance for Hold
Level 4: Electric Fence
- (A) Debiliative Action - Accuracy/Immobilize/Recharge
Level 6: Hasten
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
Level 8: Conductive Aura
- (A) Efficacy Adaptor - EndMod
- (11) Efficacy Adaptor - EndMod/Recharge
- (13) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (13) Efficacy Adaptor - Accuracy/Recharge
- (19) Efficacy Adaptor - EndMod/Accuracy
- (43) Efficacy Adaptor - EndMod/Endurance
Level 10: Hover
- (A) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Recharge Speed
Level 12: Mental Blast
- (A) Decimation - Accuracy/Damage
- (23) Decimation - Damage/Endurance
- (23) Decimation - Damage/Recharge
- (39) Decimation - Accuracy/Endurance/Recharge
- (39) Decimation - Accuracy/Damage/Recharge
Level 14: Static Field
- (A) Fortunata Hypnosis - Sleep
- (21) Fortunata Hypnosis - Sleep/Recharge
- (21) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (25) Fortunata Hypnosis - Accuracy/Recharge
- (29) Fortunata Hypnosis - Sleep/Endurance
- (37) Fortunata Hypnosis - Chance for Placate
Level 16: Combat Jumping
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance/Recharge
Level 18: Fly
Level 20: Psychic Scream
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Recharge
- (27) Positron's Blast - Damage/Range
- (29) Positron's Blast - Accuracy/Damage/Endurance
- (39) Positron's Blast - Damage/Endurance
Level 22: Paralyzing Blast
- (A) Essence of Curare - Accuracy/Hold/Recharge
Level 24: Drain Psyche
- (A) Doctored Wounds - Heal/Endurance
- (31) Doctored Wounds - Endurance/Recharge
- (31) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (43) Doctored Wounds - Heal
- (46) Doctored Wounds - Recharge
Level 26: Synaptic Overload
- (A) Coercive Persuasion - Confused
- (33) Coercive Persuasion - Confused/Recharge
- (33) Coercive Persuasion - Accuracy/Confused/Recharge
- (33) Coercive Persuasion - Confused/Endurance
- (34) Coercive Persuasion - Contagious Confusion
Level 28: Subdue
- (A) Enfeebled Operation - Endurance/Immobilize
- (46) Enfeebled Operation - Immobilize/Range
- (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (48) Enfeebled Operation - Accuracy/Immobilize
- (48) Enfeebled Operation - Accuracy/Recharge
Level 30: Stealth
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Gremlins
- (A) Call to Arms - Accuracy/Damage
- (34) Call to Arms - Damage/Endurance
- (34) Call to Arms - Accuracy/Damage/Recharge
- (36) Call to Arms - Defense Bonus Aura for Pets
Level 35: Psionic Lance
- (A) Sting of the Manticore - Accuracy/Damage
- (36) Sting of the Manticore - Damage/Endurance
- (36) Sting of the Manticore - Accuracy/Interrupt/Range
- (37) Sting of the Manticore - Damage/Interrupt/Recharge
- (37) Sting of the Manticore - Damage/Endurance/Recharge
Level 38: Psychic Shockwave
- (A) Absolute Amazement - Stun/Recharge
- (40) Absolute Amazement - Accuracy/Stun/Recharge
- (40) Absolute Amazement - Endurance/Stun
- (40) Absolute Amazement - Stun
- (45) Absolute Amazement - Chance for ToHit Debuff
Level 41: Scorpion Shield
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Endurance/Recharge
- (42) Luck of the Gambler - Recharge Speed
Level 44: Personal Force Field
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Defense/Endurance
Level 47: Grant Invisibility
- (A) Red Fortune - Defense/Endurance/Recharge
Level 49: Summon Tarantula
- (A) Expedient Reinforcement - Accuracy/Damage
- (50) Expedient Reinforcement - Damage/Endurance
- (50) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Resist Bonus Aura for Pets
------------
Level 1: Brawl
Level 1: Sprint
Level 2: Rest
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift
Level 2: Hurdle
Level 2: Health
- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
- (A) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
- 16,5% DamageBuff(Smashing)
- 16,5% DamageBuff(Lethal)
- 16,5% DamageBuff(Fire)
- 16,5% DamageBuff(Cold)
- 16,5% DamageBuff(Energy)
- 16,5% DamageBuff(Negative)
- 16,5% DamageBuff(Toxic)
- 16,5% DamageBuff(Psionic)
- 5% Defense
- 2,5% Defense(Smashing)
- 2,5% Defense(Lethal)
- 3,438% Defense(Energy)
- 3,438% Defense(Negative)
- 5% Defense(Psionic)
- 1,25% Defense(Melee)
- 3,125% Defense(Ranged)
- 2,25% Max End
- 3% Enhancement(Immobilize)
- 4% Enhancement(Heal)
- 63% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 141,25% Enhancement(RechargeTime)
- 91,56 HP (9,003%) HitPoints
- MezResist(Confused) 2,5%
- MezResist(Held) 2,5%
- MezResist(Immobilize) 5,25%
- MezResist(Sleep) 2,5%
- MezResist(Stun) 2,5%
- MezResist(Terrorized) 4,7%
- 24,5% (0,409 End/sec) Recovery
- 78% (3,312 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 20,4% Resistance(Fire)
- 20,4% Resistance(Cold)
- 10% Resistance(Energy)
- 11,88% Resistance(Negative)
- 21,26% Resistance(Toxic)
- 11,26% Resistance(Psionic)
------------
Set Bonuses:
Basilisk's Gaze
(Tesla Cage)
- 2,5% Defense(Energy,Negative), 1,25% Defense(Ranged)
- 2% (0,033 End/sec) Recovery
- 7,5% Enhancement(RechargeTime)
Apocalypse
(Psionic Dart)
- 16% (0,679 HP/sec) Regeneration
- 30,52 HP (3,001%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
Gravitational Anchor
(Chain Fences)
- 4% (0,067 End/sec) Recovery
- 2,52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Efficacy Adaptor
(Conductive Aura)
- 11,45 HP (1,125%) HitPoints
- 1,5% (0,025 End/sec) Recovery
- 10% (0,425 HP/sec) Regeneration
- 2,5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
- 10% (0,425 HP/sec) Regeneration
- 7,5% Enhancement(RechargeTime)
Decimation
(Mental Blast)
- MezResist(Immobilize) 2,75%
- 11,45 HP (1,125%) HitPoints
- 2,25% Max End
- 6,25% Enhancement(RechargeTime)
Fortunata Hypnosis
(Static Field)
- 4% (0,067 End/sec) Recovery
- 2,52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Luck of the Gambler
(Combat Jumping)
- 10% (0,425 HP/sec) Regeneration
- 7,5% Enhancement(RechargeTime)
Positron's Blast
(Psychic Scream)
- 2,5% (0,042 End/sec) Recovery
- 1,575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6,25% Enhancement(RechargeTime)
Doctored Wounds
(Drain Psyche)
- MezResist(Terrorized) 2,2%
- 1,26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1,26% Resistance(Toxic,Psionic)
Coercive Persuasion
(Synaptic Overload)
- 4% (0,067 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Enfeebled Operation
(Subdue)
- 3% Enhancement(Immobilize)
- 1,875% Resistance(Negative)
- 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
- 3,75% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
- 10% (0,425 HP/sec) Regeneration
- 7,5% Enhancement(RechargeTime)
Call to Arms
(Gremlins)
- 2,5% (0,042 End/sec) Recovery
- 15,26 HP (1,501%) HitPoints
- 6,25% Enhancement(RechargeTime)
- 5% Defense
Sting of the Manticore
(Psionic Lance)
- 12% (0,51 HP/sec) Regeneration
- 1,875% Defense(Ranged), 0,938% Defense(Energy), 0,938% Defense(Negative)
- 3% DamageBuff(All)
- 7,5% Enhancement(RechargeTime)
Absolute Amazement
(Psychic Shockwave)
- 4% (0,067 End/sec) Recovery
- 2,52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Luck of the Gambler
(Scorpion Shield)
- 10% (0,425 HP/sec) Regeneration
- 11,45 HP (1,125%) HitPoints
- 9% Enhancement(Accuracy)
- 7,5% Enhancement(RechargeTime)
Luck of the Gambler
(Personal Force Field)
- 10% (0,425 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 11,45 HP (1,125%) HitPoints
- 7,5% Enhancement(RechargeTime)
Expedient Reinforcement
(Summon Tarantula)
- Status Resistance 2,5%
- 3% DamageBuff(All)
- 6,25% Enhancement(RechargeTime)
- 10% Resistance(All)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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KRG-23 <Armée du Jardin> Vigilance [FR]
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