Ce message est en mode wiki. Tous les comptes de plus de 30 jours avec plus de 30 messages peuvent le modifier.
Vous trouverez ici toutes les informations connues sur les Carrières (ou classes) de Warhammer Online. Ces informations proviennent des informations données par le jeu et des retours d’expérience des joueurs Les compétences présentées sont toutes celles que peut posséder une carrière donnée au niveau 40, ceci comprenant les compétences de bases et celles de spécialisations. Description générale![]() - Points Forts
- Points Faibles
*En PvE et PvP, l'Archimage est un très bon soigneur qui peut maintenir son groupe en vie tant qu'il n'a pas d'ennemis sur lui. Le système de Haute-magie lui permet de lancer des soins importants instantanés qui jouent beaucoup. *L'Archimage peut également constituer un apport de DPS intéressant, mais essentiellement en monocible vu le peu de sorts de dégats multicibles qu'il possède. *Au final cette capacité de passer d'un rôle à l'autre lui donne une grande polyvalence et constitue donc un très bon "bouche-trou" en assist soin ou dégats selon les besoins du moment du groupe. - Gameplay de la classe *système de Haute-Magie : la Haute-Magie de l'Archimage se compose de la magie de Tranquillité, générée par les sorts de soins et défensifs, et de la magie de Force, générée par les sorts offensifs. Chaque fois qu'il lance un sort de soin ou défensif, l'Archimage génère un point de Tranquillité et en lancer plusieurs à la suite permet d'en accumuler jusqu'à 5 points maximum, et même chose avec les sorts offensifs générant des points de Force. On peut cumuler ainsi des points de Tranquillité ou de Force, (mais pas les deux en même temps) qui seront utilisés pour améliorer respectivement le prochain sort offensif, ou bien le prochain sort de soin / défensif. En effet, en lançant un sort offensif, les points de Tranquillité ainsi accumulés sont tous consommés pour améliorer ce sort, et de même lancer un sort de soin ou défénsif consomme tous les points de Force accumulés pour l'améliorer. La Haute-Magie va ainsi utiliser les points de Tranquillité ou de Force pour réduire le temps d'incantation du sort lancé de 20 % par point (donc rendre le sort instantanné avec 5 points) s'il s'agit d'un sort à incantation, ou bien augmenter l'efficacité du sort lancé de 5% par point s'il s'agit d'un sort instantané. Les points de Haute-Magie (Tranquillité ou Force) se vident tout seul après que l'Archimage soit sorti de combat. *En RvR l'Archimage peut tenir le rôle de soigneur principal de son groupe : grace à ses sorts de soins directs et de de groupe, il peut maintenir son groupe en vie tant qu'il ne se fait pas cibler. Pour cela, l'Archimage doit bien faire attention de garder ses distances et réfléchir à son placement, et dépend de ses alliés pour le débarasser des classes ennemies CaC qui seraient parvenues à passer la première ligne. - Voies de Maitrise *Isha : guérison et pouvoirs de restauration *Asuryan : pouvoirs offensifs *Vaul : affaiblissement des adversaires TemplatesLe template classique heal/debuffTemplate Isha/Vaul http://www.wardb.com/career.aspx?id=...2:0:0:9:544:25 Un pur soutien dédie à la survie de son groupe grace à une excellente puissance de heal et offrant une belle batterie de debuffs offensif pour soutenir l'attaque (law of age, scatter the wind) Template heal/controle Template Asu/Isha http://www.wardb.com/career.aspx?id=...13:8192:0:0:25 Points forts : un KB offensif qui offre une excellente survivabilité. Possibilité de devenir un vrai DPS en cours de combat Points faible : puissance de heal moyenne Toujours orienté soutien, mais avec un coté plus préventif que curatif grace à l'excellent KB de spé Asuryan. Celui ci permet a la fois de repousser des vagues de tanks ennemis ou interrompre des casters en cours d'incantation Il permet de plus de passer assez facilement en mode DPS dans certaines circonstances : trop de healers Le template DPS Template Asu/Vaul http://www.wardb.com/career.aspx?id=...:10760:5:32:25 Points forts : dps total correct Points faibles : burst dps assez faible Ce template devrait rester marginal. Plutot destiné aux gens qui envisagent l'archimage comme un dps pouvant se soigner meme si ce n'est pas a mon avis le meilleur template pour un archimage. Il peut cependant être un dps tres correct avec un bon KB, mais il souffrira quelque peu de l'absence de burst DPS pour achever ses cibles. CompétencesBalance Essence 25 Action Points - 100 ft range - 2s cast - Tranquility reduces cast time. - Builds Force Deals 103 damage to your target, and heals your defensive target for the amount of damage done. Blessing Of Isha 70 Action Points - 3s cast - Force reduces cast time. - Builds Tranquility Heals your entire group for 371 health. Boon Of Hysh 50 Action Points - 150 ft range - 3s cast - Force reduces cast time. - Builds Tranquility Heals your target for 774 health. This is a fragile spell, and will always be set back by a large amount if you are damaged while casting it. Cleanse War Engine No Cost - 100 ft range - 3s cast - 300s cooldown - Only usable on Siege EnginesSiege Targetted cleanse. Removes any siege specific debuffs from a friendly siege engine. Cleansing Flare 20 Action Points - 100 ft range - 2s cast - 20s cooldown - Tranquility reduces cast time. - Builds Force Deals 199 Spirit damage to your target and all other enemies within 20 feet of them, and knocks them backwards. Cleansing Light 20 Action Points - 150 ft range - Instant cast Removes 1 Hex from your target. Dissipating Energies 55 Action Points - 100 ft range - 2s cast - 60s cooldown - Tranquility reduces cast time. - Builds Force A groupmate becomes surrounded by dangerous energies for 10 seconds. Every 2 seconds, all enemies within 30 feet of them will suffer 99 Spirit damage. Dissipating Hatred 20 Action Points - 100 ft range - Instant cast - 15s cooldown You Detaunt your target, making them hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end. Drain Magic 25 Action Points - 100 ft range - Instant cast - 10s cooldown - Tranquility reduces cast time. - Builds Force Your target loses 90 Action Points and takes 125 damage. Feel the Winds 20 Action Points - 100 ft range - Instant cast - 30s cooldown Spirit resistances of all targets within 30 feet of your target are reduced by 225. Funnel Essence 20 Action Points - 150 ft range - Instant cast - 13s cooldown - Force increases effectiveness. - Builds Tranquility You focus your powers on your defensive target, restoring up to 864 health to them over 3 seconds. This effect will end if you break your concentration, or if you run out of action points. Fury Of Asuryan 30 Action Points - 65 ft range - Instant cast - 30s cooldown - Tranquility increases effectiveness. - Builds Force Deals 225 Spirit damage to a nearby target. Each point of High Magic increases damage by 5%. Gift Of Life 20 Action Points - 100 ft range - 6s cast - 3s cooldown - Force reduces cast time. - Only usable on other players Resurrects your target with 20% health. Lambent Aura 30 Action Points - 150 ft range - Instant cast - Force increases effectiveness. - Builds Tranquility Heals your target for 1200 health over 15 seconds. Law Of Age 20 Action Points - 100 ft range - Instant cast Your target and all other enemies within 30 feet of them have their Toughness reduced by 75 for 10 seconds. Law Of Conductivity 30 Action Points - 100 ft range - Instant cast Tranquility increases effectiveness. - Builds Force Deals 335 Spirit damage to your target over 15 seconds. Law Of Gold 25 Action Points - 100 ft range - 1s cast - 30s cooldown - Tranquility reduces cast time. - Builds Force Deals 125 Spirit damage and silences your target, making them unable to use magic for 5 seconds. Magical Infusion 40 Action Points - 100 ft range - instant cast - 30s cooldown For the next 15 seconds, if the target's life goes under 15%, he will be healed by X health. Mistress Of The Marsh 20 Action Points - 100 ft range - 3s cast - 30s cooldown For 10 seconds, all enemies within 30 feet of a spot that you select will have their Initiative reduced by 50 and become snared, reducing their run speed by 60%. Prismatic Shield 60 Action Points - 100 ft range - Instant cast Increases all resistances of everyone in your group by 157 for 1 hour. Radiant Gaze 45 Action Points - 100 ft range - Instant cast - 5s cooldown - Tranquility increases effectiveness. - Builds Force Deals 435 Spirit damage over 9 seconds and reduces your target's damage and chance to critically hit by 5%. Rain Lord 25 Action Points - 100 ft range - Instant cast - 10s cooldown Your target and all other enemies within 30 feet of them have their Intelligence, Strength and Ballistic Skill reduced by 75 for 20 seconds. Reinforce War Engine No Cost - 5 ft range - 3s cast - 300s cooldown - Only usable on Siege Engines Siege Targetted buff. Decreases incoming damage to the siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine. Scatter The Winds 25 Action Points - 100 ft range - Instant cast - 10s cooldown - Tranquility increases effectiveness. - Builds Force Deals 297 Spirit damage to your target over 9 seconds, and causes all heals that they receive to become 50% less effective. Searing Touch 13 Action Points - 100 ft range - Instant cast - 11s cooldown - Tranquility increases effectiveness. - Builds Force You concentrate on your target for up to 6 seconds, repeatedly dealing 166 Spirit damage to them as long as you maintain your concentration. Shield Of Saphery 40 Action Points - 150 ft range - Instant cast - 20s cooldown - Force increases effectiveness. - Builds Tranquility - Only usable on group mates Surrounds an ally with a magical barrier for up to 9 seconds which will absorb up to 645 damage. Each point of High Magic increases shield potency by 5%. Shield the Skies No Cost - Instant cast - 300s cooldown Channeled 10% reduction in damage taken by ranged siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time. Storm Of Cronos 50 Action Points - 2s cast - 30s cooldown - Tranquility reduces cast time. - Builds Force A cone of energy strikes enemies in front of you, up to 65 feet away, dealing 166 Spirit damage and reducing their Spirit resistance by 125 for 9 seconds. Transfer Force 45 Action Points - 100 ft range - Instant cast - 10s cooldown - Builds Force - Tranquility increases effectiveness. Deals 448 Spirit damage to your target over 24 seconds and heals your defensive target for the damage done on each tick. Walk Between Worlds 30 Action Points - Instant cast - 60s cooldown You can not be set back for 5 seconds and detaunts all enemies around you, making them hate you less and reducing the damage they deal to you by 50%. Wind Blast 45 Action Points - Instant cast - 60s cooldown You call forth a powerful gust of wind which slams into all enemies in front of you, knocking away players and knocking monsters down. Anyone hit by the wind becomes snared, reducing their run speed by 20% for 10 seconds. TacticsArcing Power Whenever one of your damaging spells hits an enemy, there is a 25% that your defensive target will become healed for 25% of the damage that you dealt. Balanced Mending Your Healing Energy is 35% more effective on other people, but 15% less effective on you. Bend The Winds Increases your Elemental resistance by 195. Bolstering Boon Boon Of Hysh will now also grant the target 250 points of Morale. Centuries Of Training Upon striking a target there is a 25% chance to inflict an additional 120 damage over 5 seconds. Desperation Your healing abilities become 40% more effective when the target is below 25% hit points. Discerning Offense Your attacks have a 10% reduced chance to be defended against. Discipline Increases your Willpower by 124. Dispel Magic All of your damaging spells gain a 25% chance to remove 1 Blessing from the victim. Whenever this happens, they will also suffer an additional 100 damage. Divine Fury You deal 25% more damage, but all of your healing becomes 20% less effective. Empowered Lores Whenever you critically hit with an ability that builds either Force or Tranquility, you will gain one additional point. Tactic can not trigger more than once every 3 seconds. Expanded Control Increases the radii of Rain Lord, Law Of Age, and Mistress Of The Marsh by an additional 15 feet. Forked Lancing Radiant Lance will now affect two enemies within 20 feet of your target. Golden Aura Radiant Gaze will now affect all enemies within 20 feet of your target. Hurried Restoration Gift Of Life now resurrects allies instantly, but stuns you for 3 seconds. Increased Conductivity Law Of Conductivity, Drain Magic, Storm Of Cronos, Fury Of Asuryan, and Cleansing Flare now deal 20% more damage. Isha's Encouragement Abilities which consume Force or Tranquility have a 20% chance to not expend any points. Master Of Force Increases your chance to critically hit enemies by 10%. Master Of Tranquility Increases your chance to critically heal by 10%. Restorative Burst Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds. Run Between Worlds Reduces the cooldown time for Walk Between Worlds by 40 seconds. Subtlety All of your heals will cause enemy monsters to hate you 25% less than normal. Transfer Magic Drain Magic will now also grant 50 to your defensive target. Wild Healing Whenever you critically heal someone, your healing abilities will cost 50% less action points for 10 seconds. MoralesAlter Fate Morale Rank 4 - No Cost - Instant cast - 60s cooldown Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 47 over 5 seconds. Arcane Suppression Morale Rank 3 - No Cost - Instant cast - 60s cooldown Knocks back all enemies within 20 feet and Silences them, making them unable to use magic for 3 seconds. Blinding Light Morale Rank 2 - No Cost - 100 ft range - Instant cast - 60s cooldown For 5 seconds, your target and all other enemies within 30 feet of them will take an additional 1 second to build up all abilities. Divine Favor Morale Rank 1 - No Cost - 150 ft range - Instant cast - 60s cooldown A strong heal that will restore 1440 health to your target. Divine Protection Morale Rank 3 - No Cost - Instant cast - 60s cooldown Everyone in your group is surrounded by a protective shield, which will absorb a large amount of damage from melee abilities. Flames Of The Phoenix Morale Rank 4 - No Cost - 100 ft range - Instant cast - 60s cooldown Flames burst from a spot that you select, damaging all enemies within 30 feet of that spot for up to 4 seconds, as long as you maintain your concentration. Focused Mind Morale Rank 2 - No Cost - Instant cast - 60s cooldown For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back. Funnel Energy Morale Rank 4 - No Cost - Instant cast - 60s cooldown All enemies within 30 feet have their action point costs increased by 50% for 15 seconds, and all allies in the area have their action point costs reduced by 50% for 15 seconds. Isha's Ward Morale Rank 1 - No Cost - Instant cast - 60s cooldown Everyone in your group gains a 50% increase to their autoattack speed for 15 seconds. Rampaging Siphon Morale Rank 2 - No Cost - Instant cast - 60s cooldown Deals 480 damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt. Steal Life Morale Rank 1 - No Cost - 100 ft range - Instant cast - 60s cooldown Your target suffers 720 damage over 9 seconds, and you are healed for a half of the damage dealt. Winds' Protection Morale Rank 4 - No Cost - Instant cast - 60s cooldown Everyone in your group gains hit points over 15 seconds, and becomes surrounded by a magical barrier which will absorb damage for up to 15 seconds. |
|
![]() |
|
Aller à la page... |
[Wiki] Carrière - Archimage
Suivre Répondre |
|
Partager | Rechercher |
|
les flammes indiquent plus precisement qu'on a 5 point de haute magie, donc que le sort suivant va etre boost au maximum , en terme d'efficacité ou de temps de cast
|
![]() |
|
Fab' / Miriade |
Voir le profil public |
Trouver plus de messages par Fab' / Miriade |
|
Petite question, quelqu'un a essayé la morale 4 Isha ? Les valeurs ne sont pas indiquées, donc difficile à dire si c'est correct ou pas
![]() |
![]() |
|
|
Personne n'a la réponse à ma question ?
|
![]() |
|
|
super, merci
![]() |
![]() |
|
Suivre Répondre |
Fil d'ariane
Connectés sur ce fil1 connecté (0 membre et 1 invité)
Afficher la liste détaillée des connectés
|