Combat and Careers
Tooltip Improvements
1.3 introduces an updated tooltip system that will better display the actual damage / healing a player will do with an ability. Tooltips will now update their damage values with bonuses gained from stats and weapons. In addition, tooltips will also take into account an average Toughness value to more accurately display the total bonus damage. Damage mitigated by resistances and armor will still be shown in the combat log and not the tooltip.
Area of Effect Changes
We are introducing a number of area-of-effect changes that will improve the overall player experience, especially in RvR. This includes a reduction in radius of many AoE abilities, bringing them back in-line with the radius values they were before version 1.2.1. In addition, we have begun a career-by-career analysis of direct damage vs. AoE damage that will continue through the next few patches and updates.
General Healing Changes
Healers will notice that the base values of many of their heals have been reduced. This change was enacted to make way for significant improvements to the way in which Willpower affects healing. Moving forward, Willpower will affect all heals equally, increasing the total power healed by a flat percentage. This will result in high base value heals gaining more benefit from Willpower than low base value heals. The average healer will see a net improvement in many of their spells, while offensively-oriented healers with low Willpower will see a decrease in healing effectiveness.
General Damage Changes
Players will notice that the base values of their attacks have not changed dramatically; however, the amount of bonus from statistics may have increased or decreased. Moving forward, offensive stats will increase all damage by a flat percentage. This will result in high base value damage abilities gaining more benefit from offensive stats. Players should expect to see the damage on single target and positional abilities increase, while multi-target abilities will be reduced in effectiveness.
Due to the wide scope of these changes, we will be rolling them out on a career-by-career basis over the next few patches. Careers that did not get damage adjustments in 1.3 will be receiving them in the next update.
General
* The damage and healing amounts in ability tooltip descriptions are now modified by your stats (and weapon DPS where appropriate).
* The following shared morale abilities have had their radii reduced: Alter Fate, Broad Swings, Distracting Bellow, Divine Protection, Explosive Shots, Hail of Doom, Immaculate Defense, Rampaging Siphon, Raze, Relentless Assault, Unleash the Winds
Archmage
* All Archmage characters have had their Mastery Points refunded. Please speak with a trainer to retrain your skills.
* Balance Essence: Increased the bonus damage from Intelligence. This ability is now available at Rank 4, and is now in the Path of Vaul.
* Blessing of Isha: Decreased the base healing, and increased the bonus healing from Willpower.
* Boon of Hysh: Decreased the base heal value, and increased the bonus healing from Willpower.
* Cleansing Flare: Increased the bonus damage from Intelligence, standardized the knockback's distance, and increased the AP cost. This Mastery ability can now be purchased at 5 points into the Path of Asuryan.
* Cleansing Light: Increased the AP cost. This ability is now available at rank 16, and is now in the Path of Isha. If an effect is successfully removed from the target, they will now gain an effect which will absorb damage.
* Dissipating Energies: Increased the base damage, and increased the bonus damage from Intelligence. This Mastery ability is now purchasable at 13 points into the Path of Asuryan.
* Drain Magic: Increased the base value of the drain, removed the damage, and increased the cost. This ability is now available at Rank 18, and is no longer within a Mastery path.
* Energy of Vaul: This new Mastery ability is now purchasable at 13 points into the Path of Vaul. It will deal damage around an enemy target, and heal your defensive target for that the damage done.
* Feel the Winds: This ability has been removed from the game.
* Funnel Essence: Increased the bonus healing from Willpower. This Mastery ability is now purchasable at 13 points into the Path of Isha.
* Fury of Asuryan: Increased the bonus damage from Intelligence, and increased the cost. This ability is now available at rank 35.
* Healing Energy: Decreased the base healing value, and increased the bonus healing value from Willpower.
* Lambent Aura: Decreased the base healing value, and increased the bonus healing value from Willpower.
* Law of Age: This ability is now available at rank 40.
* Law of Conductivity: Increased the bonus damage from Intelligence.
* Law of Gold: Increased the base damage and the bonus damage from Intelligence.
* Magical Infusion: Increased the base healing value and the bonus healing from Willpower and improved responsiveness of the triggering of this ability. This Mastery ability is now purchasable at 9 points into the Path of Isha.
* Mistress of the Marsh: Decreased the cooldown time, and removed the build time. This Mastery ability is now purchasable at 5 points into the Path of Isha.
* Prismatic Shield: This ability is now in the Path of Isha.
* Radiant Gaze: Increased the bonus damage from Intelligence. This ability is now available at rank 12, and is now in the Path of Asuryan.
* Radiant Lance: Increased the bonus damage from Intelligence.
* Rain Lord: Increased the AP cost. This ability is now available at rank 30.
* Scatter The Winds: Increased the base damage, and increased the bonus damage from Intelligence. This Mastery ability is now purchasable at 9 points into the Path of Asuryan.
* Searing Touch: Increased the bonus damage from Intelligence. This ability is now available at rank 6.
* Shield of Saphery: This ability is now available at Rank 5, and is now in the Path of Vaul.
* Storm Of Cronos: Increased base damage, increased the bonus damage from Intelligence, increased the cooldown time, and removed the build time. This Mastery ability is now purchasable at 5 points into the Path of Vaul.
* Transfer Force: Increased the base damage, and increased the bonus damage from Intelligence. This ability is now available at rank 9, and is now in the Path of Vaul.
* Walk Between Worlds: This ability is now available at rank 14.
* Wind Blast: This ability is now a point-blank area-of-effect ability.
* The following area-of-effect abilities have had their radii reduced: Blessing of Isha, Blinding Light, Expanded Control, Flames of the Phoenix, Forked Lancing, Golden Aura, Law of Age, Mistress of the Marsh, Rain Lord, Transfer Magic, Walk Between Worlds, Winds' Protection
* The following area-of-effect abilities have had their radii reduced: Away, Cretins!, Blast of Hatred, Chains of Hatred, Challenge, Furious Howl, Hold the Line, In Malekith's Name!, Khaine's Warding, Monstrous Rending, Wave of Scorn
* Da Greenest - This ability will no longer apply two effects to the Black Orc when activated, and the tooltip now states that the resistance buffs are granted to nearby groupmembers as well.
* The following area-of-effect abilities have had their radii reduced: Can't Touch Us, Challenge, Da Big Un', Da Biggest!, Deafening Bellow!, Get 'Em!, Hold the Line, No Choppin' Me, Puddle o Muck, Quit Yer Squabblin', WAAAAAAAGH!, Walk it Off!, We'z Bigger, Where You Going?, Yer Nothin
* Rain of Fire: This ability's damage will now display correctly on the tooltip.
* The following area-of-effect abilities have had their radii reduced: Annihilate, Backdraft, Choking Smoke, Conflagration of Doom, Detonate, Explosive Force, Fan the Flames, Fiery Blast, Fire Cage, Fireball Barrage, Flame Breath, Flame Shield, Flames of Rhuin, Rain of Fire, Ruin and Destruction, Scorched Earth, Spreading Flames, The Burning Head, Wall of Fire, Wildfire
* Bleed Em Out: Increased the bonus damage from Strength.
* Bring It On: Increased the bonus damage from Strength.
* Can't Stop Da Chop: Decreased the bonus damage from Strength.
* Don't Go Nowhere: Decreased the bonus damage from Strength.
* Fling Choppa: Decreased the bonus damage from Ballistic Skill.
* Furious Choppin': Increased the bonus damage from Strength.
* Git To Da Choppa: Decreased the base damage and the bonus damage from Strength.
* Go For Da Soft Spot: Increased the AP Cost and the base damage. Increased the bonus damage from Strength.
* Keep on Choppin': Increased the bonus damage from Strength.
* Lotsa Choppin': Increased the AP cost.
* No More Helpin': Increased the bonus damage from Strength.
* Reckless Blow: Increased the bonus damage from Strength.
* Sit Down!: Decreased the bonus damage from Strength.
* Slasha: Increased the bonus damage from Strength.
* Throat Slasha: Increased the bonus damage from Strength.
* Try An' Hurt Me: Decreased the bonus damage from Strength.
* Weaklin Killa: Increased the base damage, and increased the bonus damage from Strength.
* Wild Choppin': Increased the AP Cost, and broadened the damage range.
* Wot's Da Rush?: Increased the AP cost.
* Yer All Bleedin' Now: Increased the base damage, and decreased the bonus damage from Strength.
* The following area-of-effect abilities have had their radii reduced: Bring Da Pain, Chop Fasta!, Come and Git It!, Extra Choppin', Git Stuck In, Lotsa Choppin, Outta My Face, Stomp Da Yard, Tantrum, Wild Choppin, Wot's Da Rush?, Yer Goin Down!
* Rending Blade: This ability is now undefendable.
* The following area-of-effect abilities have had their radii reduced: Challenge, Corrupting Horror, Corrupting Retribution, Corrupting Wrath, Dire Shielding, Discordant Fluctuation, Discordant Instability, Discordant Turbulence, Dreadful Agony, Dreadful Fear, Dreadful Terror, Hold the Line, Petrify, Quake, Rending Blade, Shatter Faith, Sprout Carapace, Tooth of Tzeentch, Warping Embrace
* Khaine's Embrace: Decreased the base healing value, increased the bonus healing from Willpower, removed the cooldown time, and increased the build time.
* Khaine's Refreshment: Increased the cost and increased the bonus healing from Willpower. This ability will also now take effect as soon as it is activated.
* Khaine's Vigor: Increased the base value, and increased the bonus healing from Willpower.
* Offhand Items: Reduced the Soul Essence regeneration values on all chalices.
* Restore Essence: Reduced the base healing value, and increased the bonus healing value from Willpower.
* Soul Infusion: Reduced the base healing value, and increased the bonus healing from Willpower.
* Devour Essence: Reduced the base damage, and reduced the bonus damage from Strength. This ability will now also take effect as soon as it is activated.
* Essence Lash: Reduced the cost, and reduced the arc of effect.
* Fell Sacrifice: Reduced the bonus damage from Strength.
* Transfer Essence: Increased bonus damage from Strength.
* Uncaring Dismissal: Reduced the arc of effect.
* Consume Essence: Increased cost.
* Fist of Khaine: Reduced bonus damage from Strength.
* Consume Strength: Reduced bonus damage from Strength.
* Lacerate: Reduced bonus damage from Strength.
* Flay: Increased bonus damage from Strength.
* Sanguinary Extension: Increased bonus damage from Strength and increased base damage on the damage-over-time portion of this ability.
* Wracking Agony: Reduced bonus damage from Strength when used normally. Increased base damage and increased bonus damage from Strength when the target is below 50% health.
* Warding Strike: Increased the cost, increased base damage, and increased bonus damage from Strength.
* Pillage Essence: Increased bonus damage from Strength, and increased cost.
* The following area-of-effect abilities have had their radii reduced: Chant of Pain, Consume Essence, Covenant of Celerity, Covenant of Tenacity, Covenant of Vitality, Devour Essence, Fell Sacrifice, Khaine's Embrace, Khaine's Refreshment, Khaine's Vigor, Khaine's Withdraw, Life's End, Soul Shielding, Thousand and One Dark Blessings, Transfer Essence, Universal Confusion
* The following area-of-effect abilities have had their radii reduced: Acid Bomb, Addling Shot, Armored Plating, Artillery Barrage, Barbed Wire, Blunderbuss Blast, Bugman's Best, Burn Salve, Electromagnet, Extra Powder, Flamethrower, Flashbang Grenade, Fling Explosives, Fragmentation Grenade, Friction Burn, High Explosive Grenade, Land Mine, Lightning Rod, Napalm Grenade, Phosphorous Shells, Proximity Alarm, Runes of Warding, Scattershot, Self Destruct, Static Discharge, Steam Vent, Sticky Bomb, Strafing Run, Tracer Rounds
* The following area-of-effect abilities have had their radii reduced: Axe Slam, Challenge, Earthen Renewal, Earthshatter, Grip of Stone, Gromril Plating, Hold the Line, Oath of Vengeance, Rune-Etched Axe, Shield Sweep, Strength in Numbers
* The following area-of-effect abilities have had their radii reduced: All Out Assault!, Arcing Swing, Challenge, Flawless Defense, Gather Your Resolve!, Heaven's Fury, Hold the Line, No Escape, Nova Strike, Now's Our Chance, On Your Guard!, Press the Attack!, Shackle, Slice Through, Solar Flare, Staggering Impact, Stand Strong!, Stay Focused!, To Glory!, To Victory!
* The following area-of-effect abilities have had their radii reduced: Agonizing Torrent, Breath of Change, Chaotic Rift, Coruscating Energy, Daemonic Infestation, Daemonic Lash, Daemonic Scream, Demonic Resistance, Dissolving Mist, Fiery Winds, Flames of Change, Glean Magic, Horrifying Visions, Infernal Blast, Instability, Pandemonium, Rolling Winds, Seed of Chaos, Surge of Insanity, Tzeentch's Firestorm, Tzeentch's Grasp, Warped Claw, Warping Energy
* Concussive Jolt: Increased the AP cost, and reduced the bonus damage from Strength.
* Convulsive Slashing: Increased the bonus damage from Strength.
* Corruption: Decreased the bonus damage from Strength.
* Crushing Blows: Changed the effect of this tactic. It will now cause attacks while under the Mutation of Monstrosity to have a chance to reduce the target's damage.
* Cutting Claw: Increased the bonus damage from Strength, and increased the base damage.
* Debilitate: Increased the bonus damage from Strength.
* Demolition: Increased the AP cost, and increased the arc of effect.
* Draining Swipe: Increased the base damage, and increased the bonus damage from Strength.
* Flail: Increased the bonus damage from Strength.
* Gift of Brutality: This Mutation will now also grant you a chance to deal additional damage when attacking an enemy from the rear.
* Gift of Monstrosity: This Mutation will now also reduce the effectiveness of armor penetration against you by 100%.
* Gift of Savagery: This Mutation will now also make all of your attacks 10% harder to defend against.
* Guillotine: Increased the base damage, increased the bonus damage from Strength, and lowered the AP cost.
* Gut Ripper: Increased the base damage, and increased the bonus damage from Strength.
* Impale: Increased the AP cost, increased the base damage, and increased the bonus damage from Strength.
* Mouth of Tzeentch: Increased the AP cost, lowered the bonus damage from Strength, and decreased the arc of effect.
* Mutated Energy: Increased the bonus damage from Strength.
* Mutating Release: This ability will no longer prevent Charge and Flee from working correctly.
* Pulverize: Increased the bonus damage from Strength.
* Rend Asunder: Changed the effect of this tactic. Rend Asunder will now cause Rend to be stacked at 3 applications immediately.
* Rend: Increased the bonus damage from Strength on the initial hit, and decreased the bonus damage from Strength on the damage-over-time component.
* Tainted Claw: Increased the base damage, and increased the bonus damage from Strength.
* Thunderous Blow: Increased the AP cost, and increased the bonus damage from Strength.
* Touch of Instability: Increased the AP cost, increased the base damage, and increased the bonus damage from Strength.
* Touch of Rot: Increased the AP cost, increased the base damage, and increased the bonus damage from Strength.
* Unending Horror: This tactic has been renamed to Unending Waves, and its effect has been changed. It will now cause Wave of Horror, Wave of Mutilation, and Wave of Terror have a chance to reapply themselves when they end.
* Wave of Mutilation: Decreased the bonus damage from Strength, decreased the base damage, and increased the AP cost.
* Wave of Terror: Increased the AP cost, reduced the base damage, and increased the bonus damage from Strength.
* Wrecking Ball: Increased the bonus damage from strength, and increased the AP cost.
* The following area-of-effect abilities have had their radii reduced: Energy Ripple, Lashing Power, Wave of Horror, Widespread Demolition
* Blessing of Valaya: Reduced the base healing value, and increased the bonus healing from Willpower.
* Grungni's Gift: Increased the base healing value, and increased the bonus healing from Willpower.
* Master Rune of Adamant: Increased the bonus healing from Willpower.
* Rune of Battle: Increased the base damage, and increased the bonus damage from Intelligence.
* Rune of Binding: Increased the base damage, and increased the bonus damage from Intelligence.
* Rune of Burning: Increased the base damage, and increased the bonus damage from Intelligence.
* Rune of Cleaving: Increased the base damage, and increased the bonus damage from Intelligence.
* Rune of Fate: Increased the base damage, and increased the bonus damage from Intelligence.
* Rune of Fire: Increased the base damage, and increased the bonus damage from Intelligence.
* Rune of Fortune: Increased the bonus damage from Intelligence.
* Rune of Immolation: Increased the base damage, and decreased the bonus damage from Intelligence.
* Rune of Mending: Reduced the base healing value, and increased the bonus healing from Willpower.
* Rune of Might: Increased the base damage, removed the build time, and increased the cooldown time.
* Rune of Regeneration: Reduced the base healing value, and increased the bonus healing from Willpower.
* Rune of Restoration: Reduced the base healing value, and increased the bonus healing from Willpower.
* Rune of Serenity: Increased the base healing value, and removed the build time.
* All Oath Runes: Multiple Runepriests can now each cast an Oath Rune on a single target, as long as the Oath Runes are different ones. Bonuses from Oath Runes will now stack with other bonuses of the same types.
* Spellbinding Rune: Increased the base damage, and increased the bonus damage from Intelligence.
* The following area-of-effect abilities have had their radii reduced: Blessing of Valaya, Extended Battle, Master Rune of Adamant, Master Rune of Fury, Master Rune of Speed, Mountain Spirit, Rune of Cleaving, Rune of Ending, Rune of Might, Rune of Serenity, Rune of Skewering, Rune of Sundering, Rune of Warding, Valaya's Shield
* Skirmish Stance: The Critical Hit bonus from this stance will now show on the character info window.
* The following area-of-effect abilities have had their radii reduced: Barrage, Distracting Rebounds, Flame Arrow, Glass Arrow, Hunter's Fervor, Instill Fear, Lileath's Arrow, Outrider Patrol, Penetrating Arrow, Rain of Steel, Signal Our Snipers, Split Arrows, Sweeping Slash, Whirling Pin, Whirling Rage
* All Shaman characters have had their Mastery Points refunded. Please speak with a trainer to retrain your skills.
* Big Waaagh!: Increased the bonus damage from Intelligence, and slightly increased the cost. The ability is now available at rank 35.
* Bigger, Better, An' Greener: Decreased the base heal value, and increased the bonus healing from Willpower.
* Bleed Fer' Me: Increased the base damage, and increased the bonus damage from Intelligence. This ability is now available at rank 9, and is now in the Path of Da Green.
* Brain Bursta: Increased the bonus damage from Intelligence.
* Bunch o' Waaagh: Increased the bonus damage from Intelligence.
* Da Waaagh! Is Coming: Increased the base damage, increased the cost, reduced the build time, and added a cooldown time. This Mastery ability is now purchasable at 13 points into the Path of Gork.
* Do Sumfin Useful: Increased the base healing value, increased the Toughness buff value, increased the bonus healing from Willpower, and increased the cost. This Mastery ability is now purchasable at 13 points into the Path of Mork.
* Don' Feel Nuthin: This ability is now available at rank 5, and is now in the Path of Da Green.
* Eeeek!: This ability will now knockback and snare enemies around the Shaman, and will no longer knock the Shaman themselves away.
* 'Ere We Go!: This ability is now available at rank 12, and is now in the Path of Gork.
* 'Ey, Quit Bleedin': Decreased the base heal value, and increased the bonus healing from Willpower.
* Fury of Da Green: This new Mastery ability is now purchasable at 13 points into the Path of Da Green. It will deal damage around an enemy target, and heal your defensive target for the damage done.
* Gather Round: Decreased the base damage, and increased the bonus damage from Willpower.
* Geddoff!: Increased the cost, increased the bonus damage from Intelligence, and standardized the knockback's distance. This Mastery ability is now purchasable at 5 points into the Path of Gork.
* Get'n Smarter: This ability has been removed from the game.
* Gork'll Fix It: Reduced the base healing value, and increased the bonus healing value from Willpower.
* Gork's Barbs': Increased the base damage, and increased the bonus damage from Intelligence. This Mastery ability is now purchasable at 9 points into the Path of Gork.
* Greener 'n Cleaner: Increased the AP cost. This ability is now available at rank 16, and is now in the Path of Mork. If an effect is successfully removed from the target, they will now gain an effect which will absorb damage.
* I'll Take That!: Increased the cost. This ability is now available at rank 4, and is now in the Path of Da Green.
* Life Leaka: Increased the bonus damage from Intelligence.
* Mork's Buffer: This ability is now available at rank 7, and is now in the Path of Mork.
* Scuse Me!: Increased the base damage, increased the bonus damage from Intelligence, increased the cooldown time, and removed the build time. This Mastery ability is now purchasable at 5 points into the Path of Da Green.
* Shrug It Off: Increased the base healing value, and increased the bonus healing from Willpower and improved the responsiveness of the triggering of this ability. This Mastery ability is now purchasable at 9 points into the Path of Mork.
* Sticky Feetz: Decreased the cooldown, and removed the build time. This Mastery ability is now purchasable at 5 points into the Path of Mork.
* Stop Hittin' Me!: This ability is now available at rank 14, and is no longer within a Mastery path.
* Yer A Weaklin': The effect of this ability has changed. It no longer deals damage, and now reduces the Intelligence, Strength, and Ballistic Skill of your target and all other enemies around them. This ability is now available at rank 30, and is now in the Path of Mork.
* Yer Not So Bad: Increased the cost.
* You Got Nuthin!: Increased the base damage, and increased the bonus damage from Intelligence.
* You'z Squishy: This ability is now available at rank 40.
* The following area-of-affect abilities have had their radii reduced: Breath of Mork, Feelz No Pain, Fists of Gork, Gather Round, Mork's Buffer, Steal Yer Thunder, Sticky Feetz, Stop Hittin' Me!, Waaagh! Frenzy, You Weren't Using Dat
* Cleft in Twain: Increased the bonus damage from Strength.
* Deathblow: Increased the base damage, and increased the bonus damage from Strength.
* Deep Wound: Decreased the bonus damage from Strength.
* Devastate: Increased the base damage, and increased the bonus damage from Strength.
* Enervating Blow: Decreased the bonus damage from Strength.
* Flurry: Decreased AP cost, reduced base damage, and reduced bonus damage from Strength.
* Incapacitate: Decreased the bonus damage from Strength.
* Inevitable Doom: Increased the AP cost, and increased bonus damage from Strength.
* Onslaught: Increased the bonus damage from Strength.
* Precarious Assault: Increased the bonus damage from Strength.
* Pulverizing Strike: Increased the bonus damage from Strength.
* Relentless Strike: Increased the bonus damage from Strength. Fixed a bug that allowed the damage-over-time portion of this ability to stack several times at an extended length.
* Retribution: Increased the bonus damage from Strength.
* Rune of Absorption: Increased the bonus damage from Strength.
* Shatter Limbs: Increased the AP cost, and lowered the bonus damage from Strength.
* Slow Down: Decreased the bonus damage from Strength.
* Spellbreaker: Increased the bonus damage from Strength.
* Spine Crusher: Increased the AP cost, increased the base damage, and increased the bonus damage from Strength.
* Throw Axe: Reduced the bonus damage from Strength.
* Wild Swing: Increased AP cost, and decreased the base damage.
* The following area-of-effect abilities have had their radius significantly reduced: Accuracy, Distracting Roar, Doom Seeker, Even the Odds, Fierceness, Flurry, Gudrun's Warcry, Looks Like a Challenge, No Escape, Unleashed Power, Wild Swing
* Daemonic Chill: This ability will now properly show as "Daemonic Chill' in the user interface.
* Pit of Shades: This ability's damage will now display correctly on the tooltip.
* The following abilities have had their radii reduced: Black Horror, Crippling Terror, Daemonic Chill, Disastrous Cascade, Frozen Touch, Gloom of Night, Grip of Fear, Ice Spikes, Infernal Wave, Paralyzing Nightmares, Piercing Shadows, Pit of Shades, Shadow Knives, Shattered Shadows, Soul Stealer, Stricken Voices, Surging Pain, Wind-Woven Shell
* The following abilities have had their radii reduced: Arrer O' Mork, Bad Gas!, Big Bouncin!, Explodin' Arrer, Farty Squig, Goop Shootin', Indigestion, KABOOM!, Lots Of Shootin', Run Away!, Shoot Thru Ya, Shrapnel Arrer, Soothin' Shroom Wrap, Splinterin' Arrers, Spore Cloud, Squig Goo, Sticky Squigz, Wind Up Da Waaagh
* Blade Shield: Fixed an issue that was preventing this ability from dealing damage back to the attacker.
* The following abilities have had their radii reduced: Aethyric Grasp, Bolstering Enchantments, Challenge, Guard of Steel, Gusting Wind, Hold the Line, Nature's Blade, Phoenix's Wing, Shadow Blades, Shield of Valor, Whirling Geyser, Wings of Heaven, Wrath of Hoeth
* Divine Aid: Lowered the base healing value, and increased the bonus healing value from Willpower.
* Divine Light: Reduced the effect radius.
* Healing Hand: Reduced the base healing value, and increased the bonus healing from Willpower.
* Intimidating Repent: Fixed a bug which caused this to stack with Guard to reduce incoming damage down to 1.
* Martyr's Blessing: Increased the cost, and increased the bonus healing from Willpower.
* Offhand Items: Reduced the Righteous Fury regeneration on Books.
* Pious Restoration: Increased the base value, and increased the bonus healing from Willpower.
* Touch of the Divine: Decreased the base healing value, increased the bonus healing from Willpower, removed the cooldown time, and increased the build time.
* Sigmar's Fist: Reduced bonus damage from Strength.
* Castigation: Reduced bonus damage from Strength.
* Divine Strike: Increased cost.
* Weight of Guilt: Increased bonus damage from Strength.
* Smite: Reduced base damage, reduced damage from Strength, reduced the amount of Righteous Fury gained per hit, and removed the build time.
* Purge: Reduced bonus damage from Strength.
* Sigmar's Radiance: Increased bonus damage from Strength.
* Divine Shock: Reduced the arc of effect.
* Sigmar's Vision: Increased cost, and increased bonus damage from Strength.
* Sigmar's Shield: Increased bonus damage from Strength.
* Soulfire: Increased cost, reduced base damage, and reduced bonus damage from Strength.
* Soul Fire: Increased AP cost, increased bonus damage from Strength, and decreased base damage.
* Absence of Faith: This ability will now also deal damage to the target as well.
* Hammer of Sigmar: Reduced bonus damage from Strength when used normally. Increased base damage and increased bonus damage from Strength when target is below 50% health.
* The following area-of-effect abilities have had their radii reduced: Avatar of Sigmar, Divine Amazement, Divine Replenishment, Endless Guilt, Gift of Life, Intimidating Repent
* Baiting Strike: Lowered the bonus damage from Strength, and increased the AP cost. This ability now also grants the White Lion a bonus to their chance to parry.
* Blindside: Increased the AP cost, and increased the bonus damage from Strength.
* Brutal Pounce: Increased the base damage.
* Calming Presence: This tactic now heals your pet for the full amount that you were healed for.
* Cleave Limb: Reduced the AP cost, and reduced the contribution from Strength.
* Coordinated Strike: Lowered the bonus damage from Strength. Your pet will now always use his portion of Coordinated Strike much more reliably.
* Cull the Weak: Increased the base damage, and increased the bonus damage from Strength.
* Echoing Roar: Lowered the bonus damage from Strength.
* Fang and Claw (War Lion Attack): This is no longer a channeled ability. Your War Lion will now perform two normal attacks.
* Feline Grace: This ability will now also remove snares and roots from your War Lion, and also grants snare and root immunity to the War Lion as well.
* Fey Illusion: Increased the bonus damage from Strength.
* Furious Mending - Increased heal value. This tactic will now function as increased Hit Point regain instead of a reoccurring heal for the White Lion. The War Lion's portion of this ability will still show its healing in the combat log.
* Hack: Lowered the bonus damage from Strength.
* Lion's Fury: Increased the base damage, and increased damage contribution from Strength.
* Nature's Bond: Increased the base heal value, and increased the bonus healing from Willpower.
* Shattering Blow: Increased the base damage, increased the bonus damage from Strength, and increased the AP cost.
* Slashing Blade: Decreased the damage, increased the AP cost, and increased the arc of effect.
* Stalker: This ability has been removed and replaced with Unity of Protection.
* Submission: This ability is no longer defendable.
* Sundering Chop: Increased the AP cost, lowered the bonus damage from Strength, and increased armor penetration when the White Lion attacks from behind his target.
* Thin the Herd: Increased the AP cost, increased the base damage, and increased the bonus damage from Strength. Removed the positional restriction from this ability.
* Threatening Distraction: Changed the effect of this tactic. It will now make both the White Lion and their War Lion immune to Taunts and Detaunts.
* Throat Bite: Lowered the bonus damage from Strength.
* Unity of Protection: This new tactic replaces Submission in the Path of the Guardian. While close to their War Lion pet, both the White Lion and their War Lion take less damage.
* Whirling Axe: Increased the AP cost, and increased the bonus damage from Strength.
* The following abilities have had their radii reduced: Blade and Claw, Calming Presence, Claw Sweep, Joy of the Hunt, Slashing Blade, Submission, Terrifying Roar, Whirling Axe