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Neutral Evil Human Mage Fighter

Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Bonjour grandes gens, j'ai enfin décidé de venir m'inscrire sur JoL pour suivre de plus près mes, sans doute, deux futurs MMORPG: DDO et MeO (Dont je n'aime pas le nouveau nom).

En espérant être surpris agréablement par les deux ce qui, pour l'instant, n'est le cas que de DDO.

Sur le plan rolistique je n'ai jamais joué aux règles 3ème de D&D j'en suis resté aux 2ème et ensuite j'ai migré sur d'autres JDR donc parfois je suis perdu dans vos commentaires. J'espère en apprendre plus.

Résultat du test, qui ne me surprend pas:

Citation :
Chaotic Evil Gnome Mage Thief

Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.

Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Citation :
Alignment:
Lawful Good ----- (-6)
Neutral Good ---- (-3)
Chaotic Good ---- (-1)
Lawful Neutral -- (-1)
True Neutral ---- X X (2)
Chaotic Neutral - X X X X X X (6)
Lawful Evil ----- X X X X (4)
Neutral Evil ---- X X X X X X (6)
Chaotic Evil ---- X X X X X X X (7)

Race:
Human ---- X X X (3)
Half-Elf - (-4)
Elf ------ X X (2)
Halfling - (0)
Dwarf ---- X X X X X (5)
Half-Orc - X X X (3)
Gnome ---- X X X X X X (6)

Class:
Fighter - (0)
Ranger -- X X (2)
Paladin - (-3)
Cleric -- (-2)
Mage ---- X X X X X X (6)
Druid --- X X X (3)
Thief --- X X X X X (5)
Bard ---- (0)
Monk ---- (-4)
Qui dit mieux

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Chaotic Evil Half-Orc Fighter Paladin

Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.

Race:
Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

Detailed Results:

Law & Chaos:
Law ----- X X X X X X (6)
Neutral - X X X X X X X (7)
Chaos --- X X X X X X X X X X (10)

Good & Evil:
Good ---- X X X (3)
Neutral - X X X X X X X X X (9)
Evil ---- X X X X X X X X X X X (11)

Race:
Human ---- X X X (3)
Half-Elf - (-6)
Elf ------ (0)
Halfling - (-4)
Dwarf ---- X X X X X X X (7)
Half-Orc - X X X X X X X X X (9)
Gnome ---- X (1)

Class:
Fighter - X X X X X X X X (8)
Ranger -- X X X X (4)
Paladin - X X X X X (5)
Cleric -- (-3)
Mage ---- (0)
Druid --- X (1)
Thief --- (-1)
Bard ---- (-2)
Monk ---- (0)
Voila pour moi

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.


Detailed Results:

Law & Chaos:
Law ----- X X X X X X X X X X X X X (13)
Neutral - X X X X X X X (7)
Chaos --- X X X X X X X X (8)

Good & Evil:
Good ---- X X X X X X X X X X X X (12)
Neutral - X X X X X X (6)
Evil ---- X X X X X X X X X X (10)

Race:
Human ---- X X X X X X X X X X (10)
Half-Elf - (-1)
Elf ------ (-8)
Halfling - X (1)
Dwarf ---- X X X X X X X X X (9)
Half-Orc - X X X X X X X X X X X (11)
Gnome ---- X X (2)

Class:
Fighter - X X X X X X X X X X X (11)
Ranger -- (0)
Paladin - X X X X (4)
Cleric -- (-8)
Mage ---- (-8)
Druid --- (-2)
Thief --- X X X X (4)
Bard ---- X (1)
Monk ---- (-8)
J'ai pas pu faire mieux que demi-orc paladin, c'est imparable ^^ :
Ps : suite au post de Turanar
. "J'ai fait ça dans une optique totalement roleplay et je trouve que le Evil autant devant les autres n'est pas justifié. Mais ce la ne reste qu'un petit test amusant."

Lawful Evil Gnome Thief Ranger



Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.

Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.

Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Detailed Results:

Law & Chaos:
Law ----- X X X X X X X X X (9)
Neutral - (0)
Chaos --- X X X X (4)

Good & Evil:
Good ---- X X X (3)
Neutral - X X X X (4)
Evil ---- X X X X X X (6)

Race:
Human ---- (0)
Half-Elf - (-1)
Elf ------ X X X X (4)
Halfling - X X X X (4)
Dwarf ---- (-2)
Half-Orc - (-7)
Gnome ---- X X X X X (5)

Class:
Fighter - (-6)
Ranger -- X X X X (4)
Paladin - (0)
Cleric -- X (1)
Mage ---- X X (2)
Druid --- X X X (3)
Thief --- X X X X X X X (7)
Bard ---- (-2)
Monk ---- (-3)
Juste une remarque, des copier coller des resultats du test c'est bien, mais bon niveau argumentation zero hein ... si au moins les gens pouvaient commenter leur résultat, faire une introspection, avez vous répondu dans une optique IRL, Roleplay ? Car moi des resultats brut ça m'interesse vachement pas trops ...

EDIT : *se relit* oh et puis merde je suis un raba-joie, tenez pas compte de ce que je viens de marquer
Perso, je l'ai fait en me mettant dans le perso que j'ai l'habitude de jouer. Les résultats sont correct:
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Publié par Test
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Neutral Evil Elf Thief Mage

Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
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Publié par details
Detailed Results:

Alignment:
Lawful Good ----- (0)
Neutral Good ---- (-4)
Chaotic Good ---- X (1)
Lawful Neutral -- (-3)
True Neutral ---- (-1)
Chaotic Neutral - X X (2)
Lawful Evil ----- X X X (3)
Neutral Evil ---- X X X X X X X (7)
Chaotic Evil ---- X X X X X (5)

Race:
Human ---- X X X X X X (6)
Half-Elf - X X X X X (5)
Elf ------ X X X X X X X X X (9)
Halfling - X (1)
Dwarf ---- (-3)
Half-Orc - (-2)
Gnome ---- X (1)

Class:
Fighter - (-6)
Ranger -- (0)
Paladin - (-6)
Cleric -- (-3)
Mage ---- X X X X X X (6)
Druid --- X X X (3)
Thief --- X X X X X X X X X X X X X X X X X (17)
Bard ---- X X X (3)
Monk ---- (-5)
a la différence près que je joue une voleuse humaine et que je n'utilise pas la magie (enfin... deux-trois potion d'invisibilité de temps en temps).
Pour moi neutre-mauvais est l'alignement le plus fun a jouer: toujours en train de faire des crasses à quelqu'un. Et puis ca permet de jouer avec des bons comme des mauvais en utilisant chacun pour arriver à ses fins. bref, j'adore.
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