Tout ce que vous avez toujours voulu savoir sur le Vampiir est
ici
Je cite le début de la page mais allez-y pour lire tout
The Vampiir at a Glance:
The vampiir is a strange class. It’s a melee based hybrid class, which follows some of the old rules, and creates a number of new ones. At a glance, the following are the critical points relevant to the new class that apply regardless of spec:
- is not affected in any way by stat (STR/CON/etc.) buffs
- regenerates health slightly faster than normal
- power pool drains away at an accelerated rate when not in combat
- gains power only from dealing melee damage (and a 30s timer powertap spell)
- does hybrid-level base melee damage
- has tank-level hit points
- wears leather armor
- has no innate passive defenses
- wields one-handed piercing weapons
- cannot wield an offhand weapon or shield in the left hand
- can cast almost all spells while moving and in combat
- has unique styles which increase the chance of hitting a specific body part
- has the safe fall ability
- has the climb walls ability
- gains 1.5 spec points per level
- has no baseline spells
- gains new long range power tap ability every 5 levels
- CON, STR, and DEX are the normal rising stats (primary, secondary, and tertiary, respective)
- gains extra innate stat bonuses while leveling (+3 STR/CON/DEX, +2 QUIK per level over 5)
As you can see, the vampiir is far from a normal class. These aren’t all that set it apart, however.
En fait je suis en train de tout lire en même temps je pense que je vais quote aussi les ligne de spé

que voici :
The Vampiir’s Specialization Lines:
The spec lines available to the vampiir class offer an unprecedented amount of choice, a combination of abilities unlike any of those available to any other class. An overview of these lines follows:
Pierce
The vampiir’s Pierce line is similar to the normal Hibernian Pierce line, however it has a few additional styles. The vampiir specific styles are:
6: Vampiir’s Sting – Taunt
11: Head Shot - +50% chance to strike the head
12: Torso Shot - +50% chance to strike the torso
13: Leg Shot - +50% chance to strike the leg
41: Vampiiric Feint – anytime style
43: Eye Shot - +50% chance to strike the head [Chain off 41]
44: Lung Shot - +50% chance to strike the torso [Chain off 41]
45: Knee Cap - +50% chance to strike the leg [Chain off 41]
It’s important to keep in mind that the vampiir gains power as a percentage of the melee damage which they deal. Therefore the Pierce spec should be considered independent of styles, as a higher Pierce spec gives the player more power, which allows them to properly utilize spells. Without a high Pierce spec, a vampiir will have a very hard time using their magical abilities.
Shadow Mastery
The Shadow Mastery line is the basic utility line. It is without a doubt the best solo-PvE line, and in fact high Shadow Mastery spec is required for effective solo leveling. It is not the most attractive RvR line, however, though it does have a few spells which will be important for a soloing vampiir, along with one spell that may provide some usefulness to a group.
It contains the following spells:
- Self Haste Buff
- Self Parry Buff
- Self Heal-Over-Time (HOT)
- Self Runspeed Buff (non-combat)
- Endurance Tap
- Fire-based short range nuke (claw attack)
- Pulsing semi-focus Snare
Vampiir Embrace
Embrace is lower utility, and not very useful in PvE. For RvR, it’s geared more towards the solo Vampiir as well, though it also has two spells which may be of use in an RvR group.
The spells in this line include:
- Self Weapskill Buff
- Self Evade Buff
- Self Stealth Detection Buff
- Melee Fumble Debuff (used on enemies)
- Monster Dismissal
- Matter-based short range nuke (claw attack)
- Fire-based long range nuke
Dementia
Dementia is the premier RvR line for the vampiir class, although a combination of all lines is the most effective. This line has the abilities that will be most useful overall – both defensive and offensive – along with providing some very strong group utility.
This line includes:
- Self Melee Resist Buff
- Self Magic Resist Buff
- Enemy ABS Debuff (random chance to debuff either the torso, legs, or head only)
- Enemy Skill Bonus Debuff
- Enemy Buff Shear
- Pulsing semi-focus Mesmerize
- Pulsing semi-focus Effectiveness Debuff (works like rez sickness)
- Cold-based short range nuke (claw attack)
Alors un petit résumé à défaut de traduction complète.
Les vampiirs sont une nouvelle classe et "nouvelle" n'est ici pas un vain mot.
Son concept rend le vampirr complètement unique.
Il ne peut pas être buffé ( sauf AF et hâte)
Il régénère ses points de vie plus vite que la normal.
Son mana chute quand il n'est pas en combat, mana qu'il ne gagne qu'en infligeant des dégat de mêlée ou un drain mana timer 30sec.
Porte du cuir, avec des pv de tank, AUCUNE défense passives ( esquive et parade n'existe que si il active des buffs correspondants).
Ne peut utiliser que des armes perfo en main droite et RIEN en main gauche, cette liberte permet de se battre et de se déplacer tout en lançant des sorts.
Il a un debuff absorb qui vise une partie de l'armure, ceci fonctionne avec les style perfo spécifique de la classe qui ont un fort% de toucher telle ou telle partier de l'armure justement, afin de faire plus mal et donc de gagner plus de mana.
Chute controlé, capacité de grimper, 1.5 point par niveau.
Les stats sont Constit, force, et dext.
Le vampirr gagne avec les niveaux des bonus dans ses stats physiques : +3 en force, constit dext et +2 viva par niveau au dela du niveau5.
Je me permet quand même de rappeler que tout ceci est encore au stade de la Beta et donc cela peut changer !