Patch Notes du 18/08

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Patch Details:

-Boss monsters now appear at an unspecified time, before the notification message is displayed.
-Items dug using a shovel can no longer be used to strengthen gems.
-Armor and Weapon Maintenance values have been increased.
-An issue where certain monsters only drop 1 silver has been fixed.

Next important update patch will include the following:
-New instance dungeon area.
-Cooldown order correction.

EDIT here comes the serious stuff

More notes added from the maintenance done from 19:50 - 20:00 Korean Time.

Balancing issues were adjusted as follows:
Archer Classes:
A problem where having a Crossbow and a Dagger Sub-Weapon equipped would make Kneeling Shot unusuable has been fixed.
Quarrel Shooter: Rapid Fire cooldown has been reduced.
Quarrel Shooter: The number of Deploy Pavise that can be active at one time has increased to 2.
Rogue: Feint now applies visual effects to the target.
Falconer: Dummy Pheasant and Circling no longer work without a companion.

Warrior Classes:
Highlander: Moulinet now has an attack indicator and range has increased.
Corsair: An issue where using Keel Hauling would not drag the monster has been fixed.
Centurion: Players who have shops open will no longer be able to be moved around (TA note: trolling was fun while it lasted =[)
Corsair:The probability of Looting activating has been increased. Also, an issue where monsters would only drop 1 silver from Looting has been fixed.

Wizard Classes:
Specific NPC's and monsters have been changed so they can no longer be modified.
Thaumaturge: Shrink and Swell Body can now have multiple targets.
Pyromancer: Fire Ball damage has been reduced.
Alchemist: Gem Roasting can now be used by multiple people at once rather than just one person at a time.

Cleric Classes:
Bokor: An issue where Samdiveve and Ogouveve would be removed has been fixed.
Sadhu: An issue where mobs would not drop items/silver while using Out of Body has been fixed.
2. Tenet Underground Chapel instance dungeon has been added. You can
access this by talking to the Bulletin Board outside the entrance to
Underground Chapel/Tenet Chapel 1st Floor.
3. Concentrated Movement Speed Potion values have been changed.
4. Comma separators have been added to inventory count and transactions.
5. Fixed an issue where placing your mouse on the world map would sometimes cause the client to crash.
6. An issue where shops would sometimes display 0 silver as a selling price has been fixed.
7. Cooldown orders not applying have been fixed.
8. Boss monsters can no longer be knocked down (TA Note: Well, I guess launching them with Wagon Wheel isnt a thing anymore...)
9. An issue where using Warp Scrolls did not show the previous location where it was used upon the next teleport has been fixed.
10. Pet issues with pull trolleys and item drops from contribution have been fixed.
11. Sadhu: Out of Body Boss drops that were being included in rankings have been fixed.
12. Pardoner: Simony can now create purchase orders with the Cleric skill, Divine Might.
13. Sissel Bracelet (Level 170 Bracelet) now correctly applies effects.
14. Prices of arrows has now been changed to 1 silver.

EDIT2
TA Disclaimer: I guarantee none of these to be 100% correct.

1 Fixed an issue where you could not enter the instance dungeon.
2 Pardoner: Call of the Deities and Divine Might can not be created via Simony anymore.
3 Rogue, Squire: Daggers can now be selected for Weapon Maintenance.
4 Quarrel Shooter: Deploy Pavise now does damage.
5 Quarrel Shooter: Scatter Caltrops damage has been increased.
6 Pardoner: An issue where the Blessing buff is removed after purchasing and then moving away from the shop has been fixed.
7 Monk: Double Punch now consumes only 1 stamina upon use (previously consumed 2 stamina).

TA Notes:
2 Probably bugged out somewhere the previous maintenance. They were craftable before
4 Not sure how this works yet, might have to make a QS to find out
7 As if Monks needed more buffs...

(Source : https://forum.treeofsavior.com/t/201...ntenance/38085)


Nerf de fireball ... vraiment nécessaire ?

Dernière modification par Ahoryu ; 28/08/2015 à 19h18.
arf t'as été plus rapide j'allais le poster

13- va falloir une bêta un peu plus longue si on veux voir quel genre d'effet à le bracelet en question, car level 170 ca prends un peu de temps quand même
14- 1 silver pour les flèches c'est pas mal

Dernière modification par Astryae Alucart ; 18/08/2015 à 15h47.
Pardoner: Call of the Deities and Divine Might can now be created via Simony.

Donc :
1 - Monter Cleric 3 pour Divine Might Lv10.
2 - Passer Pardoner pour Simony Lv5.
3 - Passer Oracle pour Call of the Deities Lv5. (Lv1 suffit en fait ! Le niveau du parchemin ne dépend que du niveau de Simony)
4 - Farm les compos pour les parchemins.
5 - Faire exp n'importe quel team en mode Fast Power Leveling.

Le build avec les points libres à mettre selon vos choix/envies.

Edit : Ajoutez à ça la MaJ du Thaumaturge avec Swell Body qui touche plusieurs cible (agrandir les ennemies et doubler les gains d'exp).

Dernière modification par Ahoryu ; 27/08/2015 à 03h46.
Je pense qu'il y aura des limitations avec Call of the Deities. Sinon tout le monde va exp comme ça, et ça sera bien pourrave .

Dernière modification par 23 Cm ; 18/08/2015 à 21h46.
Citation :
Publié par Ahoryu
Pardoner: Call of the Deities and Divine Might can now be created via Simony.

Donc :
1 - Monter Cleric 3 pour Divine Might Lv10.
2 - Passer Pardoner pour Simony Lv5.
3 - Passer Oracle pour Call of the Deities Lv5. (Lv1 suffit en fait ! Le niveau du parchemin ne dépend que du niveau de Simony)
4 - Farm les compos pour les parchemins.
5 - Faire exp n'importe quel team en mode Fast Power Leveling.

Le build avec les points libres à mettre selon vos choix/envies.

Edit : Ajoutez à ça la MaJ du Thaumaturge avec Swell Body qui touche plusieurs cible (agrandir les ennemies et doubler les gains d'exp).

j'avais tellement ca en tête ahahah , en plus avec les skill paladin tu trouve une zone ou les mobs popé sont des zoombie /mutan , :v full benef ..
Citation :
Publié par Jean Sébastien Gwak
J'espère bien. Faut limiter Call of Duty.
Edited

Roh les AvL retournez sur BDO ou autre plz. Pas d'invasion de la section ToS pour le bien de tous
En parlant de limitations.

Citation :
-Pardoner: Cannot create scrolls of the skills 'Call of Deities' and 'Divine Might' with Simony any more. (Double-checked translation and in-game. This is confirmed.)
En effet, un changement rapide et radical !
Maintenant la méthode d'exp reste valable car 31 mobs/min par oracle présent c'est pas une vilaine cadence. Surtout quand on a un thaumaturge qui double l'exp.

Dernière modification par Ahoryu ; 27/08/2015 à 03h46.
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