Feuille de route du développement et objectifs avant la release

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Pour ceux qui se demandent sur quoi travaillent les développeurs et ce qu'ils s'engagent à faire avant la release, voici leur feuille de route.

Citation :
Ability Improvements
Abilities needs to stand out more in some cases, users need to be able to see the difference.
Melee needs additional balance tweaks to bring it in line with ranged.
Easier to see openings.
Ability Enhancements need work still, they seem to randomly stop working or in some cases inexplicably not working with certain abilities.
FX improvements in general to make abilities more visually appealing.

Art
DirectX 11 support (tied to an upcoming Hero Engine build).
Improved shaders/texture resolution.
Backer statues and founder plaques in the starting cities.
Destructible barricades and buildings for engagements (currently only supported in sieges).
Hair style improvements.
Dye improvements and additional dyes.
Much work is still needed for animations including additional NPC telegraph attack animations and many new player animations.
Ability icons are currently transitioning between old and new styles.
Item icons are still being created as we go.
Additional clothing, armor, weapon models, NPC models including custom artwork from backer perks.
Improved FX in many areas including missions, environment and abilities.
Some models are currently placeholders.
Tattoos and piercings.


Artificial Intelligence
Underwater and flying AI improvements.
Many upcoming additions to the inquiry system to allow it to provide backstory to players.
General AI and prediction improvements.

Auction/Work Order System
Improved search capabilities (shells, etc).
Ease of use features in general.


Audio
Audio currently cuts off abruptly in some cases where it needs to fade out. This is most noticeable when you cross a seam.
NPC Sounds: Many are missing or placeholders.
Visible player instruments when using interactive music mode.
Music file support for the interactive music mode system.
Additional interactive music instruments.
Configurable music options for players who wish to build their own playlists.
More voice overs (possibly for launch possibly post-launch)


Combat
Customizable action mode ability selection.
More NPC telegraph attacks and NPC abilities in general. The goal would be for each species to feel unique.
General combat feel improvements. It isn't quite where we want it to be yet.


Ease Of Use Features
/petition and /bug reporting options in game.
Right click player names in chat to report players for spamming, bots, or infractions.


Harvesting
More random selection of resources in static harvestable regions.
Additional rare resource types.
Automatic Tool Switching.


Items and Fittings
Better dropped loot on bosses, or rare NPC loot.
General balancing issues with fittings and shells.
Shells will be receiving some type of a tweak to solve the issue of crafted shells staying in the economy forever. More information at a later date.
Binoculars for third person users or melee users.


Missions
Cross-area markers (this is tied to the new region map).
Easier tracking of multi-spawn point NPCs or patrolling NPCs.
An easier way to sort mission tracker missions to disable them if the necessary NPCs are not around currently or if you are not in the proper area.
More epic storyline series and skill specific missions are needed.


Nation Improvements
Nation relationship setting UI is currently buggy and needs fixed.
Nation level perks.
Implementation of the nation creation restrictions (tied to the membership options/microtransactions)


Performance
Reduce seamless transition stuttering.
Character and NPC models need Level of Detail.
Human and Lesoo NPC models need single mesh variations for optimization. Currently they are all using the heavier to use player versions of these models.
Fix of memory leak in the dynamic detail/foliage system (this is fixed in next Hero Engine build) as it is causing players to eventually crash.


Player Cities/Housing Features
Underground levels for player created cities.
Ability to clone at friendly cities cloning centers if you died in the same area.
Arenas for Player Created Tournaments.
Rest areas being created for Inn buildings.
Trophy decorations. The items for these drop in many cases but they are not yet available.
Improved unit and vendor support.
Simple mission turn in support for unit spawned NPCs (example: Lost and Found)
Collaberative city design.
Happiness improvements.
City perk improvements based on the structures used.
Many new installation and furniture types to be added.


Player vs. Player
Hardcore server implementation.
Reintroduce the sieging system which was disabled early on in Alpha 3 due to some exploitable bugs and hasn't yet returned.
Add PvP stats to the Character window.
Player Created Tournaments group GUI.
Player Created Tournament item rewards.
Additional PvP oriented engagements and missions are needed.
Prebuilt bases for PvP control points rather than the placeholder tent.


Region/World Map System
Change the region map (currently Shift+M) into the normal full map (M) and retire the Full Map.
Long range (cross-area) markers.
Point of Interest support.
Waypoint support.
World Map.
Additional map images for regions which do not yet have them.
Filtering and configuration options.


Skills
Three hidden skills have yet to be introduced, though some of the checkpoints for them are in-game.
Horticulture system integration.
Thievery improvements to make it more rewarding.
Skills based minigames.


Social Systems
Add a playerfinder/social window will receive a button on the menu bar. (Playerfinder will become the social window)
Group Finder.
Correct problems with the ignore, friend and enemies systems. They currently aren't working in cases where players are not local to you.
Link Groups to Form Raids.
Right click options in chat to ignore, friend or enemy players.


Trade Skills
Component types which require specific branches need to represent that and not auto-slot items.
Rare crafted items taking advantage of rare harvest or boss drops.
Renamable and Stampable crafted items.
Crafting Tool Support.
Many recipes have yet to be added.


Vehicles and Mounts
Underwater vehicles.
Vehicle visual customization.


User Interface
Customizable XML interface.
Default User Interface visual improvements.
Item comparison tooltips.
Linked items (with fittings) improvements.
All windows need to be moveable.
Transparency options.
Group window needs improvement.
Right click interaction menus with other players need to work better.
Minimap improvements including removal of the text clipping issue and better arrow marker support.
Not all stats are supported currently on the character window.
Ability bar swapping based on weapon being equipped.


World
Further regions of the map need to be better populated.
Engagements and World Events are important parts of the game and there aren't enough currently.
NPC placement improvements in some areas to make it easier to find some NPCs.
Underwater city.


Miscellaneous and Crucial Bug Fixes
Microtransaction and Membership support.
Raid boss ability improvements and general balance.
Logout timer and lingering characters for a short time if you pull the plug.
Characters get stuck sometimes in high lag situations.
/stuck needs to verify a player is stuck before moving them and log it when used so players exploiting the functionality can be punished.
Robotic looking turns in large animals.
Odd issues in the spawning system which cause certain NPCs to stop spawning at times.
Logging in odd locations due to a bug.
A ton of content needs to be added.
Shared bank space.
Name reservation for launch.
Miscellaneous backer perks need to all be fulfilled for things like customizable NPCs, etc.
Subway system.
Traveling vendor.
Variable mission slots.
General balancing in all areas.
Swapping Icons on the action bars is currently bugged and the swapped icon can't be placed anyplace have to redrag it.

Major Post-Launch Features
Racing circuits.
Bounty Hunting.
Expansion into additional planets.
Space Flight.
Citation :
Publié par Laeltin
Ils sont sérieux quand ils parlent de coloniser d'autres planètes et de combat spacial?
Le lore autorise tout cela... ce ne sera certainement qu'une question de temps mais ils semblent hyper chauds bouillants!
Citation :
Publié par suycyco
Après , savoir au bout de combien d'années ça sera dispo c'est une autre histoire .
Au bout de combien d'années on aura fait le tour de ce qu'il y aura dispo à la release, on aura testé les différentes possibilités offertes par les mécaniques, on aura compris le craft, ...?
Citation :
Publié par de Gaschfacy
Au bout de combien d'années on aura fait le tour de ce qu'il y aura dispo à la release, on aura testé les différentes possibilités offertes par les mécaniques, on aura compris le craft, ...?

Hier je lisais le chat (oui parce que sur ce jeu lire le chat est intéressant ) et certains joueurs estimaient le temps nécessaire à maxer toutes les compétences sur un seul perso à 14 ans.

Je ne sais pas si c'est véridique mais je ne suis pas sur que beaucoup de joueurs aient la patience de vérifier.
Citation :
Publié par suycyco
Hier je lisais le chat (oui parce que sur ce jeu lire le chat est intéressant ) et certains joueurs estimaient le temps nécessaire à maxer toutes les compétences sur un seul perso à 14 ans.

Je ne sais pas si c'est véridique mais je ne suis pas sur que beaucoup de joueurs aient la patience de vérifier.
C'est pour moi un intérêt énorme du jeu: finie la course, c'est l'heure des choix!

Je me souviens sur SWG, je n'ai jamais mis les pieds dans l'espace (sauf dans les pobs des potes ou pour aller sur l'ISD). Ce n'était pas faute de volonté, c'est juste que je n'ai jamais eu le temps!
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