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A.R.M.O.R. INCURSION EVENT
For this week’s event, A.R.M.O.R. has returned, along with A.R.M.O.R. Research Drives!

A.R.M.O.R. Research Drives are now dropping from enemies, and Jocasta, as an operative for A.R.M.O.R., has returned to Avengers Tower with additional devices.

Features of the ARMOR Incursion event include:

A.R.M.O.R. Research Drives can now drop from any enemy, with a higher chance from bosses and a bonus stack of 10 Research Drives for the first of each Shared Quest completed each day.

A.R.M.O.R. Alternate Reality Chaos Portal, a new artifact which can summon alternate reality entities to fight for you in addition to boosting the power of any summoned allies you have. This is available from Jocasta in exchange for A.R.M.O.R. Research Drives.

ARMORED Cores: A new unique version of “Strong” Costume Cores (4 affixes) with an additional 1000 Defense affix. These are available from Jocasta in exchange for A.R.M.O.R. Research Drives.

A.R.M.O.R. M-26 Anti-Reality Grenade a new artifact is available as an option for heroes of various builds. These are available from Jocasta in exchange for A.R.M.O.R. Research Drives.

A.R.M.O.R. Alternate Reality Relics: Jocasta sells a box of ten relics in order to give heroes a jumpstart on collecting these. These relicss are also available from any enemy during A.R.M.O.R. Weeks. These relics were collected by Top Men of the A.R.M.O.R. organization and affect the power of summoned allies. Don't look at it, no matter what happens.



The A.R.M.O.R. event will return in the future, with more and more features added to it each month. We have some very big plans for this, just ask Headpool.

We want to focus more on recurring events that have a distinct theme so everyone know what to expect and can plan around it.

More information about A.R.M.O.R.: http://www.comicvine.com/armor/4060-53864/
Citation :
HERO CHANGES
Rocket Raccoon

Mechfall’s missile attack has the cooldown removed.

Mechfall’s missile attack now does bonus damage to elite targets.

All Mech powers are now tagged as both Summon and Gun powers, since it's essentially a giant Summoned Walking Gun. All Rocket Raccoon builds will see a damage increase.



Star-Lord

Improved the animation interrupt window of Star-Lord’s Elemental Blast powers in order to increase responsiveness.


Iron Man

(Doomsaw Edit - the previous patch note on this was written terribly, so let me clear it up

Death From Above had the incorrect tuning flags from last week's Iron Man level 52 review (people tend to not report the favorable tuning tags....). This happens frequently when many powers change.

The tuning tags are now set correctly, as all powers must be. This, of course, is a "nerf" to the damage from the previous bugged tuning numbers, which all Iron Man players will obviously realize.

As a small change designers have changed the default cooldown of the power to 4 seconds and allowed the cooldown and damage to be increased while Adaptive Armor is on (to 8 seconds and +100% damage).

Tuning tags are not subjective, they are applied to the same to every hero in the game. So, as much as it sucks to have an OP power fixed to be the same tuning as everything else in the game, there is no option. Sometimes tuning fixes increase damage, sometimes they don't.

Having said that, after this review, a skilled Iron Man player is pretty insanely powerful from all reports from experienced players, so let's keep things in perspective.

<3



BUG FIXES
A few bug fixes made it into this patch and a few more may make the final build. All reported bugs are in the tracking system and will be resolved this week or next week.

Rocket Raccoon - Assault Specialization will no longer cause Rocket to lose stealth after firing M78 Plasma Launcher.

Spider-Man's Ultimate now gains bonuses from melee damage rating instead of ranged damage rating.

Ghost Rider - Dread now obeys normal CC rules and can no longer permanently chain CC enemies.

The Doombot Flyers in X-Defense and the Dr. Doom boss fight have a performance and efficiency upgrade. Encounters involving many of these flyers will now cause less performance issues on lower-end machines.

Fixed an issue where Durability would sometimes give an extra health per second.

Fixed an issue where upgrading to Cosmic Insignias when using an unbound insignia with specific affixes would not upgrade that affix. (Six people were affected by this and will be contacted individually by customer service, no tickets are required since we have all the detailed logs).

Fixed an issue where the Monolith Mini boss on the Surtur fight was enraging very quickly. This is now fixed, and the Monolith has a 4 minute enrage timer (previously it was 3 minutes)

Fixed an issue where Iron Man would fail to animate while wearing the Nightclub costume.

Citation :
IN DEVELOPMENT
We have a huge amount of stuff in development right now, including several new content pieces, two new game modes, several, quality of life changes and bug fixes, new UI features, new heroes, team-ups, level 52 reviews, costume tweaks, new costumes, and more. I'll try to write a little blog about it this weekend.

Have a great weekend. Message me if you want to chat about anything!
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Même pas, pourtant il a eu un up à l'occasion de la sortie du raid beta => l'anti Crowd Control
Dès que je choppe le slot 4 de Gambit, je pense repasser sur Pupu et envoyer du mega lourd, j'ai mes idées pour le rebuilder, les ajouts récents permettent de le rendre viable en terme de survie.
Comment ça ?

Je ne suis pas sur de bien comprendre, mais s'il s'agit de la description du pouvoir supplémentaire lié à l'objet cosmique dans l'info bulle, personnellement je la vois toujours.
Yep, c'est pas pour faire le con de puriste qui préfère les textes et les voix en VO, mais hélas ils ont pas le temps / argent (je penche plutôt pour la première option, il semblerait que le jeu soit devenu TRES rentable) pour entretenir une VF à jour, ce qui donne plein d'erreurs dans les tooltip (avec des valeur complètement dafuq).
Dommage pour les anglophobes, d'autant plus que la VF à la base était quand même de très bonne tenue, chose assez rare dans un F2P. Le souci justement, c'est que vu la vitesse d'évolution du jeu, quand bien même ils referaient un tour complet de traduction, en un mois elle serait déjà caduque. Enfin en tout cas c'est bien le signe que Gaz dort pas sur ses lauriers.

PS : petit question rien à voir : ça fait un bon mois et demi que j'ai fait une pause pour éviter le burnout total du jeu (vaut mieux lever le pied avant de se dégoûter complètement), du coup je suis pas trop retourné traîner sur le forum off. Des nouvelles en ce qui concerne Magneto ? Toujours prévu en fin d'année ?

Dernière modification par Capitaine Courage ; 18/08/2014 à 11h46.
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