Récapitulatif des Q&A sur Reddit et IRC (14/12/2011)

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Question #1: "Any information for closed beta release? And.. When will mesmer come to guildwars2.com in proffesions"
Answer: "We will officially enter Closed Beta Testing this Friday. It will be marked with an increase in our pool of testers. To clarify, this phase of testing is still under NDA and is not open to the public.
Based on the feedback we get from our current Closed Beta Testing, we will determine the next phases of our beta program in which we will open beta access to more people."



Question #2: "At any point in development did you ever personally come up with a feature that was great on paper but didn't work so well in practice? If so what was it?"
Answer: "Sure! Our first version of Death Shroud actually involved the Necromancer needing to capture souls in order to use weapon skills, with skills costing different amounts of souls. It didn't work very well because it meant the Necromancer had a lot of useless skills on their bar until they killed things. We like the new one much better. "



Question #3: "Hi, will you be able to finish any Instance with -lets say- 5 rangers with shortbow/dagger set. So will you really have a free choice in terms of professions?"
Answer: "I will. As far as anyone else, it depends on if they are any good at playing ranger.
....
Seriously though it is our goal is that how you play your profession and skills are more important than what you bring. "



Question #4: "In WvW what is the maximum number of players allowed on one given map? Or what is the most people you've seen in a WvW at the office?"
Answer: "At least 500."



Question #5: "Is that an answer to the former or the latter? Best to clarify now cause if you meant the latter and people assume the former well then people will run with "ONLY 2,000 PEOPLE ALLOWED IN WvWvW!" and I'm sure you know how that is."
Answer: "So what game allows PvP that is bigger than this?"
This part goes on for a bit, they all mention Eve Online and someone said Lineage 2. Someone else mentioned Dark Age of Camelot and eventually it lead to ArenaNetTeam saying the following line, "and I am hoping that we can live up to it and MORE! I played DaoC from release and had a level 50 Eldritch roaming the frontiers very early on. I remember the first time I ran into the Midgard giant, and proptly turned and ran as quickly as a could." He continued to respond to this question and expand upon it and if you would like to see the rest you can view it at THIS Link.



Question #6: "The thief class seems like the only class which can't fulfill all the three roles (damage, support, control), especially the control and support part. How are you going to put it on par with other classes?"
Answer: "The thief can absolutely do all 3 roles. I know it can do damage, I know it has good control, and I know Izzy has a great support thief that he runs right now in PvP tests."



Question #7: "Now that all the professions are out, which one do you think you'll be playing the most of?"
Answer: "Warrior. "



Question #8: "Are you worried that people of a high skill level will be able to detect which illusions are fakes and focus down the mesmer more quickly than they can other professions? Given that they have the lightest armor and lack a pure survival mechanic (like attunements and death shroud), how do you feel about their PvP survivability? While I recognize that Mesmers have a high skill ceiling, that also could be mitigated by certain cues as to what they are doing. Also, what is your favorite profession in PvP thus far?"
Answer: "I don't think they are supposed to be so deceptive so much as a temporary distraction. They die in about one hit so even AoE attacks tend to melt them pretty quickly. The more interesting decision is how to build up sets of them to shatter in interesting ways.
Favorite PvP profession: Warrior."



Question #9: "Very cool, thanks for the answer! I'm actually personally glad that they don't "rely" on the deception; it is often too difficult to make a convincing deception with AI as we can see in League of Legends. Sub-question regarding the shatters; can you have all 4 "pre-cast" before a fight, or can you only have one charged up at a time?"
Answer: "They are all just normal skills like anything else. You use F1-F4 to activate them, and they are instant skills that can be used in the middle of another cast."



Question #10: "Greetings Jon, thanks for taking the questions. A lot of fans have been worried about the thief profession, feeling that it will not have all the tools that others have access to. Is there any new things that have changed since the last demo; specifically, if you can, what are some of the effects of stolen items that we haven't heard about yet?"
Answer: "Blog coming next Tuesday on thief improvements. I can promise you they are not bad in PvE or PvP."



Question #11: "Is the confusion condition going to last long and do small amount of damage, or be applied for short time and do big enough damage to actually shut down the enemy?"
Answer: "As of right now, it can actually stack. This means that it does a small amount of damage with one application, but with many applications, it will definitely make someone think twice about attacking!"



Question #12: "What is your #1 favorite thing about GW2?"
Answer: "Dynamic events. It will be nice to finally play an MMO with content that makes sense for the genre."



Question #13: "How's the work environment at ArenaNet? Do you guys get stressed from the pressures of the community / their demands? I feel like working on a game would be bitter sweet because there are so many people that want to be pleased by GW2. "
Answer: "It is a double edged sword for sure. Once you work on a game its not as exciting to play games because you start to nit pick everything in them. Oh wait, that is what fans do anyway. It is a really great place to work and I look forward to my Mondays as much as my Fridays."



Question #14: "In the demo featured at G Star we a revised skill placement for the Thief's dagger. Would you mind sharing with us:
The reason Backstab was changed to only being available in stealth
If the other Thief main hand weapons revived skills available to them only in stealth as well
The name of the new slot #2 Dagger ability that replaced the Thief's Backstab"
Answer: "There is another blog post coming with some information about changes to Thief (even newer than stuff in the G Star build) coming next Tuesday. Also...Heartseeker"



Question #15: "I noticed the Mesmer had a few melee weapons in the skill videos but didn't really hit anything with them in melee range. Do mesmers have up close and personal attacks as well?"
Answer: "Yes."



Question #16: "Is the mesmer's portal skill group based or only the mesmer can use it?"
Answer: "Allies, but players only. For now."
He expanded on this after another user asked him a similar question, "Wait, does that include minions and/or pets for necro/ranger respectively? Because that would be tragic if you accidentally stranded them by going through a portal." his response to this question was "Yeah, it might also allow companions. Hey, it's not quite ready yet :P."



Question #17: "Has anything been changed with the Elementalist's cooldowns across attunements since Gamescom? It seemed like the Elementalist PvPing was able to annihilate everyone and get away as they wished, was that just a result of the player's skill, and intended, or did it need a bit of balancing?
Thanks for the AMA."
Answer: "Some of this was skill on the player's part, part of this is just balance. Cooldowns, just like everything else in the game, are still in a place of flux until everything is balanced. "



Question #18: "Will the Necromancer have skills that inflict the new confused condition ? If yes, can you give an example of such skill?"
Answer: "Yes, Warhorn - Wail of Doom (skill #4)"



Question #19: "Will you be supporting the E-Sport side of Guild Wars 2 through officially ran tournaments with cash prizes, likewise to the original game?"
Answer: "Yes, we want to support the game as an E-Sport, but we're not talking about the details just yet."



Question #20: "Does gear affect your stats?"
Answer: "yes they do, all most all gear you find will have stats. "




Question #21: "Whirlwind for Ele seemed overpowered as it lasted a long time when I played the game at PAX. Is that how it is supposed to be?"
Answer: "You mean Tornado? Whats the point of turning into a Tornado if you don't feel overpowered. " and "Balance is an ongoing thing, so we're always tweaking things that we feel are too weak or too strong."



Question #22: "In PvP, how does a Mesmer prevent it from being obvious which clone is real? For example, do the clones follow the exact actions of the Mesmer to the split second? Or do the clones sorta do their own thing independent of the Mesmer, leaving it somewhat obvious who the real Mesmer is? Additionally, can aoe spells easily and quickly dispatch a Mesmer’s clones?"
Answer: "Once you learn your illusions and how they work, you start to realize what they look like to your opponents. Then you can start behaving like illusions to really throw your opponents off!"



Question #23: "Can you tell us what are your plans for PvE Endgame? More 5 mans dungeons only, Raids with 10 or more people, more Areas with Dynamics events like The Shatterer, a mix of those?"
Answer: "Endgame is such a dirty word. We want our game to be the endgame. We don't like the idea of a game that changes when you hit max level. As you level up you can play events, dungeons, WvW, or at anytime take a break and do some competitive PvP, and then hit a button and go back to PvE stuff."



Question #24: "Why no interrupts? Where's the Diversion (out of place, maybe, but still), the real Cry of Frustration, Psychic Instability, etc. I'm so sad now. I WANT D-SHOT! Loved Guild Wars, can't wait for Guild Wars 2. Consider Interrupts!"
Answer: "Here are the ways to interrupt: Stun, Knockdown, Launch, Knockback, Daze. Interrupts as just interrupts were just a wierd mechanic that were hard to explain. In fact the shatter F3 that stuns is called Diversion."

A follow-up question was asked: "Still wouldn't it be nice to have skills with the same mechanic as the old diversion / power block / blackout / arcane thievery / d-shot / d-chop (...) What do you think ?". The response to this question was "Those mechanics just don't make as much sense in the new system. Basically, the nice thing about a daze is that a bad player using it still gets the blackout portion of it, but a great player can get the interrupt out of it as well."



Question #25: "So why the need for a difference between clones and phantasms? Couldn't one fulfill the needs of both? Or am I misunderstanding their nature?"
Answer: "Clones are really just deception. They are there to utilize the shatters and create temporary dps and distraction. Phantasms are more like "in world" hexes. There is a Phantasm called Backfire that does a powerful attack to foes casting skills."



Question #26: "On a scale of 1 to 10 (10 being the highest), how likely is a closed/open beta in January."
Answer: "10 - For closed beta."



Question #27: "How will the steal mechanic look like in the future?"
Answer: "We have a blog coming Tuesday which will shed some light on this!"



Question #28: "Game design student! Questions HO!
How many iterations have these professions gone through already?
Did you guys have these professions in mind from the beginning?
How much of an effect does weapon choice have on gameplay?"
Answer: " * It depends on the profession. We just got out of the 10th or so meeting on Elementalist skills yesterday. Guardian had A LOT of iteration, whereas mesmer and thief actually have had a lot less.
We had 12 professions in mind at the start. We ended up with these 8 because they fulfilled the archetypes in the best ways while keeping some of the GW1 feel and still making it feel like a new game. GW2!!!
Weapon choice is almost as important as profession choice. A Hammer warrior is a CC nightmare, but a Longbow warrior is an AoE damage machine. Of course its also valid to play a warrior with neither of these weapons."




Question #29: "Fans had predicted that the final class would be the Minstrel, what influenced your decision in opting to go with Mesmer instead?"
Answer: "Have you heard the minstrel singing? Obviously Billy Ocean was unavailable so we went with what you have heard. It seemed like it would get old pretty quickly."



Question #30: "What is the most fun profession ,in your opinion, to play"
Answer: "Warrior. - Jon", "Necro or Mesmer. (--) (That's a ninja face) - Chap"


Question #31: "How far apart can the portals in the portal skill be set? and can allies use them?"
Answer: "Radar range, which is 2500 units, so 208.333 ft., so 63 meters if you use a sensible system like the metric system. "



Question #32: "How long does the Mesmer's Veil skill last? Seems like it could be overpowered in PVP"
Answer: "It is permanent...Seriously it is a number and that number will be balanced in PvP. I think somewhere between 0 and 1000 seconds."



Question #33: "It seems like there is a base of people who are disappointed by the Mesmer profession (I am definitely not one of them), because their mains were Ritualists and they feel they have no profession that represents that well. What GW2 profession do you feel will cater to that subset of players?"
Answer: "In the way that Ritualists were indirect suppport in GW1, many classes in GW2 can support their allies as the Ritualist did. Rangers can bring nature spirits, Necromancers can bring minions, Elementalists can bring familiars, Mesmers have their illusions, etc. etc. All classes can bring buffs, boons, etc."



Question#??: "The "Thief" severely lacks 1 of the 3 pillars of combat (Support skills) from what we've seen so far, while other professions seem to be be very proficient with each pillar. Is this going to change, and if not, what was the reasoning on making the Thief more 2 dimensional? "
Answer: "Tell that to Izzy's support thief so he stops playing it!!!"



Question #34: "Will PvP players still need to "reroll" to a different profession, or will that process be easier in gw2?"
Answer: "You will need to make a new character to play a new profession. However, you will have access to everything once that character gets to PvP, so you won't need to "grind up" the new character."



Question #35: "I'm just trying to grasp the clone parts of the Mesmers. In PVP will other people see them as exact copy of you, or their ghostly forms like we saw in the videos?"
Answer: "If it's a clone, they will see something that looks like you. If it's a phantasm, they will see an illusion with a purple color to it."



Question #36: "One of my coworkers was a long-time EVE player, and I've been trying to convince him to join us in GW2 when it comes out. He seems interested, but his biggest question has been whether or not there will be any sort of world PvP.

One of his favorite things about EVE (and one of my favorite things about WoW) is always having to watch your step when you're questing/farming in dangerous territory. He loves the idea of being able to kill and be killed anywhere you go, beyond the boundaries of safe territory. I've tried to convince him that WvWvW and organized PvP are both huge elements in GW2, but he still would like to see world PvP enabled on some servers. Any idea if that's a possibility we can look forward to?"
Answer: "No OPEN PvP in PvE, it doesnt make sense with how events work. However I think people who like Open Gank PvP (like myself) will REALLY love WvW."



Question #37: "Thanks for doing this AMA. I have a question about pvp. In the usual unorganized pvp environment, either in a mmo battleground or in many fps's, people tend group up and zerg points. This can lead to very monotonous gameplay. How does this strategy or lack thereof fit into GW2? Are there specific counters for it?"

Answer: "We use our secondary objectives to discourage this type of game play. By using things like a treb that deals massive damage to everyone in the area you can really punish people for grouping up. "



Question #38: "So lets say I play an Elementalist and I throw down a firewall and then want to switch to water attunement to heal some of my buddies, would I experience a kind of global cooldown from when I throw the firewall before and can switch to water attunement and then heal my buddies?"

Answer: "GLOBAL COOLDOWN! UGH please no. I hate global cooldown with the passion of 1000 fiery suns. In fact attunement swapping is instant so you can do it mid cast!!! Blog post coming Tuesday on thief also talks a bit about why we don't have global cooldowns and how our combat system works based on animations." Another answer to this question is also present, I assume it's from someone else working at ArenaNet. "Nope! You can throw down the firewall, swap to Water, and then support your allies immediately with water skills."



Question #39: "Was it always the plan to have the Mesmer in the line up? Or did you realise how pissed fans would be without it "
Answer: "It was always the plan."



Question #40: "It seems that the Elementalist, Guardian, and Warrior are so powerful/versatile in PvP that any team that doesn't include at least 1 of them (or maybe all 3?) will be disadvantaged against a team that did. How are the niche roles that other professions fill balanced out to match those 3 professions power and versatility?"
Answer: "They are all that versatile to be honest. It all depends on how good you are at playing your build."



Question #41: "Can Rangers still throw traps?"
Answer: "Emphatically. Yes."



Question #42: "Of all the combat skills, which is the one you love to use most?"
Answer: "Personally, Savage Leap. But the coolest skill in the game is Phoenix. "



Question #43: "How much control does a Mesmer have over Clone and Phantasm behavior? Is there a UI in place to allow him/her to direct them, do they have the same AI as necromancer minions, or what exactly?"
Answer: "They will only attack the target upon which they were summoned. You cannot control them as much as Necromancer minions or a Ranger pet."



Question #44: "Which games do you feel influence you the most? What games are you currently playing? Skyrim?!"

Answer 1: "Influenced: Warsong on Genesis, Final Fantasies, Baldur's Gate 2, Planescape, War 2, War 3, SC 1, CS, Quake, Quake 2, Quake 3, Street Fighter 2, Soul Caliber, etc. Currently: LoL , Skyrim. Also Warmachine (tabletop). -Chap"

Answer 2: "Influence me the most? X-Com. When I played that game, that was the moment that I decided to get into making games because I wanted to pass on that quality level of experience to future gamers. Right now I am playing Battleheart on the ipad. Influence GW2?"



Question #45: "So, what happened to the sandwichmancer? Did it take an arrow to the knee and as a result, had to be removed from the game?"
Answer: "Colin is still here. He is busy crafting a fancy club sandwich."



Question #46: "Any favorite dungeon party set-up/teams you've had yet?"
Answer: "Any combination is actually very strong, which, in itself, is really one of our favorite things about the game. Instead of people needing to bring specific builds or professions, they just need to be good at whatever build/profession they bring."



Question #47: "What is the time frame/level required before you can play with other races? Will be playing with a younger few who may need assistance..."
Answer: "Just finish your race's introduction (tutorial area), and you can meet up via Asura gate once you go into your race's starting city!"



Question #48: "Is it possible to play a 'tanking' role as a Warrior?"
Answer: "Take a Mace/Sword and a hammer. Healing skill: I recommend healing signet. Utility skills: Endure Pain, "Shake It Off", Stomp."



Question #49: "Any comment on the Ranger pet irritation? "
Answer: "There is a special lotion that will help get rid of that. It's available at Karma vendors."



Question #50: "Can clones and phantasms be affected by boons and targeted by other beneficial skills?"
Answer: "For now, yes. This may change before release."


Question: #51: "Without any sort of dedicated healer role what options will players in mob fights or PvP situations have to deal with intense focus fire? Escape tactics on cooldowns?I am fantastically excited about GW2, have loved the original since release. Thank you for posting this."
Answer: "Heal and Dodge. As well as use crowd control to stop it from happening. Block, blind, reflect, etc..."


Question: #52: "How did you get into the Industry? Was it your first choice when going to school?"
Answer: "I got a degree in computer science. Out of college I worked at a web dev company and then got a job working at Cavedog doing programming. I didn't REALLY get into design until I worked here at ArenaNet."


Question: #53: "I have heard rumors that organized pvp gives players a default set of gear for their class so everyone is on an even playing field. Can you confirm this? If not, will players have to grind for sets of pvp gear as they do in WoW?"
Answer: "Absolutely NOT!!! No grinding in PvP. Here is how it works. You press a button that says go to PvP. You end up in the PvP lobby where you are max level, all skills and items and traits are unlocked and you make a build and go play in a hot join server. When you are done press the button again to return to PvE. It's that simple. Why anyone would want to spend time unlocking skills or leveling up in PvP is beyond me. If you want PvP with power creep and ganking and massive battles we have that too. It's called WvW."


Question: #54: "Phantasms: Do they look exactly the same as your char, but have a different name, or are they purple and transparant (like in the vid) and have a different name?"
Answer: "Somewhat purple and carry a purple weapon."


Question: #55: "Now that all classes have been released, do you have any ideas you'd be willing to share about plans to keep them all balanced with each other? EX: Right now the Ritualist is one of the stronger PvE classes (as compared to, say, a Ranger). In GW2, what would you do to try and make Rangers just as useful/in-demand as Rits?"
Answer: "We're going to work very hard to balance all professions so that they are all equally viable in PvE and PVP. This simply means playing the game a lot and constantly working to keep all the professions balanced."


Question #57: "This may have been answered a long time ago in some interview but I've always wondered what was your influence for having your weapon set be directly related to your combat skills? (Such as greatsword, shortbow, etc) Initially, this was my biggest complaint as I thought it greatly hampered your customization of your play style. I'm assuming your traits have a great deal to do with exactly this problem but I haven't really heard much since you announced the revamp of said traits. Would you care to elaborate on some of the different things we can see with skills that are affected by traits with the revised system? Also just wanted to add that I have not been more excited about a game since I was 11 years old. I think your team needs to be the standard for how game developers operate, with innovation and not repetition of the same IP."
Answer: "The main influence is that it just made sense. It let us making awesome skills like Savage leap on the sword, etc..."


Question #58: "How does Anet feel about having their work released ahead of them, like this week's leak? Is it 'no big deal, since it was only a couple of days', or would you guys rather like to, say, see fingers broken over it or something?"
Answer: "response edited by PR. "


Question #59: "Can I draw on the map in GW2?"
Answer: "Yes! How could we give that up? "


Question #60: "Any details about WvW in the future? A video of WvW would be appreciated. I am really pumped up for this gameplay. Also, are dynamic events in WvW? Like a monster or creature attacking while you pvp."
Answer: "We've hinted a lot at WvW, but when we are ready I'm sure we will explain it a lot more! Hang in there."


Question #61: "How many classes do we have in total when GW2 gets released?"
Answer: "8."


Question #62: "What is the one thing that your are personally most excited about what the Mesmer offers to PvP?"
Answer: "Portal. "


Question #63: "Will people be able to grief a dynamic event by being present just to increase the event difficulty, but not actually contributing anything towards the completion of the event?"
Answer: "Nope. "


Question #64:" * Mesmers: It seems like the mainhand sword will only have room for a single (guessing very simple) autoattack, since they have both Leap and Illusionary Leap. What offhand would pair up well with the sword to allow for a true melee playstyle, and can you give any example skills?
Also, does summoning a clone or phantasm break enemy targeting? If not, how effective will they be as distractions in PvP?
Rangers: Utilities, from what we've seen in demos, have been pretty restricted to somewhat passive skill-types like signets, spirits, preparations, traps, and stances. Are there plans to introduce more active/interesting utility skills (more like Entangle, for instance) that other professions seem to have?"
Answer: "Hey Skyy, enjoy your posts on guru. Ok sword skill 1 is a combo so that gives it so dynamic. I like mixing it with sword or torch offhand, but really everything works. Yes it breaks targeting. Yeah we just did a pass on ranger utilities to get them to be as diverse and as good as the warrior ones."


Question #65: "I it possible to play a ranger without the pet and manage on par with other classes?"
Answer: "No, as soon as you enter combat your pet comes out. Trust me, you will want them. "


Question #66: " * Did aspects of Utopia end up in Guild Wars 2, or did Eye of the North get everything that wasn't scrapped?
Can you tell us anything about the Utopia Chronomancer and Summoner professions?"
Answer: "Dynamic Events. We have been pondering this concept for a long time. The idea that you don't have to fight for content in an MMO. I think it is what defines the game! That social aspect is really important to us because ultimately that is what an MMO is!"


Question #67: "It seems like there is a base of people who are disappointed by the Mesmer profession (I am definitely not one of them), because their mains were Ritualists and they feel they have no profession that represents that well. What GW2 profession do you feel will cater to that subset of players?"
Answer: "In the way that Ritualists were indirect suppport in GW1, many classes in GW2 can support their allies as the Ritualist did. Rangers can bring nature spirits, Necromancers can bring minions, Elementalists can bring familiars, Mesmers have their illusions, etc. etc. All classes can bring buffs, boons, etc."


Question #68: "Familiars?"
Answer: "Summon elemental."


Question #69: "The idea of the magical swordsman has always been a favorite of mine. Just about every game that I can accomplish such a creation I do; be it the Mystic Knight in Final Fantasy 5 or an Eldritch Knight in D&D/Pathfinder. To say the least, I am excited to explore this iteration of my favorite hybrid!" Someone else added an additional comment to this reply, "I agree with this guy! Hearing illusion/duelist makes me one happy guy!"
Answer: "Me too. I loved the Mesmer in GW1, but to be honest I love the new one even more! Once you get used to the whole idea of in world hexes it just is a lot of fun and a really active profession in both PvP and PvE."


Question #70: "Will condition removal skills remove the whole stack of confusion or will players have to cast their condition removal more than once to get rid of the whole stack? "
Answer: "When you remove a specific condition it always remove the whole stack, however the specific skills can remove 1 condition or many."


Question #71: "I'm dutch so at first sorry if my English isn't correct. I've got a question. After you have completed the main story in GW2 are there still awesome things to do that require skill? Hardcore instances you can play with some friends and get nice and rare loot? I really look forward to this game, but sometimes I'm afraid it's gonna be too easy."
Answer: "Dungeons, WvW, PvP, giant boss dynamic events! "


Question #72: "What determines the abilities of the illusions, please?"
Answer: "I do :P"


Question #73: "Can you give us more info on builds and traits and if we will be able to constantly change our build or be locked into a certain type like other games?"
Answer: "Lets just say there are a lot of options and you can change it fairly freely. Especially in the PvP lobby!"



Question #74: "I'm good friends with your buddy jonathan sharp. He used to play starcraft at my house back in the day when LC (Louisiana College) used to block bnet ports."
Answer: "Chap says hi Dave! Remember he invented the Ultralisk Rush!"



Question #75: "How many skills are you going to be able to choose from? A lot of the complaints i have heard is that this is a dumbed down version with out freedom to make builds how you want them to play. "
Answer: "There is so much build making in GW2 sometimes it is staggering. I think people that are worried about this will be just fine. It is a new system with a lot of layers, each of which has a lot of choice to be made. "


Question #76: "I was planning on having Necro, Thief and Ranger as playing characters but now I've changed to Mesmer. It's so rewarding to play a class that requires mastery."
Answer: "Cool. To be honest I hope they all have this feel to them. All the professions are pretty simple to play, but also really have a pretty high ceiling, including even the "boring" warrior, who I love, but in a game with positioning has a ton of stuff to learn in this system."


Question #77: "This is literally the first game in which I actually want to play a warrior. Almost every RPG and/or MMO seems to have them doing the same few moves. The addition of shouts, warhorns, and banners in combination with the weapon variety blew my mind! They seem to be truly a Warrior, not just the requisite sword and shield guy."
Answer: "Thanks. I love the Warrior!"


Question #78: " * Back in 2010 I was at the NYC after party demo event and played a necro. Back then Death shroud teleported you back to your original location when it ended, how does that mechanic work currently?
*How many souls need to be sacrificed to get into the closed beta :P"
Answer: "So the walk and teleport back thing got pulled out of death shroud and rolled into a new utility skill called Spectral Walk."


Question #79: "I was a huge fan of the warrior priest mechanics in warhammer, and what warcraft is doing with monks. I love the satisfaction of beating on a guy with a big hammer, and being capable of healing nearby friendlies in the process. Are there any classes that fall in to that category in GW2?"
Answer: "Absolutely. Take a look at the Guardian. http://www.guildwars2.com/en/the-gam...ions/guardian/"


Question #80: "There are lots of PvP questions here. For those of us who prefer PvE, what's going to make this even better than the PvE in GW1?
Side note: I've played the first one with all of my nephews who in a completely different part of the country, and it was a great way to keep up and have fun with them. I look forward to continuing that in GW2."
Answer: "Everything. Glad you asked, I think our PvE is so much more dynamic this time around. While the skills may seem PvP focused at times we put a lot of thought into how this is going to play in PvE as well, moving, dodging etc. On top of that I think Dynamic events are going to change the way people expect to experience content in an MMO. No more kill stealing, no being on the wrong step of a quest from your buddies, no waiting in line for someone to complete an escort or kill a boss so that you can do it. The world being dynamic around you and feeling like you need to get in there, help take the garrison back and do it not just for yourself but for everyone on your server working together."


Question #81: "Is the mesmer overpowered?"
Answer: "Absolutely! Just as overpowered as the other 7!"


Question #82: "I want your job (title, not actual job... Co-workers, BFF duh). How can I get it?"
Answer: " * Take a degree in Philosophy and Religion, minor in psychology, * Play wayyyyyy too much Starcraft in college, * Become a designer, * Profit."
-Chap"


Question #83: "So not to dilute the conversation, but what specifically did you do to promote yourself as a designer? Did you learn to program or code in SC, or other games you loved, and showed off mods or other customizations? Did you present a portfolio? I'm interested in becoming a designer myself, since I love conceptualizing and (well...) designing a game more so than creating it. I'm just curious how you went about exulting your deeds."
Answer: "I played high level 1on1 and 2on2 Starcraft (focused on the latter). With that skill set, I was then got into the industry doing multi-player design and balance on an RTS. From there I had my foot in design, and have since branched into content design, systems design, and balance.
-Chap"


Question #84: "I have played a primary healer based class since DAoC. I would love to continue doing this, however, there will not be a primary healer based class in GW2.. What type of char would you suggest to get the closest to that particular role?"
Answer: "Any one of them can fulfill that support role you are talking about. The more obvious choices are things like Staff Guardian, Water Elementalist, but there are ways to do interesting support with every profession."


Question #85: "I feel like you're forgetting TF2. You have an entire class dedicated as an homage to that game."
Answer: "D'oh, no you're right. I spent a lot of time playing TF2 as well. I preferred Sniper/Demo, in case you were wondering! -Chap"


Question #86: "Are players going to have to watch for a tiny icon to figure out if they are hit with the confusion condition, or is there going to be a noticeable change to your character if you are confused?"
Answer: "There will be an effect that plays on apply to show you that you are confused. You will also see the damage taken when you use a skill, as well as the debuff icon. That all make sense or are you now more confused? "


Question #87: "Why did ye add self heals to all professions instead of a dedicated healer class? How does PvP play with this?"
Answer: "Because we think dedicated roles create dependencies which we don't think are fun. Most great PvP games do not have forced roles like this so I'm pretty sure it will make our PvP more exciting."


Question #88: "hey I'm kind of new to the Guild Wars series and was thinking about getting into it, and from your website one of the things I didn't completely understand was the premise. Is the premise basically all the races hate each other and want to defeat the other? Or is there a horde vs alliance aspect? game looks cool, ty for doing an AMA"
Answer: "No, the game is about the races coming together against a greater evil. Our content of dynamic events promotes players working together so we try to avoid any faction based stuff that is typical of current gen MMOs."


Question #89: "More information about the Elixir Gun for Engineer please?"
Answer: "Sure:
Elixir Dart: Fire a dart that makes your foes weak or vulnerable.
Elixir F: Fire concentrated Elixir F that bounces between targets crippling foes and applying swiftness to allies.
Elixir Spray: Spray elixir fumes in a cone pattern poisoning enemies and removing conditions from allies.
Acid Bomb: Leap back blasting the ground with acid damaging foes that touch it.
Super Elixir: Shoot an elixir orb that heals allies on impact and creates a healing area.
Toolbelt skill: Vent a healing mist that applies regeneration to yourself and allies."


Question #90: "How many of you are working on GW2?"
Answer: "Just one of myself, we haven't invented cloning technology yet, despite what the mesmer videos might show you. The team size, I don't know it's pretty big though. "


Question #91: "game is simpler than wow now. 5 weapon skills maybe 20 if you switch out weapons. In guild wars 1 you had like over 200 for one type of weapon."
Answer: "How many of them were really used? I can think of two sword warrior builds.
Dragon Slash/Sun and Moon
Sever/Gash/Final
Now you can mix match sword with sword offhand, axe offhand, mace offhand, warhorn, shield."


Question #92: "I'm wicked excited to play a Ranger, so I can use the Rainbow Jellyfish I unlocked in my HOM. How early in the game will I be able to use it?"
Answer: "As soon as you go underwater!"


Question #93: "Hi guy my question is. going way from guild vs guild gvgs what in guild wars 2 do you think will keep the organized pvps to stay with guild wars 2 because there is no Hall Of Heros or anything like PVP from the old game ?"
Answer: "There will in fact be a much more organized structure where players form teams and earn points playing in 5v5 tournaments to qualify for larger and larger tournaments. The goal is to create much more of an e-sport feel this time around."


Question #94: "You guys have been working so hard on this but I have one question to ask you guys... Would you like some tea?"
Answer: "Earl Grey...Hot"


Question #95: "I'm more of a magic-type when it comes to MMOs, and I've got a question about your Elementalist's Conjure spells. "The elementalist uses Conjure spells to summon useful items and potent weapons that she or other party members can use." What kind of useful items are we talking about here?"
Answer: "How about a Lightning Hammer that lets you summon a lightning storm, leap at enemies, encircle them with a static field and send them flying with a blast of wind?"


Question #96: "What underwater weapons can the mesmer use?"
Answer: "Spear and Trident"


Question #97: "In GW1 bows had unlimited amount of arrows, will GW2 carry that also?"
Answer: "Yes, managing arrows is not my idea of immersive enough to be fun."


Question #98: "No Open World pvp? Thats a deal breaker. How does WvW replace the joy of ganking? I love the idea of versatility and specific builds. However, there are serious implications for balance. In other words, there will ALWAYS be a top build for doing X job, especially considering synergies between classes. My question is: How do you plan on balancing this game?"
Answer: "WvW is everything you want about ganking. If you played DaoC, the game considered by most to have the finest open PvP it worked in a very similar way. There is a part of the world with tons of fun stuff to do where other players from other servers can come and find you doing that stuff and kill you. How does that not satisfy open PvP?"


http://www.guildwars2guru.com/forum/...rc-t24658.html


Citation :
<Geikamir> Can the teleport portal skill of the Mesmer be used for cross profession combos (like shooting through them to hit enemies in different locations)?
<[ANet]JonathanSharp> No. Only allied team-mates can move through.

<+Vorsakan> Can you be knocked through an allied portal by a foe?
<[ANet]JonathanSharp> yes you can be knocked into a portal by an enemy!


<Laida> Can they give us some examples of cross-profession combo's to expect with the Mesmer?
<[ANet]JonathanSharp> - You can put up Chaos storm which adds random conditions to projectiles moving through.On the other end, you can use your Leap skill on mainhand sword to benefit from allied combo fields.


<Job> How did you arrive at the current profession mechanic for the mesmer? What iterations did you scrap and how did it evolve into what it is now?
<[ANet]IzzyCartright> We started off with just an illusion limiter and all the shatters where on weapon skills but found this too limiting. Also all of our illusions where different creatures but this was too confusions and hard to create so we ended up with two types clones and phantasms.


<SwashbucklerXX> With all these cool, exotic races that can turn into animals and make golem battlesuits and such, what's going to makke playing as a human a compelling experience? Will humans be getting any fun and flashy racial abilities?
<@[ANet]JonathanSharp> Avatar of Melandru turns you into an awesome creature. Summoning dual Hounds of Balthazar. Is. So. Freaking. Cool.


<Krazzar> Will certain types of opponents of the same group have different AI (such as a "brute" acting differently than a "mage"), or will each race have their own AI tendencies (such as skritt acting differently than ogres), or both?
<[ANet]EricFlannum> We break creatures into groups we call "families" and try to give each family a distinct feel. For example the dredge tend to be pretty stationary and use a lot of sonic themed abilities. Within the dredge family there are things like the dredge mining suit which tends to be bigger and more "brutish".

<+Rubi> Secondary question: Will there be human skills reflecting all six gods?
[19: 52] <@[ANet]JonathanSharp> Yep, there are 6 human skills, based on the gods.


<AlietteFaye> I was wondering if you guys had any new information about the changes to traits that you previously mentioned, but have not yet revealed?
<@[ANet]IzzyCartright> We not ready to talk about the new trait system yet, but here are some of the things you can do with traits. We have a trait that allows you to give you venoms to all nearby allies allowing a thief to run around and make his allies apply poison and other conditions. We also have a trait on the ranger that allows spirits to follow you around. Well talk more about traits sometime near the begining of the year.


<Daniel> Are there any plans to release PvP footage of the Mesmer (or at least a full skill compendium), prior to Demos in 2012?
<[ANet]EricFlannum> We do plan to release some more footage but we haven't determined exactly what it'll be and when we'll release it so I'll pass on the request for some Mesmer PvP footage.


<[TL]Bridger> Will the mesmer have any control over his illusions? For example: could he create a bunch of illusions and tell them all to retreat so the enemy would not know which one was the real one running away?
<[ANet]JonathanSharp> No, you cannot do this. They are simply summoned onto a target, and attack that target until the illusion dies, or that target dies.

<+[TL]Bridger> Followup: Would a Mesmer need to act like the AI illusions to truly fool an expert player then?
<[ANet]JonathanSharp> Followup on Mesmer: Yes, that's definitely a viable strategy! Sometimes doing NOTHING and standing still is an amazing way to fool your opponents as a Mesmer. And just when they think you're an illusion and not the real Mesmer... You make them QQ.


<Sojourn> Do you feel that allowing people to change servers so often that servers will not have a sense of community to them for WvWvW?
<[ANet]EricFlannum> This is absolutely a concern for us and we will work very hard to come up with some restrictions that are fair enough such that players can play with their friends and yet will discourage people jumping to the current winning server in WvW. We'll anounce something when we know exactly what those restriction.


<Laida> On reddit you mentioned to have 12 professions in mind at the start. Any chance of letting us know the 4 that didn't make it? Do you think any of them will be added later on?
<[ANet]IzzyCartright> As always with design we start with a large lists of ideas and then boil it down into the primordial goodness. So our large list of ideas has had lots of random things most of which we've taken the parts we like and put them into our current professions but some of those ideas where: warden, marksmen, juggernaught, artificer, dualist, knight, berserker and many others I'm sure I can't remeber right now.


<Aeronite> Can you give a few examples of Mesmer Elite Skills?
<[ANet]JonathanSharp> -One elite allows you to transform a foe into a moa bird for a short time. They have moa bird skills while in this form, just to add insult to injury. : )



<[ANet]Community> Ok, just to get this out of the way here: We have a studio internal selection process for our Closed Beta that starts on Friday. There will be no public application form.



<another> You mentioned that humans will get 6 skills based on the gods, but it was previously mentioned that each race has around 12 racials. Has the number decreased, or will humans get other skills that aren't god-related? Also, will also races get at least 4 elite racial skills since norn get 4 elites?
<[ANet]IzzyCartright> We currently have 6 race skills these are often a mixture of elites, utility skills, and heal skills for humans there is a prayer for each god and for norn there is 4 transforms and 2 utility skils.


<+Rubi> Can you elaborate on the moa skills?
<[ANet]JonathanSharp> Peck, kick, screech. You get the picture!


<Dux> What exactly does the Engineer's Supply Drop contain? And has it changed any?
<[ANet]JonathanSharp> It drops a smorgasborg (from Jon Peters) of different bundles! Some of them heal, some of them can be picked up by allies!


<Neo> Will we be able to see technical information like weapon range, attack speed, and things of the like through the ingame UI or will that be something that players have to experiment to figure out?
<[ANet]EricFlannum> For the most part players will need to experiment with the things that you mention although we do plan to have tools for helping players experiment. Things like the dps target dummies in the first game.


<Palmtree> Do NPCs act differently when confused, or do they activate abilities as normal and simply take the damage?
<[ANet]IzzyCartright> no they just attack and get beat up like a good monster, some monsters do have condition removal however.


<Wobbley> One of the greatest changes Guild Wars 2 promises to bring to MMOs is to break the holy trinity of group roles. Would you dare say that this is true for any class/spec combination, or does it contain some modifications? An example would be; could 5 skilled Guardians using the same weapon and traits do a dungeon?
<[ANet]JonathanSharp> -Absolutely, they could do it with the same weapons and traits. If you changed out your weapons and traits, you'd have more diversity, and would make it easier on yourself.


<Epicent> will the mists have dynamic events or will it be strictly pvp and siege captures and stuff?
<[ANet]IzzyCartright> yes WvW will have events.


<Kamara-Fae> following on from the server swapping restrictions question. Is Euro/US/Other split a thing you're considering like all other MMOs? Or do you want a truly international melting pot and make everyone happy?
<[ANet]EricFlannum> We always try to make it possible for people to play together but we don't have any final answers on this just yet, sorry.


<haxyou> How will a casual player get to see big events like the Shatterer and Tequatl with a limited play schedule?
<[ANet]JonathanSharp> Because those large events can happen multiple times throughout the day, you can team up with anyone around you at that time and take on those larger challenges, even if you're only a casual player!


<MrFurious> Will Mesmers have a skill that allows them to mimic players or creatures?
<[ANet]JonathanSharp> Probably not.


<Inde> Will Arenanet allow and encourage development of add-ons since they have become so popular and integral in MMO's now?
<@[ANet]EricFlannum> We won't be allowing people to mod the game itself directly no. We feel that this encourages people to play the game in such a way that gives them an unfair advatage over those who don't use mods. However we understand that many people enjoy modding games and are looking into ways for people to build things for the game in other ways. We'll have more information on this sometime next year.


<Next> With regards to WvWvW and with the recent Reddit information on them. How are you guys counteracting lag issues, especially when there's the possibility of having 2,000 players in one map?
<@[ANet]IzzyCartright> In WvW there are 4 different maps each with a cap we put a cap on map beacuse we know this is what the server can handle, the reason we have a cap is to keep lag under control. Our cap will be somewhere around 500 per map but it all depends on server preformance and that might change as we are always testing it.



<Binaryrain> Will there be other purchasable guild wars 2 items, like different plushies other than the charr one?
<[ANet]Community> We know you folks want merchandise, so we are looking into it. I can't give details on what that might be or any timeframe though. ~MK


<Asta> Will weather be dynamic in GW 2 (i.e with clouds forming rain or snow randomly happening), and will sky be dynamic (clouds passing by etc not just a backgound picture)?
<@[ANet]EricFlannum> Weather can sometimes be random and sometimes is affected by specific events. For example, there is a huge snowstorm that occurs on one of the maps when a specific event is failed. This snowstorm then kicks off a new chain of events as players deal with the effects of.


<@rubi> Now that all professions are out of the way, what is the team's big focus?
<@[ANet]JonathanSharp> -Right now we're working a lot on guild features, balance, finishing content, and, most importantly, figuring out what to eat for lunch.
<@[ANet]Community> The lunch part is super important! ~MK


<Roland_Daemon> For Guilds, are there going to be perks/levels setup for the guilds or will it be something that has access to everything from the get-go with the right amount of karma/gold?
<@[ANet]IzzyCartright> There are many things that guilds can earn what and how we'll talk about as we release more about guilds.


<Symbiont> a new Q, followup on modding, can we mod sound files, and add our own sound mods to make our character sound more evil?
<@[ANet]EricFlannum> I don't think its possible to do this but I'll pass along the request to our sound team.


<Hitiro> Considering in structured PvP there are destructable environments can we expect to have the same feature in WvWvW too? And along those lines will there also be environmental weapons like structured PvP?
<@[ANet]IzzyCartright> In WvW there are many seige weapons you can use to blow things up with as well as many things you can pick up and use.


<sohsoh> What kind of interactions/interfaces outside of the actual game do you guys have planned with launch (eg web profiles, stats, rankings, ladders, guild management, etc)? On a similar note, will you guys also provide web services/data feeds/api for data compiling/mining/etc to the community or fansites to play around with?
<[ANet]Community> All of these are very good suggestions, and we will have at least some of them. Unfortunatannot go into details at this point. : ) ~MK


<Vorsakan> The term "familiar" has oh-so-teasingly been spoken in relation to the elementalist - can you tell us anything more about this skill type?
<[ANet]JonathanSharp> -Nothing at the moment.


<Vorsakan> Was there ever a point, after hexes and energy were dropped, that you didn't expect the mesmer to return?
<[ANet]IzzyCartright> No we hold the mesmer pretty closer to our heart so we knew we would make it work.

Dernière modification par $hin ; 15/12/2011 à 00h46.
On a scale of 1 to 10 (10 being the highest), how likely is a closed/open beta in January."
Answer: "10 - For closed beta."


Perso c'est cette question là qui me pose problème, est ce qu'ils pensent faire une closed beta en janvier moins " sélective ", ou bien est-ce que ce n'était que la confirmation de la CBT qui commence vendredi ?
Citation :
Publié par Shide
On a scale of 1 to 10 (10 being the highest), how likely is a closed/open beta in January."
Answer: "10 - For closed beta."
C'est pas très clair, mais je pense que c'est simplement la confirmation de la CBT qui commence vendredi. Mais pas clair.
Citation :
Publié par Melila
C'est pas très clair, mais je pense que c'est simplement la confirmation de la CBT qui commence vendredi. Mais pas clair.
C'est effectivement de cette façon que je le comprends, et qui est le plus concevable.

Accessoirement, vous pouvez suivre les replies d'ArenaNET sur Reddit ici.
Citation :
<@rubi> Now that all professions are out of the way, what is the team's big focus?
<@[ANet]JonathanSharp> -Right now we're working a lot on guild features, balance, finishing content, and, most importantly, figuring out what to eat for lunch.
Il parle même pas du WvW, donc le jeu doit être quasi-fini
Cool, merci beaucoup ! Car moi et l'anglais ...
Citation :
with content that makes sense for the genre
Eh oui, serait il possible qu'enfin des développeurs retournent aux fondamentaux et se rappellent ce qu'est un mmorpg ? comme au temps ou les mmos étaient des mmos ?
Un mmo n'est PAS un jeu solo avec abonnement. C'est un jeu où on n'est pas ,par principe, coupés les uns des autres mais au contraire conduits à jouer ensemble, par centaines, dans un monde persistant et évolutif. j'adore les bons jeux solos, skyrim par exemple est brillant mais les mmos actuels ne sont ni des mmos au sens littéral du terme ni des bons jeux solo. Il est grand temps que ça cesse...
Mode vieux con@DAOC :

C'est toujours avec grand plaisir que je les entends parler de Dark Age pour expliquer le contenu de leur jeu.

cf question 98 par exemple.
C'est pas très intéressant en fait, y'a beaucoup de déjà dit et y'a quelques répétitions.
Les seuls trucs intéressants sont sur les clones et les portails du Mesmer.
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