NOTE: The new patch will be released on Friday, April 15th in European morning time. The patch notes are listed here:
Roadmap Feature - Party Experience
Party
* Implemented sharing of Combat Points, Reputation, and Karma gain while in party. When in party experience gain is amplified and then is divided by all party members in range.
* Kill-type quests that are shared between party members will properly advance objectives for all party members that are in range.
General
* Player moving speeds are turned back to normal.
* Addressed an issue with players using Alt+F4, terminating game process, or disconnecting network to instantly quit game and escape combat. Quitting game via UI properly has 30 seconds timeout, and all other means of terminating the game will lead to keeping the player avatar in the game world for 5 minutes. During that time the avatar will receive damage and can be killed. Player can reconnect and resume playing during that timeout. Avatars can not be deleted while waiting to be removed from the servers.
* Implemented needed facilities for giving players Crafting Points and Battle Points directly without having them to talk to GM. Promised reimbursements for the database rollback will be sent shortly.
Combat
* Quality statistic of devices will no longer reflect related abilities cooldowns.
* Criminal karma decay time is doubled. One point of criminal karma will be removed after 20 minutes, instead of 10. Have in mind that criminal karma decay time could be increased even more with future patches.
* Recharge Mode Stance now costs 5 stamina per 2 seconds to maintain. Energy regeneration bonus is increased to 15 X tier percents.
* Recharge Mode Stance bug that caused energy regeneration bonus to not be applied correctly is fixed.
* Dodge Stance cost to maintain is reverted back to default 5 energy per second. The damage to stamina conversion rate has been buffed to 3:1.5 X, accordingly stamina:damage. Dodge stance now lasts until at least 20 percent stamina, from max stamina, still remains. Trailing damage that is greater then the available stamina pool after modifications, is now applied to hit points.
* Fixed issue with combat abilities that used weapon range and not own range.
* Fixed an issue that allowed executing Default Attack instantly after executing another ability.
* Fixed an issue that cleared cool-downs of abilities upon switching to another weapon and back.
* Fixed bug that was showing old ability recovery time instead of new, when ability was used and then weapon is swapped quickly.
* Clicking multiple times on the icon of a combat ability or tactic no more activates the ability icon.
* Login Invulnerability effect bug is fixed and now also drops when an ability is activated.
* Missing icons of Drown and Slide effects are fixed.
Crafting
* Input items are now highlighting in every tab of the crafting inventory interface.
* Quality selection panel properly hides when not needed.
* Fixed wrong items highlight in inventory when dragging a blueprint.
* Opening the crafting dialog now always selects "All" items tab instead of random one.
Creatures
* All creature speeds are increased by approximately 20%. This change affected some creatures battle point rewards - faster creatures award more battle points when killed.
* Many creatures and NPCs around the world have their models changed to more appropriate models.
* Several NPCs are now linked to work as a team:
Timm and Vic
Cero and Cero`s Gangs
Shepherd and Shepherd`s Vultures
* Some creatures now properly patrol their paths instead of slacking.
User Interface
* Some notification messages are now shown properly centered.
* Fixed an issue that occasionally was causing some abilities in the Ability Bar to not load when switching weapons.
* Fixed an issue with sending stackable items and simultaneously receiving items of the same type would send the whole stack instead of initial confirmed amount.
* Receiving or losing an item while doing some other item transaction cancels the transaction and closes the dialog to prevent inconsistent item state and exploits.
* Depositing items in bank now uses more subtle notification.
* Guild name in character nameplate is displayed in brackets.
* Functionality to compare item statistics with current equipped one by mouse-over over inventory item when holding Ctrl now properly displays durability also.
Visual Effects
* New particles for some creature attacks and abilities are created and updated. Those are creatures using models of:
Dog
Drainer
Dreadmoth
Farstrider
Fly
Infector
Komorigaki
Leaper
Molloch
Overlord
Bat
Rat
Scavenger
Scorpion
Stalker
Strangler
Viroid
Volvox
Warthog
Worm
World Environment
* A bug was fixed that was preventing the Boneyard stashes to spawn.
* The missing demilitarized zone in Noir Core is restored.
* Render settings in Cascade mountains and Eastern Gardens are improved.
* New stashes are placed in the border between Lowlands and Autonomy.
* A place in the river between Lowlands and Autonomy were player characters may stuck is fixed.
* A small forest on the north beach in Industrial Area is created.
* The re-spawn time of Hounds Tough and Hounds Stalker in Sal Vitas Valley is increased.
* New stashes are placed in Sal Vitas Valley.
* More environment details are added at the starting position in Librarium.
Bug Fixes
* Addressed an exploit which allowed a player to sell some items multiple times in one transaction.
Known Issues
* We have discovered in the last minute that party members are instantly removed from party upon disconnection and do not wait some time to reconnect. We plan to address this ASAP in a hotfix.
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