Patch 11/03/11

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Fail patch fail game :


  • rajout d'onglet pour les setting graphique ( trop impressionnant)
  • rajout des configurations personnalisé du clavier
  • le alt-f4 fixé à moitié, on peu encore le faire mais on à plus d'invu pvp et donc forte chance de mourir
  • Toujours autant de lag
Pour info 65mo de patch

Patch note officiel :
Citation :
== Servers ==
* Many performance optimizations of gameplay effects. Greatly improved effects framework and re-implemented some effects logic from script to the game core. This should greatly improve the lag caused by the server processing and eliminate lag spikes.
* Improved performance statistics gathering and reporting for the many server-side systems: scripting, communication, AI, game objects, and gameplay effects. This will allow us to monitor the realm better, detect problems earlier, and generally aid debugging server performance.
* Improved chat server connectivity protocol. Chat now properly handles restarting and reconnections to the realm in all cases.
* Additional improvements to the object transfer between different server cluster nodes. Should resolve some of few remaining issues where player is transferred to a new zone but cannot see interactive objects (aka. desync).

== General ==
* Added ability for the players to redefine client key bindings. Note: certain key combinations using special keys still have to be typed in and cannot be automatically detected by the UI (e.g. Ctrl-Key).


== Graphics ==
* Added proper animations for walking back and strafing simultaneously.

== Crafting ==
* Items that should remain on the worktable after crafting process is completed work properly.
* Crafting results information panel is showing properly grouped item summaries for disassembly and recycling processes. The panel now can be closed by clicking anywhere on the screen.
* The progress bar for Engineering process now takes 0.5 seconds now, it was 1.5 before. Other processes properly show their duration.

== UI ==
* Improved framework for defining UI controls in preparation for the upcoming detailed graphics options.
* Fixed an issue when the player moves quickly items from inventory to bank and sometimes the item remains in the inventory inactive (grayed out).
* Quality indicators are now added to Weapons, Armors and Devices icons.
* Neutral players were seeing other character nameplates in wrong color that should depend on affiliation.
* The overhead numbers for healing effects now are not cut off at the third digit.
* Deleting mail with items or credits now requires confirmation from the player.

== Items ==
* Now the tooltip information for items properly calculates changed statistics due to durability loss.
* Fixed many typos in the item tooltips.

== Combat ==
* Proper application and removal of Demilitarized Zone effects.
* Demilitarized Zone protection now has a warm-up time.
* Damage reduction does not ignore immobilization effects.
* Creatures that are not intended to move (aka. turrets) are much more resistant or immune to ranged damage.
* PvP invulnerability does not stack multiple times when you die and resurrect before the effect wears out.
* Launcher ability Shrapnel Blast now has drain chance reduced to 30%.
* Fixed Drain-type abilities to properly do damage with tier 0 weapons.
* Phase Out (Phasing ability 4) is rebalanced - the stance no longer reduces damage, increases speed bonus to 2X, and the upkeep cost is increased to double the default.
* Fixed incorrect statistics in the tooltip of Sniper and Concentration abilities of the Precision Rifle.
* Powerful Blows and Shock Attack passive effects now have correct description in the tooltip.
* Shotgun Relentless Stance effects now have correct description in the tooltip.
* Railgun combat skills now have proper description in the tooltips.
* Escape and Terror abilities now have correct description in the tooltip.
* Different types of PvP protection buffs now have proper unique icons.
* Stance blocking effects now have proper icons.

== Items ==
* Iron Bear consumable now properly triggers its effects.

== World ==
* Players of Earthrise now will be able to salvage materials and use them for either crafting or personal advantage, adding increased benefit to exploration and practical knowledge of the world.
* Many small fixes to the environment and terrain.

== Assets ==
* Many small tweaks and fixes to sounds, models and texture.
* Added few models for the next content that is in the work and will be added soon.

== Launcher ==
* Verify Integrity functionality now works correctly.

Allez vivement APB au moins on sera pas dessus et y'aura pas de lag grâce au serveur UE, ça fera toujours patienté pour PS next...
Citation :
Publié par Ayuna Delnor
Je ne pense pas qu'il y'aura de prolongations de la période gratuite...
Et bien je leur souhaite beaucoup de réussite alors...

J'ai passé de très bons moments mais ce que je craignais a eu raison de moi : je suis prêt à accepter les bugs, les exploits, les tricheurs mais ni le lag, ni les patchs bidon qui prennent 3 semaines...
Citation :
Publié par Zav'
je suis prêt à accepter les bugs, les exploits, les tricheurs mais ni le lag, ni les patchs bidon qui prennent 3 semaines...
+1
Pour ceux qui s'emmerde y'a moyen de rigoler avec du gros troll bien grass sur le forum officiel

Ça wine de partout, viendez porter votre coup de hache à échafaud
perso après des tests tjrs autant de lag les exploits von bon train toujours également et 3 semaines pour un patch de 65 mo ???? et on a payer pour ça non la franchement je n'admet pas j'ai pourtant laisser plusieurs chance au jeu mais la s'en est trop dsl.. bref je l'ai desinstall et j'attend APB comme unlock ...
Unhappy
J'ai suivit ce jeu un moment, et je n'avais pas franchis le pas, ne n'était pas convaincus, et bien a vous lire... j'ai eu raison.
Peut être passera t'il en FP2 un de ces quatre histoire qu'on teste...
Citation :
Publié par Racky
J'ai suivit ce jeu un moment, et je n'avais pas franchis le pas, ne n'était pas convaincus, et bien a vous lire... j'ai eu raison.
Peut être passera t'il en FP2 un de ces quatre histoire qu'on teste...
Ou peut-être qu'il va fermer tout simplement.
Je me devais de tester ce sandbox puisque ce sont les seuls mmo qui m interessent vraiment surtout pour le endgame (je trouve les themes park terriblement ennuyeux une fois le level max atteint).

Mais là... le patch ne s installe meme pas chez moi j ai un message d erreur fail machin chose et au final ca revient à l ancienne version....

Ces dev sont definitivement des amateurs... j arrete là l experience Earthrise pour un bon moment, je retesterai peut etre dans 1 an si le jeu existe encore d ici là... (mais ca m etonnerait beaucoup)...
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