Débloquer les armes

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J'ai trouvé ca sur le fofo officiel posté par un membre , si vous vous demandez qui debloque quoi.





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I am keeping track of the various named, slotted weapons obtained in the game and how you can get them (i.e. which contact and at what standing level), especially since this way you can get slotted weapons quicker than normal.

Also, if you see information that is missing or incorrect, please post by whom and at what contact standing you were given any of the named weapons.

Notes:

  • You always unlock the next contact once you reach level 3 standing with the previous contact in the same progression tree.
  • The Big Bossmen (tier 4) are unlocked via having level 3 standing with the highest tier contacts in BOTH progression trees
  • Progression 1 starts in Financial, Progression 2 in Waterfront
Common Organizational Standing Rewards
  • 02: Percussion Grenades (Praetorians/G-Kings) / Frag Grenades (Prentiss Tigers/Blood Roses)
  • 04: Field Supplier / Mobile Supply Depot
  • 20: Character Upgrade Slot
  • 26: Equipment Slot
  • 40: Level 3 Upgrade of your Choice
Common Contact Rewards
  • 6 (with all contacts in both factions): Ability to purchase customizable 3 slot weapons (1 mil APB$ each)
Praetorians / G-Kings


Progression 1
  • Tier 0 - Ty Durrant | Veronika Lee (Financial)
    • 6: OCA-EW 626.1 "Mortician" (-15% Reload Time)
  • Tier 1 - Grissom | Shift (Financial)
    • 3: JG-841 "The Jimmy" (+1 Clip)
    • 6: DMR-SD 1 "Vulture" (-13% Equip Time)
  • Tier 2 - Miguel Estebano | Harmon Benjamin (Waterfront)
    • 3: OBIR.2 "Billy The Kid" (+15% Clip Size, +3m Range)
    • 6: JG-842 "The Billy" (-15% Reload Time, +2 Clip Size)
  • Tier 3 - Kaspar Danko | Grayson Fell (Financial)
    • Kaspar Danko
      • 3: OCA-EW 626.3 "Undertaker" (-25% Reload Time, +8% Fire Rate, +5% Hip-Fire Accuracy)
      • 6: JG-843 "The Gief" (+3 Clips, -20% Reload Time, +5% Firing Rate)
    • Grayson Fell
      • 3: OBIR.3 "Jesse James" (+5 Clip Size, +5m Range, +5% Damage)
      • 6: N-tec 5c "Amigo" (+3 Clips, +7 Clip Size, +5% Hip-Fire Accuracy)
Progression 2
  • Tier 0 - Eva Orlandez | Terry Quan (Waterfront)
    • 6: STAR 556 I "Army Ant" (+3 Clip Size)
  • Tier 1 - Sabbat | Chiro (Waterfront)
    • 3: SHAW I "Badger" (-5% Recoil)
    • 6: Broadwing B101 ""/"Gecko" ()
  • Tier 2 - Saul Linklater | Javez (Financial)
    • 3: Obeya CR762.2 "Peggy" (-15% Reload Time, +5m Range)
    • 6: SHAW II "Wolf" (-10% Recoil, -13% Equip Time)
  • Tier 3 - Hea Choi | Bonita Benjamin (Financial)
    • Hea Choi
      • 3: OBIR.3 "Jesse James" (+5 Clip Size, +5m Range, +5% Damage)
      • 6: N-tec 5c "Amigo" (+3 Clips, +7 Clip Size, +5% Hip-Fire Accuracy)
    • Bonita Benjamin
      • 3: OCA-EW 626.3 "Undertaker" (-25% Reload Time, +8% Fire Rate, +5% Hip-Fire Accuracy)
      • 6: JG-843 "The Gief" (+3 Clips, -20% Reload Time, +5% Firing Rate)
The Big Bossman
  • Tier 4 - Justin Teng | Arlon Benjamin (Financial)
    • 4: OSMAW (Rocket Launcher)
    • 5: NFAS-12c "Push Broom" (-25% Reload Time, +10% Damage, +5% Fire Rate)
    • 6: Level 3 Upgrade of your Choice; Charge Cisco "Gladiator"/"" (+30% Time Before Exploding, +15% Explosion Damage and Radius)
Prentiss Tigers / Blood Roses


Progression 1
  • Tier 0 - Violet Prentiss | Strega Bloodrose (Financial)
    • 6: OBIR.1 "Wyatt Earp" (+2 Clip Size)
  • Tier 1 - Stu Phoenix | Byron Bloodrose (Waterfront)
    • 3: N-HVR 762a "Hill Top" (-13% Equip Time)
    • 6: NFAS-12a "Squeegee" (-15% Reload Time)
  • Tier 2 - Daryl Kent | Seung Bloodrose (Financial)
    • 3: STAR 556 II "Mantis" (+5% Marksmanship Accuracy, +5 Clip Size)
    • 6: N-HVR 762b "Rooftop" (-26% Equip Time, +3m Range)
  • Tier 3 - Chiza | Tyron Sennet (Waterfront)
    • 3: Obeya 762.3 "Joan" (+7m Range, -20% Reload Time, +5% Damage)
    • 6: N-HVR 762c "Grassy Knoll" (-39% Equip Time, +5m Range, -15% Reload Time)
Progression 2
  • Tier 0 - Chung-hee | Britney Bloodrose (Waterfront)
    • 6: Obeya CR762.1 "Rose" (+3m Range)
  • Tier 1 - Mirri Kent | Suji (Financial)
    • 3: N-tec 5a "Sidekick" (+1 Clip)
    • 6: Montane II "Wide Receiver"/"Oni" (+15% Time Before Catching Fire)
  • Tier 2 - Akiko X | Lilith Bloodrose (Waterfront)
    • 3: OCA-EW 626.2 "Hangman" (-20% Reload Time, +5% Fire Rate)
    • 6: N-tec 5b "Comrade" (+2 Clips, +5 Clip Size)
  • Tier 3 - Byeong Lee | Jeung Bloodrose (Waterfront)
    • 3: STAR 556 III "Spider" (+6 Clip Size, +10% Marksmanship Accuracy, +5% Damage)
    • 6: SHAW III "Lion" (-10% Recoil, -26% Equip Time, +5% Hip-Fire Accuracy)
The Big Bossman
  • Tier 4 - Orlenz Moretti | Michael Simeone (Waterfront)
    • 4: O-PGL 79R (Grenade Launcher)
    • 5: DMR-SD 3 "Falcon" ()
    • 6: Level 3 Upgrade of your Choice; Morai 632i ""/"Nosferatu" (+30% Time Before Explosion, +6% Collision Damage Reduction)
_____________________________________________________________________


Voila , posté by Mapekz sur le forum officiel APB.
Tu rox, merci beaucoup.

Question : si je veux un n-tec amigo je choisis un des deux axes de progression et je monte chaque contact à 3 et c'est bon ? Comme il faut 3 pour passer au suivant, on peut arriver au dernier, le monter à 6 et on a l'amigo ou 3 suffit ?
Citation :
Publié par Tkt Poto Pépère
Tu rox, merci beaucoup.

Question : si je veux un n-tec amigo je choisis un des deux axes de progression et je monte chaque contact à 3 et c'est bon ? Comme il faut 3 pour passer au suivant, on peut arriver au dernier, le monter à 6 et on a l'amigo ou 3 suffit ?
Tu peux "rush" en montant à 3 les contacts qui ne t'intéressent pas puis monter à 6 le contact visé sans soucis.
Je sais que je vais embêter beaucoup de monde en disant cela mais ... quelqu'un veut bien faire une traduction de tous ceci qui est plus que très intéressant ? Aller svp ...

je ne connais absolument rien a l'anglais
You always unlock the next contact once you reach level 3 standing with the previous contact in the same progression tree.

-> Pour débloquer le prochain contact de chaque progression tu dois avoir le précédent à 3. Exemple : tu peux pexer Shift quand tu as Double B à 3 minimum.

The Big Bossmen (tier 4) are unlocked via having level 3 standing with the highest tier contacts in BOTH progression trees

-> le big boss contact est débloqué quand t'as le dernier contact de chaque progression différente dans les deux factions à 3 minimum chacun.

Progression 1 starts in Financial, Progression 2 in Waterfront

-> progression 1 c'est dans le financial que ça commence , la 2 dans le waterfront.


Common Organizational Standing Rewards

- > récompense commune

02: Percussion Grenades (Praetorians/G-Kings) / Frag Grenades (Prentiss Tigers/Blood Roses)
04: Field Supplier / Mobile Supply Depot
20: Character Upgrade Slot
26: Equipment Slot
40: Level 3 Upgrade of your Choice
Common Contact Rewards
6 (with all contacts in both factions): Ability to purchase customizable 3 slot weapons (1 mil APB$ each)

-> lvl 02 (en général : c'est à dire pas les contact mais la faction): grenade à percussion (praetorians / G kings) / grenades fragmentation (prentiss tiger / blood roses)
4 : ravitailleur sur place (portable quoi) / ravitailleur dans ta bagnole
20 : amélioration de personne : 1 emplacement dispo
26 : un emplacement d'équipement
40 : amélioration de lvl 3 dispo au choix

quand t'es à 6 avec tous les contacts de toutes les faction tu peux acheter des armes 3 slots libres pour 1 million chacune.


____

La suite tu comprends ? Ca te montre chaque axe avec chaque contact à la suite, en dessous de chaque contact ce que tu gagnes par la poste quand tu atteints le niveau de contact précisé devant.

En rouge c'est les contacts criminels, en bleu les justiciers.

Tu comprends ?

Tu as tier 0, 1,2,3 . Tu débutes au tier 0 tu montes à 3 le contact tu peux monter le prochain, etc. Mais tu vois que si tu montes à 6 des fois t'as des cadeaux supplémentaires.

Exemple :

Tier 1 - Grissom | Shift (Financial)
3: JG-841 "The Jimmy" (+1 Clip)
6: DMR-SD 1 "Vulture" (-13% Equip Time)

Si tu montes à 3 t'aurais The Jimmy, et tu peux passer à la suite mais si tu veux tu peux le monter encore à 6 et avoir ''Vulture''.


Pigé ?
Citation :
Publié par funkypex
J'ai trouvé ca sur le fofo officiel posté par un membre , si vous vous demandez qui debloque quoi.






Common Contact Rewards
  • 6 (with all contacts in both factions): Ability to purchase customizable 3 slot weapons (1 mil APB$ each)
Visiblement non :
1-Je vien de foutre mon dernier agent a 6, et rien
2-Pas mal d'arme 3 slots en vente a moins de 1M, je pense que les prix doivent varier.

Si quelqu'un a des infos
Citation :
Publié par BABARR
Visiblement non :
1-Je vien de foutre mon dernier agent a 6, et rien
2-Pas mal d'arme 3 slots en vente a moins de 1M, je pense que les prix doivent varier.

Si quelqu'un a des infos
oui, certaines armes très populaires jusque là sont nerf à la 1.3.1
donc les gens veulent les revendre avant que ca ne vaille plus rien.
Prentiss Tigers / G-Kings

Progression 1


Tier 0
http://rot-vids.com/images/APB/contacts/progression%20list/chungveronika.png

5: Obeya FBW
5: Stabba - TG-8 (Enforcer Only)
6: SHAW 556
6: Colby PMG 28
6: N-HVR 762
6: N-TEC 5
6: Obeya CR762
6: JG-840
Tier 1
http://rot-vids.com/images/APB/contacts/progression%20list/stu-shift.png

3: Character Upgrade Slot
3: Clotting Agent I
3: Happy Landings 1
5: N-FA 9
6: SHAW 556 I "Badger" (Heavy Barrel 1)
6: Colby PMG 28 (Extended Magazine 1)
6: N-HVR 762a "Akula" (3-Point Sling 1)
6: N-TEC 5a "Kasatka" (Bandolier 1)
6: Obeya CR762.1 "Artic Blaze" (Improved Rifling 1)
6: JG-841 "Firecracker" (3-Point Sling 1)
Tier 2
http://rot-vids.com/images/APB/contacts/progression%20list/darryl-harmon.png

3: Clotting Agent II
3: Happy Landings 2
5: Colby RSA
6: SHAW 556 II "Wolf" (Heavy Barrel 2, 3-Point Sling 1)
6: Colby PMG 28 (Extended Magazine 2, Improved Rifling 1)
6: N-HVR 762b "Akula V2" (3-Point Sling 2, Improved Rifling 1)
6: N-TEC 5b "Kasatka V2" (Bandolier 2, Improved Rifling 1)
6: Obeya CR762.2 "Artic Blaze MK-II" (Improved Rifling 2, Magazine Pull 1)
6: JG-842 "Firecracker EX" (3-Point Sling 2, Magazine Pull 1)
Tier 3
http://rot-vids.com/images/APB/contacts/progression%20list/chiza-grayson.png

Chiza
3: Clotting Agent III
3: Happy Landings 3
6: SHAW 556 III "Lion" (Heavy Barrel 3, 3-Point Sling 2, Reflex Sight 1)
6: Colby PMG 28 (Extended Magazine 3, Improved Rifling 2, Reflex Sight 1)
6: N-HVR 762c "Akula V3" (3-Point Sling 3, Improved Rifling 2, Magazine Pull 1)
6: N-TEC 5c "Kasatka V3" (Bandolier 3, Improved Rifling 2, Reflex Sight 1)
6: Obeya CR762.3 "Artic Blaze MK-III" (Improved Rifling 3, Magazine Pull 2, 3-Point Sling 1)
6: JG-842 "Firecracker EX-2" (3-Point Sling 3, Magazine Pull 2, Cooling Jacket 1)

Grayson Fell
2: Seiyo Espacio
3: Explosives 2
3: Chassis Strengthening 2
3: Armoured Engine 2
3: Nitro Booster 2
3: Fast-Fix Chassis 2
5: Ravan (2 slot)
5: Varzuga (2 slot)
5: Broadwing (2 slot)
5: Ceresco (2 slot)
5: T-25 (2 slot)
6: Cisco "Freestyle" (Armoured Engine 3, Explosives 2, Fireproofing 2)
6: Cisco "Stinger" (Armoured Engine 3, Explosives 2, Fireproofing 2)
6: Espacio "Gila" (Mobile Supply Unit, Steel Plating 2, Fast-Fix Chassis 2)
6: Kurai "Grinder" (Mobile Supply Unit, Steel Plating 2, Fast-Fix Chassis 2)
6: Moirai "Varial" (Fireproofing 3, Chassis Strengthening 2, Steel Plating 2)
6: Montane "Demon King" (Armoured Engine 3, Explosives 2, Fireproofing 2)
6: Bishada Rapier "Funked" (Steel Plating 3, Fast-Fix Chassis 2, Chassis Strengthening 2)
6: Sentinel "Helipop" (Mobile Supply Unit, Steel Plating 2, Fast-Fix Chassis 2)
Progression 2

Tier 0
http://rot-vids.com/images/APB/contacts/progression%20list/violet-terri.png

Violet Prentiss is unlocking the wrong vehicles, most likely a bug
6: Balkan Ravan
6: Balkan Varzuga
6: Dolton Broadwing
6: Packer Ceresco
6: Patriot T-25
Tier 1
http://rot-vids.com/images/APB/contacts/progression%20list/mirri-chiro.png

Components might not be right, not adding specifics until OB
2: Vehicle components - Ravan, Varzuga, Broadwing, Ceresco, T-25
3: Vehicle components - Ravan, Varzuga, Broadwing, Ceresco, T-25
4: Vehicle components - Ravan, Varzuga, Broadwing, Ceresco, T-25
5: Vehicle components - Ravan, Varzuga, Broadwing, Ceresco, T-25

Mirri Kent
6: Broadwing "Patrol" (Fireproofing 1)
6: Cosenza "Gunner" (Mobile Supply Unit)
6: Veo "Colt" (Fireproofing 1)

Chiro
6: Cellante "YoHo" (Fast-Fix Chassis 1)
6: Ravan "Funbox" (Mobile Supply Unit)
6: T-25 "Jumper" (Fast-Fix Chassis 1)
6: Varzuga "Nitro" (Armoured Engine 1)
Tier 2
http://rot-vids.com/images/APB/contacts/progression%20list/akiko-javez.png

2: Nulander Kurai
3: Explosives 1
3: Chassis Strengthening 1
3: Armoured Engine 1
3: Nitro Booster 1
3: Fast-Fix Chassis 1
5: Ravan (1 slot)
5: Varzuga (1 slot)
5: Broadwing (1 slot)
5: Ceresco (1 slot)
5: T-25 (1 slot)

Akiko X
6: Ceresco "Quarterback" (Mobile Supply Unit, Steel Plating 1)
6: Cisco "Saber" (Armoured Engine 2, Explosives 1)
6: Moirai "Trooper" (Fireproofing 2, Chassis Strengthening 1)
6: Montane "Wide Receiver" (Armoured Engine 2, Explosives 1)
6: T-25 "Lawgiver" (Fast-Fix Chassis 2, Ramming Plate 1)

Javez
6: Broadwing "Gecko" (Fireproofing 2, Chassis Strengthening 1)
6: Ceresco "Monster" (Mobile Supply Unit, Steel Plating 1)
6: Fresno "Red Dragon" (Mobile Supply Unit, Steel Plating 1)
6: Moirai "Bandera" (Fireproofing 2, Chassis Strengthening 1)
6: Bishada Rapier "Venom" (Steel Plating 2, Fast-Fix Chassis 1)
6: T-25 "Rampage" (Fast-Fix Chassis 2, Ramming Plate 1)
6: Vegas G20 "Belladonna" (Fast-Fix Chassis 2, Ramming Plate 1)
Tier 3
http://rot-vids.com/images/APB/contacts/progression%20list/byeong-bonita.png

Byeong Lee
2: Nulander Pioneer
3: Explosives 2
3: Chassis Strengthening 2
3: Armoured Engine 2
3: Nitro Booster 2
3: Fast-Fix Chassis 2
5: Ravan (2 slot)
5: Varzuga (2 slot)
5: Broadwing (2 slot)
5: Ceresco (2 slot)
5: T-25 (2 slot)
6: Broadwing "City Chief" (Fireproofing 3, Chassis Strengthening 2, Fast-Fix Chassis 2)
6: Fresno "Halcyon" (Mobile Supply Unit, Steel Plating 2, Fast-Fix Chassis 2)
6: Pioneer "Big Cat" (Mobile Supply Unit, Steel Plating, Fast-Fix Chassis 2)
6: Sentinel "Bronco" (Mobile Supply Unit, Steel Plating 2, Fast-Fix Chassis 2)
6: Jericho "Seahawk" (Steel Plating 3, Fast-Fix Chassis 2, Chassis Strengthening 2)
6: Vaquero "Prowler" (Chassis Strengthening 3, Armoured Engine 2, Steel Plating 2)
6: Vegas G20 "T Force" (Fast-Fix Chassis 3, Ramming Plate 2, Armoured Engine 2)

Bonita Benjamin
3: Clotting Agent III
3: Happy Landings 3
6: SHAW 556 III "Lion" (Heavy Barrel 3, 3-Point Sling 2, Reflex Sight 1)
6: Colby PMG 28 (Extended Magazine 3, Improved Rifling 2, Reflex Sight 1)
6: N-HVR 762c "Akula V3" (3-Point Sling 3, Improved Rifling 2, Magazine Pull 1)
6: N-TEC 5c "Kasatka V3" (Bandolier 3, Improved Rifling 2, Reflex Sight 1)
6: Obeya CR762.3 "Artic Blaze MK-III" (Improved Rifling 3, Magazine Pull 2, 3-Point Sling 1)
6: JG-842 "Firecracker EX-2" (3-Point Sling 3, Magazine Pull 2, Cooling Jacket 1)
Boss
Tier 4
http://rot-vids.com/images/APB/contacts/progression%20list/orlenz-arlon.png

Probably incomplete
2: Sungnyemun Moirai
4: OSMAW
5: Ravan (3 slot)
5: Varzuga (3 slot)
5: Broadwing (3 slot)
5: Ceresco (3 slot)
5: T-25 (3 slot)

Orlenz' Moretti
2: Patriot V20 Jericho
6: Cisco "Panther" (Armoured Engine 3, Explosives 3, Fireproofing 2, Steel Plating 2)
6: Kurai "All Star" (Mobile Supply Unit, Steel Plating 3, Fast-Fix Chassis 2, Nitro Booster 2)
6: Moirai "Monarch" (Fireproofing 3, Chassis Strengthening 3, Steel Plating 2, Fast-Fix Chassis 2)
6: Jericho "Partisan" (Steel Plating 3, Fast-Fix Chassis 3, Chassis Strengthening 2, Mobile Supply Unit)
6: Vegas G20 "FU Fighter"

Arlon Benjamin
2: Bishada Rapier
6: Cisco "New-Cross"
6: Fresno "Hot Lizard" (Mobile Supply Unit, Steel Plating 3, Fast-Fix Chassis 2, Nitro Booster 2)
6: Mikro "Revolt" (Chassis Strengthening 3, Armoured Engine 3, Steel Plating 2, Mobile Supply Unit)
6: Bishada Rapier "Hazard TT" (Steel Plating 3, Fast-Fix Chassis 3, Chassis Strengthening 2, Mobile Supply Unit)
6: Vegas G20 "Red King" (Fast-Fix Chassis 3, Ramming Plate 3, Armoured Engine 2, Extra Cargo Capacity 2)
Praetorians / Blood Roses

Progression 1

Tier 0
http://rot-vids.com/images/APB/contacts/progression%20list/ty-strega.png

Ty Durrant

5: Joker RFP-9
6: ALIG 762
6: OCA-EW 626
6: Agrotech DMR-SD
6: OBIR
6: NFAS-12
6: Joker SR15 Carbine
6: Stabba - CCG
Strega Bloodrose

6: Charge Sentinel
6: Dolton Montane
6: Han Veo
Tier 1
http://rot-vids.com/images/APB/contacts/progression%20list/grissom-byron.png

3: Character Upgrade Slot
3: Kevlar Implants 1
3: Energizer 1
5: S-AS PDW
6: ALIG 762 I (Heavy Barrel 1)
6: OCA-EW 626.1 "Sidewinder" (Magazine Pull 1)
6: DMR-SD I "Assassin 5Zero R1" (3-Point Sling 1)
6: STAR 556 I "Army Ant" (Extended Magazine 1)
6: OBIR.1 "Desert Storm" (Extended Magazine 1)
6: NFAS-12a "Red Star" (Magazine Pull 1)
6: Joker SR15 Carbine (Reflex Sight 1)
Tier 2
http://rot-vids.com/images/APB/contacts/progression%20list/miguel-seung.png

Miguel Estebano needs to be verified
3: Kevlar Implants 2
3: Energizer 2
5: ACT 44
6: ALIG 762 II (Heavy Barrel 2, 3-Point Sling 1)
6: OCA-EW 626.2 "Silverado" (Magazine Pull 2, Cooling Jacket 1)
6: DMR-SD II "Assassin 5Zero R2" (3-Point Sling 2, Improved Rifling 1)
6: STAR 556 II "Mantis" (Extended Magazine 2, Hunting Sight 1)
6: OBIR.2 "Desert Storm MK-II" (Extended Magazine 2, Improved Rifling 1)
6: NFAS-12b "Red Star V2" (Magazine Pull 2, 3-Point Sling 1)
6: Joker SR15 Carbine (Reflex Sight 2, 3-Point Sling 1)
Tier 3
http://rot-vids.com/images/APB/contacts/progression%20list/kaspar-tyron.png

Kaspar Danko need to be verified
3: Kevlar Implants 3
3: Energizer 3
6: ALIG 762 III (Heavy Barrel 3, 3-Point Sling 2, Reflex Sight 1)
6: OCA-EW 626.3 "Red Dawn" (Magazine Pull 3, Cooling Jacket 2, Reflex Sight 1)
6: DMR-SD III "Assassin 5Zero R3" (3-Point Sling 3, Improved Rifling 2, Extended Magazine 1)
6: STAR 556 III "Spider" (Extended Magazine 3, Hunting Sight 2, 3-Point Sling 1)
6: OBIR.3 "Desert Storm MK-III" (Extended Magazine 3, Improved Rifling 2, Hunting Sight 1)
6: NFAS-12c "Red Star V3" (Magazine Pull 3, 3-Point Sling 2, Cooling Jacket 1)
6: Joker SR15 Carbine (Reflex Sight 3, 3-Point Sling 2, Magazine Pull 1)
Progression 2

Tier 0
http://rot-vids.com/images/APB/contacts/progression%20list/eva-britney.png

Eva Orlandez
6: Charge Sentinel
6: Dolton Montane
6: Han Veo

Britney Bloodrose
5: Joker RFP-9
6: ALIG 762
6: OCA-EW 626
6: Agrotech DMR-SD
6: OBIR
6: NFAS-12
6: Joker SR15 Carbine
Tier 1
http://rot-vids.com/images/APB/contacts/progression%20list/sabbat-suji.png

Components might not be right, not adding specifics until OB
2: Vehicle components - Sentinel, Montane, Veo
3: Vehicle components - Sentinel, Montane, Veo
4: Vehicle components - Sentinel, Montane, Veo
5: Vehicle components - Sentinel, Montane, Veo

Sabbat
6: Cellante "Cohort" (Fast-Fix Chassis 1)
6: Fresno "Retrocop" (Mobile Supply Unit)
6: Ravan "Spartan" (Mobile Supply Unit)

Suji
6: Cosenza "Changeling" (Mobile Supply Unit)
6: Veo "Tsumi" (Fireproofing 1)
Tier 2
http://rot-vids.com/images/APB/contacts/progression%20list/saul-lilith.png

2: Dolton Fresno
3: Fireproofing 1
3: Steel Plating 1
3: Extra Cargo Capacity 1
3: Ramming Plate 1
5: Sentinel (1 slot)
5: Montane (1 slot)
5: Veo (1 slot)
5: Calabria (1 slot)
5: Cosenza (1 slot)

Saul Linklater
6: Broadwing "Citadel" (Fireproofing 2, Chassis Strengthening 1)
6: Pioneer "Code-3" (Mobile Supply Unit, Steel Plating 1)
6: T-25 "True Blue" (Fast-Fix Chassis 2, Ramming Plate 1)
6: Jericho "Crusader" (Steel Plating 2, Fast-Fix Chassis 1)
6: Vegas G20 "Bluemax" (Fast-Fix Chassis 2, Ramming Plate 1)

Lilith Bloodrose
6: Espacio "Splinter" (Mobile Supply Unit, Steel Plating 1)
6: Kurai "Mazuma" (Mobile Supply Unit, Steel Plating 1)
6: Mikro "Heretic" (Chassis Strengthening 2, Armoured Engine 1)
6: Montane "Oni" (Armoured Engine 2, Explosives 1)
6: Sentinel "Occulta" (Mobile Supply Unit, Steel Plating 1)
6: T-25 "Jumper" (Fast-Fix Chassis 2, Ramming Plate 1)
Tier 3
http://rot-vids.com/images/APB/contacts/progression%20list/hea-seung.png

3: Fireproofing 2
3: Steel Plating 2
3: Extra Cargo Capacity 2
3: Ramming Plate 2
5: Sentinel (2 slot)
5: Montane (2 slot)
5: Veo (2 slot)
5: Calabria (2 slot)
5: Cosenza (2 slot)

Hea Choi
2: Packer Vaquero
6: Ceresco "Dominator" (Mobile Supply Unit, Steel Plating 2, Fast-Fix Chassis 2)
6: Cisco "Gladiator" (Armoured Engine 3, Explosives 2, Fireproofing 2)
6: Kurai "Vigilante" (Mobile Supply Unit, Steel Plating 2, Fast-Fix Chassis 2)
6: Moirai "Lawbringer" (Fireproofing 3, Chassis Strengthening 2, Steel Plating 2)
6: Montane "Tribus" (Armoured Engine 3, Explosives 2, Fireproofing 2)
6: Pioneer "Urban War" (Mobile Supply Unit, Steel Plating 2, Fast-Fix Chassis 2)
6: Sentinel "Stomper" (Mobile Supply Unit, Steel Plating 2, Fast-Fix Chassis 2)
6: Vaquero "Reaper" (Chassis Strengthening 3, Armoured Engine 2, Steel Plating 2)

Jeung Bloodrose
2: Charge Mikro
6: Broadwing "Rosewing" (Fireproofing 3, Chassis Strengthening 2, Fast-Fix Chassis 2)
6: Ceresco "Darksider" (Mobile Supply Unit, Steel Plating 2, Fast-Fix Chassis 2)
6: Espacio "Koga" (Mobile Supply Unit, Steel Plating 2, Fast-Fix Chassis 2)
6: Fresno "Fujin" (Mobile Supply Unit, Steel Plating 2, Fast-Fix Chassis 2)
6: Kurai "Infernos" (Mobile Supply Unit, Steel Plating 2, Fast-Fix Chassis 2)
6: Mikro "Ronin" (Chassis Strengthening 3, Armoured Engine 2, Steel Plating 2)
6: Moirai "Nosferatu" (Fireproofing 3, Chassis Strengthening 2, Steel Plating 2)
6: Bishada Rapier "Tormentor" (Steel Plating 3, Fast-Fix Chassis 2, Chassis Strengthening 2)
Boss
Tier 4
http://rot-vids.com/images/APB/contacts/progression%20list/justin-michael.png

Probably incomplete
2: Charge Cisco
2: Patriot vegas G20
4: O-PGL 79R
5: Sentinel (3 slot)
5: Montane (3 slot)
5: Veo (3 slot)
5: Calabria (3 slot)
5: Cosenza (3 slot)

Justin Teng
6: Cisco "Ophelia"
6: Fresno "Phoenix" (Mobile Supply Unit, Steel Plating 3, Fast-Fix Chassis 2, Nitro Booster 2)
6: Kurai "White Knight" (Mobile Supply Unit, Steel Plating 3, Fast-Fix Chassis 2, Nitro Booster 2)
6: Pioneer "Dominion" (Mobile Supply Unit, Steel Plating 3, Fast-Fix Chassis 2, Nitro Booster 2)
6: Jericho "Armed Response" (Steel Plating 3, Fast-Fix Chassis 3, Chassis Strengthening 2, Mobile Supply Unit)
6: Vegas G20 "Predator" (Fast-Fix Chassis 3, Ramming Plate 3, Armoured Engine 2, Extra Cargo Capacity 2)

Michael Simeone
6: Cisco "Nightshade" (Armoured Engine 3, Explosives 3, Fireproofing 2, Steel Plating 2)
6: Espacio "Slayer" (Mobile Supply Unit, Steel Plating 2, Fast-Fix Chassis 2, Nitro Booster 2)
6: Mikro "Borgata" (Chassis Strengthening 3, Armoured Engine 3, Steel Plating 2, Mobile Supply Unit)
6: Vegas G20 "Thornicator"
6: Vegas G20 "Kumiho" (Fast-Fix Chassis 3, Ramming Plate 3, Armoured Engine 2, Extra Cargo Capacity 2)
Upgrades

Disabled upgrades no longer have stats listed in-game.
All stats on disabled upgrades listed below maybe change when they are re-enabled.


Weapon

Upper Rail
Hunting Sight: Increases accuracy while in marksmanship mode by 5/10/15% Disabled for CB
Reflex Sight: Increases accuracy outside of marksmanship mode by 5/10/15% Disabled for CB

Magazine
Magazine Pull: Decreases the time required to reload a weapon by 15/20/25% Disabled for CB
Bandolier: Increases the maximum ammunition you can carry for a weapon by 14/28/42% Disabled for CB
Extended Magazine: Increases the amount of ammunition the weapon's magazine can carry by 10/15/20% for magazines size 20 or above. Increases the amount of ammunition a weapon's magazine can carry by 1/2/3 for smaller magazine sizes NB: Only effects weapons with magazine sizes 4 or over (i.e. has no effect on Rocket Launchers). Disabled for CB

Receiver
3-Point Sling: Reduces the equip time for the weapon by 13/26/39% Disabled for CB

Barrel
Cooling Jacket: Increases the firing rate of a weapon by 5/8/10% Disabled for CB
Improved Rifling: Increases the optimal distance of the weapon by 3/5/7m Disabled for CB
Heavy Barrel: Reduces the rate of accuracy degradation when firing continuous shots by 5/8/10% Disabled for CB
Vehicle

Activated
Mobile Supply Unit: Turns your vehicle into an ammo carrying vehicle with a 3m radius.
Nitro Booster: Increases vehicle's top speed moderately and increases engine torque by 100/200/300%

Generic
Fast-Fix Chassis: Reduces repair time by 10/20/30% Disabled for CB
Explosives: Increase damage and radius of car explosion by 15/30/45%

Chassis
Steel Plating: Damage from weapon fire reduced by 10/20/30% Disabled for CB
Ramming Plate: Increase damage dealt by collisions by 6/13/20% Disabled for CB
Chassis Strengthening: Damage from collisions reduced by 6/13/20% Disabled for CB

Trunk
Extra Cargo Capacity: Increases storage space by 1/2/3 Disabled for CB

Engine
Armoured Engine: Reduce time before catching fire by 15/30/40% Disabled for CB
Fireproofing: Increase time before a vehicle that is on fire explodes by 15/30/40% Disabled for CB
Character

Activated
Field Supplier: Turns you into an ammo carrier with a 5m radius

Health
Clotting Agent: Recharges core health 10/20/30% faster Disabled for CB
Kevlar Implants: Reduces damage from weapon hits by 5/8/10% Disabled for CB
Energizer: Reduces damage from less than lethal attacks (stamina damage) by 10/20/30% Disabled for CB

Utility
Happy Landings: Reduces health and stamina damage received from falling by 50/70/100% Not disabled but broken temporarily


Voici la liste actuel pour la beta closed.
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